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TeeracK.3601

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  1. So based on the concept art it seems like Primordus was actually going to just out right be Zora Magnaros. haha. https://twitter.com/ranger_wang/status/1387188081384574980?s=20
  2. The whole mursatt rata sum acronym thing turned out to be for nothing, because the dev's did a soft retcon of the buildings in gw1 and have outright said in gw2 the buildings in rata sum were asura buildings. It was the community that speculated those buildings were mursatt ruins the asura moved into when they came to the surface and nothing more. There is a location in mount malesttrom Rata Pten that looks like the ancient guild wars 1 rata sum. You can talk to a priory researcher who are trying to make sense of the ruins and say that some of it its writing even reminds them of dwarfs. I thin
  3. ill be honest i found the drms i did today was more fun then any i did before lol. I'm all for hard content but making it "hard" by giving it a f*** ton of hp, so you have to stare at your screen for 10 minutes for something to die isn't hard or fun. it just kinda sucks >.< The pacing of some of them like lake doric, snowden, and fireheart rn actually was fun to me. When they 'fix' it they should just make things hit harder but keep things dying fast like this. GW2 has always been a really casual game over all. I think thats why when ever something needs to be adjusted its hard for the d
  4. Also consider that leaders are the ones who make choices not the people. The humans were pissed when Jenna agreed to stop fighting the charr but she still did it, and so that meant that nearly all humans fell in line. Malice, Crecia, Efram, and im assuming Mia(because it says she was one of the driving forces for the treaty of ebonhawke on the wiki) don't want any more war. If the human leaders and and Charr leaders say there is no war then there will be no war unless the humans or charr want to have another civil war about it first. Tensions will be high, and racism will still exist, but that
  5. The problem with this is that the curse specifically states it must be lifted by the current king of Ascalon from King Doric's lineage and as far as we know, King Doric's Ascalonian line has been ended. King Adelbern only had one son Prince Rurik and Rurik was killed before he could produce an hair with his wife who was captured and sacrificed by the Charr after the Searing.If they had produced a child it is severely unlikely it would have gone unnoticed back in Gw1 as Rurik was a major character in the early part of the prophecies storyline.With the whole Charr invasion going on and the orpha
  6. The problem with this is that the curse specifically states it must be lifted by the current king of Ascalon from King Doric's lineage and as far as we know, King Doric's Ascalonian line has been ended. King Adelbern only had one son Prince Rurik and Rurik was killed before he could produce an hair with his wife who was captured and sacrificed by the Charr after the Searing.If they had produced a child it is severely unlikely it would have gone unnoticed back in Gw1 as Rurik was a major character in the early part of the prophecies storyline.With the whole Charr invasion going on and the orpha
  7. The problem with this is that the curse specifically states it must be lifted by the current king of Ascalon from King Doric's lineage and as far as we know, King Doric's Ascalonian line has been ended. King Adelbern only had one son Prince Rurik and Rurik was killed before he could produce an hair with his wife who was captured and sacrificed by the Charr after the Searing.If they had produced a child it is severely unlikely it would have gone unnoticed back in Gw1 as Rurik was a major character in the early part of the prophecies storyline.With the whole Charr invasion going on and the orpha
  8. Huh? Have a little creativity! Because your reasoning literally describing the mobs in every zone in the game "I guess we can't live here cause there are some hostile people are around!" Humanity better move out of Kryta!(centaur) Norn better move out of southern shiverpeaks!(dredge) Sylvari better move out of the tarnished coast!(hylek) :tongue: Your logic would basically mean none of the playable races should live on tyria and there would be no world conflict. Reasonable conflict is the foundation to any interesting fantasy world. A big part of what made the centaur interesting was you real
  9. The charr took Ascalon from grawl, dwarves, and Forgotten. Held it for only a couple decades. The humans took Ascalon from charr, and held onto it for a millennia. If holding onto it for a decade or two has stronger ties than holding onto it for a millennia because the decade came first, then the land rightfully belongs to the grawl, who held it for an unclear amount of time before the charr. It was NOT "charr territory to begin with". Oh I didn't realize that wasnt even the blood citadel in grothmar. Updated it now :P It put the lid on the charr/human conflict but it didnt touch on the foefir
  10. Every war in history ends in either genocide, occupation, or compromise. The two races dont want to war anymore and the first two would only lead to more warring. As things are right now the charr can never enjoy or fully use the land till humanity helps them out, so it's a good opportunity for them to make a compromise. Also keep in mind those were charr lands over a1000 years ago. Humanity lived there for generations so their connection to the land is still extremely significant. The humans who were born in ascalon arent at fault for the actions of their anchient ancestors. It was the only
  11. Just kind of an idea I had for what might be happening to Ascalon either in the future of GW2 or some other project. With the Charr and Humans starting to work closer together and the Charr wanting to move past the treaty with actions. I was thinking that a future story beat that could be really interesting for living story could be the Foefire. According to the legend " if either Sohothin or Magdaer returned to the haunted remains of Ascalon City in the hands of the rightful king of Ascalon, the curse of the Foefire would be lifted, and the ghosts would finally be laid to rest." so only the h
  12. So its kind of weird and awkward and doesn't make sense to place a table to then buy more tables from the table. Why not just make it have infinite charges, but it coast 25 recourses to place? The same price as what it is to buy it. This would only change one thing which is weirdly buying more of them when your stack of 20 or what ever you carry around starts getting low. Every time I need to buy more I think its the weirdest strangest thing and I dont see why its not just 25 currency to place the table instead.
  13. Hmm, yeah I do guess based on the direction the river flows it being above rata sum does make more sense.
  14. I recently played the Sylvari PS again and I just had a thought. We know that Malyck was going to be part of HoT and he was cut. Isn't there a perfect fix to where the tree could be right there in front of us all this time? Right here in the guild wars 1 zone Alcazia Tangle on the far out island closer to where Mordramoth's source was located. I don't think I've ever seen anyone else suggest this, but idk... doesn't it just kind of work out perfectly so they don't need to retcon things with Malyk since he could have followed the rivers in the zone north right to the nightmare court and they w
  15. The Heal Firebrand has several ways to buff the NPCs' speed. Shouldn't be an issue. Unless you play without one. ;) That's true, though. Just because its possible doesn't mean its designed well. I've done it myself but I'm still aware at how bad it is. And again I'm not sure why everyone is insecure about this no one is talking about the second thing you quoted. Just because you’re having difficulty doesn’t mean that it’s not designed well. Lol. Again i dont really get why everyone is so insecure when gw2 is a bread dead easy game. No, drms are designed around the games actual combat it sho
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