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agrippastrilemma.8741

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Everything posted by agrippastrilemma.8741

  1. Nah, ground-targeted unstable bladestorm will be a good change. It won't slow you down notably. If you can't find your cursor quickly I recommend the program "yolomouse" which lets you set a blight neon or pink cursor for example 🙂 I don't know what you mean by "I don't want a ground target on such a short cd. That's terrible", combustive shot has 8s cd, mark of blood has 5s cd, grenade auto and cluster bomb have 0s cd, etc etc.
  2. Downed state is the real problem, it always sucked
  3. Lol, they can't help themselves proving you right, it would be hilarious if it weren't so sad.
  4. EU winning team: Scrapper, Guardian, Untamed, Specter, Catalyst
  5. Here is Drazeh saying something similar to Terrorhuz: https://clips.twitch.tv/OddSingleCodDxCat--RsdNIFQfNF4kzvi "It's too easy to shut down. If you focus it, it can't do damage"
  6. Now that the mAT has taken place, let us recap. https://www.twitch.tv/videos/1830686375 Let us pay special attention to quotes like "People who think this is "easy to avoid, easy to use bird evade" clearly have not recently gone into ATs to fight good players who have figured out how to abuse Chrono comps" and "The longer this goes on and the more people who are figuring out how to abuse the perfect no-escape bird into death combo, the more I'm thinking this is arguably as broken as Catalyst upon initial DT buff before nerfs. I'll honestly be surprised if Chrono doesn't see high representation in this coming MAT. Did Trevor's prediction that power chrono with moa (perhaps even two of them) would be well represented and perform well come true? Does his statement that power chrono with moa might be stronger than pre-nerf catalyst seem true, with the recent mAT in mind? No. Instead we say Chronomancers mostly playing condi with gravity well, and when they did play power, they also played gravity well. Power chrono with moa is not even nearly considered meta, let alone overpowered, in competitive. The winning team on EU did not use chrono at all. Let us also look at Trevor's suggestion that "Alternatively, Arenanet could do the one thing that really needs to happen, and just make it so in ATs there can only be one of each class." As we can see, this wasn't relevant in the mAT at all and wouldn't have fixed anything (which makes sense, because double chrono is not actually a real problem). Here we have a clip from Drazeh's stream 2 days ago: https://clips.twitch.tv/OddSingleCodDxCat--RsdNIFQfNF4kzvi Q: "Do you think power chrono is good enough for competitive" A: "I mean, it's good enough to be played. Is it good enough to win? I wouldn't say so, no". "It's just too squishy, it's too easy to shut down, if you focus it, it can't do damage" Here we have a clip from Naru's stream 2 days ago: https://clips.twitch.tv/CalmAltruisticPicklesNotATK-p52nLKN4TRW197us "Yeah you never play Moa in competitive, Moa is like a ranked meme for sniping people if you just trying to be annoying" Bonus clip: https://clips.twitch.tv/AntsyStrongCarrotFutureMan-TgyVoIkoPaZbxTKt _________________ The worst part is that nobody, including Trevor, will admit that they were/are wrong, or acknowledge the possibility that they themselves might be the problem even after this post.
  7. Even as a power Mesmer player I would be for making it so that using offensive skills would reveal you (Thief stealth attacks would obviously be an exception). It would require compensating D/P thief and certain other specs of course. And they are obviously never going to do it
  8. You hold the node and waste their time, that's the counter
  9. It wouldn't be more fun considering nobody would ever play it
  10. Even 2s for the most used stealth skill, Signet of Midnight
  11. Please check the reactions on literally all my posts. Also, if you really think that "if you get morphed, you're dead 99%" I don't know what to tell you except read the skills and press #5 to dodge and run behind cover.
  12. You have Moa #5. It is very rare that I die from getting moad. In fact, sometimes you survive situations where you would otherwise have died because of getting moad (free dodge + mobility). I don't know how you guys are managing to die with regularity. It would be fine. Actually, Engi already has Moa, did you forget? Except dodge, move, moa #5, LoS. Flowery language but disconnected from reality.
  13. How does Moa have little to no telegraph? Or are you just talking about stealth?
  14. Moa into stun into burst is not a oneshot, you can dodge in moa form. It's a completely different scenario. That said, I would be fine with moa revealing you on cast (I said this earlier in the thread)
  15. Good post, I've actually said that exact CS take as well, including the part about creativity. Here: https://en-forum.guildwars2.com/topic/118657-chrono-mimic-signet-of-inspiration-suggestion/?do=findComment&comment=1719467 "why do you guys think Moa and Time Warp got so hard nerfed? It's because of Chronomancer doubling them. This has had terrible consequences for core Mesmer. Of course, you could split the functionality of the elite skills so that Time Warp would have halved duration when you are playing Chronomancer for instance, but simply disallowing elite skill resets is a far more elegant solution." "Chrono becomes less gimmicky and more innovative uses of cont. split become viable rather than just using it for the elite every time - this will be especially beneficial in PvP."
  16. There is no such limitation, this is a game with magical abilities, you can make the skills look almost however you want (notice how Mesmer gs1 has a laserbeam). Look at Bladesworn pistol offhand, the animations are very distinct and Dragon's Roar has a clear glow on it. No You may be misunderstanding me here, when I say something is "well balanced with regards to core" or similar, I mean that it is a similar power level as the core spec. So I would heavily disagree that "Most elite specs are well balanced compared to their core". No it doesn't That goes against their stated goal with elite specs (that they shouldn't be a straight upgrade). With regards to historical treatment, they have gone back-and-forth, they took pain to implement strong tradeoffs in order to fix the core-elite spec balance (like removing a pet from soulbeast, removing distortion from chrono) but then the recent balance team did a 180 on that. I do not think that is true across the board. Ammo skills can be cool sometimes. Mantras. CS. Mimic. And so on. Double cast skills are not categorically bad, Chronophantasma is bad for different reasons, for example it creates clutter (phantasm spam) and has low tactical value (and by extension, fun) plus low mechanical skill requirement for the player. The aftercast thing was a bug, that was bugfixed. Here is feint fate using it to double heal https://youtu.be/BhPq87T5_X0?t=275 CS has a duration and a cooldown
  17. I'm just waiting for Trevor Boyer to tell us why the mATs aren't being won by double power chronomancer with moa teams, if, quote: "Just 2 of them can machine gun insta death Moa combos like every 20s on a player. At that point, clearly it is better to add +1 Support and a +1 Side Node, and then +1 w/e else you want to add." And "Ultimately what happens is Moa is allowing coordinated teams to perpetually benefit 5v4 the entire match, where there actually isn't counterplay for their chosen target. These Moa tactics lately are on par with straight making someone DC for the 5v4."
  18. If you guys' problem is that you get stunned while in moa and feel like you can't react to it then the problem is pistol 5 (well, or stealth), not moa - you just happen to notice it more when you are moa'd because you don't have any stunbreaks, but skills that inflict 2s stun should have clear and visible animations. There are other similarly toxic crowd control skills in the game but again they aren't noticed as much because you typically have a stunbreak to mitigate the bad game design. Edit: that said, I remain insistent that power chrono with moa isn't too strong or problematic currently, I mean there is a reason why Rip, Misha and Shorts play gravity well (and condi chrono) in tournaments.
  19. You could increase Moa aftercast or make pistol 5 animation more visible (this should be done imo) or make moa reveal you on cast if you are stealthed
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