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MarioDX.9423

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Everything posted by MarioDX.9423

  1. I can't seem to connect to the game. also was quite laggy sine early evening UTC+3
  2. I think the best solution is merging the new system with the old. giving you more objectives available and letting us choose which ones we want to complete. completing extra will just give more awards to those who wanna grind more, all people get their daily 10 pts - everyone is happy
  3. But I still need to complete 4 out of 4 achievements for Daily 10 Ach pts Edit: I realize now you can choose which game modes to get challenges from. still I prefer the older system flexibility to choose each day
  4. Bring back the old Daily system! I don't wanna grind for hours on WvW just to get 10 daily points
  5. I have to say I am quite disappointed. The old daily system was more flexile and didn't force me to play through game modes I preferred less. Why make all 4 dailies mandatory instead of giving us a wide variety like before? If it works, why change it?
  6. The pact commander has traumatic memories of fallen comrades Eir and Almorra, but what about Trahearne? He has been a close ally and friend who sacrificed himself in the battle against Mordremoth, and ever since that his death has passed by as casually as a random kill in Queensdale
  7. I remember it in 2014 as a chaotic fun. They did it once, why can't Anet bring it back? 😞
  8. Same here.Dragon Bash just became Server Crash?
  9. I think PoF was far superior to HoT, rearding story' mechanics and their integration together Regarding the story: SPOILER ALERT!! it felt much more compelling and epic than HoT, but I was kinda disappointed of Balthazar turning into a comic book villain and not having a bit of depth and backstory regarding his fall from an honourable god to a fiery-bearded maniac with a wish to destroy the very world he has created. the end with Kralkatorrik becoming more powerful and spreading the brand was actually interesting, and I like how the balance was tipped in a battle which is lose lose. I hope our decision with the council at the beginning of the story will affect the later stories and not just who we meet at the end. Regarding mechanics: the maps of PoF are a new level of content. their size, difficulty and complexity are stunning. the detail of designing all those classic places from Prophecies & Nightfall took me 11 years back (has it been that long? :open_mouth: ).They only problem I have is with Mount switching. the mechanic is very uncomfortable and causes a lot f frustration, especially when combining mounts. I really hope to see the next LS and expansions give us a more compelling and interesting story and mechanics. I also hope they arrive soon, because playing PoF has sparked my inner GW2 flame, after 2 years of it being completely extinguished
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