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VocalThought.9835

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Everything posted by VocalThought.9835

  1. Warrior Elite Spec: Champion, an up close and personal combatant that truely takes one for the team.Prof. Mech.: “Protect” – Pressing F2 allows you to tether to allies behind you, absorbing some of their damage. At you’re max stack, you grant yourself a barrier.Weapon: ShieldSkill 1: Hook, Spinning Backfist, BashSkill 2: Perry, Shield SweepSkill 3: BulldozerSkills: PunishmentHealing SkillHunker Down: Gain stability while healing and weakening nearby foes.Utility SkillsPath of Protection: Create a trail, allies that cross it gain protection and enemies gain weakness.Evasive Combatant: Evade attacks and gain quickness, while granting surrounding enemies weakness.Bait: Taunt foes and weaken them while granting you retaliation.Intimidating Ward: Drawing a line, granting weakness and slowness to foes that cross it, while granting you might.EliteGrand Defender: Grant you and allies might and protection, while giving foes weakness and vulnerability. Elite Spec: Warlord, a field commander that summons soldiers to aid in combat.Prof. Mech.: “Field Command” - press F2 create a ground target, and all allies in radius would get quickness, toughness, and fury.Weapon: Staff- melee weapon used like a Halberd or Pike.Skill 1: Staff Swipe, Thrust, Back SpinSkill 2: Double UpswingSkill 3: Leap and SmashSkill 4: Parry and SweepSkill 5: Javelin ThrowSkills: RecruitsHealing SkillField Medics: Summon field medics that run out to the battle field, healing allies in the targeted area and self.Utility SkillsFiring Squad: Summon riflemen that shoot at enemies.Shield Wall: Summon several guardsmen to block, pushback, and hold the linePikemen: Summon several staff welding soldiers to cripple and bleed foes.Swordsmen: Summon several men to attack enemies in a targeted area.EliteSummon Brute: Summon a Brute to rush into battle and attack nearby foes. Ranger Elite Spec: Shaman, the Ranger's version of a Necromancer. This is an elite specialization for the Ranger that's professional mechanic allow them to transform into their pet, replacing their weapon skills with their pets abilities and (maybe their pet archetype ability) new skill. It also has a Sustain bar that's like the celestial meter or Necro's Life Force, which determines how long you can stay in Animal form. They also use the focus in the off hand and conjure Totems to buff their allies and rejuvenate their sustain ability while their in the Totems' radius. Prof. Mech.: Shape-shift: Transform into your pet gaining the abilities of the pet, replacing your weapon skills. Taking damage while in this form will drain from your “Sustain” energy pool.Weapon: FocusSkill 4: Slumbering Breeze: Daze foes and curing conditions on allies.Skill 5: Forest Guardians: Summon Wisps to a targeted area, damaging foes, while confusing them.Skills: Totem- Objects summoned that pulses out buff to you and allies. When tapped on again, it unleashes an animal spirit that grants some additional buffs on allies and/or conditions on foes, destroying the totem. All totems pulse Sustain to the Shaman while within range.Healing SkillTotem of Life: Summon a totem, regenerating health.--Releases the “Eagle”, granting swiftness to you and allies in the area, destroying the totem.Utility SkillsTotem of Destruction: Summon a totem increasing Critical Damage and Condition Damage to you and allies in the area.-- Releases the “Serpent”, poisoning foes in the area, destroying the totem.Totem of Protection: Summon a totem, granting Protection and Retaliation to you and allies in the area.-- Releases the “Wolf”, stunning foes, destroying the totem.Totem of Wisdom: Summon a totem, pulses the area, increasing Boon Duration and Condition Duration to you and allies in the area.-- Releases the Owl spirit, giving aegis to allies.Totem of Power: Summon a totem, increasing grants Resistance to you and allies in the area.-- Releases the Jaguar spirit, that improves Direct Damage and regains endurance to you and allies in the area.EliteTotem of Honor: Summon a totem, pulses the area, granting Fury and Stability to you and allies in the area. Recharges “Sustain” while in range. Tapping on the skill again releases an animal spirit, Bear, granting Might to you and allies while knocking down foes, destroying the totem. Elite Spec: Warden (I've been trying to wait to release this idea until I have finish the entire concept, but... I'm bad with coming up with a trait system.)I give you the Warden. It's a Ranger Elite Specialization that focus on Defense (say if the Guardian and a Ranger had a baby, sort of).The Professional Mechanic allows for 2 pets at the same time. They use a Shield in the off hand, and their skills set is called "Wards" summoning animal or control plants in their favor. WardenProf. Mech.: 2nd Pet: Have both pets available while mainly controlling your primary pet. Use F5 to use your Secondary pet’s attack. Secondary pet only attacks enemies near player except when using the F5.Weapon: ShieldSkill 4: Shield Drum- Used to taunt enemies and grant might to allies in the areaSkill 5: Shield Block- Block incoming attack and counter attack if when blocked.Skills: WardsHealing SkillHealing Brush: Hide in the underbrush, granting stealth to you and allies in the area, while healing yourself.Utility SkillsMurmuring Flock: Summon a Swarm of Birds to Absorb Projectiles, cause damage and confusion to enemies in the area.Thorny Thicket: Create a thorny grove that cause cripple and bleeding to enemies who enter the areaWasp Hive: Toss a Wasp hive in an area, pulsing out damage, blind, and poison to enemies in the area.Webbed Path: Create spider web along a path, so when enemies cross it they’re stunned and slowed.EliteStampede: Summon a Stampede of Moa in targeted direction. Enemies caught in the stampede will be lunched and pushed away. Allies will be granted swiftness and protection by the stampede.
  2. Here's why. 1] Even birds can't fly forever. They get tired and land on stuff.2] Birds fly long distances in flocks and GW2 doesn't have a flock system.
  3. I'm all for Twin Pistols and Great Sword. This would wrap up the class perfectly.
  4. Ok... I never played with Revenant but it seems from reading the posts that there are some clear ideas that would make people appreciate this class a lot more.1) Allow for players to activate/deactivate legendary stances and legend swap, F1 and F2 respectively. There fore, when a legend is not active, players have access to utility skills they can pick from.2) Allow only the legendary stances to rely on Energy., not the weapon skills3) Each profession has about 27 slotted skills prior the elite specs, where as Rev has 20. Also, ever other elite spec adds six new slotted skills, while Rev adds 5. These 7 missing skills, plus the racial skills and elite specs skill should be a slotted skill when a legend is not active.4) The Elite Prof. Mechanics could be F3 for Herald and F3, F4, & F5 for Renegade.5) The legendary stances would become deactivated when not in combat, but players still commune with one of the two legends and swap legends even when deactivated.6) Non-Legendary skills will not use energy, will not have any upkeep skills, may be inspired by a legend, but tends to be more of a generic power from the mist.7) Activating/Deactivating and Swapping Legends while active shares the same cool down, though there is no cool down for legend swapping when legends are deactivated.8) Deactivated Slotted skills will consist of 1 Healing, 1 Elite, and 5 Utility skills to start, adding a new utility skill for each elite spec. I think this, aside from balancing issues, is all people are asking for and it seem to be still fitting with the concept of the profession.
  5. I would love to see dual weld mace and stances with thief.
  6. I see the next elite specializing in sonic attacks, using the staff for melee and ranged, like a pitch fork or sonic disruptor.
  7. I would like to see an offhand scepter or main hand focus.
  8. I'm really looking forward to Main hand Focus being the next weapon for the next elite. I think that'll be cool with having a 5th Element prof. mech., like Arcane Magic or even something similar. The skill type could be Mantras or something new. If not main hand Focus, I would like to see off hand Scepter with Traps or Wells, and a prof. mech. that changes you to an elemental Avatar
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