Jump to content
  • Sign Up

Radiancee.6537

Members
  • Posts

    69
  • Joined

  • Last visited

Recent Profile Visitors

284 profile views

Radiancee.6537's Achievements

  1. ESO does not use the Hero Engine. They used it in development way back before the release. It's not even hard to find out that this game does not use the Hero Engine. The Hero Engine isn't capable of even handling a fraction of the players displayed at once like ESO does.
  2. That's actually impressive and shows its possible to fix it while still using DirectX 11. The only "solution" right now is to turn down some settings in Guild Wars 2 - this is not a solution, it's a compromise. Guild Wars 2 is massively CPU bound while unterutilizing multi threading benefits. My girlfriend and I are using the same GPU (4070) but she is using an i7 14700k while I am still using my i7 8700k. She gets 2 times the FPS on maxed out settings.
  3. A stable gigabit fiber connection should be good enough. You didn't really understand what I was trying to say, so let me explain a bit more. I'm referring to specific scenarios such as the Tarir drop-down or the Wizards Tower on Ultra Settings. In particular, Amnytas and the Wizards Tower got some optimization issues (broken culling system) compared to other maps. In theory, any modern hardware should (and I emphasize - should!) be able to handle these settings, including the highest character limit and quality settings. While Guild Wars 2 typically runs very smooth, the game's engine falls short in fully using the capabilities of newer hardware. This becomes particularly evident in densely populated situations, where modern hardware should, and can, handle it effortlessly. Yet the engine fails to use these provided capabilities. While the game generally runs smoothly, anyone can verify this by using a performance overlay. Needless to say, there is still room for improvement in terms of optimization. The issue with GW2, like many older games, is that it doesn't effectively leverage the GPU's capabilities. It heavily depends on the CPU (shadows for example) and, moreover, doesn't make efficient use of multiple cores and threads. Fully rebuilding the game to meet new standards is likely not possible and unrealistic. Prioritizing smaller optimizations and, most importantly, addressing issues like the broken culling in Amnytas, becomes crucial.
  4. Sure, I agree with you to some extent. However, there are many issues that could be addressed through optimizations. Let's continue using Amnytas as an example: too many objects are loaded, even those that are not currently visible to the player. Just optimizing the culling process could significantly improve the performance.
  5. Yes, I'm aware that they are working on improvements (which is great!), and I've also read that blog. However, they then released Amnytas. While other maps are running smoothly (especially Path of Fire maps, which look absolutely stunning), some newer maps are performing poorly (Seitung, Kaineng, Kaineng Overlook, Amnytas, ...). It seems we are facing some optimization issues lately I agree; having more of those blogs would be awesome since they are genuinely interesting.
  6. And there is your problem. You are completely ignoring anything besides posting in a forum which is, well, a platform to discuss. Search it up on wikipedia if you don't believe it. But all those players tried to engage and also understand you by asking which boss even took you "30 minutes". You can't expect anything helpful if you aren't cooperative at all and won't accept any other opinion.
  7. So, you probably know where this is heading, but I believe this issue shouldn't get out of focus, especially by ArenaNet. Guild Wars 2 is an incredible game, and I'm a big fan. However, there's one persistent problem that has become increasingly apparent over the years: the game's performance. You could throw an i9 14700k paired with an RTX 4090 at this game, and you'd still experience drops below 30 FPS. The issue isn't that the game has to handle an excessive amount of calculations. The real problem lies in the fact that the engine only utilizes 30-40% of the hardware and, more importantly, barely taps into the GPU's potential and underutilizes the benefits of multi-threading. It's a positive step that ArenaNet has transitioned to DirectX 11, but the engine itself is in dire need of an overhaul. A game that's over 10 years old shouldn't strain modern high-end hardware like it does. Just imagine how incredible it would be if the game fully embraced the capabilities of today's hardware. Certainly, expecting an entirely new engine would be unrealistic. Similarly, it would be unrealistic to expect Guild Wars 2 to fully leverage 100% of modern hardware overnight. My concern is simply that ArenaNet makes optimizations to eliminate bottlenecks here and there, providing a smoother experience for the game in certain situations. Even 10 FPS more in crouded places would be kitten awesome.
  8. The daily rift event is not counting towards the daily if you're doing rifts outside of Secrets of the Obscure. I did some rifts with my girlfriend in Straits of Devastation and the daily wasn't completed. We switched back to Amnytas and it completed with the first rift. Is this intended or a bug?
  9. Better Home Instances or Housing New Cats maybe? New Home Instance Nodes Raid Wing 8 Fine tuned Raid Difficulty Settings (Beginner/Normal/CM/..) Improving Raid rewards a little bit New race tracks for mounts Performance Fix for SotO Maps (esp. Wizards Tower and Amnytas) Performance Fix for the Death Branded Shatterer Slight rework of some Core Maps More diversity for the Wizard Vaults objectives Some new World Bosses added to the World Boss Portal Device New Meta Portal Devices and/or maybe the possibility to merge them New QoL stuff (Role Markers for example) for Squads/Commanders Core Game bug fixes including events, maps, dungeons etc. More polish and QA in the future before releases Some more skins to unlock outside the gem store, esp. mounts, gliders and armor New guild features including improving/expanding Guild Halls, customization and QoL stuff New hairstyles for all races (long, short, whatever - everyone has a different taste) New character customization options in general, idc if u need a full makeover kit for that or not Fine tuned weather system Update older cutscenes to just look a bit.. better Update some older textures (the lightning in the human tutorial mission for example, oof) Add some adventures to core maps More AP collections SAB World 3 New unique stuff to do on festivals Higher view/LOD distances on older maps Fixes for long known bugs Fine tuning and/or slight reworks for Orr Metas
  10. They don't actually "drain" your endurance. It's just that the endurance isn't being corrected while you're gaining height. But yes, should be fixed asap. Didn't they even test this before release?
  11. No thanks. People are invested in fractals since this system and its scaling works extremely well.
  12. Removing the treats from the Trick or Treats bags in 2022 was a very bad decision and the community didn't really like it at all. This also applies to the missing Wintersday Food. It's a big part what made this festivals feel unique. Yes, I know, Research Notes bla bla .. we don't care. Ain't so much fun without all the extra stuff we had for years. Please give us back our full festival loot and stop removing it.
  13. Can you please stop posting AI generated content? It's not like you could write this by yourself since ChatGPT is just formatting information into sentences.
  14. An event should be something special. This fractal rush was .. meh, even disappointing compared to the older rush events. It wasn't special at all. It felt generic. I got some standard relics, tears (useless for many players and worth a few silver for new players) .. and well, 100 astral aclaim that I could get from my easy dailies anyway. Okay, a +10 infusion. Wow... thats it? I was just like "k, moving on" while doing my everyday T4 + CM runs. Even newer players I know weren't really excited.
×
×
  • Create New...