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Alester.7063

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  1. I think doing that would make any AoE boon ability or even worse traits kinda annoying in lots of other areas, since there are good chances you would end up in combat when using them, causing you to be at "combat-runspeed" as well as being unable to mount. 😕
  2. The 5 min d/c is not active for these players. The arena opponents are only enemies once you enter the arena, before that they are friendly entities. Meaning, so long as the afk-peeps stay outside of the arena they will not trigger combat, hence no 5 min timer. The Ventari skill can be put auto-cast by using it as the 'auto-attack' (ctrl+right-mb, if I remember correctly), meaning there is no need for external tools. Unfortunatelly they will still get event participation, since they gave boons to players that participated actively in the event. While I have not tested it I think they do not contribute to event scaling at least. Unfortunatelly I think this might be quite hard to fix without negatively impacting other areas of the game.
  3. Honestly thrse boars seem to be the best way to complete the heart, without tokens. They have a reasonably good spawnrate during the event and do respawn indefinitely while the event is up.
  4. As others have already written, once per week you get a Black Lion Key for completing the Chapter 1 of the Personal Story (unlocked ar Level 10). As far as the Personal story goes there is another guaranteed key at Chapter 4 (unlocked at 40 if I remember correctly) and one more at Chapter 6 (unlocked at level 60 if I remember correctly). According to Wiki you also get one for completing Episode 6 of Living World S2 as well as Roots Of Terror (part of Act3 of HoT). Also there is a chance to get a Key for completing 100% of a map (were a few maps like Southsun cove and Bloodstone Fen are excluded)
  5. Yep, also noticed the blinking 3 skill. At least for me it starts blinking, whenever the 2 skill changes its icon and only stops once I use Skill 3 eighter on the weapon or the mount. Also there seems to be no real indicator for the time required to complete digging?
  6. So Adventures now don't work anymore for getting tokens (2/4 Adventures award 1 Token for the first completion), but events still don't give any Tokens. So what is the intended way for getting Tokens? - Since I assume, the Events not giving Tokens is unintended, it would have been prefferable to fix that issue before or at the same time as some adventures awarding them for each completion.
  7. The only way I found to get them consistently in Syntri is repeating Adventures. For me events soom to not give any tokens at all in that map.
  8. The tokens exist in both Janthir zones. Before you can use them you have to complete a heart once normally, after you completed it once normally, instead of doing any tasks you can "sell" up to 4 of the Tokens to the heart vendor for heart progress. Selling 4 Tokens completes the heart for that day.
  9. In Lowland Shore you get Renown Tokens for completing events once the Renown Heart is completed. In Janthir Syntri this seems to be not the case. I'm not sure if this is inteded behaviour, but it seems counter intuitive to me. The only way to consistently getting the tokens in Janthir Syntri, I've seen so far is by repeating Adventures over and over again, but I'd expect this to be unintended behaviour.
  10. ^ this Few things I noticed, that should be fixed imo: - pressing the jump skill while inside the water often only catapults you to the top of the water and requires at leas one additional charge to jump out of the water - the boost Skill is very much dependent on the current camera angle. If you for some reason are out of the water with the camera the skill often just does nothing, but still uses endurance. - the Gates often don't recognize you unless you swimm quite close to the middle of the circle.
  11. Ye, likely these are all web-server based systems and that server seems to be down.
  12. I think I proposed this before, but I'd like an option to pin the shared inventory slots, so that they are always visible, when I scroll through my inventory.
  13. The main problem with closing maps I see, is that ressource nodes such as fishing holes stop respawning at some point after the map has been marked for closing. I'd + the idea of stacks not being lost on changing map due to it closing.
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