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synk.6907

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Everything posted by synk.6907

  1. A lot of posts talking about whether an account is "luckier" than another, but for what you are actually asking -- Luck is the same across your account, so all of your characters will have the same foundation. https://wiki.guildwars2.com/wiki/Luck Magic Find is derived from this luck and then other sources. https://wiki.guildwars2.com/wiki/Magic_Find So, an individual character's active magic find can be boosted and buffed in order to have more than other characters. For example, if one character has the 20% MF enrichment in the amulet slot and others don't, it technically has a higher chance with drops. However, these methods are available to any of your characters so ultimately you don't really have any "luckier" one character compared to your others.
  2. To note -- the total number you can get increases as new content has been released. The first set of masteries, arriving with HoT and fleshing out the "Core" and "Heart of Thorns" lists, totaled 193 and was the highest you'd see. As more have been added, it has grown to 536, the current highest Mastery total you can get as of this writing. So the 500+ folks are those of us who have done them across the content. This still implies time taken, but is itself not a measure of time. You could get to the max for the current date and not make any additional progress until new mastery tracks were developed and released.
  3. Elite Specialization traitlines need to be slotted in the bottom/third row in the Build sheet. Assuming you have activated Herald there, you should see your legends and utilities available to you. If a screenshot helps, I am talking about the build UI as shown in the image at the top-right of the specializations page here: https://wiki.guildwars2.com/wiki/Specialization You would use Herald for the third traitline and whichever other two you want to use with it for your desired build.
  4. Same here. I am not seeing a double-click option in-game, either -- or even one specifically about clearing a target. Just the one for toggling autotarget and skill target promotion. Clearing a target may not be something you can disable? Hmm. You can press Escape to clear an active target. While it's been many years, I think I could "sticky" a target in at least one other MMO that only removed with Escape, rather than clicking in the game world. Can we actually do that in GW2 and I've just been ignorant of it for 12 years or whatever 😮?
  5. Thge signet also is boosted per clones out, and it resets phantasm skills. These are useful elements to the skill, especially when you aren't healing others and are wandering around the open world. Converse to what it seems you are thinking, a DPS build will mean you kill things long before you have to worry about your survivability. That said, you can outlive most anything in the open world with healer gear. I removed it from my first post, but I originally had a comment where I basically feel immortal at times running around in maps on a harrier druid, despite taking significantly longer to kill anything. Ultimately, you should do what you find most fun, but there are ways to make the game easier as you work toward that healing build goal.
  6. At least one reason is to ensure you have it as an option for gaining XP. With boosters and other items, maybe we don't do it much across the player population anymore, but for several of my characters I would have been annoyed if leveling, say, Tailoring on one character meant another could not also level tailoring for the XP. Since the items aren't bound until used, it made sense to me that developing the skill is character bound. Edit: I will say that, now, I would love to be able to access all the professions on any of my characters rather than having to remember which ones are armor smiths or artificers and without having to level each on every character.
  7. In addition to what has been said about not needing to jump fully into an endgame group healer build and how DPS is a much easier way to start in the open world, first impression from your OP and some comments is that you may need to get more comfortable with the class and skillset first. So you have a GuildJen build reference. Do you know why Harrier is recommended, why there are preferred utility skills or weapon sets to take? Think of the trait lines, weapons, and utility skills as your tools, and knowing how they may work together and to your advantage is often more huge than a "build" itself. Are you spamming dodges when you could otherwise use an evade/block/crowd control? Do you make use of Distortion to save your bacon when needed? Things like using staff 2 in one of your fields to grant yourself some boons and also space from an enemy, using Echo of Memory to avoid telegraphed attacks, maybe swap in blink to give you more freedom of movement over one of the other utilities. Just having Harrier gear isn't going to make you a great healer in instances -- you'll need to be comfortable with the mechanics at your disposal. You can even use a DPS set and spec as you work toward unlocking chrono and getting the desired Harrier gear. It's not like you will have to throw it away -- you can have both sets in two different gear tabs and have two separate builds and swap between them as needed / wanted!
  8. FWIW, while I don't recall which update brought it the bar graphs in meta achievements was a terrific add. I saw that in the list of things mentioned in the news post -- Please extend my thanks to whomever on the UI team made that happen!
  9. For sure. I have several weapons and the trinkets. Once you get some momentum going, it works out. But unlike, say, doing the tiers of a gen 2 weapon collection or a trinket that had you re-visiting multiple maps this is ...do a lot of rifts and do the Convergence event? I may be missing something, but so far that has been more boring. I'll get around to it maybe probably 😉
  10. It's been a while since I got mine, but wasn't the cat version from one of the cat commanders in the WvW jumping puzzles that are also part of the cat scavenger hunt? That would be why, I would wager, as opposed to it being , like, the first step towards marketing commander tag variations. The herding cats was a good bonus joke.
  11. Impression is that it's easily attainable for those who want to put in the time for it, as that's kind of all it requires. I ...have not. I look at the essences, provisioner tokens, and research notes I need for a piece and haven't bothered to start yet. The SotO metas are OK but not something I want to do that much. Yet.
  12. Fanfiction is probably better suited to https://en-forum.guildwars2.com/forum/29-community-creations/
  13. Good note above, that can help if you are looking to avoid tracking personal story. Since the original storyline is automatically started at character creation and does not have any "quit this episode" type buttons in the Personal Story UI, you will have to progress through it to completely remove it from the screen (edit: i.e., complete Victory or Death and the follow-up celebration in Fort Trinity), if the above is not sufficient for you. If you have characters past this point, you should be able to "quit" your active story. Then you won't have anything personal story (green) in the UI, unless you start a chapter up, of course.
  14. Oh, yeah, I remember, I had one too... It's probably sitting right next to this guy's, so feel free to toss me it when you find them. TIA!
  15. FWIW I slapped on a staff and tried this, too. 394 is listed in the tooltip, but only get 197 healed in action -- half the listed amount, same as you are seeing.
  16. Yeah, for sure -- gotta hoard them like elixirs I might need eventually at some crucial moment. Not at all b/c I have no one to port to most of the time... 😛
  17. I have like 500 of the normal ones. Guess I should use them. No cooldown 😉
  18. FWIW, while the others have covered that it is unlocked and how you can equip and use a staff, thought I'd add some info on what likely happened. If you have enough hero points, you are able to select items further from the start of a skill/specialization track and unlock it along with any not-yet-unlocked ones before it. So when you selected Celestial Being, you also unlocked staff proficiency.
  19. I have an old video saved of a team of 7 N/R making themselves and their pets into bombs, with 1 R/Mo named "I Raise Seven Necros" going through HoH. Same folks who helped make IWAY popular, if I recall. Some goofy GvG builds were run now and then.
  20. Putting aside that I personally don't see the point -- they can't add dye channels to existing back pieces, you think they'll re-do skyscale meshes/skins to be able to accommodate a second seat and enable a second character model to connect with it?
  21. If you mean this icon: https://wiki.guildwars2.com/images/1/10/Achievement_effect.png Without knowing which you've seen vs. which you are talking about now, I cannot say for certain. But many don't have mouse-over descriptions when in your buff/boons/debuffs bar and are mostly for tracking eligibility (e.g., time remaining, number of tasks or kills). IMO, you are better off doing a "/wiki <achievement name>" or checking your achievement panel for the actual descriptions and related information.
  22. It's like armor set bonuses in, say, Diablo or WoW. You have to be wearing more pieces to get the additional effects. It sounds like you slotted one rune into one piece of armor. Now slot more runes into your other armor pieces.
  23. Do you mean this one: https://wiki.guildwars2.com/wiki/File:Veiled_Chameleon.jpg? from the Lost Era set, currently in the store I would guess that your alt had green colors set for whichever mount skin you had before, and those were applied to the chameleon when swapping to it. Check the mount dye channels for your alt vs. the character that has the red coloring, for example, to confirm.
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