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xblankk.4207

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  1. I do feel like rewards should change, but I don't think exclusively more rewarding, maybe just something to deter AFKs and reward actually playing the game...and adding pips to unranked would be cool too lol. Win = 5 pips Top 1 of X stat = 3 pips Top 2 of X stat = 2 pips Top 3 of X stat = 1 pip Top 1 of Y stat = 3 pips Top 2 of Y stat = 2 pips Top 3 of Y stat = 1 pip etc... Max of 15ish pips/game I'm aware that these are not the best determiners of who is playing better than who, but I feel like this would eliminate AFKs, maybe lessen bots idk, give better rewards for continuous play, and better rewards for trying when losing. Maybe even less toxicity as a byproduct of people still getting their pips for being more active players. Also, all of this functionality is already in the game, it would just need to be rebalanced, which I think makes it a more solid and reasonable solution.
  2. This, but I've been playing Specter as support since it released, and with the changes to Shadow Arts and Specter - support Specter has also been getting worse and worse. Like, I don't care if they nerf Condi Specter to the ground. I want to play it as a support, but that's getting nerf right along with DPS.
  3. Haven't got to actually playing, but I did hop on and try to make some builds with the changes... I think they may have killed thief completely in all game modes lol. From a PvP perspective: Daredevil - maybe can do something with Acro, but I doubt it. I think Trickery and SA are still better picks and that fell out of the meta with EoD. Specter - likely dead now. Deadeye - probably survived, but it got the small nerf on superspeed stealth with SA. Core - lol.
  4. I was just reading the last couple replies and started thinking this as well lol - then I got the GW2 forum notification you responded. I should have added that as a third option I guess. I still would be cool with removing either, honestly. I've been playing other games lately and queues in all of them are usually less than 30 seconds... and the matches less toxic lol.
  5. I originally appreciated the direction of Shadow Arts, but this makes me feel a bit worse, honestly. You added exactly what I wanted most in thief support (ally condi cleanse), but cleansing only damaging conditions on ally stealthing just doesnt make enough sense. There's only 2 barely reliable ways to do this in combat - shadow refuge and blinding powder... honestly, because of the changes, only blinding powder. Shadow refuge - what is the point of this ability anymore anyway? We're not wanting to stack stealth anymore. It's way too much of a niche ability to be one of the only options for a support build to clear conditions off allies. What irritates me about the quoted text and the actual changes (attempting to make thief support more viable?) is that the changes don't make support thief a viable option against a guardian who can just stand their and scream continuously cleansing ALL condis on allies, in a range over 2x the size, almost passively, using a rune... put the condi cleanse on wells and it would be much better while still being more active and engaging gameplay than the golden-blue child. The additional support in Shadow Arts on ally stealthing just doesn't cut it, there are not enough options for this to make sense, especially on a spec that gets -3 init. Interesting combat, good balance, and gameplay is failing and I'm just fishing now... I appreciate you Grouch and love GW2, but kitten, these explanations and changes don't seem to line up with the overall goals, the idea of a viable support thief, or apparently any of the other class changes.
  6. I was mostly excited to try Specter support in PvP because I was playing a lot of it before the patch, but I'm having trouble adjusting to the changes. I feel like this was much more of a buff to D/P Daredevil than to support. Losing the stealth on both steal and heal hit my support build pretty hard and there just aren't enough options for stealth on scepter to really take advantage of how the new SA traits work. Setting up combo fields to cleanse allies or grant prot (and then lose the ini trait - not worth imo), just doesn't feel feasible considering how small the fields are and that you have to swap to shroud to blast the fields that also don't last particularly long enough to let sit and wait for allies to enter. Also, you could Pistol 5 > Shortbow 2 (not that I take SB anyway)... use all your ini to cleanse 2 condis from an ally. It all seems like a lot of effort for low payout when Rune of the Soldier does large range, easy, and basically passive condi cleanse for the support king Core Guard. I just feel like the options to stealth allies to trigger those support traits aren't quite enough. I'm running Shadow Refuge and Blinding Powder, and I thought about trying Deadly Arts for Improv to get the util recharge ( also, because you can't get stolen skills, maybe give +5% shroud regen on this trait) - and while I agree that Trickery isn't necessary for D/P anymore, I still feel obligated on Specter support. I'm just not seeing much synergy outside of SA and Trickery on Specter. Anyway, they should have just added a trait in Specter that cleanses condis on Wells. I'd feel more inclined to take the support specs utils than being shoehorned into taking Deception skills.
  7. Dude, I literally JUST made a build with Seal Area for the first time and was going to try it out and play around this weekend. Saw the notes... nvm I guess lol.
  8. I'm somewhat excited for the changes and I actually think they made some changes that are constructive in creating the kind of thief gameplay that both thief players and people who hate fighting them can appreciate. I like that you are rewarded for quick in and out stealth gameplay and I think they actually did a solid job with reworking Shadow Arts - 8/10. That said, I think they still didn't quite hit the mark for Specter support, but they did alright I guess. Thaaaankfully they did add some ally condi-cleanse via: Shadow's Embrace: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies. I do wish there were more options to stealth allies, though - or the ally condi-cleanse was attached to a different mechanic like wells maybe. Lastly, I'm of course disappointed the focus was almost entirely on Shadow Arts and Deception. Acro, 300s traits... plz 😢 Also...big F to all the Wars and Eles out there ❤️
  9. My Specter healbot build, I personally enjoy it a lot more than Core Guard. Press 3, the second part, Endless Night, gives a really solid Regen with Dwayna Rune as well. http://gw2skills.net/editor/?PagAsqlFwEZpsNWLeOXnxeA-z5YXG9mAVXAiMA
  10. I've been playing other classes for Ascension and I dropped down to G1 and then had Naru in my game the other day - luckily on my team, so I just sat back and watched him win for us. Matchmaking 👌
  11. Hey guys, what are your favorite and most effective bruiser team fighter classes and builds? Looking to try another role and interested in this - answers doesnt have to be 'meta'.
  12. When using Scepter/Pistol 3 with Skill Retargeting enabled and changing target during Endless Night, the beam visually stays on the original target while affecting the new target. https://imgur.com/a/loubkJ1 edit: Hey, @Asur.9178! I just went through some of this thread and found you had brought this up. I think they may have fixed the target swapping, but it's just not visual. Or is that what you meant? In your video it looked to me as sometimes it was doing damage to the new targets after swapping. I've been using this mostly as support and it seems to swap allies fine, but just the visual beam never swaps .
  13. I'm just kidding, man. I agree with you 10000%. Engi's weren't really significant in MATs, no one is complaining about them on the forums, and I personally feel like they were in a fine place, and lastly, the way they nerfed it just digs a deeper hole for Core. It's bonkers. On the other hand, every team in the MAT had at LEAST one guardian, every game I'm in there's usually 1 or 2 per team as well, everyone complains about Guardian being over-tuned on the forums... and they didn't touch it or even mention it. Again, bonkers.
  14. Engi is not Guardian, so it has to be nerfed, dude. Sorry.
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