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Malhavoc Adhamar.3675

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Everything posted by Malhavoc Adhamar.3675

  1. I thought the same. Had a 'Hang on isn't that Matt Mercer's Artagan voice?' moment.
  2. Since arguably Scapper could be considered support in it's current state, I'd like to see a condi control focused espec but could lean into a condi DPS role if needed. Should also be ranged since Engi is already satuarated with melee based especs. Ideally I'd like core engi to get refocused into a condi DPS/Boon support role with turrets overhauled to provide boons as baseline then upgraded to meaningful boons like quickness/alacrity via a trait. Then the new espec could focus more on the control aspect side of things.
  3. Since the ammo concept has now been firmly ingrained across multiple classes, if not all ,to some degree, then it could be implemented for turrets. Rather than having health they would now have an ammo count that reduces with each auto attack, with overcharge using up half of the total ammo. The turret would detonate once it reached zero ammo, with the tool kit able to replenish ammo (possibly even moving them via magnet pull as already suggested) and hard CC being able to further reduce the ammo count to enable counter play. I'd also look at adding turret upgrades to some of the existing traits across the trait lines so that it gives something core engi would be able to specialise in.
  4. Scrapper, I largely take from an engineer using the wreckage from the failed attack in VB to jury rig something to combat the new threat. Not has clean cut as the Holosmith (though I would have liked to seen a reference to Asuran holomancy), but the thematic link is there.
  5. We now have two melee, power based elite specs so I think a long range (longbow/shortbow) condi spec with a focus on control, rather than support or DPS, is due. Thematically an alchemist theme would fit well in Cantha, possibly using the old preparations skill tag from GW1 to modify how the 1-5 skills interact.
  6. A support role with a shortbow would be good or turning it into a mine launcher so engineers have marks or weapon based traps. Only issue with a ranged weapon is making sure it doesn't have a similar theme to Mortar or Grenade kit so I doubt we'd see a techno ranger with rocket arrows.
  7. 'Normal' Engi : 'Demonic' Engi : And appropriate glider for said demonic engi :
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