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Hologram.2810

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  1. Ain't angry at all bruv, you've been projecting about me being a "fanboy" on this thread when all your behavior shows you're just that lol
  2. "too Asian" lol smh Oh and gw2 is the only mmorpg community i've known that thinks roleplaying in a roleplaying game is weird lol but u know what, different strokes for different folks tbh.
  3. If your story is supposed to be a roleplaying game and it has a mid story, or there's a heavy story focus and it sucks, then I'm not going to be interested in playing your product.
  4. Sorry hun, but stories are apart of video games as much as gameplay, artistic direction, and music are. You sound like you don't really think deeply about what you're doing, which is fine of course, but that's not everyone. Also... why wouldn't story be important in a MMORPG?
  5. Hard disagree. The difference between FFXIV and GW2 is the same as most differences that separate the development philosophy of Japanese vs Western video game companies. The Japanese treats games as an artistic craft while Westerners (typically Americans) treats games as a mindless toy. You sound like you belong in the latter camp, nuttin' wrong with that of course tho. Although I heard WOW and ESO have good stories, so maybe it really is just GW2 that is mid and expects you to like it because it's not like MMOs. *shrug*
  6. GW2's artstyle is a crappy imitation of the anime style you're slamming but without the charm. Its character models looks plastic, the lighting has a lot of bloom and over-exposure where even turning off the correct setting doesn't really help to offset that muck, and really silly mobile game like animations that give off an uncanny and low budget feeling. The complaints about the invisible walls and tedious gameplay are even more funny considering.. GW2 is rife with that AND unfixed decades old bugs that the developers themselves don't feel like touching. There's also the abysmal heart quests and the slog of leveling up progress that turns off most people from the game. At least with FFXIV's combat, you won't get constant butchering of classes through "balancing" attempts because the devs don't know what to make out of the coding nor really care about the core identity of classes. You have a trinity, your class is capable of X, Y,Z things, you use it like that, and the game takes you through the tutorial by even training you how to get used to the combat system. GW2's system, in addition to the constant "balancing" patches, is very unintuitive, cluttered, and overrelies on looking at the wiki too much which is no bueno for new players who need direction that's actually put in by the developers themselves instead of a community-effort to pick up the slack where they're lacking. Speaking of Tybalt.. he was really the only character I remotely cared about in the series. Even then, I don't remember most of GW2's story since it was just mid after mid with a boring half-hearted world to go in conjunction with it. You're the kind of person who thinks traditional storytelling and melodrama is insincere and prefer the cynical, light-hearted approach of GW2 instead. A lot of GW2 fans pride themselves in liking the game because it's different from the flock whether that's worse or better depending on the player's taste. That's fine, but you can't expect people to like it or really care for it if they don't have the same gripes over the MMORPG genre as you do.
  7. No actual argument just an insult, ok then lol. I played more hours of GW2 and I just started FFXIV. Immediately I noticed that the latter (in both the community, story content, gameplay, mechanics, in-game tutorials, aesthetics) is of significantly higher quality than anything I encountered in all the thousand hours I spent playing GW2.
  8. I absolutely disagree. The story, even at the beginning, is extremely literary (in a good way), very nuanced, thoughtful, and does an excellent job at crafting character narratives and making the player character feel immersed in the world that exists outside of its bubble beyond just the player character's adventure. GW2 does the opposite -- the world isn't so lively outside of the core maps and increasingly everything becomes about the stakes placed upon the Commander and his circle of friends while everyone is treated as castaways. FFXIV's characters talk like regular people do with others they're opening to... you get to learn the little details of their life of what's going on in the starter town you've spawned in and piece together detail like that to create a bigger picture of a grand story with a lot of allegorical messaging and intricate symbolism. And I don't mind the lack of voices, after all, most of the voices in GW2 are very amateurish and downright obnoxious to listen to. I prefer no voice acting over voice acting with bad attempt at conveying emotions and ""witty"" sarcastic tone to cover the lack of talent. I guess if someone thinks that stories outside of extremely grand, spectacle-waving stuff OR pragmatism that's just focused on characters giving dialog expositions orbiting the bare task at hand instead of making characters and the world feel memorable with depth then it would be a turn-off to them. But to me, FFXIV's writing and GW2's writing are leagues away with no advantage flattering the latter.
  9. All the complaints I've seen about FFXIV's story having too many words just seems like a hard filter of people who don't like reading books
  10. Uhhh, no. 80s/90s weren't always sarcastic and ironic, even though there was some tryhard edgy stuff in that era, generally the tone of media was very eclectic and diverse to chose from depending on what suited your taste. Generally, even the sillier or meta-critique of stuff wasn't a constant stream of non-stop cynicism and trying to insert obnoxious witty dialog everywhere. Most importantly, it was appropriately placed in the correct franchises. If something was subversive or meant to be a cynical meta-critique on the current state of society then you knew what it was about from the jump (unless you weren't paying attention). GW2 didn't start off like this, like at all. It was more similar to other high fantasy medieval mixed with sci-fi / magic elements worlds. GW2's "writing" (if you can call it that) is annoying because at the beginning of the game's story it went from taking itself somewhat seriously/a silly joke here and there to full blown West Coast American ironic "witty" sitcom-tier humor. "Hey, hey, this story is stupid right? What about laughing at this? HAHA, we're so totally in on the joke" kind of annoying, pretentious "humor" that reeks of insecurity and people who think writing a story with high stakes and emotional depth/maturity deeper than a puddle is ~cwinge~.
  11. Most new players would have been introduced to Steam since ArenaNet's marketing for GW2 is notoriously bad and Steam is the largest platform for PC gaming. Cope all you want. Telling it how it is isn't "doomposting" or whatever buzzword you're forcing on a discussion to shut down opinions you don't like.
  12. But steam represents the new players attracted to the game If only old players are playing your game without that game getting a steady, large number of new players then that means that endeavor of introducing to a new playerbase via Steam launch was a flop. Something like Phantasy Star Online got a release on Steam after 10 years for it to be available for US audiences and it peaked something like 58k! players. Anywho~~ I quite enjoy seeing the chaos after the unprofessional remarks and balancing attempts done by the team. Uninstalled since 2 weeks now 😄
  13. Liked but had to change it to LOL cause the last part took me off guard xD
  14. he's probably giggling like a school girl reading all these salt threads "tee hee! they're so angry! tee hee!" meanwhile im just like: tee hee! let's see what happens when you lose all your playerbase and you don't have a job anymore! teehee! 🤣
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