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Karagee.6830

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Posts posted by Karagee.6830

  1. 12 hours ago, Powerfat.7294 said:

    You being to lazy to look up builds doesn't mean they don't exist. Look up MrMystic on youtube for starters. And I've already stated that autoattack only is an irrelevant point because the only people doing that have good reasons.

    hahaha, ok so you are not able to provide evidence of the fake news you repeated in this thread, you are not able to provide any logical reasoning to why mechanist has 26% representation and these other builds are nonexistent, but you refuse to listen to explanations by people who understand the issue with this.

     

    12 hours ago, Powerfat.7294 said:

    Rifle mech has very little utility, it is a selfish dps build. Chaos condi virtuoso has more sustain, more damage, and has much more access to utility. Sure you would do less dps just auto attacking, but again, that is irrelevant.

    Virtuoso is not comparable to power mechanist, none of the builds you suggested are comparable to mechanist. You cannot compare a 30+ APM build to a 0 APM build. Comprendes? 'Easy' rotations lol

     

    12 hours ago, Powerfat.7294 said:

    This is a game people play for fun, not a job. People having fun playing rifle mech literally has zero impact on your ability to have fun playing whatever it is you want to play.

    This is so wrong on so many levels that it suggests a disconnection in basic level of understanding. If you cannot understand why 26% (of which 2/3 are not support) representation for an elite spec out of 27 available specs is a problem for this game, in particular now that we are about to get an influx of new players, then you're on your own. Let me just say that the justification for buffing this braindead build was to allow more freedom in raids for people to pick whatever they like to play (in particular those who can't play difficult builds to a satisfactory level) and that the effect has been the exact opposite (forced people to play this spec to get into raids).

     

    12 hours ago, Powerfat.7294 said:

    So you think disabled people should just do less damage because they are disabled?

    No, I think able people should do more damage by pushing buttons and playing that game than not pushing buttons and not playing the game.

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  2. 14 minutes ago, Powerfat.7294 said:

    Having builds that are easier to play for less abled players is more than enough of a reason to keep rifle mech the way it is. There are plenty of other easy to play builds that perform just as well or better, you just don't care enough to look for them. I literally listed 5 and you just ignore them. I'm not the one in denial.

    You are in denial if you keep harping about nonexistent builds. I have already explained none of those builds perform the same as power mech with autoattacks and 0 apm. Now please, provide autoattack benchmarks to support your claim or stop spreading fake news and misinformation, thank you.

    If you want to say that virtuoso which has the second highest representation in raids among non-support is also quite easy to play that's fine, but it's a different story. Again, for the millionth time, the problem with mech is the COMBINATION of overtuned damage, utility and survivability, with no effort or next to no effort. It's a problem of convenience, which is also why virtuoso, and not other builds, are comfortably second behind mechanist.

    Would you rather get $10 million for free by doing absolutely nothing or $11 million by working for a year in a mine 12 hours a day?

    Disabled people would be able to play power mechanist (but no other imaginary autoattack build) in raids even if it did 5k+ less damage, so your other argument is also completely irrelevant.

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  3. 2 hours ago, Hesione.9412 said:

    It's not just that, it's also the "they only press 1 button". Yes, this is why they just stand in the fight and don't move. Because the highest dps is from people who only hit one button and therefore aren't dodging, etc. /s

    Maybe Just turn off the ability for the mech to auto attack. Problem solved. More buttons to press. Prob now on par with condi virtuoso re button pressing, if mech auto attack was turned off. But I assume there will still be wails of protest about mechanists even if they did they change it.

    I think there is a general hate towards LI builds (they're not fair!) and mechanist is the punching bag currently. Mechanist gets nerfed, another LI build will be in the firing line for complaints. I don't understand how someone else having fun and doing good - but not great - dps affects anyone else having fun. Isn't the game supposed to be fun for everyone? No-one, when they die, will have "I was a piano elementalist who got 45K dps in raids" written on their gravestone.

    To the people that hate mechanist. Don't like mechanist? Don't play it.

    Re the visual effects from mechanist. These need toning down, just like for a bunch of other skills. If the visuals can't be toned down for everyone, it would be good if players could have the option of toning down effects.

    Ah the irony about complaining about people (rightfully) complaining.

    No we want mechanist nerfed to be in line with every other auto attack build in the game and clearly below, let's say 35%-40% below at least one high intensity build per specialisation (including the very same mechanist). 20k dps is plenty to kill things in raids, you will need to do mechanics or push buttons for more dps. And until all other classes are at that level, mechanist should be brought in line with everyone else.

    Also it's not a matter of wanting to play mechanist or not, it's a matter of not getting into any raid as a pug with other builds, because it's required by whoever runs the group. Mechanist is the most toxic specialisation in the history of gw2 and that includes broken spvp and wvw builds.

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  4. 1 hour ago, Powerfat.7294 said:

    Firstly, no one is actually just auto attacking with rifle mech unless they have a serious need to do so. So that even being a talking point is ridiculous.

    Secondly, 29k is about as low as you can get for a selfish dps build.

    Thirdly, the 36k benchmark uses nades which are not easy to use, seriously, most people will do more damage if they don't even try, and I bet you have no idea how much damage the build even does without them.

    Fourthly, mace 5 signet condi mech, axe/axe soulbeast, chaos condi virtuoso, condi willbender, even condi hammer camp fire catalyst. There is an absolute plethora of easier to play builds that will perform as well if not better than rifle mech if you actually try looking for them.

     

    I have yet to see a good argument as to why rifle mech should be nerfed, the closest is the mech clutter, but that isnt even a rifle mech issue, there are half a dozen other mech builds people are playing.

    Denial is truly scary.

    People play power mech because they can just autoattack and do more damage than with any other build and more (or very close) damage than other classes played at their best.

    It's also been repeated ad nauseam that benchmark and performance in actual encounters are very different things and that the former is a guide and nothing more, because a build that can hit 40k dps with a perfect rotation may end up doing 30k or less in an acrual scenario where you need to move and the rotation breaks down (so the burn phases may not align well with your burst for example). Guess who doesn't have this kind of problems and therefore performs comparatively much better in an actual scenario? Auto-attack and low intensity builds.

    Thankfully Anet devs and balance team have finally understood that theoretical benchmarks are not the same as actual performance and that representation in groups is, in fact, a clear indication of performance/convenience. We've had plenty of builds at the top of the benchmark list with nearly zero representation in raids (less than 1%) for years.

    The problem is not that mechanist played to perfection does 37k damage and a bunch of other builds do 38k dps. The problem is that, if you ignore all of that and just press no button, you will do 75% of that benchmark and that's too much. And the fact that that kind of number is too much and the build has a greatly overtuned base damage for the utility, survivability and ease-of-play is very obvious when you look at class representation.

    I have not seen a single valid and rational argument to keep mech in the state it is other that we need to help disabled people (yes we learned there are a lot of such people who by their own admission play this game, that was news to me) succeed and we need to allow anyone who can't press buttons to kill every content the game has to offer. And even then there is no explanation on why only muchanist should be this way and the other 8 classes and 26 specialisations don't have anything remotely close to it.

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  5. 12 minutes ago, Gorem.8104 said:

    On that note, its going to be funny when they take hammer into competitive content and wonder why everything is taking 2 damage 

    yeah or when they go into wvw and suddenly all cc skills do no damage, because, you know, between 3.0 and 0.01 Anet could not find any suitable middle ground

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  6. I think there should be serious concerns about warrior having 2 viable specs on Tuesday next week for pve: power bladesworn and condi berserker (possibly both carrying banners). Power berserker will get a 3.5% or 4.5% dps increase from the 32k max damage gutter it's in, depending on whether we're talking about banner or dps, which isn't going to make it anywhere relevant.

    I can see warrior being among the most picked classes by steam new players. And while it does have 2 builds that can be played in endgame, one has a strange theme that is also frankly quite conflicting with the class description and doesn't play like a melee smasher and the other, well the other requires you to play with bow, arrows and a torch. I can see people being not very pleased having to go from core warrior to one of those options, thematically.

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  7. 12 minutes ago, Powerfat.7294 said:

    Why is having a build that is easy to play a problem? Maybe you should stop being ableist?

    It's not a problem per se. But as people have repeated ad nauseam, it's a problem when that build does more or equal damage than medium and high intensity builds and there is no other comparable LI/afk build in terms of 'convenience' (ie. the combination of damage, utility, room for error, survivability and ease of play). If you had 4 or 5 of such afk builds, then it would not be such an issue, but we don't live in that parallel reality, do we?

    And before you tell me that build x or y can do as much damage as mech with just autoattacks (you are welcome to provide dps logs and show build and gear), please find a reasonable explanation of why we only see mechanists and none of those strutting around.

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  8. 37 minutes ago, Tails.9372 said:

    I'm not, the greater context here however would be the overall performance of the build in question. If what some people claim would be true you would still have to see rifle mech outperform the competition on most encounters which is just not an observable trend for the environment I was referring to.

     

    At the end of the day why those mechanists did the numbers they did is neither here nor there. They were picked for the job (most likely by people who can play multiple classes and builds at a very high level, mind you) and the successfully completed it. End of story.

    If your point is that other classes can do better, you cannot use the ranking within that party to justify your wrong opinion. You need to prove that a different composition performs better both in terms of efficiency and convenience/ease of play. For example you could start with bringing another 10 logs with no mechanist.

    What you are doing here is like saying heal scourge is not the best healer for boneskinner and then bring a log that shows he provided less sustain than the other support players. Yet somehow, not only that group, but every pug group always request and bring one scourge (except for that one time the raid leader wanted to do all strikes with only guardians)...

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  9. 14 minutes ago, Powerfat.7294 said:

    Are you sure you are not talking about yourself here? Your sample size isn't looking that compelling. Rifle mech is fine, you have clearly never played it. It isn't even the strongest easy to play dps currently.

    Then care to explain the actual numbers in raids? Because you know, you are entitled to have wrong opinions, but it's best if you reconcile them with the reality of class distribution first.

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  10. 1 hour ago, Tails.9372 said:

    And yet not "boon access" but "rifle" seems to be the main point of contention for most people.

    Also, I already addressed the more "low level" side of things in another post.

    The point of contention is that rifle was the last straw, something that allowed a build already dominating the meta to get EVEN MORE featured because rifle has even MORE margin for error and easier damage uptime than other weapons. They REWORKED a core weapon for the class with the dominant specialisation, something they haven't done for any other class mind you, and issued nerfs left, right and centre.

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  11. 7 hours ago, Dadnir.5038 said:

    The question is: "Is it really as bad as you think it is to have a dominant mechanist in the meta?"

    If it is as easy as people say, then it mean PvE end game can see an increase of activity. More group/raid become succesful, which mean less player are frustrated while some even began to enjoy this part of the game. More people enjoying what they do lead to less toxicity between players... etc.

    The answer is obviously yes. You can't see how toxic this specialisation is and that's ok. There haa never been a specialisation crushing the pug meta like this before in this game.

    LI intensity builds always existed and were perfectly fine. What didn't happen is that raid leaders asked people to take those builds over anything else. THIS is toxic. Now you fixed inclusivity and (in theory) allowed more people to be able to clear content....by forcing players to play this toxic build. Is it progress because literally anyone can play it, even with one hand? No it's not progress, at least not the right kind. At best, you partially solved a problem and created another one. The trade-off between convenience and ease-of-play and effectiveness must be real, otherwise you will always end up in a situation where 1 espec dominates, 6 are viable and featured in the meta and 20 are useless or non-existent.

    A lot of players already quit after the 28/6 patch. New people from steam will pick classes they like, they won't pick based on raids. Engi has always been the no. 1 most disliked and least played class. Guess what will happen when people will ask them to reroll, level again from 1 to 80 and gear a mechanist for endgame content?

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  12. Ok let me ask people a very simple question about boon support builds, since it seems there is some communication disconnection between the 2 sides on this.

    Right now, we have a situation where 20% of slots in raids go to boon support and of that 20% mechanist and firebrand take around 15% (when you eliminate the numbers for the alternatives). 

    So what percentage of the top 2 boon support builds do you think we should see going forward, to say the balance team has done a good job to make more or all support builds viable? To be perfectly clear if in the future tempest and druid are taking 15% of the spots the situation would be the same as now, balance-wise.

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  13. 1 hour ago, Tails.9372 said:

    No, you're just drawing a false equivalency here. As I said PuG commanders generally don't want to be stuck for an hour in neither the LFG nor the instance so they're just taking the safe option (as in not risking to end up with an <5k DPS "hi DPS" player) over the potentially optimal one but like I said the logs don't show rifle mech overperforming in groups where everyone actually knows what hes doing. For example this is the fastest Dhuum CM log after they made the most recent balance changes, half the group was playing mech but how did things actually perform? As you can see 2 mechs were playing support, 2 mechs were playing power DPS and 1 mech was playing coni DPS. The ones playing power DPS where on place 6 and 8 respectively outperformed by several support hybrids as "DPS only" and neither of them where just pressing "1" either. The logs just don't show any evidence of power Rifle Mech "dominating the high level meta" which they would have to if this build was actually "over-performing" in these environments.

    They just told you they will finally not balance around speedruns and you talk about...speedruns?

    In that kill you don't know the relative skill of players. Maybe the mech players are weaker than the other dpsers, not in the sense that they can't hit a tougher benchmark than Mech, but maybe they have trouble staying alive or performing some mechanics on other builds.

    The problem with mechanist is not just the dps that is too high for such an easy build, the real problem is overall convenience (and boon access). It's a similar problem it shares with firebrand and it has only marginally to do with rifle. Mechanist was this way even before rifle, mace is superior anyway, rifle just gave it an even easier option. This further increased the convenience and guess what? High Mech dominating numbers in raids increased even more.

    To be honest they badly miscalculated with the buffs from betas to Eod and then doubled down, this spec should have never been allowed to get into the game the way it did. But I guess it's good they seem to recognise there is a problem and are willing to learn from their mistakes.

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  14. 4 hours ago, Hesione.9412 said:

    You're arguing that any nerf to mechanist won't have much, if any, effect on OW players? 

    Open World is irrelevant for balance purposes, because there are literally hundreds of builds that will allow you to solo the majority of content and many that will allow you to clear what was meant to be 5 man content. Most wvw builds with half decent sustain, even with adjustments or lacking gear or sigils or runes, will make you feel immortal in OW.

    Anyway this is not what Josh Davis meant with his statement about the change in philosophy. He meant that instead of focusing on benchmarks and theoretical theorycrafting they will focus on actual performance and actual group composition in endgame content. And frankly it's only logical because when you see a speedrun record you don't see the work that it takes for it to work, the wipes, the lucky breaks that go into it even with all the players being good to elite.

    And the main issue with afk and LI builds is that the gap between what is theretically possible (benchmark) and what is actually achieved is MUCH  smaller than for normal and HI builds. So while one can check the benchmark for LI power mech and find it uninspiring in an ideal scenario, the actual performace in an actual encounter is comparatively MUCH better, because there is enormous room for error and any imperfection will not lower your dps or uptime. Taking an average of the dps done for each encounter will almost certainly show LI power mechanist having a much much higher floor than other dps options and a comparable ceiling in actual encounters.

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  15. 7 hours ago, Riba.3271 said:

    Disadvantages of 7 day matchups:

    • Alliance linkings and relinking servers take a while to settle to their correct tier meaning too many weeks wasted playing unwinnable/faceroll matchups
    • Matchups get stale around half point

    Advantage of 7 days matchups:

    • Server strength doesn't vary as much since player amounts playing friday to tuesday is different from tuesday to friday

     

    Anyways I would test out 3.5 days matchup system where every 2nd reset is  "morning" reset (not sure how popular it would be). Friday reset would stay same and next reset would be exactly 3.5 days from it (84 hours)

    And relinks every 2 weeks? This doesn't do anything for those stuck in T1 or T5 fighting the same people for the better part of 2 months.

    I mean they could reshuffle matches faster but the problem is that rewards are tied to matches also, if you change that then you need to link the reward system to the weekly reset rather than the match. Once you go down this path, why not shuffling every day (not in a promotion style system) and get some overall strength ranking (by team) based on the overall results

     

  16. 21 minutes ago, Loke.1429 said:

    THANK YOU!!! Also... wvw balance when?

    Presumably after they see what exactly they have created with this patch, since it is very much up in the air for everyone including the devs. I think it's better if they check what happens in pve first before adjusting coefficients in wvw and spvp, just in case. They made a lot of changes, imagine if the coefficients are not tuned right, stuff like rifle berserker may one-shot (ok, 2-shot in 2 seconds) people in wvw. They already could in the past.

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  17. 3 minutes ago, Obtena.7952 said:

    The math isn't what's being disputed. The dispute is what portion of that 26% are support or power rifle mechs. That matters ALOT if there is a discussion about how to fix it. Some people are using their crystal balls to proclaim it's mostly power rifle users. That doesn't make sense based on the DPS stats from the same data source ...

    but ok, use the data that supports your position, ignore the data that doesn't. 

    yeah because power mechanists using kit (superior to rifle), flamwthrower (superior to rifle) and mace (superior to everything) don't exist. 

    If you take some context around half of that 26% are dps. Count all the other support specs (give an estimate to the hfb v qfb split) and you can calculate it yourself.

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  18. 1 minute ago, Obtena.7952 said:

    Great, then what's the fuss? Aug 23rd has changes that reduce the effectiveness of the builds people are stacking mechanist with. 

    Don't worry, it's all good. You seem to be well known around here lol. I am very confident what I say will happen, not least because people will continue to complain about it in large numbers. Despite all the evidence and common sense you see things differently. Good for you. It's good to be different.

    Good luck.

     

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  19. Just now, Obtena.7952 said:

    No, you don't know that. I'm not ignoring we haven't seen stacking at this level. I just understand it's not the power rifle build that is contributing to the stacking because it doesn't provide the features that stack. It's literally just a DPS totem. 

    I don't care about power rifle mr strawman.

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  20. 14 minutes ago, Obtena.7952 said:

    Counting forum people isn't anything like a poll. 

    Yup no debate. 

    Not true. You have no idea how many people thinks mechanist is not OK. If the use numbers are accurate though, there are actually LOTS of people that have no problem with playing mechanist. 26% to be clear. 

    Alas, no, nothing you said there was my argument. 

    You are right and if you make a poll on whether Mechanist should be brought in line, it would receive way more than 90%. The (very) few that don't want nerfs are asking for ALL other afk and LI builds to be buffed instead, imagine that.

    You seem to ignore that we've not seen stacking on this level since...we've never seen it, even when we had only 9 elite specialisations. Many of the people who play mechanist are among those who think it should be nerfed. Playing the most convenient build available is a perfectly rational choice and doesn't make them delusional.

    You also seem to be very confused about that 26%. Nobody is saying that mechanist has the highest benchmark. Nobody is saying you cannot play inferior specs to mechanist. This is why mechanist is 'only' 26%. However, because Anet's devs team has finally realised that top-end stacking of catalyst or bladesworn is irrelevant for 99.99% of the players in this game, while having 1 specialisation taking over 1/4 of the spots in the average raid is a problem, you are out of luck. 

    I like how you dodged the point that one of us will be vindicated in the follow up patch. At this point I have to agree with others you have absolutely nothing constructive to add other than sneakily inserting borderline insults in your posts.

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  21. 7 minutes ago, Obtena.7952 said:

    Yup I sure do ... and I know enough to know that the FEW people you counted ont he forum isn't statistically significant to the people who play the game ... but sure, tell me I don't know about statistics. 

    exactly how polls also never work and are wildly inaccurate because there is no relationship between samples and distributions. Oh, wait.

    Let's recap the facts:

    Fact 1) A single elite specialisation (out of 27) has 26% representation

    Fact 2) The overwhelming majority thinks this is not ok and should be brought in line (and note that in this case, the vocal people are very much what matters and the fact that Anet already radically changed their approach is also a clear indication of this)

    Your argument is that, despite the above, you think I'm making baseless statements based on some imaginary world. Okay mate: do you agree that we will see who is right and who is wrong in the following patch, because it's going to go one way or the other?

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