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Dralor.3701

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  1. The game has a lot of bloated systems they just never get around to addressing.
  2. Guilds should be able to run private tags if they pay for it. Just make a mentor track or something with WvW rank/points where anyone who wants to pugmand can tag.
  3. Daggers are not great, warhorn is worse now, necro weapons aside from axe/scepter/focus feel dated af (not that necro is alone in this).
  4. More finishing skills would be cool. Also wouldn’t hate seeing them nerf normal revives but not the skills or traits, at least there is a cost with taking certain utilities either to finish someone or pull them up.
  5. There are less extreme things they could test out.
  6. I mean saying stuff like the above is really not helping. I never said anything about straight removal, there are plenty of nobs for them to turn to adjust how downstate and revives function in WvW/PvP. I’m not getting paid to design their game for them but I’d be happy to see what creative ways they can tweak it. Going from a mechanic being implemented to straight removal is generally not a good idea, gradual adjustments would be the way to go.
  7. I think there are plenty of people willing to meet halfway or explore different options. Coming out and saying the other side isn’t willing to compromise so it isn’t worth trying is not a great way to have a discussion. (Next it will be why are we so defensive? 😂)
  8. It’s a win more mechanic, still haven’t seen a good counter argument. It’s super easy to revive someone in a blob and even easier with certain traits/utilities.
  9. There is too much CC in the game, it’s been an arms race with stability. A lot needs to be reworked and they really should have focused more on boon strips imo.
  10. Downstate has always been a problem so far as it helps the team with numbers win more. There is little to no opportunity cost to revive (and this cost diminishes with additional revivers).
  11. DAOC addressed it with pretty hard DR and then straight up immune. It’s been a while since I’ve played wow so can’t remember if you reach immunity but you eventually get pretty big DR on stuns and fears.
  12. I rarely do, this doesn’t mean the current iteration is okay or shouldn’t be fun. Shouldn’t the devs try to make the roles equal? (Or even incentivize support)
  13. Roaming is fun though, support jail is not fun.
  14. Alright trying to help you out here. Lets say server A has a harbinger sitting outside enemy spawn. Five bads from server B run out and die to said harb. Rinse repeat however many times. This total sum of k+d means nothing for the population, just who fed more.
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