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Drall.2419

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  1. It is still crazy that they still have bug-prone things to do for legendary after all that time. If they cannot fix everything, at least they could replace the bug-prone requirements with something stable of similar effort. Salt on the wound is another example. Fighting bugs should not be part of collections...
  2. Adding mech skins is a good monetization opportunity for ANet. Make customer happy and make some revenue. I could see them doing it at some point.
  3. Underwater combat would need a bit of a rehaul, so don't hold your breath (pun intended 🙂 ).
  4. On the other extreme, the first time it took weeks for my wife and I. We explored every nook and cranny of the maps, found many caves, jumping puzzles, events, and wonderful views. The completion was a nice side effect. The way we approached it was to do a story chapter and then fully explore the maps that were opened by that chapter before going back to the next chapter. Journey over destination kinda thing.
  5. Zhaitan variant for Scourge fits very nicely.
  6. Posting this now is the epitome of tone deafness.
  7. I am looking for opinions on best duo builds for strikes and fractals. The goal here is to be able to fill groups easily when not at peak times. One of the requirements is that the builds are on the easier side. Not necessarily LI, but rather be able to operate without having to look at the bottom of the screen too often - and watch the bad guys/mechanics instead. I am conscious that over time that requirement will go away as we learn the builds and content, but we are (I am?) slow learners and would like to get going earlier than later. Covering healing + quickness + alacrity between the two of us seem to make sense. (We already have DPS-only options we can always switch to if needed). I have a few ideas already, but I do not want to bias any suggestions. opinions, or recommendations. Thanks!
  8. Not what you were looking for, but maybe use your axe with axe/axe power soulbeast?
  9. I don't know. They are sharing more. They share the roadmap. They share principles. They take input prior to changes. That's more communication than before, and probably sharing more than I would in their shoes. Reality is that they have limited resources and need to make decisions on what to be prioritized, and deprioritized. And whatever gets deprioritized will have people unhappy about it. The fact that all constituencies seem to feel they get less than others is probably a good sign when you think about it. Then on anything shared or released you have the inevitable negative comments where "I want" becomes "everyone needs" and "it's not what I expected" becomes "this is broken", and so on. And we wonder why they do not want to equip us with more specifics for us to build the fire on which to hold their feet. Again, I don't know.
  10. The data about skins available per mount is interesting. I suspect the more important data is about which mount are people willing to spend for skins...
  11. I am in the same context of playing as a duo with my wife. We are enjoying it tremendously. Although the lack of group credit is very valid, we found over time the impact to be negligeable. As someone mentioned, the only real impact is time to complete hearts. When one is progressing faster we simply wait for the partner behind to hit first before engaging, and we finish at roughly the same time. Other times we just wait for the second one to finish and clean inventory in the meantime (there seems to always have inventory to clean in this game...). Being of different levels has no impact, so if one gets ahead it's not an issue. Early on we ran with different boosters to level together until we realized that it really was not an issue. If one gets a little more loot, we share the resulting gold anyways. We have done hearts in the Tyria maps only once for map completion, except if needed for some collection or other. Newer maps have much less hearts, so it is even less of a factor. Now in open world we do map events, fractals, Strikes and activities based on whatever the collection we are working on. Lately we added some fishing for crafting a first legendary weapon (yes, we were sure we would never craft one, but here we are). We also did each dungeons at least once. We have joined a guild to do WvW which is really intense. Another thing we thought we would never do. We are looking at getting into raids eventually, but life. So yeah, I just wanted to add the perspective that it's a very long road and hearts are the first couple of yards only. Hope you keep enjoying the game!
  12. Others games have martial arts by using hand wraps as a weapon. Much less impactful way to add it to GW2. Much like they added the saber-gun-thing to warriors.
  13. Is it worth it now for you has more to do with your pre-dispositions than the game itself. Ask yourself if you will look at the half-full part, or still in the mood to look at the half-empty part. You seem to know enough about the game to decide from there.
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