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DoctorOverlord.8620

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  1. Has anyone else seen that characters who are left in the Homestead with the Arborstone/Wizard's Tower 25% open world bonus still active regenerate that bonus rather than the +20% experience and +8% PvP and WvW reward track progress bonus? I find I have to let the 25% bonus completely run down before a character can rest in the Homestead and get the PvP/WvW reward track bonus. This is particularly annoying if you accidentally leave a WvW or PvP character in Arborstone or the Wizard's Tower requiring you to play them for 4 hours before you can get the appropriate bonus that you should gain from having the Homestead.
  2. I can't take credit for this, my guild mate who knows lots about entomology found it :) https://www.inaturalist.org/observations/3902604
  3. No one has mentioned it, but OP deserves a nod for the title of this thread.
  4. I am really glad to read that the issues with the Salmon Run have been addressed. One of the best things about ANet is that they learn from their mistakes and this time they fixed things really quick, thanks Devs! When I first did the Salmon Runs I thought they were amusing and clever mini-games. Then I saw that an MP was connected with them so I kept trying to get 1:30 on the Moon Camp run to the point where it stopped being fun and turned into a tediously annoying chore before I got a run done in 1:30. And 0.28 seconds. 1:30.28 will not finish on gold. The feeling wasn't "I got so close" but rather "*** this waste of time" and I decided to never touch the things again because I prefer to have fun when I play games. (Had no idea the race had more reasonable timers because *nothing* in the game says you can do the race rather than the time trial for the achievement). The changes ANet has done make it sound like getting gold on the Salmon Runs will now be fun rather than a chore, which is a good goal for a game to have. Also have we heard any confirmation that gear is disabled in these races? The idea that gear would still have an effect when you're transformed sounds....fishy? (Extreme apologies)
  5. It is awesome that ANet is continuing to provide an abundance of mastery points in JW so players can choose what activities they want to do. I was afraid it might be another IBS situation so I kept trying for gold on those salmon runs which turns a charming, funny activity into a tediously annoying work - it's a relief to hear I can put that on my skip list (And nice to hear it's not just me and other people feel that same )
  6. Breaking the skyscale and griffon when trying to fix this was very annoying when I was trying to figure out what the heck was going on. I suppose one can adapt to this odd change, but this really should have been communicated to the players better. It was never mentioned in anything from ANet and none of the pre-release articles or early reviews said anything about this mechanic change. One sentence in a blog or patch notes is all that it would have taken. Anything that effects/changes something as basic as player movement should be given high priority for communication.
  7. Since Janthir was released, very often when I try to minimize my GW2 game to read the wiki etc. my PC completely freezes and I need to do a hard reboot. Has anyone else been noticing this?
  8. Nice to see Gharr is available in the other expansion areas and accessible to more players. I like this NPC so much, I try to leave his cabbages alone (most of the time).
  9. Delay anything that needs work, better that than having it go live and be buggy. I'm really glad to hear the collection boxes will be available ahead of schedule!
  10. This NPC vendor is really helpful, but what's the connection/differences between him and the Portable Wizard's Tower Exchange? I've read that the portable item offers different options of exchanges each week, but the weekly limit is still tied to Gnarr?
  11. This is an excellent change. Giving all players this added mobility will keep newer players from feeling left behind and make the early WvW experience much better. It is great to see ANet recognizing that WvW mechanics should encourage players to get into fights, not make it more difficult - which is why the Desert Borderlands should also get major overhaul, although this would probably be too costly in time and resources. The annoying vertical barriers and weird shrine mechanics do nothing to encourage the mass battle that are the core of WvW. It's just bizarre why a WvW map would have the deliberate design philosophy of being confusing and difficult to navigate, preventing players from getting into fights. Oh wait, this came out during the HoT era, when we had such winner maps like Tangles Depths being produced lol IMO - Desert Borderlands should be leveled and glassed by another Foefight/Searing combined orbital strike.
  12. Thank for clearing it up! The base Account Swim Speed Infusion tooltip really should say something more like "Increases swim speed15% or equal to the highest Account Swim-Speed infusion on your account" Is there any other infusion in the game that works like this or is this an entirely new mechanic? It does seem like something that might be applied to agony resistance infusions.
  13. Okay, so from your tests: - with the original +15 infusion I swam that distance within 1:12 This was with a basic +15 Swim Speed Infusion (Not an Account Swim Speed Infusion) - with the Account Swim-Speed +20 upgrade I swam that distance in 1:09 This is the speed one of your characters with a first level Account Swim Speed Infusion (+15) would have? Is there any other infusion in the game that works like this or is this an entirely new mechanic? If so, ArenaNet really needed to do a better job explaining this in-game.
  14. If this is an account-wide boost, shouldn't all of your characters be swimming as though they have that +20 upgrade, not just the one with the +20 infusion in their breather? I can see needing a lower level infusion in a breather and after buying the Account Swim-Speed +20 upgrade then all lower level infusions on other characters act like a +20, but from your tests is sounds like that's not what is happening right now.
  15. It's nice to see I'm not the only one confused by this. I was excited when I first heard about the account wide swim-speed bonus, so I hope this is just a bug that will get fixed. It would be nice to hear something official from ANet about this - even it's only stating that they know something isn't working right.
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