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Lucentfir.7430's Achievements
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No problem. Plenty can be done to warrior without Spb being really affected. It's a matter of Anet willing to do things or implement ideas, like for core warrior they could touch the core burst adrenaline level tiers spent actually had some significant improvements. Like some ideas here for instance. -Arcing Slice This was mainly just get increased fury for every level, I think the execute damage threshold (When below 50%) should be going up with every tier T1 - No Changes/ Execute Damage(50%), Fury T2 - Execute Damage (65% Threshold ), Fury T3 - Execute Damage(80% Threshold), Fury, Quickness(2s) -Eviscerate Keep the same concept of the damage getting higher per tier. T1 - Might increased from 1 stack 3 stacks, T2 - 4 Might, Execute damage (Below 50%) T3 - 5 Might, Execute Damage (Below 66%), Higher Execute Damage (Below 33%), Unblockable -Kill shot One of the most outdated skills in the game if I'm going to be honest, but if it's to keep the jank of the long cast time, it should benefit from burst updates. General - Projectile Speed Increased T1 - Damage, Range -1500 T2 - Damage, Range -1800, Execute Damage (Below 50%) T3 - Damage, Range - 1800 , Execute Damage(Below 50%), Increased Damage against High Health foes (Above 80%) Things like this. For power Berserker specifically it could use some conditional damage mods in its traitlines like having you deal an additional half % or 1% increased damage per stack of vulnerability on the target, attached to Fatal Frenzy, just something to help ease plow through people with a lot of mitigation. Honestly hitting a primal burst skills should proc Burst of Aggression while you're Berserk. Condi Zerker was one of those fights where it was probably just as unfun to fight against next to what people demonize SPB about, it has a range option and had on demand 2s EP proc's through Savage Instinct entering and leaving Berserk. AH+Dead or Alive procing off condi damage, it was highly sustainable and beat out Def/Spb pretty regularly through attrition. It was also one of the builds I played when i saw a Bladesworn on the other team, Substitute a utility to take Signet of Might, since they'll freely eat a Skullgrinder when charging up Dragon Trigger. since Aegis won't do anything. Bladesworn has no middle ground tbh because its design is just really bad for it to be balanced. The best I could say without giving it back it's stun is give it back the extra might stack on Unyielding Dragon since that was kinda the thing that made it hit hard with the combo from axe pistol. It had the ability to pretty much perma stall side fights with perma reflect and defender relic healing unless it was against the beam Spectre. Everyone loves having these discussion. I'm too withered to argue against it like I used to, first it was Obtena, and now it's Flowki.
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Perspective from both WvW/PvP Nah you might as well just giga nerf SPB, and lose the option because it's the most complained about spec no matter what it does. People can't faceroll it like Core Warrior and Berserker so it's problematic. Like I said before I'm getting tired of the class just getting stripped down and defanged to appease panicking reactionary whine to try and hold something new that isn't tuned right. And overall just having less options to work with. Tired of just trying to keep the vision that the entirety of the warrior class deserves better at its core like it had back in the day compared to w.e it we have now. SPB is one of the few warrior specs that actually has ever felt rewarding for playing it right playing against all the other things that are stacked up against it., it has the tools that are needed to play the way it wants because Boon removal and consistent boon removal at that allows you to make openings in the mitigation in classes like guardian, ele, etc that you would otherwise have to brute force(Which is why Power Zerker always takes a back seat, and feels awful when you run into any sort of pocket support). Recalling back to a time.. I remember Berserker getting reworked multiple times and still not being able to function the way people want it to...I miss when Bloody Roar used to do an AoE taunt and do upwards of like 3k-6k AoE around you on Berserk Activation, and now all it does in trade for being instant cast is 10% increased damage with some Resistance. Arc Divider 3 spin, down to 1. I take mental damage every time in WvW when I get into a shield bash fight with the sentry, mine having a big wind up and dealing 7 damage but the sentry goes off quickly and hits me for 150x the damage mine does. Yet somehow the reason why the spec isn't allowed to be good in the way people want to play it is somehow SPB's fault that the other aspects of warrior get worse overtime. Acting as if SPB was solely responsible for all the changes to spear. If you look at it too why would nerf the damageTier 1->3 Burst damage from Harrier's Toss if it was fine on Core Warrior...it doesn't adhere to the rules of projectile reflect like Gunflame/Killshot without Signet of Might? Spear Swipe, a baseline slightly ranged Unblockable/Evade/Reflect/CD Reduction Projectile CC isn't going to get whined about?(Shouldn't be a projectile that can be reflected back at you). Spearmarshal's support could of just used the Marked damage shaved to 10% but I understand why they did it, so it falls in line with skills like Guardian Focus 4 in counterplay/functionality in their balance aspirations. SPB isn't always the problem I'd like to point out, because was it not too long ago that we just came out of a meta where both Condi Zerker and Bladesworn (I had to drop SPB for both Condi zerker and Bladesworn for ATs because it was outright stronger). Both were played at high tier, being equally complained about and called unhealthy for the game, until they inevitably got their nerfs. But at this point it's w.e for me, advocate w.e. Anet should really just take some of the posted suggestions and GIGA nerf Spb. I don't want to deal with having hopium anymore. It's not as complex as Ele, Engi, Rev, and should/deserves to be beaten out. I'm sure Flowki would be ecstatic to hear.
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You know what, I hope this happens, not because it's good thing, or something I want(I love playing my warriors), but it's been a one step forward, two steps back, and settling for less, in a cycle of constant degradation for th class. I'm tired, Warrior itself still hasn't been compensated correctly from the damage/CC damage nerfs in 2020 patch, had to stay with a whole nearly unusable broken traitline for years before its fix . Now we're advocating for removal and burying of a spec, ripping aways its tools because people think this is why the other aspects of the class are bad or is taking the power budget. We're just giving up instead of trying to lift up the aspects of the class that should've been updated or helped. People got a taste of an overtuned spear, which just outright makes Rifle obsolete because it does everything better/better designed, some actual high low effort damage and go off piggy backing onto shifting the blame to Spb for the woes. Like making really dumb statements(I'm sorry it is) like 100B doing more damage in practice than Spearmarshal's Support meanwhile one has you completely melee animation locked requires set up, and the other is a ranged cast, which you're not locked to any animation lock/root, and can cast it behind you while easily hitting in the range of 8k-11k depending on the target. People want a worse Spb? Here's some changes Anet. -Fix FC CD bug(deserved) -Spb Burst skills consume 2 Bars of Adrenaline instead of 1. -Loss Aversion - give it a 5s ICD for the adrenaline gain -Attacker's Insight from 35/45 -> 15 per stat stack -Magebane Tether - remove the 10% damage mod, increase the cooldown from 8s to 15s. (Gaining might and applying reveal + pull is enough) -Dispelling Force - Rework this to only remove 1 boon, on a burst skill prioritizing might, 10s ICD. -Pure Sight - 3% crit damage increase -> 7% against boonless foes. -No Escape - 0.5s Immobilize on daze and stun, 5s ICD. Guard Counter - 3s->2s Protection, you only gain protection when you hit something with FC.
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Yee, pretty much every weapon with a movement skill will proc it. Shield Bash, Rush, Aura Slicer/Breaching Strike etc. It's good for damage if you have gap closer/movement skills. The relic can crit.
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It used to hit decently hard on crit, but because of the Might Stacking on Unyielding Dragon went down from 2->1. It kinda sealed the deal on Bladesworn when the stun got removed It was also a discrete killer change for both the damage and some of the survivability from MMR.
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Still run GS/Dagger+Shield on Spb. Can't wait for someone to pick up on the slept on Stormsinger Relic and blame SPB for it being strong.
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List your issues with Warrior as a profession.
Lucentfir.7430 replied to WingSwipe.3084's topic in Warrior
That sounds more like something that belongs on Enchantment Collapse, boon removal on Burst skill . Dispelling Force's boon removal often gets hard gated by Stability from getting its boon rip proc(very common in WvW), and you effectively make the off meta weapon picks like mace/dagger. Dagger/offhand mace, shield generally worse for Spb. I think disrupting stab is fine....Aura Slicer though...should probably remove auras , but that seems a stretch too strong against aura support enjoyers. Daggers already has plenty of Boonrip. Breaching Strike(3-4)/Slicing Maelstrom(2), Wastrel Ruin removes 2 on hit, 4 if foes aren't doing anything. Offhand dagger isn't used because the pay out and damage is generally underwhelming and is generally not worth the defenses you lose out on in the long run. The only way i can see more Boon rip getting added to daggers is through AA end chain on main hand dagger, while losing the might gain on crit, or Bladestorm removing a boon on hit, but people will say that's too strong of a boon removal. -
I think it might be just a matter of time constraints before the expansion, the initial spear in beta was poorly received because it was in fact pretty horrid, so the timely fix there was to make it giga strong and tweak it after while keeping it the way it is. Scorchrazor would be a good stand in for how Spear Swipe functions honestly. I think the only thing that might be sorta unknown is the movement portion of the skill, it feel very Dragon's Roar(Pistol 5).
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At least with dagger sword it is still straight melee and has so clunkiness to trying to impale->rip, SPB Wasn't a problem when the era of Condi berserker and Bladesworn with stun was the meta often getting beaten out by those 2 in match ups,. It started to become a problem when staff got introduced because Warrior got a bunch of things with staff it didn't used to have pretty easily, like prot, reso, aegis,regen, healing given pretty generously. I main warrior too you know, The fact that we wanted a support weapon with staff and we got it is great, but we can't also just gloss over the fact that it was decent healing without healing power investment as a support weapon so it contributes to that side of warrior doing fat bunking, it's left shield in the dust as a result. Bladesworn doesn't work well with spears just by the design between the two, noting about it really synergizes well and it's burst skill is replaced with Dragonslash so it doesn't have Harrier's Toss. Berserker if your aim is to oneshot/ big damage, then yeah rifle is going to be better, because Gunflame still actually hurts and you have volley to fall back on. Berserker Spear doesn't have that with the the primal burst, and most of the damage was leaning on spearmarshal to carry it, reading into that,if that's the case means it was doing too much damage if you're getting the same results or better than gunflame, this is in WvW too where everyone is rolling in perma prot boons and cele/toughness gear half the time. Spear 5 getting unblockable always felt like out of place tbh, it gives you a low-mid range unblockable hard CC launch, with an evade, reflect, and CD reduction. It's true that since it's a projectile, losing the unblockable it'll fly back in your face with reflects and CC yourself but I think it has no business being a projectile, should just be a small cone AoE in front of you. Spearmarshal's Support change just brings it inline to the likes of Guardian Focus 4 which is subjected to all the same things, and it's still better because it hits faster and can hit multiple targets still since it's functionally an AoE, seen plenty of times people running over their allies and getting crossfire damaged by it. Edit: They should also shave a second off Alac on River relic too, having alac on regen on dodge is pretty wild as a relic effect for all classes.
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I'm of the unpopular opinion that the current changes for both weapons were reasonable, and healthier. SPB isn't the problem. It's the combo of both staff and launch spear, because even before spear, you had Staff/Dagger/Sword annoying people, which is why impale got nerfed well before spear's launch. Staff was always supposed to be a support weapon, lowering the base healing values means if you want more than just the mobility and boons then you'd need healing power for that investment, something a support warrior should be wanting to invest into. For spear it wasn't underperforming on Berserker and Bladesworn because the Primal burst on Berserker is pretty horrid and well berserker is still condi at heart, and power secondary in its design . Bladesworn has no burst skill, and already has a weapon baked into the class that's psuedo ranged already so it's already not a good pairing. The Core Warrior Spear build was basically Gunflame/Killshot 2.0 where most of your damage isn't gatekept behind needing Signet of Might to land anything through a group.
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Honestly feel they could've done better with the Primal Spear Burst instead of making it the power version of flaming flurry, they could've made it like the regular core burst but have the impact point cascades out like Hammer Primal Burst, applying vuln and cripple while leaving a lingering damage AoE for a couple seconds at the impact site.
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This is the spvp section for sure but I'll point to WvW They're running Core Warrior Spear with arms nuking people. Nerfing SPB isn't going to change how Bladesworn or Berserker play, they don't get enough benefit in their mechanics to be worth using. Berserker has to deal with punching through everyone's sustainability and mitigations. Bladesworn just serves to be annoying now to contest points, and losing their stun made it just really easy to ignore them.
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Solution to nerf the Warrs PvP build without deleting it
Lucentfir.7430 replied to Myror.7521's topic in Warrior
I think people are overthinking the possible nerfs for Spb. What it really needs. - reduce the marked damage buff on Spearmarshal Support from 25% to 10% - Slow down the projectile speed a bit with Disrupting Throw. - Touch all the Staff's healing coefficients require greater investment in healing power. -Defiant Stance (PvP only) - reduce the duration to seconds 2.5 from 4s, Base healing going up from 1853 to 5,559 -
It's the baked in boon removal through CC along with attacker's insight, stripping swiftness, regen, prot etc= things become much more killable, it's been one of my gripes with warrior as far back as core Gw2 because there wasn't ever an answer to boons for core warrior. Prot by itself without toughness factored in every 1000 damage, 333 damage is mitigated, and when you start factoring in all the annoying things like blind and weakness and w.e toughness or traited damage mitigation they have, damage can drop off to a crawl real fast. you're right on 2 fronts just need a little setting the record straight. Damage on boon removal - Loss Aversion is a non factor for damage, it's a whooping 72 damage per boon removed that can't crit, it's mainly there for adrenaline generation to feed your burst skills better. Might generation - , Defense SPB doesn't have very good might uptime as all its sources are from 2 might per weapon swap from discipline, and Magebane Tether is 1 might every second for 9s, while needing to keep the foe tether the entire duration if you want to maximize might. In order to have any good meaningful might uptime you need to take Strength (Reckless Dodge- might on dodge roll hit, Forceful Greastsword GS crits, grant might 50% chance for all non greatsword weapons, aggressive onslaught for 3 might per CC.)
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Can you please do something about Winds of Disenchantment?
Lucentfir.7430 replied to Kitty.4806's topic in Warrior
It's time to rework WoD into something like Magebane which does PbAoE unblockable around you and applies a different version of Magebane Tether that's shorter and removes boons every second they're tethered instead of gaining might.