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Surelia.2651

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  1. Not to split hairs with you, but your math is off. 1 meta currency costs 250 lower tier currency. 1250 is the cost for 5 (one piece of armour). 1250 x 6 = 7500 Put another way, 90 total meta currencies for one full set of armour (30 from each map) cost a total of 22,500 lower tier currency. There is an additional 1500 lower tier currency in total needed for the Gift of Persistence for each piece (250 x 6 pieces = 1500). So total map currency needed would be 24,000
  2. I finished my second full set this weekend. I completed the light set first, and wrapped up making the medium set yesterday. I am not sure I want the heavy just yet. I want to see what the variants end up like before I keep going. I have a feeling there will be a lot more mats to collect, so I am busy hoarding up on those for now until we get more news.
  3. My theory: Because all the people that made the catmander jp have probably long since left, so if we got another face for the commander tag they wouldn't be able to dream up the kind of nightmare jp needed to make you crazy before you get the new tag. ðŸĪŠ
  4. Cause and effect in the MMO world is not that simple though. What you state may have been part of it, but you also have to consider that generally speaking Anet has never invested a huge amount in marketing this game. The PoF release for GW2 was also up against some other top tier MMO titles which were reaching incredibly strong tenure plateaus in their own right in 2017. For me, I started GW2 during its beta. Having come here initially from LoTRO, the HoT expansion was my GW2 equivalent of original Moria - vertical maps that made little sense and were a pain to navigate, much tougher mobs trying to kill you in every corner, and people complaining left and right about how miserable it was. It was all awesome! 😂 The one thing I've always really liked in games is when the possibility of getting my behind handed to me is real. When the story is definitely not something I can blow through in 15 min., even better. Personally, I enjoyed PoF very much and love going there still, for similar yet also different reasons. I don't think that it gets enough credit compared to the HoT experience, but in context, what follows something amazing is always going to be viewed in a more critical lens. Some things are just a tough act to follow.
  5. Whether categories match or not, the report options for behaviour in game also allow for screenshots to be added so if you are including them that will help them to see the chat you are referring to. Other than that, I would strongly suggest you edit your post and remove the player name and account name since that is against the tos here and can get you more trouble than the person you are reporting.
  6. I mean map closure doesn't mean it will just shut down asap, but moving can be good anyway if you are mindful as to when and to what. A couple days ago I got into an Amnytas meta group in group finder. It was definitely early still, like almost an hour before reset. I joined the commander's map and about 2 min after doing this, we got the usual message about it closing. We were already like 12 people or so in the group. Some of us left to go find another map that was open, after asking the commander if they were going to do that and getting zero replies back. We figured they were just afk a bit and we'd sort it out later.... Fast forward to like 10 min before reset, still no response from commander (....) whole group on different maps... yikes. ðŸĪ·â€â™€ïļ I dropped that group and went into another that was full up when I joined them, given the hour at that point. I noticed some same names from the other group I had just left. We got the same map closing message despite being 50/50 at this point. Commander and whole party joked about "we can do this!!!" before it closes, and so we did! hehe. We also did Inner Nayos and Skywatch after that, so it was worth the group change for sure and we still beat the map. Communication is everything 😊
  7. I have an stupid amount of characters on my account, so have plenty of Norns. My Norn females are max height and so are the males. I find it fun when I am on the Norns that I'm the tallest creature at the bank line for example, especially since I am short irl! 😆 Conversely, I do get somewhat annoyed when on my Asura and a Norn or Charr comes over and stands on my head the entire time. I move so my view is not blocked, but then another does it 2 sec later. I wonder that they just don't see me since I don't do this on mine, but I guess stepping on Asura is fun for some people, lol.
  8. I think the down-scaling is a bit wonky sometimes, to be honest. For example, there is a Champion that typically spawns around Clayent Falls in Queensdale (I forget his name), who time and again will just wipe out everyone including groups of vets on skyscales. I am near there often since I have a low level alt parked in Claypool doing crafting. Similar issue with Ruye the Crimson in Kessex Hills. No matter how many vets turn up they always seem to be killed just as fast as any other player, so its seems they don't actually scale downscale everything on the map in the same ways; either that or most of the time people are just too busy typing curses at these bosses to kill them 😂
  9. There are so many holes in these statements I am not even sure where to start. First off, this game is not a subscription game. It is buy to play. Whether people are here playing every day for consecutive years on end and never leave once, or are here only sporadically, if they bought the content once that is all the revenue which the company may be guaranteed to see from people playing their game. Any other type of purchases players make, such as gems and gem store items, are each massively variable points from which to argue a revenue loss simply because players may come and go. Or are you assuming that all players who play on a regular basis always spend real life money beyond the expansion they bought? Because I can tell you I have met literally dozens of players over the years who report over and over that they never spend a dime on the gem store, citing reasons from income issues to hatred of the gem store, to preference for earning utterly everything in game. Everyone invests in the game differently when there is no sub required, and they do so according to not only their ability but their interest in doing so. So for you to assume that players who are "quitters" is an issue that is somehow causing a revenue loss, you would not only have to produce documentation of the spending patterns of ALL players in the game, both the "quitters" as well as those who never leave -- something I highly doubt you have access to -- but also log in patterns of these players in order to compare them to each other and their respective purchase patterns to determine when such spending is actually occurring. Of the few things we do know from publicly published reports on quarterly earnings, it is often the case that revenue (similar to in nearly all other MMOs) tends to spike immediately after an expansion or a sale of expansions and then tapers off --- even when there IS a subscription model driving access to the game this tends to hold true. Again, we do not sub here, we are on a buy to play model. Second, if by your own admission you no longer play and and yet feel totally comfortable coming into the forums to actively post negative feedback, I'd say you are really taking a gamble on being able to no only continue doing this, but to come back to the game. For one, your game account and your forum account are tied. For another, to quote the CoC: "your ability to participate in the forums is a privilege and not a right." So, tread lightly with how far you want to take your arguments against them and the game because moderation does have consequences.
  10. Yes. And I have seen more proposed, considered, green lit, and hyped titles over the years which never saw the light of day than I can shake a stick at. Not holding my breath on this either as anything is possible, given the obvious issues with NCSoft.
  11. For all the "confused" people: Anet did have something to say about this "announcement," later in the day yesterday.
  12. Consider the publication source and that should speak for itself. Until there is actually an official announcement from ANet that details concrete plans for a new game, I am not holding my breath. What he said could have been poorly translated, taken out of context, or for all we know not even said.
  13. Sorry but you know, there is zero need to come in here and basically hurl thinly veiled insults at veterans just because in your opinion GW2 is not giving anyone enough information. Players coming into any MMO usually learn very quickly that reading tool tips and directions is how you progress in-game knowledge. There are plenty of sources of information right in the game for every single issue you mention, if you take the time to read even half of what is there. Trial and error while simply exploring game play features takes care of the rest. And yes, I remember how I did all the above: I bothered to actually read the information available to me from my story journal, the mastery tracks, the npcs, my crafting panel, the collections tabs, the maps, etc. It is not rocket science. Just plain learn how to follow directions and you might have a different experience. If all this is not your cup of tea and you just want everything ready the second you hit max, then you should probably find another game to play or better yet another genre, because categorically zero MMOs work like that. And NO, most definitely NOT ESO got it right. Unless you consider having to first level to 50, then to cp 160, then to at least cp1500 to be viable for veteran content all the while having to change your entire build every 3-4 months.
  14. I confess I cannot relate to your request at all, OP, since I have (and enjoy) more alts than I know what to do with. As others suggested, you are kind of gimping yourself and your account a bit by not having at least some with which to collect things, store items, get bday gifts from, park at chests, etc. The game world also does give you some really different experiences when you approach the content on totally different professions, let alone help you understand much better what roles in groups can be, as well as teach you to better recognize opponent player skills in pvp (if you play that mode), so there is really no downside to having alts. I would always encourage people to try them before your suggestion.
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