The content teams did an excellent job. I really enjoyed the story and felt consistently engaged by it. It moved through the maps, while still providing plenty of room to explore. The maps were designed to be beautiful, easy to casually navigate, but also with plenty of secrets to reward the explorer. The amount of small details, characters, mini-quests, and collections was staggering, and it was mostly optional enough that I didn't feel pressured by it. The Mounts were great, all of them had their own fun aspects of gameplay, and while some took more time to get used to than others, I really enjoyed switching between them as I traversed these new areas. I feel like each unlocked new aspects of the maps, bringing me back to the older maps in a natural progression, and unlocking them never felt like too much of a chore (as some HoT masteries did). It was a great idea to make the "best skills" the 3rd ones, instead of the 4th. The class teams really dropped the ball though. None of the new classes were as good as the better HoT classes, they all had some really cool design elements to them, but had poor choices that made them way too niche, only useful in some small role in the game, rather than being flexible enough to adapt to any aspect. It's ok to have one "row" of traits that are "just for PvP" or "just for WvW," but there should also be other traits in that spec that make them just as good as the HoT specs at roaming PvE, or any other aspect of the game. I really look forward to the first major balance patch, and hope that several of the specs get top-down overhauls, but as it stands, I just do not care about most of them.