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Inoke.8793

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Everything posted by Inoke.8793

  1. I only recently made leggy runes (6) on my main. I made them specifically because I mainly spend my in game time in raids, strikes, and WvW. I'm still not done with EoD, outside of finishing story on one character, because I focus on group content. I raid 3-4, sometimes more, nights a week, completing raids multiple times, and WvW in group comped play. I have all armors, and am working on vision and sigil's. I have no interest in wanting to grind relics in the way people have described just to do the group content I already am geared to play nearly any spec with ease and have with multiple gear sets on each character. I do this to quickly adjust gear or gear new builds for the instanced content. And I have purchased a lot of equipment tabs. I'm starting to regret buying the expac so soon after reading through this thread.
  2. I know this is something that is probably well documented, but it is very annoying to be "queue 1" for an hour while people in your squad supposedly behind you in queue get in. It's impossible to know if you are just bugged and not actually moving in the queue or if your queue display is bugged and instead of number 1 you're actually 10 and actually behind your party members. It would be great it this could be fixed so I can know whether to just give up.
  3. Unless they completely rework the class I personally don't see how Untamed would be viable in PvE raids without FF. I'm a weirdo that also enjoys occasionally playing HAUnt and losing FF would destroy the build. Maybe a change to preventing FF from resetting CC skills instead of just killing the playstyle completely?
  4. I can see why it's a pain in PvP, but the resetting of skills to reduce cd is the only reason Untamed is at all viable in PvE raids/strikes and it's fun to me to HAUnt/HAUnt tank or Alac DPS or DPS occasionally. Reduce it in PvP, but unless it gets buffed elsewhere leave it in PvE. And it's worthless outside of sometimes picking off roamers in WvW.
  5. The fart cloud on the pet is very annoying visually. Especially if you have multiple untamed in your raid/strike group, rare as that is, but I've done w1-4 as alacdps, haunt, haunt tank, and DPS, and alac DPS in wing 6&qtp. It's the biggest complaint ppl had outside of the lack of range heals on Matt and Sloth (cleanses were awesome) because ppl have stacking issues. The cloud just causes visual issues for some mechanics on some people's setups.
  6. Honestly if it didn't have this trait it'd be be unplayable. With this trait in raids/strikes you can do alac DPS, DPS, heal alac, or tank heal alac. But unless you have practiced a lot/are epic at the game for DPS compared to the others on your team you won't be best in slot by far for any of those options and I wouldn't heal outside of a static or experienced group with it, as it is on the more difficult end. I say this after having fully tank heal alac untamed earlier tonight in w1-4, including several cms. It lacks more of the bursty heals. The only real thing that it breaks would be near unlimited use of claim on MO.
  7. Every time I am fighting Spirit Guardian in Spirit Vale, and sometimes just standing at the edge of his platform, with or without DX11 enabled the game client has been crashing. I play in windowed full screen. I am reinstalling the game just in case there is an issue on that end. I have done multiple other raids since the beta and only dced on Sabetha once due to DX11 (my graphics started showing things as "red" instead of their normal colors, such as the ascended raid food just before that crash, which didn't happen tonight). I had turned DX11 off before starting the raid tonight as it is my guild group (which I run). Turned it back on to see if a patch had caused an opposite issue for me. I did lat longer with DX11 on ironically.
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