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Karagee.6830

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Posts posted by Karagee.6830

  1. 5 minutes ago, Obtena.7952 said:

    You don't know that ... but nice confirmation bias you got going there. 

    I have counted the people on forums wanting mech nerfed and those who say it doesn't need a nerf. I was being generous in my assessment.

    6 minutes ago, Obtena.7952 said:

    Power rifle mechs are a the only thing here (for me)

    There, I fixed that for you to better express what you meant.

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  2. 35 minutes ago, ArjukKagrim.6049 said:

    And pmech still not touched even though changes are obviously possible and is allowed to reign supreme? ok..

    My guess is that for whatever reason (don't ask me why, I think they are far off the mark on this) they hope that some of the changes coming on Tuesday will make some other build competitive against power mechanist in the pug meta. i.e. they hope some other afk or semi-afk, possibly ranged build will emerge to contend. Unfortunately that does not seem likely at all, because dps mechanist is way way overtuned and simply fiddling with the weapon coefficients isn't going to get you there. Because the source of problems with Mech are not the actual weapons...otherwise all engi builds would be in a great place or at least viable.

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  3. 58 minutes ago, Obtena.7952 said:

    /True ... I trust my own eyes of what is ACTUALLY happening in game and Anet's pattern of behaviour over the history of the game before any rando's crystal ball 'common sense' predictions about how the things they hate are (apparently by coincidence 🙄) the worst thing to ever happen in the game. 

    You understand you are the 'rando' here, don't you? Because you have a different opinion on the issue than 80%-90% of the playerbase.

    Now, thanks to the fact that 80%-90% of the playerbase uses common sense, you have just seen a new post by grouch that says they have reassessed their balancing philosophy PRECISELY to address the pug meta and what the average party in gw2 does, in direct contrast to how they have operated in the past and in line with that common sense, but you choose to ignore this information completely. You don't see the problem here, do you?

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  4. 5 minutes ago, Obtena.7952 said:

    Yeah I know ... crystal ball working overtime ... I understand, I just don't trust your crystal ball. 

    Well if you don't want to listen to common sense from multiple people on the forums what can we do? We'll see you in the next patch Obtena. One of us will be right surely, because either mech dps stays the same/is buffed or it is nerfed. So unless they greatly buff all other classes AGAIN and substantially to provide equally performing afk builds or a nerf is definitely coming to reduce the weight of mechanist in the pug meta.

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  5. 1 minute ago, Obtena.7952 said:

    It's too bad you don't ... you would have a better understanding of why Anet are making the changes they are ... and are not making ... to mechanist on Aug 23rd. 

    I explained to you why they haven't...yet. Try re-reading the comments and I'm sure you will understand.

    And yeah having 2, 3, 4, 5, 6 dps mechanists (on top of the 1-2 support mechanists) is not stacking. I agree.

    11 minutes ago, Karagee.6830 said:

    They haven't addressed it because they hope that buffing everyone else will sort this out, but everyone knows, this isn't going to happen. They have been shooting at random with this patch hoping that something sticks. When mechanist goes from 26% to 20% largely because of a reduction in the number of people playing the heal support build and the dps stacking remains intact, then they will act.

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  6. 21 minutes ago, TrollingDemigod.3041 said:

    Lol, Obtena.
    GW2 have effectively 36 "classes" and 1 elite specialization (not a class) takes 26% of slots in end game content. Do the math yourself.
    In theory, each and every class should have around of 11% of total representantion in end game content to be "balanced" to a degree, yet 1 of subclasses takes 26%, something is quite wrong here.

    He seems to think those are all support mechanists.

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  7. 10 minutes ago, Obtena.7952 said:

    That's OK ... you are going to tell me why I'm wrong because you rubbed your crystal ball to prophesize the doom of the game because of power rifle mechanist ...

    ... all the while the reality is that power rifle exists, wasn't nerfed when Anet had the opportunity to do so while nerfing the mechanist builds that are actually being stacked. 

    It's all good.

    If you think power dps mech isn't being stacked in pugs and average level groups you are either playing another game or are completely delusional.

    They haven't addressed it because they hope that buffing everyone else will sort this out, but everyone knows, this isn't going to happen. They have been shooting at random with this patch hoping that something sticks. When mechanist goes from 26% to 20% largely because of a reduction in the number of people playing the heal support build and the dps stacking remains intact, then they will act.

    It also beggars belief that they did this experiment with Engineer, the single least picked specialisation of all time, especially for new players. I guarantee the majority of the steam players will not pick engi and will pick up warrior, elementalist, ranger etc instead. Normal classes that are a staple in MMOs and people can understand from a lore a design standpoint. And while Elementalist might be ok, and ranger is probably ok, I wanna see these people realise they have to play some weird spec in bladesworn or play with bow, arrow and torch as a warrior in endgame content. The warrior changes are further proof they aren't well aware of what they are doing.

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  8. 4 minutes ago, Obtena.7952 said:

    Maybe ... but I see what's happening in the patch, I see a bunch of new players INC to the game via STEAM, I see Anet wanting more people to integrate to endgame content. Those things don't point to power rifle being nerfed. 

    If new players coming with Steam will be told to reroll engineer, level again 1->80 and also buy EoD to play raids...I don't see many sticking around. Therefore, it's a very real problem and it points clearly to Mech being nerfed and core (which core weapons' skills are part of) being buffed (not for Engi, unlike everyone else, they already got their buffs nearly 2 months ago)

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  9. 1 minute ago, Obtena.7952 said:

    Well, you can think what you like. That's actually the least problematic thing about mechanist that exists right now. 

    Well, you can think what you like. It's something they appear to say they will focus on since it's almost certain that dps mechanists outnumber Virtuoso (another easy and largely ranged spec) by a significant margin. So if they focus on the ACTUAL pug meta then dps mechanist in it's current form will be the first to go.

    After all they just buffed autoattacks on a bunch of classes, so there is no need for Mechanist to dominate the meta because it provides something easy to use, when they made (in their eyes) a lot of other classes much easier to use for mouse clickers.

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  10. Just now, Obtena.7952 said:

    People stacking rifle power aren't doing it because rifle or it's DPS are broken though. That's a bot tanking issue. 

    It's dps IS broken considering even a 'harder' rotation requires you to press 3 or 4 buttons and is low intensity.

    There is no other build in this game that gets 90% of the maximum achievable dps (benchmark rotation) with a low intensity build and around 75% just by autotattacking (i.e. pressing NO buttons).

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  11. Just now, Obtena.7952 said:

    Right ... that's not the dispute. Mechanist is definitely getting the hard look here. The dispute is SPECIFICALLY what builds are getting that look. The fact is that power rifle mechanists don't benefit from stacking because that build doesn't stack anything. The other mechanist builds stack Confusion, alacrity and barriers. That's why power rifle isn't the target of Anet's nerfs this patch and the other mechanist builds are. 

    People stack rifle and mace mechanist, because they require no skill to play. And because they require no skill to play, the gap between the theoretical benchmark and the actual performance for Mechanist is significantly, and I stress significantly, smaller than for everyone else. In addition to that rifle Mechanist is also ranged, so you don't even need half decent positioning and movement for dps uptime.

    T.O.X.I.C.

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  12. 20 minutes ago, Kuma.1503 said:

    -Adjusts tinfoil hat-

    In a brilliant move by Arena Net "I have 2k hours on firbrand" Games, Rifle Mech has lives on for another patch. 

    The forums are in flames, DEMANDING that the green tyrant be taken down from its metallic throne. 

     

    Meanwhile, the firebrands sip tea as they have reached a point where they are SO powerful that nerfing them would literally break the game. They're out here evading nerfs like the rich evade taxes.  The longer mechanist remains, the longer the attention is diverted away from them. 

    "Heal Mech is being slowly fased out, I can't wait to see which support we break the game with next" Reports one firebrand "My bets on Specter. We provide quickness, the stab, the aegis, and, really, everything else but the alacrity. The specters provide the alac, barrier, heals, CC, and well of bounty. They literally pad out our boons for us". 

    Indeed, the future is looking bright for our blue friends. 

    Rember folks, The best players in the game play Mechanist.

    First nerf dps mechanist, then we will talk about firebrand. Firebrand, OP as it is, has HALF the representation of mechanist and historically, while always featuring in the meta, it has never reached those levels.

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  13. 6 hours ago, Obtena.7952 said:

    Correct, which is why Anet is wise to ignore the QQ on the forums about the power rifle AFK build red herring and just pay attention to the real problem causing mechs stacking; alacrity/barriers with no consequence to their DPS output. That's a spec design error. No other spec gets that luxury.  

    What is assuring ... Anet already knows about the ruse people are trying to perpetrate here, based on the upcoming patch changes. 

     

    Yeah based on the post that say they will look at ACTUAL average raid composition and ACTUAL average performance for balancing, it stands to reason that Mechanist is on the chopping board right now, ready to brought in line with everything else, starting with the patch after 23rd of August.

    Anyone who doesn't see the stacking of dps and dps/alac mechanist or uses support mechanist as a ruse to continue plaguing the community with this utterly toxic specialisation is either blind or in bad faith.

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  14. 19 hours ago, Josh Davis.7865 said:

    This change in approach raises questions about previous changes that were made with a build’s ‘potential’ in mind, rather than the realistic output. We’ll be evaluating those prior changes on a case-by-case basis in future releases. This isn’t to say that we won’t address overperforming builds in the future, but we will focus more on builds that are dominating the meta, rather than builds that could theoretically dominate.

    Took you guys long enough to realise this, but it's a welcome change of mind on your part.

    Now we will eagerly await some very substantial nerfs to the most toxic specialisation in the game: Mechanist. 

    Thank you.

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  15. 18 minutes ago, draxynnic.3719 said:

    Eh, if someone says 'nerfed into the ground' and it's not hyperbole for 'heavy nerfs', that's not asking for the spec to be balanced, that's asking for it to be removed from the game. A spec that is nerfed down to the level of everyone else hasn't been 'nerfed into the ground'.

    It depends where the starting point is. And since mechanist has the largest representation in raids ever seen (even compared to HoT when the elite specs were 9 and not 27) I'm pretty sure that nerfing to the ground and bringing down to the average level of other especs are completely interchangeable statements. 

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  16. 8 hours ago, Voyant.1327 said:

    I think I've seen one or two people say not to nerf but literally endless forum/reddit threads on it with many people wanting nerfed.

    Its another bad design move that just throws out buffs to make people happy instead of balancing. Feels almost desperate like "ok fine here's your power buffs, now everyone is overpowered happy?" Instead of "Mechanists no longer have fully automatic rifles" 

    Gives off the vibe that the balance team is being stubborn on what they want instead of learning & improving it for the sake of all.

    It will feel nice for a day or two to those playing the classes but ultimately the whole approach sets us further into imbalance & chaos. 

    Regardless they'll be nerfing mesmers either way anyways, enjoy the buffs guys 😭

    Nah, it's just that these devs haven't got the faintest clue, so they are randomly shooting in the dark hoping they hit something. I think 60%-70% of these buffs are useless, 20-30% will improve actual viable builds and the remaining percentage will affect the meta. They made so many changes that something will stick and people will forget that 70% of this stuff is still complete unusable garbage, not least because it's not just coefficient but skill and trait designs that are at fault more often than not. At least they were smart not to apply this in spvp because if they mess up there, like they have done in pretty much every patch, they will have more PR nightmares on their hands.

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  17. On 8/13/2022 at 4:42 AM, Sunchaser.9854 said:

    Tl;dr: The patch just buffed underperforming specs /abilities instead of nerfing mechanist. Players in the fourms were mainly going for 2 options. 1: Nerf mechanist or 2: Buff underperforming specs to be closer to it's level. People adamantly insisted on not nerfing mechanist. So they buffed underperforming specs. It's not power creep if they buffed the classes people thought 98% were to weak to be used.. A +20% mech buff on the other hand. 

    Not sure what you have been reading. People have been adamant that mech should be nerfed to the ground. Including many engi mains.

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  18. 1 hour ago, MikSki.9481 said:

    Not bad changes, but 2 outliers:

    1 - reaper damage still too low

    2 - warrior axe untouched. Both power berserker and spellbreaker use axes. Its especially prominent in cc intensive fights that berserker brings maces, which means no greatsword. With no buff to axes, or even maces, power berserker and spellbreaker will be sad in endgame pve. Greatsword changes however, very nice. Just buff axes and maybe maces and we are happy warrior mains again.

    Or, you know, tune the cc skills so that they don't do single digit damage in other game modes. Just saying.

    It's pretty clear to me that only quickness condi berserker in pve is going to be viable and pretty much nothing else.

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  19. So because of incompetence the way this works is:

    a) let's boost all basic weapon skills instead of looking at why some traits are broken (both too good and too bad)

    b) let's do it for pve only so if we mess up we can always nerf after a couple of months, while the other game modes wait for years 

    c) we have no balance philosophy and no plan or goal, we are just boosting coefficients here and there and hope for the best

     

    If boons are such a problem because they affect group composition too much, here's a novelty idea for you: remove all or part of the boons (i.e. make them personal buffs) or enable them by default for all. Here you go, we sorted the mess you created and still refuse to address properly 6 months into the expansion for you.

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  20. 13 hours ago, Mell.4873 said:

    I agree and to further your point the Fury buffs did nothing to Power Specializations that already had 100% critical chance. It's hard to say what needs to change but I would like to see a mass buff on something only Power Specializations need, maybe ferocity.

    Its tricky since all Condition builds are not solely based off Condition damage and duration rather they are technically hybrids hence why the fury benefits them more.

    Maybe a fourth stat just for Power builds so they can have Viper equivalent set?

    They could have a stat ignoring part of the enmy armor and boosting power damage from hits that way. However introducing something as big as this is for an expansion, possibly an important and long episode of living world (like the end of a season) not some random patch. So years away.

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  21. On 8/7/2022 at 8:44 PM, Valisha.8650 said:

    Maybe give reaper alac on shouts, deadeye/daredevil quickness on... whatever they use, etc. That way we fix useless elite specs, and give all classes access to 2 most important boons.

    You wouldn't have fixed anything: you would have added some participants to the beauty pageant, but there will still be only one Miss ANet winner. And btw we also know the competition is also rigged in favour of some contestants, as there are no accountability or standards within the balance team. The leaks and ensuing statements clearly showed that.

    When people will realise that the fewer specs you need to compete against to provide boons and the lower the role compression, the higher the diversity in groups probably will be too late.

    When you had 2 classes providing alacrity, those classes were taken irrespective of damage output or other utilities. Yes, one was superior to the other and had a larger representation but both were very welcomed in any party.

    The only way to give relevance to all is not balancing the dps and giving the same boons to every class, quite the opposite. What you need is to be selective in what groups of specialisations can bring to the table in an organised group. And if some boons are too strong, so that you never ever think of tackling content without them (that means that the specs having access to it will be more sought after), then you nerf or remove the boon itself.

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  22. On 8/8/2022 at 1:06 PM, Mell.4873 said:

    Yeah my point exactly, very few people can commit more that two/three mains to muscle memory. 

    I mean people laughed when I said it took me a full year to learn Mirage and then another year to learn Chrono (on and off playing) 

    I mastered the afk 0 apm mechanist build, aka solar's deranged and twisted wet dream in 1 second (the time needed to make sure autoattacks are automatic).

    And because the afk build was too easy and only required you to figure out how to set 1 skill to go off on its own, now they have decided to increase the complexity...by making you set also pet's skill to automatic.

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