Jump to content
  • Sign Up

Firefly.5982

Members
  • Posts

    55
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Firefly.5982's Achievements

  1. This. And this is precisely why they did it, too. And that's why it's terrible.
  2. If you want to be able to successfully play solo open world PvE, then you need a solo open world PvE build and gear set. That does NOT need to be ascended. It doesn't even need to be exotic. Rares work for the kind of content you are talking about. I also want to note that if you are talking about champion enemy hero points, it is not unusual to struggle with soloing them. Hero point trains are your friend here - or even just put 'Hey, need help with X hero point, can anyone come please?' in map chat and if people are on, someone will usually come. It doesn't take long and lots of people are happy to help! There are also builds specifically for soloing champions you can and should switch to if you struggle with your regular build (you can even adjust for specific champions depending on whether they do condi dmg, have lots off cc, etc.). People who started playing at launch didn't get a full ascended set until YEARS into the game. The pieces weren't even all released at once, we could only get rings and back items, armor came about a year later. It used to be a lot more expensive to craft and there were a lot less options to get ascended items. Please don't pressure yourself trying to jump straight to full ascended as a new player! You can do a lot of instanced content just fine in exotics with the right build and knowing what you're doing. For STARTING playing instanced content, you DO NOT need ascended gear. It reads like you are putting a lot of unnecessary pressure on yourself and setting up arbitrary and unrealistic requirements for yourself. Relax ❤️
  3. I don't mind smaller ring in SMC, that thing is so tedious anyways, happy if it goes a little faster. NC in Alpine is fine too, that circle was unnecessarily huge. Rings on most other camps are too small. For roaming, smaller circles on camps just mean a lot less playability - for both defending AND taking with defenders in the circle. Sucks for fighting outnumbered. Hate removing structures from the contestable area. Using LOS is such an essential part of any PvP?! I'm sure many melee folks like the smaller rings for the same reason the boonblob likes them: people can't kite ya anymore, people can't properly fight ya anymore. Bleh. (However. The change to walls is worse IMO. Reverse that right back or at least make it a lot less than 50%. Taking away one of the few defense strategies that actually work when fighting outnumbered is such a horrible move.)
  4. I can't describe these ridiculous changes as anything but a super obvious, clear, transparent, direct spit in the face of wvw. Such a blatant eff you to everyone outside the zerg boonball. I would say I'm shocked, but then I can't really be shocked anymore. I am pissed though. For the first time since I started playing, actually pissed. It takes a lot to kitten me off but nerf after nerf after nerf and then finally THIS beepshow has done it for me. Unbelievable...well not really, since it's been obvious Anet wants the boonball to reign and smallscale players to go eff themselves for a long while. It's sad. I'd say I hope they reverse this crap but I doibt that'll happen so why bother hoping. Good luck to all who keep playing. May you find your niche outside the boonball that makes you happy 😕
  5. Haha...I asked for the toggles to not be global a while back but since this works exactly the same, I don't care either way. Here's to hoping we'll get the other slots eventually.
  6. Waited until April 2nd to post so nobody thinks this is an April Fools joke. I am serious. I make individual looks for all my different builds and being able to 'turn off' my back item for one equipment template and keep it 'on' for another makes me genuinely so happy. So thank you! PS: Please give us shoulders next! ❤️
  7. I really hope there won't be a GW3 and that GW2 keeps going. Just in case people actually watch this thread for players' opinions.
  8. -raises hand- I usually simply avoid zergs and go roam somewhere. I get absolutely no enjoyment out of zerging, boons or no boons. Or I use zergs as meat shields to get fun fights at the edge...or just pick people off. Or I go kill runbacks. Or I go cap some camps, kill some yaks, etc. while fighting some roamers. I absolutely hate the boonblob but there are so many other ways to play the game. Step out of the zerg.
  9. Either give every class and spec a giant visual effect to announce exactly how much burst potential they got at every single second of every fight - or none. I do play virt - just love it too much to let the visible daggers stop me - but it absolutely is a ridiculous disadvantage in competitive modes. Please lets not pretend otherwise hmkay.
  10. Can everyone who complains that anything is 'too easy' please ask themselves WHY something being 'easy' is bothering you?! If anything, something being too difficult is what should bother people and where your energy of protest to achieve change should go. If something is easy, more people get to enjoy it, which is a good thing. Unless you don't want as many people as possible to enjoy a good thing in which case...yeah, examine that maybe. (Not to mention how objectively ridiculous it is to complain about Obsidian armor being too easy to get...lul)
  11. Personally, I liked disablers but I did constantly see people moan about how annoying disablers are and wishing they'd just get rid of them already. So I guess it's sample bias 😁
  12. Siege definitely needs love. Everything in Wvw does 😞 And I absolutely agree with regards to small scale defending - I often don't even bother because I know there's no point for me and maybe one other person to build siege against a boon blob, so I just go kill strays, runbacks and whatnot. I would love to see changes to siege that properly scale with number of players. I just almost don't dare ask for that though because knowing Anet, we MAY get increased siege damage but what are the chances we'll get properly scaled damage? So please Anet, give siege some love, give us properly scaled siege damage, do a general rework of cooldowns, effects like boonstrip and everything others have already said - but PLEASE don't 'adjust' siege to insta kill roamers 🤣
  13. As a mostly solo/small scale roamer: I don't want even more siege damage on solo players or tiny groups. Playing small scale is hard enough with defensive siege 🙂 Except maybe arrow carts, I think a little boost there is fine even for small groups. What I do think makes sense is to scale damage with amount of players hit - so that siege actually tickles zergs.
  14. I didn't buy a single ecto for my obsidian armor. I simply kept all the ectos I got from playing and slowly but surely used them to make the essences. Of course that's not instant gratification though so many people don't like this approach 😛 EDIT: Just for funsies, I checked my checklist for the obsidian armor. I started working on it December 6th 2023 and finished it February 28th 2024. Granted, by then I had already had a couple of the map currencies/meta items but not a lot and I had no other materials because I made other legendaries before this. So 3 months is really not too bad IMO for a full set of legendary armor.
  15. Can we get one of those red chat messages like we get for overusing the gobbler effects but for consuming essences of luck when account magic find is already maxed please: 'Your account magic find is already maxed out. Consuming essences of luck no longer increases your account magic find.' Or something like that. Thanks.
×
×
  • Create New...