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Coffee And Cream.6198

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Everything posted by Coffee And Cream.6198

  1. Its not the stealth on traps, its the fact that classes can begin their attack frames while in steath, leaving you not enough time to dodge when you factor in latency of the internet. Getting hit by initial attacks because of this is one of the broken aspect of stealth.
  2. May as well delete elementalist class from all games modes at this point...... In all seriousness there are other classes that slightly out perform weaver on the side nodes. Nade holo is an example. There are other classes that bring more to team fights such as Shiro Revenants. Fire weavers on the side nodes takes more time than other side noding classes at killing things. Ok if ANET decides to nerf weaver sustain and buff damage output, guess what you will be seeing more of.... Fresh air roamers.
  3. 2v2 / 3v3 should be its own game mode from 5v5 spvp. It should have it's own unranked and AT's.
  4. I'm glad someone had fun with catalyst. People wanted core ele to be viable in some game mode, hey it may not be SPVP but glad people were putting it to work with staff and dagger.
  5. I'm convinced this hammer weapon kit was meant for raids and WvW. Once out of zerges the ele goes to D/D weapon and is viable as a core ele setup again. The weapon kit is not for SPVP.
  6. ^^^ What he said. The game mode and too reliant on NPC's. Its a good interpretration of GW1 GvG but nowhere near it.
  7. I'm in the camp that thinks the map is fine as is. Some teams tunnel vision the bell and do not have the mobility to counter decaps on this map. If any map should be removed its the Djinn map.
  8. Obviously saying that warrior is in a balanced state with absolutely zero play, zero in top level AT says it all. If Ele, Mesmer and Warrior is considered by ANET to be balanced and received the least amount of top level play in AT. What does that say about everything else? The easiest thing to balance right now would be Necro MM, those minions really need to die a lot faster than they do.
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