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SunTheBro.4853

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  1. What do you mean? Song of Arboreum still functions virtually the same. Patch notes are worded weird, but they actually buffed Vigor to 6s and replaced the 25% effectiveness with 10 energy gain.
  2. I feel like this needs to be reiterated. Shiro and Mallyx utility skills need an energy cost reduction. Simple and most straightforward solution. If Core Revenant has issues, then that's a separate problem.
  3. Bottom line: Core Revenant skills need a cost reduction in PvE. Charged Mists shouldn't be a requirement for someone to do damage AND have access to some basic utility.
  4. Love the idea, and honestly think it's the best way to go with Quickness Herald. Fully agree with all the points you made as well. 6-pip upkeep cost overall just feels terrible, especially on Glint where now you have to micromanage your active facets just to maintain quickness. And I'm sure I'm not the only one who would rather just run Shiro/Jalis, as boring as that is. I'm not sure offhand about the numbers, but I feel like 1s duration is fine. Keep in mind too that True Nature will leave us dead in the water for at least ~16s. Plus, being able to temporarily overcap on Quickness would allow us more wiggle room for utilities on other legends. Also, I don't think what you proposed is too strong. For comparison, both Harbinger and Deadeye can both currently provide permanent Quickness uptime with little to no boon duration investment. Not saying Herald needs the same treatment, but the tradeoff in how you gear should be qDPS vs. qHeal/Support. Hard agree. All the core Revenant skills need some cost reduction/reworks to be honest. Rev has too many dead buttons, and Shiro is by far the worst offender of this.
  5. Agreed. I think if they changed it to let Elevated Compassion grant Quickness for a lesser cost while in Glint stance it could work. Something like, 4 points of upkeep while in Glint, 6 while in any other.
  6. I got so excited when I saw weapon buffs/reworks for other classes, but then it got to Revenant and ...that's literally the best you could come up with? Feels like every balance patch for Revenant is just Vindi PvP/WvW nerfs, to the point where it's becoming a meme.
  7. Been messing around and having a lot more fun with the spec this time around. Some work still needs to be done though. As others have echoed, it desperately needs more CC. Certain traits need tuning/rework as they feel lackluster (Leviathan Strength and Reaver's Curse feel too weak to slot over other options). Reused animations, namely G1 with GS 2 and GS 4, is unacceptable and boring. Visually the skill icons look out if place for a Rev spec - way too saturated and needs more than just one color (more dark edgey goodness plz). Elites still feel underwhelming. Spear is still way too weak. Either bump up the damage or change it entirely. Some possible ideas/changes that I think may help? - Adding a stun to GS 2 - Add an evade to GS 3 and Nomad's Advance - Add Chill to GS 5 - Spear Of Archemorus: have the spear land in an area that you can target. It does intial damage and then pulses hard CC for a duration. - Blue skills could use some CC but not sure where. - Add stability to Urn Of Saint Viktor and increase healing. Also, while I love that the skills don't flip over on activition anymore, there isn't any synergy between the two legends. What if using either side for a period of time buffed you when you swapped to the other? For example, you use Viktor's skills and are granted a stack of "Viktor's Resolve." Flipping while having some stacks would buff you with an intensity/duration stacking boon for a longer duration. At max stacks, say 5, you gain an additional unique boon upon swapping (i.e swapping from Viktor grants Protection and Aegis for 10s). That way, there's more of a reason to stay on one side a bit longer and it gives the feeling that the legends are working together a bit more.
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