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Tanek.5983

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Everything posted by Tanek.5983

  1. Sounds like what was happening with Oni in EoD a while back.
  2. I have never heard of this happening with the kind of regularity and severity you experience. You say "please fix this bug", but I'd imagine if it is happening it would be a rough one to track down. I am trying to even come up with a theory on what could be happening, but the only thing I can think of is your connection to the servers is so bad that the game constantly loses track of where you are.
  3. I have asked myself for months now why little things like this bother me in SotO more than they have in the rest of the game. Because it isn't like there were no glitches or weirdness before this expansion. I probably noticed them at the time, but I don't think they caused as much of an impact because I was more invested in the story and other things going on. It is like, if there is a minor annoying sound going on outside my house, my reaction to it will be very different if I'm busy having fun with friends vs if I'm already annoyed because something isn't going right. In the first case, I might hear the noise and be able to ignore it, but in the second case, I might hyper-focus on it as yet another annoyance.
  4. Do you play through Steam, or directly through the ANet account/launcher? If Steam, there had been times in the past when Steam would "forget" a game was installed and require you to point to it manually or do a reinstall.
  5. From the ones I've seen on my accounts (one with all expansions, one with just HoT/PoF), it looks like the events option is 15 with double credit for events in the meta's map, butu also credit for events in a core region. It is possible there are different objectives if you have a different set of expansions, but what I have so far seems reasonable. Do you have more information on the one that requires 50 points? Maybe it is a bug?
  6. I agree with most of what is being said here. SotO for me, has been my least favorite of all the expansions and LW seasons. Not because it is bad on its own (though I do have things I really don't like about it), but because it feels so much shakier than what came before. Story, mechanics, UI, characters...I think what is most telling for me is I don't want to spend time just hanging out and playing in this expansion like I have all the other areas of the game when they were new. For the UI, I'll add to the pile of tooltip feedback. I am very glad it is being looked into. Granted, tooltip spam isn't exactly new to the game, but before it was pretty much just the "hey you need a mastery to do blah blah". And at least that went away when you got the mastery. Now it is jsut constant with so many things. Hopefully a balance can be found between letting players know the mechanics and trusting that after being told 100 times they maybe know the mechanics. 😁 In addition to this, SotO raised the communicator spam to a new level (I first noticed it in EoD, expecially Echovald). So many times we just have NPCs breaking in with event or meta spam while we are trying ton run the story. It can get confusing...am I hearing this because it is part of the story, ot because some event started on the opposite side of the map? Bad enough on the Skywatch and Amnytas maps, but Nayos was small enough that it was constant. Plus, events would loop every few minutes making the whole zone feel like a chaos of yelling and manic repeats that just drove me away. I know this is a new start after the Dragon Cycle, but the combination of ditching all the characters we've gotten to know over the years and the superquick introduction of new characters that I struggle to understand, let alone care about (other than R'tchikk and Gladium...those two I'd fight for), was jarring. Even with main character syndrome having taken over our lives as Commander I don't see the motivation behind 90% of what we are trusted to do, so that constantly keeps me on edge, too. Then there are the little things in the story that seem to be rushed or missing. Having dialogue about the fractals that assumes we'd been told about the fractals when that doesn't happen until the next story step. A character barely introduced only to be confusingly sacrificed in the next scene. A voice line that seems to have accidentally been put in two places. Story instance boss fights that don't feel like they were meant as story instances (the Cerus fight and the first "convergence" fight both feel like they were designed to be large group things where the mechanics translated very poorly to the story where they are first encountered). That is a lot of complaining on my part. And it makes it seem like I don't enjoy much about SotO. As I was telling someone just yesterday, though, just about any other dev studio puts out something like this expansion and it is among the top of what they have created. ANet just set the bar high enough that this expansion happens to be, for me, toward the bottom. It has incredible zones, sone really fun ideas, a ton of lore scattered about in books. It is obvious that lots of work went into so much about SotO that I almost feel bad not liking it more. I know the next expansion(s?) is already being worked on. With it due out this year I hope there is enough time to take the SotO feedback and make something great. 🙂
  7. I think I'm a thumbs down on this change as well. Having the lanterns in EoD for repeat "map completion" was a good idea, but I'm not sure why it would be used for a first time completion. It does feel a bit strange.
  8. Ah. That's too bad. I don't mind losing the "daily activity" (excpet around festival events when we might have had options), but I actually liked having some of those minidungeons highlighted...just with more variety than the 3 that came up over and over.
  9. Looks like this is pretty much correct. Expansion objectives were expanded with multiple ways (including non-expansion) to complete them. Looks good si far. We'll have to see if it also includes some variety so we are not all doing the same minidungeons each week.
  10. I'm sorry I still did not describe it well enough for you to understand. My fault. Feel free to ignore my post. 😁
  11. No, I don't want to see PvP in the open world. I was talking about other elements of PvE that used to be utilized more in WvW.
  12. I first played WvW back when it was WvWvW and was still needed for world completion, so my views on the matter may not align very well with how WvW is played these days. I've dipped in and out over the years since then, mostly for a Gift of Battle, sometimes just for a daily achievement (I have not been in much at all since the start of the Wizard's Vault and the PvE/WvW/PvP choice). The zerg or "blob" style of play wasnever to my liking. I would join now and again as needed, but my preference was always progress via other means when possible. This was actually one of the things that interested me about WvW from the beginning. I know it has changed since, but the idea of having a hybrid PvE/PvP area where completing PvE objectives could help your world was interesting. I was never going to be good at the PvP, but running a mission to get an NPC race on our side was something I could do. The zerg style is much less interesting to me and, I think, serves to make the overall feel of WvW much more large scale PvP than hybrif PvE/PvP, if that is even the goal anymore. Again, WvW has changed a lot since the start. Players today might not want (or ever have wanted) the type of hybrid play that I'd join in on. It should be made something that fits the players who want to be there. It is just that, if there does happen to be a swing back in the more hybrid direction, I'd maybe like to try it out again for more than just a slog toward another Gift of Battle when needed. So I'll still keep an eye on where things are headed.
  13. This is my fear, too. We need more variety in the expansion objectives, I don't want to see them gone.
  14. I'm not sure it is automatically a good thing. If you want to give everyone the same objectives regardless of expansion, it might require the objectives either all be in core Tyria, ignoring 4/5 of the game content or be so generic as to allow completion anywhere ("defeat any world boss", "complete any event" kind of thing) In the first case, I don't think it is a great idea to exclude so much content as possible daily/weekly objective goals. And in the second, I almost guarantee the playerbase will find the easiest way possible to complete a generic objective and it can feel like we have less choice rather than more. If they go with either or both of these options, I still think it reduces the benefit of using objectives to help populate older expansion content. Sure, a "return to" event will help once in a while and those can be great, I just don't think they have the same flexibility. And again, I hope I am wrong about this. I hope ANet anticipted the problems and planned ways to avoid them. Things in the game have changed over the years, but I want the studio behind it to be the same one that gave us their design manifesto 14 years ago and thought about how that design could encourage cooperative play.
  15. This one: https://www.guildwars2.com/en/news/the-realm-of-dreams-arrives-on-february-27/ The Wizard's Vault part is between the video and the "March 19—Systems Update" section.
  16. Yeah, the list of objectives seems to be...limited at the moment. As I said, plenty of room for improvement. Especially in the frequent repetition. For instance, I hope we don't see 'Long Way Around' or 'Spirit Vestibule' for a while. Not saying they should be removed entirely, but my goodness we got those like every other week.
  17. I think there is plenty of room for improvement in the Wizard's Vault objectives and I am more than willing to see what ANet has planned for the changes. One part of what was said in the post, though, makes me wonder if we might lose one of the benefits of the daily/weekly objectives. I'm not sure what "reduce friction with required times for global-timer events" means, so I'll have to wait and see on that one, but the part about reducing expansion-only objectives? Most of the content in the game now resides in the expansions and not everyone is going to have the same expansions. The old daily achievements and the wizard's vault as it has been took this into account by having some objectives be different depending on which expansions you'd purchased. Don't have Path of Fire? Then you won't have Forged in Flame as a weekly when someone who has PoF does. I'm not sure there was anything wrong with this other than the difficulty figuring out how to get all the different information on the wiki. 😁 One of the things I really like about the WV objectives is the potential to drive players to older content that might not be run anymore as the playerbase spreads out and more content is added. Someone new to GW2 might be trying to do a group event for an achievement, but it isn't run often. If and when that event gets on the weekly rotation it is a great benefit to those who have needed it and gets bodies back in what might have been a lesser used part of the game world. Now, some of this content maybe isn't run for good reason. We have had some objectives in the WV that caused problems because of bugs or just plain awkwardness in an event. Should those be in the WV as is? No. Is it still good to find these things out so ANet might be able to fix problems in those events eventually? Yes. Having more options in the WV objectives sounds like a good thing. Keeping it mostly to core content so we can all have the same lists, though? I usually trust ANet to see any pitfalls when making any changes like this, so I hope they have considered all the impacts here. I do look forward to seeing how it works out even if I have some concerns.
  18. Same. And even when it works it can take a relatively long time to open. This has been my experience since it was added.
  19. True. But there is a difference between things we don't know yet and things that were not well communicated at the time.
  20. I know you are trying to help and I know there isn't a way for me to *prove* to you they never responded to this ticket, but it is what it is. I received the acknowledgement email. I have had tickets before this one and since this one that have gotten replies. There are no ANet replies on this ticket either in email or on the support page. Had they responded to me, even to say they will not reply any more, that would be on the ticket. If they had closed the ticket at any point, I would have seen that on the page as well. There is nothing else I can do or check. The ticket just went off into the darkness and, for whatever reason, stayed there. This post is an attempt to get someone, anyone to look up that ticket number and finally make a decision. And maybe, just maybe, this will point them in the direction of other lost tickets where the player either gave up or got so frustrated they left the game. When I worked CS tech support back in the dark age where people carried pagers and Google was barely a thing, we always knew that for every customer reporting a bug there were a hundred who had the same problem but didn't report it. If this points to a bug in the ticket system, it can help the next hundred people who could have ended up in the void.
  21. Yes. Updated in June, July, August, and December of 2022. Then in January (to wish them a happy new year), March, and November of 2023. And again today (another new year! 🥳)
  22. I did get the automated reply. I did not count that as a "response". More of an acknowledgement of receipt. And, as a way to make sure I haven't just missed an email from them, I check up on the ticket through the support site which would record any replies from a rep.
  23. This ticket was opened in May of 2022 and has never received a response. I don't know what crack it fell through, but the Mariana Trench isn't off the suspect list just yet. I don't even care about getting an actual answer anymore. I just want some kind of reply that allows me to move on. Also, as a suggestion, some kind of alert or report on tickets that have been open for months (or years) might be something to look into. Thanks.
  24. I tested it and even going to character select for a moment and coming right back to Lily results in the "no access" message. I suspect it might be a flag that gets cleared when you change maps again (logging out and back in counts for this), so when it goes to look for that previous location, nothing is found. If so, as someone noted, it is just a poorly phrased "error" message.
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