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For me, the real problem is understanding why exactly I won or lost a particular engagement. This comes down largely to tells and the display of information. And I think the game does a really bad job of communicating this information, which leads to fairly mixed opinions of PVP balance and fairly unenjoyable gameplay. Let me explain by using 2 opposing examples of losses. Being denied a stomp by a heralds chaotic release. While yes it's a powerful skill, there is 0 doubt about it's use. If you get hit by this skill, you know for sure that it is probably your fault. That thing has a 10 minute animation and it pays off big time for landing it. When it's used properly, the person using it is pogchamp and even often the guy getting hit can't help but to respect the heralds timing and gameplay decision.Going down in a team fight to plaguelands. This is the opposite, here is a skill in PvP that's hard to see and easy to disguise. If you get hit it's really hard to see what killed you, even the death recap only shows the conditions that killed you and not the reason why you got conditioned to begin with. After a while you'll know it when you see it, and it's not a hugely popular skill in the current meta. But it's a great example of a skill with a "cancerous" design. This to a new player, I have no doubt would cause an immense amount of frustration."Nobody likes dying to cheese" Condition applying skills are all mostly great examples, but it's not just condis. Poor communication can extend to boons even. A decapitate might not kill you, where a decapitate with 25might would. And yeah I know that a lot of people are gonna say "but boons are l2p." But I say there is a very serious argument for the lack of clarity of boons. Imagine this:A thief +1's you from stealth and you go down, somehow he has 25 might but you don't have time to click on his bar in all of the panic.A thief +1's you from stealth and you go down, but this time when he does it there is a big yellow might symbol over his head that acts like a warning "hey I have a LOT OF MIGHT IM GONNA HURT" The feedback in both instances would be vastly different. In the first you'd be receiving feedback on the forums along the veins of "stealth op, nerf backstab." In the second case, if you get feedback at all, might go along the veins of "where the hell did this thief get 25 might from, pls help somebody." Yeah, some things might add to the visual noise of the game. But if we can get it just right- so the important information is toned to be more clear and the less important information less clear, it would be far better. 25 might is a huge game changer, and a little more information other than a symbol on a status bar would be pretty helpful.
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Upcoming Balance Notes - 10/1/2019
Zlater.6789 replied to Irenio CalmonHuang.2048's topic in Professions
Wow, I'm actually impressed by the scale of these changes. I mean sure there is a lot of conversation to be had about them, positive and negative, but they are meaty. I'm really happy to see Anet getting in there and reworking entire trait lines like this, kudos for the effort. Feels good to finally have a tiny bit of hope for the game again Loving the ranger sword changes btw. -
[Suggestions]QoL (Quality of Life) Ideas [Merged]
Zlater.6789 replied to ginryu.3026's topic in Guild Wars 2 Discussion
IDK if it was mentioned before, but being able to rename inventory and bank tabs would be amazing! -
@Benjamin Arnold.3457 I hope Im pinging the right person because this has been brought up numbers of times already and nothing has been done. Using mushrooms blessing with high ping causes the skill to get used and nothing to happen.Accidently using mushroom blessing while in combat can cause it to just totally delete itself, forcing you to leave and reenter the special forces training arena.Using a mistlock singularly outside of combat with high ping does not reset skills.Using adrenal mushrooms with high ping might not reset skills.
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I designed a fully fleshed out e-spec around gs earlier on. I don't want to take too much of your time, but if you have any to spare I would absolutely love if you would have a look and offer some feedback and criticism on it! https://en-forum.guildwars2.com/discussion/34762/support-formal-thief-e-spec-recommendation-the-shadow-consort#latest
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When, this spec do have burst skill. On the top of the suggestion: And this burst is similar to warrior. It depends on your weapon, different weapon have different burst.However, this burst is quite different, because it uses charges. And this spec have different charges: red for damage, blue for conditions, green for sustain/defense.This spec can have up to 3 charges of any color, so you can mix what you need for example 2 red charges and 1 blue charge will give quite a lot of direct damage and some conditions, or you could mix 2 green charges and 1 red charge for sustain and a little bit of damage. So, key differences:1) Warrior's burst is static and always the same, maniac's burst depends on the charges you generate and you can have variety of different things with just one burst of one weapon2) Maniac's burst have three distinctive effects on of single burst and you can't attune your build to one of them, two of them or all three of them Well, lets talk about power builds. So, triats: Red charges are power charges. Generating more charges and having higher charge limit (up to 4) by default increase maximum damage you can do. Also, generating maximum power charges you gain stacks of might. Because you will going power route, you will scoring critical strikes quite often, generating red charges. And after you perform burst, you will regenerate initiative allowing to spam your damaging abilities even more.Similar analogy goes for condition damage.This elite do have lots of damage increasing traits, most of them actually. They are just cleverly hidden behind functionality of charges. No, they just stay on you until you use them up. They change your burst skill and that's all. They already provide lots of power, so adding even more power would be too much. No, too many core traits and core abilities work with initiative to replace it. And there are 3 TOTAL charges you can have. Not 3 of every color, but 3 in total regardless of colors. Honestly I just dont think its enough, if I were to benchmark something like this I'd be expecting somewhere in the range of 25k or lower, in pve that's not enough to be considered a dps spec, since this is still a very selfish spec it couldn't be considered a support spec either. I'd be looking for damage modifiers or absolutely insane co-efficients on greatsword. But generally you don't want that because it creates a giant disparity between the GS and its other weapons, not to mention it has the potential to do stupid burst that will just break the crap out of PvP. In PvP id be running zerk/scholar GS/GS all of the way xD Literally every skill is an evade knockback or block, you just chain those fellas together and pump initiative regen up forever, then hit them with a GS burst and you've won literally every matchup.
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This looks really fun, honestly a lot of these skills though are skills I would love to use with steal, it's sad to see steal go. I have a few questions for you: The charge skills sound just like warriors burst skills, what makes them different enough to give them a new type? I thought this might be a very strong dps in PvE and a strong brawler in pvp, but I don't see any traits that support that though. I especially missed any significant damage increasing traits. So I wonder where do you envision this in the meta and what sort of roles this would fill? What role do the charges play other than an increase the potential strength of charge-up skills? Do they offer any other benefits to the player? Have you considered replacing initiative with a charge bar? It would be a bit of a deviation, but it seems like a natural fit because there is 9 initiative points and 9 charge points and both have similar functions. I think there would be some really interesting synergy with preexisting traits, especially those in trickery.
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ArenaNet Forum Chats Coming!
Zlater.6789 replied to Gaile Gray.6029's topic in Guild Wars 2 Discussion
@Gaile Gray.6029 didnt we just have a Q&A on reddit about LWS4E2? Why do it again instead of a different topic? I mean I don't wanna sound like I'm ungrateful, but it seems a little redundant :tongue: -
Elitism - Mass Discussion Thread
Zlater.6789 replied to Trevor Boyer.6524's topic in Instanced Group Content
There is only 1 reason, it's for efficiency. Maybe a nomads thief will never die, but it will also never kill anything. If that's you, you are not welcome to join :C -
Ok so I've been playing for a while, but I never liked wvw. I still don't, but I still have to do it for gifts of battle and wvw infusions. As far as I can tell the most efficient method is to get your participation really high by running around capping random camps and stuff, then just afk at the base until you need to refresh participation. Is this really all there is to it, or is there more? Is there a more efficient way to farm badges, I feel like I'm missing something?
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Theoretical New Elite Specialisation: Assassin
Zlater.6789 replied to freedomtolove.5476's topic in Thief
I uhh yeah I don't even know what to say, this is umm a thing of total beauty. Hmm it's like really really hard, like really reallly realllly hard to... Improve, on what you did here. Don't worry though I have some good input I hope. Something I noticed is that a lot of these skills already kinda exist sorta. Take twisting fangs for example, did you know that this is actually already a thief weapon skill? It exists, you can use it right now in game. Or palm strike, I thiiiiiiiiiink that might already be a thief skill. And one last thing... Uhh I don't know if you know this but there are already some trait things called deadly arts and shadow arts (but don't worry not even sindrener knows they exist they are so secret, so it's fine if you missed those). Now aside for these tiny naming things, yeah I think this is perfect and yeah literally it's perfect in every single way... Yep... Perfect. -
Map Nav Mesh problems (No Valid Path to Target)
Zlater.6789 replied to Ben Phongluangtham.1065's topic in Player vs. Player
On coliseum, you cant port into the middle from one of the sides. just had a match on herald and I had to walk around :....C -
Map Nav Mesh problems (No Valid Path to Target)
Zlater.6789 replied to Ben Phongluangtham.1065's topic in Player vs. Player
I can't confirm this. But even though what you're asking is more a mechanical fix, I think that this would probably be a job for the balance team. The peeveepee peeps aren't really allowed to touch skills sadly. -
Let’s Talk About Marketing...
Zlater.6789 replied to Mike Silbowitz.1827's topic in Guild Wars 2 Discussion
Oh wow imagine if they made a better version of that flight video. Man I would be a sucker for that. -
Let’s Talk About Marketing...
Zlater.6789 replied to Mike Silbowitz.1827's topic in Guild Wars 2 Discussion
Hi Sibs,I really like what you are doing and if you didn't make this post I was thinking it might be good to even make such a thing myself. Its really amazing how you have such easy access to consumer opinions and you have so many consumer advocates here in gw2, there is tremendous opportunity to reach a very large audience. As a bit of a sidetrack I'm studying a marketing major at university, and this is really fun for me to talk about, I hope my tiny bit of free market research will mean something to you. Firstly I just want to comment on what others have said here. One of the biggest things that I have seen pop up is the eve online trailer "This is Eve", it's definitely my favorite marketing message for any game company. To that end I believe the best place to start is by taking this god-tier marketing example and contrast it to the one you have given us to look at.The first thing that stands out is that eve totally immerses the viewer into the game. It not only sinks you into the game but more importantly it gives you a place or a rank, so to speak, with the other players there. We can talk about how this appeals to a consumer's sense of belonging which is a need that Maslow talks about, we can talk about McClelland and the need for a sense of affiliation, how it makes you feel powerful even. (eve online really isn't nearly as social as that trailer makes us think it is, so do you think it was an accident that they decided to hammer the social aspect of it so hard?) Then when they see these massive ships they think "that could be me?" "I could fly that?" that's talking about need recognition and self-concept theory and more. Even that scene with the massive payload is a strategically placed bit of Freudian theory.They made playing the game feel so easy and seamless, gratifying and welcoming, honestly, I think that every single person here kinda wants to play eve after seeing that trailer. However, after seeing the trailer you gave us to look at, I felt a different way. In the new trailer, the only thing I saw was lifeless NPC's and audio trying to add emotion, to make them seem and feel more human than what they actually are. That sort of a message would have worked 10 years ago I think, today however people are smarter and they know the difference between a robot and a human. Straight away my suggestion for improvement is to use players in your trailers instead of cutscenes and NPCs.Secondly, I would put much more impressive scenery in the game. I personally would definitely want to be capitalizing on a lot on the new stuff, forget the risen who is well overdue for higher resolution models, I would be putting footage of players using that underworld sky path in the new raid.Lastly and most importantly, I would be putting player social interaction into every marketing message I could. Let's get real, people aren't looking at gw2 because they want more single-player gameplay, they don't join for story content and badass looking balthazars. Tell me what do people want out of gw2 more than anything else?They want to join guilds and make friends, they want to face difficult challenges as a group of friends, they want to have fun poking jokes and talking about experiences, they want to show off their sexy new armor to their friends and win their admiration and most of all they want a place they can be accepted.I know the reality is different when people play gw2 they spend most of their time solo or in unorganized groups, that's why your metrics will say something different, but it doesn't change what they want. Show people how they can fly griffons in packs at high speeds, show people having fun in difficult content (a music guild tries to raid anyone), let's see that footage of crazy guild events and people chanting in wvw. I believe this is a better way to appeal to our consumer's emotional state. Consider something like this without the bug and with much better resolution. Well that's my little bit, I hope you find it useful and please don't be hesitant to criticize anything I've said. I kinda have to restrain myself because I have 3 more assessments due tomorrow and making this into an essay is probably not a smart decision xD but I think I covered the big part that I really wanted to cover. I will edit later if I can remember anything glaringly massive. Thanks for reading my post, I hope you find it useful!