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rune.9572

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Posts posted by rune.9572

    1. Every time I get enough experience on a build I enjoy, it's obliterated by an update. I'm tired of "profession changes" treadmill, at this point I'd take gear treadmill over it.
    2.  I can't play group content with classes that follow aesthetics I like because they're not wanted in groups due to performing worse than other classes, which makes me feel like I'm dragging others down by wanting to play what I like.
    3.  I feel like I'm forced to change my way of playing every 3 months.
    4. Game updates feel like they're just changing things for the sake of it to give players something to do, under the guise of "balance update" with no real sense of direciton.

     

    React.

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  1. $100 is a hard sell for a 10 year old game when other 10 year old games on steam go for $2.99, idk what were they thinking

    back on topic, there hasn't been any announced sales so it's safe to assume we're not getting any. Here's a $25 mount skin for your 10 year "celebration", and a checklist quest with a bunch of run-of-the-mill boring armor skins we already have 5000 of in the game. Lame.

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  2. Just give me a toggle to display profession specific garbage, me/party/everyone. There's absolutely no reason to see ranger pets, necro minions, mech mechs, virtuoso daggers, catalyst orbs, engi turrets etc. in pve.

    Yeah, I get it, it's nice flair, but we're at the point where it's getting oppressive so it needs an optional display limit.

    Hell, could even do that for pvp modes, we already have settings that turn others into nameplates only.

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  3. You heard em

    Nothing to nerf here

    Mechanist Wars 2 here we GOOO

    Press 1 and go afk easy game GG WP ROFLMAO 

     

    Funniest part is that I predicted this exact outcome 3 months ago XDDD

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  4. But then how would they show increased EnGaGeMeNt mEtRiCs to their higher-ups?

    Seriously, this sucks. At least put the harder mechanic closer to the beginning of the fight so I don't have to sleep through the first 8 minutes every time. 

    Also: it's obvious they don't playtest these on the target difficulty level from the fact that every single strike so far has had some mechanics and achievements "leak" into normal mode. So much for "designing the hard version first", that lie lasted 2 weeks.

  5. It's quite easy  to guess what happened.

    Anet saw all the people swiping their credit card to get gen3 legendaries and realized they can milk more by making " won’t have to worry about spending tons of resources" into a grind.

    I'm sure they'll address this issue right after they fix legendary armor effects to match what they promised on stream :) 

    By the way, this forum is amazing. Imagine having a post editor where arrow keys work. Nah XD

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  6. Bandit champs are outdated seasonal filler content designed for 50 people fights with some of the most annoying mechanics in the game (cripple spam, condi spam, visual spam, unblockable lifesteal, instagibs).

    And since  they come from the LWS3 age, which was when anet thought every mob should be a HP sponge vet with 15k attacks (cough Bloodstone Fen cough Lake Doric cough), it's obvious people attempting them in 2022 will get rekt.

    Fighting bad design is hard.

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  7. Hallucinations (the large walking ones with black AoE of instant death) are invisible half of the time. Highlights from today include:

    • Whole squad getting insta wiped out of nowhere , 1s later hallucination spawns on the corpses
    • Me seeing 1 hallucination, moving away to not get steamrolled, at the same moment a 2nd one renders on top of me and I die

    Valve fix pls

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  8. fyi: cleared it 3 times, you can stop typing your hot take

    ☑️ Overlapping AoE spam
    ☑️ Black fields of instant death on black background
    ☑️ Add spam so you can't even see the boss' nameplate
    ☑️ Gravity pull that has no counterplay other than "hold W"
    ☑️ 12 different kinds of melee hate

    Current flavor of content be like

     

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  9. I knew Ankka CM was going to be a clownfiesta with the absolute garbo arena design that we have going on in that map (seriously, what's up with DARK? Can we have less DARK?), but it somehow managed to turn out worse than I expected.

    Can't wait for HT CM where black coloured mob models 10x the size of your character cover the entire arena so you can't see when to jump/dodge (it's already an issue in the last phase on normal)

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  10. 6 hours ago, Rubi Bayer.8493 said:

    We don't plan on implementing exclusive full-screen

    Then maybe stop capturing mouse to primary monitor when the window isn't focused??? Because mother of dog, it's annoying as HECK

    Also maybe stop playing sound when the window isn't focused??? (yes, I'm aware of "mute gw2 when in background", it doesn't work.)

    Or how about let me minimize the game with windows + m and have it stay minimized??? instead of the game popping up every time I switch windows in front of it?

    Is respecting system UX patterns really so much to ask for?

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