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Aracz.4702

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Everything posted by Aracz.4702

  1. About rifle - you don't kneel for damage.Imo, you should take m7 trait (which restores initiative if you hit malice cap) and spam skirmisher shot (rifle 2), and when malice is full, you use f2, dodge roll (can take signretet of agility if you miss one stealth attack) or elite skill to go stealth and use death judgementThis way, you should always keep enough ini for defence, stay mobile in case of obstruction (yup, don't kneel at all) or enemy aoe, and in this way you can do good damage (for fractals/raids is meh, like 20k with buffs on golem +/- few k if you do it bad or well, but you self boon so in ow you do better than some of dedicated dpses without support)It's easy, but not as boring as spamming pistols 3, and has much better potential dps
  2. Have you used the 80 lvl boost?If so, you have to accept or refuse boosting this character before you will be able to exit Silverwastes
  3. It isn't a change in direction, but a plot-twist. That were characters in game who depicted Dragons as forces of nature, intentionally by devs, to give more deepth to the story. But devs showed us that they intended those npcs to be wrong - and it's just a plot device. Environmental storytelling always pointed that dragons are sapient - if what Konig told isn't enough, I'll point at story of Svanir and Sons of Svanir. Is persuasion a force of nature, or it must be performed by someone intelligent and wise? It appears already in low lvl map, and that was first thing in core game that made me think that something is wrong with those "forces of nature"
  4. I'm playing mostly engi (Holo in pvp, but was playing long time as scrapper in wvw), and thief. Usually, as a engi I had no problem with thiefs (struggled only as condi holo, but not as power holo, power core or scrapper). And thats since beggining of last year, so I don't understand where this "thief counters engi" comes from .-.Ofc, it's experience of single person, so I don't have to be right. But it seems I'm not only one who feels same
  5. "Paper is so weak, I always beat it with scissors" ^^
  6. This topic gave me idea for a engi trollbuild (idk if it can be viable). Teoreticaly, it can achieve more than 100% (realistically 75 if you don't start with being stunned or flame turret gets destroyed before placing smokefield + you need to time picking it up well) uptime of aoe blind of 240 radious + bonus not pulsing blindIt has to use:Bomb kit https://wiki.guildwars2.com/wiki/Smoke_Bomb_(engineer_skill)Flame turret https://wiki.guildwars2.com/wiki/Smoke_Screen_(engineer_skill)Mortar kit https://wiki.guildwars2.com/wiki/Flash_ShellAnd you can take, for example, for additional blind.Main traits https://wiki.guildwars2.com/wiki/Smoke_Bomb_(trait_skill)And https://wiki.guildwars2.com/wiki/Flashbang Ofc you take mh pistol for https://wiki.guildwars2.com/wiki/Static_Shot And they tell that thiefs smokescreen is stupid :D
  7. Some of you might look at me as at idiot, who instead of l2p decides to blame the game for fails. But what is happening is just awful.I can't play GW2 PvP. It's unplayable. I'm getting lags which makes me stuck in one moment for 10, 15, sometimes more seconds. I can see my character channeling one skill, and other players running into walls etc., it's just a lag. And I understand, lag can happen.But it's only in GW2 PvP. I was doing raid, without any problem, then running around PvP lobby, spamming skills just for fun, no problem. But as I load to the PvP match, every skill i try to use is delayed. Sometimes it takes 2, 3 seconds after pressing skill to use it (and as I'm playing as engi with 3 kits, it mean i'm delayed for twice long, because I have to wait for swap then to use skill). And during fight I can just get a lag when I can't do anything for longer period of time.2 weeks ago I was able to play with music from YT in background. I can still play other games this way without any lags and disconnects. If I'm on discord during playing GW2 PvP, voice communication is smooth, without any lags. Well, as I wrote above, I don't have any lag or skill delay even during raids.Do you know what might be a possible issue and how to fix it? Anyone experience same issues?
  8. Fahrars wouldn't prepare kids to live in other kind of society. They are finding a role in which kid is good, then are focusing on it. If they would have to life in other kind of society, where you have to adapt to other roles, they would have problems. For example, like in western european society, where you often work in job which isn't connected to your specialisation - and thats why our schools have their aproach, with general knownedge teached and with grades, it's more suitable to our reality, they aren't to make you perfect in anything, but to give you possibility to develop in any direction in future - Charrs don't have that in fahrar, it's education heading into one, most fitting for the kid and whole society direction. Actualy, schools like fahrars were working irl, in totalitarian regimes around the world (both on right and left side of politics). And they were raising really competent, but fanatical peoples, who knew only what school teached them.And this is also the case for Charrs. Fahrars can work only in their semi-totalitarian culture, with controled economy based on war. In this situation, fahrars are best solution. But in different situation, different means are betterPS: I would upvote your first post, but I was raised by parents in same way their grandparents raised your parent, and I'm sure there is a lot of people who had similar, not so stresfull childchood with parents. I just don't agree that most of parent-child relations are toxic, I'm sure they aren't in my area
  9. Which holo skills are high damage instacast?Holo for sure is performing very good, but most of it's dmg outside of aa comes from skills with cast time, and which are telegraphed before they deal dmg
  10. https://wiki.guildwars2.com/wiki/Special_Forces_Training_AreaA place to test your DPS in raid lobby. Getting there guide is in article
  11. If we compare engineer rifle to real firearm, it would be probably semi automatic shotgun using different types of ammunition. While using slugs (autoattack, overcharged Shot), it should have effective range (arrow/bullet hit the target at which you are aiming and excludes it from the fight) comparable to longbows. Sometimes longer, sometimes shorter - depending of which bow and shotgun you are comparing. In combat, they would ususally be used at distances like 150 metersSome sources states that AA-12 automatic shotgun have effective range of 100 meters with special amunition, and maximum of 200 m. ~ and I can't tell if it's maximum killing range, or maximum range on which bullet still have enough power to deal a lot of damage, but isn't accurate . Some longbows have effective range of... 200 meters, but some can shoot even further - arrow just won't be lethal and as accurate. I suppose that both, AA-12 special ammunition and longbow arrow would cause simmilar damage at range of 150 m.Main difference should be that long bow can't shoot at long ranges as fast and as easy as shotgun, because you have to use a lot of your strenght to use all the power of the bow and it's harder to aim - recruit soldier should be able to hit a target at 150 meters easilly with shotgun, longbow user would need a years of practice to hit a target at that range, but master would be able to kill a target in further ranges.And we have to remember that in Tyria we have #Magic and we can use it to explain why rangers can use longbow to rapid fire.In terms of range, there is nothing to fix. If we want to go into more realism, the bow should have a longer cast time them the target is further away. But again, we have magic, and technology is still in development. Lore vise, we can assume that rangers can shoot with they longbows at longer distances than engineers with regular quality shotguns.
  12. Other way round, actually. Ember got in the backstab at the start of the fight. Riona backstabbed figuratively, Ember literally xdBut I still dont know why Riona nad only a part of armor ripped off and had claw marks on arms. Like... What Ember did at beggining? Tried to take Riona's armor off? Throwed a rock? Aimed for arms with her claws or aimed for weapon? I know she may be tired after being a decoy, but the fact she just wasted her chance is kinda weird.Or maybe she was lost in situation and didn't wanted to kill Riona or risk loosing the Claw. I don't have acces to full book right now, so i can't check what they were talking about after dealing with Riona :s now I just dont remember most of Riona's wounds came from her lack of experience with the ClawThis is what Im talking about - it's mentioned that Ember striked first, but Riona dont have any dangerous wound. I suppose it's because Ember didn't wanted to kill her. If she would want to kill her, Riona would end with throat split open like Vanguard before (or she was really to tired, otherwise, it's just don't make sense)If we want to judge which race have better characteristics (and game shows that they didn't matter, everyone have same possibilities), we shouldn't use just one example (earlier I have mentionet another one).But I think it's topic for other discussion
  13. Other way round, actually. Ember got in the backstab at the start of the fight. Riona backstabbed figuratively, Ember literally xdBut I still dont know why Riona nad only a part of armor ripped off and had claw marks on arms. Like... What Ember did at beggining? Tried to take Riona's armor off? Throwed a rock? Aimed for arms with her claws or aimed for weapon? I know she may be tired after being a decoy, but the fact she just wasted her chance is kinda weird.Or maybe she was lost in situation and didn't wanted to kill Riona or risk loosing the Claw. I don't have acces to full book right now, so i can't check what they were talking about after dealing with Riona :s now I just dont remember
  14. In Ebonhawke sewage the same Charres have killed a human soldier (lieutanant) with a single hit .-. Riona was just really good soldier, so she was able to win against Ember easily (it was also a backstab :D Ember to the last moment thought Riona was on her side)And ultimately, Charrs made two human civilizations fall. But it seems to me that such scuffles do not make sense :p
  15. During war time, Flame Legion units were probably better equipped than other Legions, but still, you can see how charr armor looked during gw1 on screens and compare it to gw2 armors or Ebon Vanguard armors. It's like nothing, and this is first clue to assume that Charrs those times weren't capable of manufacturing quality weapons and armors for most of the Army I would like to point out that the same humans that fought them were mostly leathers (looking at ascalonian guards) and some of the humans that went out and slaughtered them were wearing just cloth or in some cases naked tattooed skin... I konw it's true, I mostly wanted to point the advantage of armor of Ebon Vanguar and current charrs (and probably current humans, cause they are now better equiped too).In situation when charr and human don't have armors, and both of them have any kind of weapon, they are like in equal situation. Both can deal huge damage to each other, and who would win depends on other factors than natural strenghts. In GW world, I assume mostly on will to fight, skill and plot ^^ Actually, in an 'all things being equal' scenario, a charr would be far more likely to win. Physically, the average charr has a massive advantage over the average human, standing at least half again as tall as a human with proportionally more muscle.But from the other side, is much bigger target, easier to hit. And even if charr have more muscle, it have also proportionally more weight.Even if it makes charr hit harder, if you use any weapon which make momentum, strenght differences won't change a lot. If you need "5 units of strenght" to kill, the fact you have "6" or "15" dosn't make a direct difference in favour of one side :D
  16. During war time, Flame Legion units were probably better equipped than other Legions, but still, you can see how charr armor looked during gw1 on screens and compare it to gw2 armors or Ebon Vanguard armors. It's like nothing, and this is first clue to assume that Charrs those times weren't capable of manufacturing quality weapons and armors for most of the Army I would like to point out that the same humans that fought them were mostly leathers (looking at ascalonian guards) and some of the humans that went out and slaughtered them were wearing just cloth or in some cases naked tattooed skin...I konw it's true, I mostly wanted to point the advantage of armor of Ebon Vanguar and current charrs (and probably current humans, cause they are now better equiped too).In situation when charr and human don't have armors, and both of them have any kind of weapon, they are like in equal situation. Both can deal huge damage to each other, and who would win depends on other factors than natural strenghts. In GW world, I assume mostly on will to fight, skill and plot ^^It's clear that the charrs were less capable to fight than humans during GW1. There are just my speculations (based on what I have found in game and in forum), but i think it was because Shamans were just exploating their strategical advantage to win the war. Even if humans had better tactics, equipment and training, shamans were capable of throwing hordes of legions soldiers without worrying about losses, and finally win the war. I assume also that treatment of soldiers was one of the reasons of charr civil warsBut yes, these are my speculations. From other side, to compare loses we can only use informations from previous wars, which applies to the present situation like speculation does :D We can assume something, but we don't have clear answers
  17. During war time, Flame Legion units were probably better equipped than other Legions, but still, you can see how charr armor looked during gw1 on screens and compare it to gw2 armors or Ebon Vanguard armors. It's like nothing, and this is first clue to assume that Charrs those times weren't capable of manufacturing quality weapons and armors for most of the Army
  18. I suppose those humans were led by Ebon Vanguard, who were just total dominators on battlefield, from what I know.And about "even “poorly equipped” Charr would be able to slaughter humans.", it just seems like bias. Or we are talking about slaughtering unarmed civilians. I'm not sure if there are sources telling about charr cannon fodder slaughtering regular ascalonian units. I'm sure we will find notes about single charrs who were capable to kill a lot, but it will be about heroes/champions (~important enemy in game), not about regular representative of the species. And we just know how strong compared to the regular persons can be in-lore strong individuals
  19. I would like to remind two facts this book is written by humans those humans were the elite of the elites, fighting against poorly equiped religious fanaticsIt does not have any comparison to the current situation. It was true during GW1 time, when charrs weren't even wearing metal armors and were led by shamans (it's like telling "german folks are stronger than russian folks/current germany is going to win against current russia, because of eastern front cacasualties", it's just untrue). Now, the chances in 1v1 combat/Legions vs Kryta war are just equal in base and can be changed by other factors than just race/species, because Tyria/GW2 story is about individuals/heroes, not about racial qualities ¯_(ツ)_/¯ No matter how strong both forces would be, I'm sure it will end with group of heroes changing the tide of warAnd about "The Founding" -if there would be converter "x humans are worth x charrs/asuras/sylvars/norns", it wouldn't make sense for player to be able to choose a specie of the commander, who starts as regular person who at end can one hand slay an armies of... Any specie. No matter of his own
  20. @kasoki.5180Plenty of Charrs use magic. They just dont rely on it as much as other races. For instance, when creating Charr character you can choose your character father to be mesmer (and still a member of warband in Legions - he had to be trained to be a mesmer in Fahrar, and if one was trained, we know he had a teacher who can train plenty more). We can also asume that most of the Ash Legion soldiers use kind of shadow/dark magic (based on their mechanical skills). It's just normal for Charr to use magic, they just don't want the magic to became their major strenght. Their lack of trust toward magic shows by this, not by hate toward every magic. And about Seraph and medieval Army model - modern is superior. And in case of Ebonhawke, if they were under siege for years, they had to have strong Army. No matter of the cost. Even if they have regular Army only for time of war, well, they were in war since every citizen of Ebonhawke remember
  21. @"Aaron Ansari.1604" Thanks for correcting. It's always better to know more. I'm glad there always is someone who can complete the thread with reliable information ^^And with this "half-militia" - i mean, they fill the duty of army and police / city guard / law enforcers. If they have different recruitment and equipment standards for different units there is no problem, but if not, I suppose they may be less capable in military tasks than if they were organisation which is fully military oriented.But that's just my guess
  22. No?Ghosts are less active than before. Brand after Shatterer death is much less active than before. Flame Legion lost their emperor and they are now a numerous individual groups, who possibly event fight witch each other for powerThose Years ago, these problems were the cause why Charrs werent able to take Ebonhawke (still i douby they were going to take it- it was great shooting range). But now Legions dont have such a issues And Charrs wers in war with Ebonhawke, which was major. And that was no more than 10 years ago (to current story state). In term of tactics, tradition, training and equipment, I still think Ebonhawke have better army than Krytan with half-militia half-soldier seraphs. The last thing. Maybe ghosts, brand and flame legion would reduce charr offensive capabilities, but it would also make their land harder to take. Adding to this thing that fact the Charr society is build in ~90℅ by military trained persons, taking Ascalon from them would be as hard as conquering Russia.Taking over Kryta won't be easier. It's long distance and there are other problems on the way. Without improvement to strategies, tactics and politic propaganda, I think it's imposdoble for any side to win offensive war. And to conquer other race/specie land. Full genocide is not a possibility (unles conquered commit suicide and take his countrymens with him .-. Ascalon and Orr) and creating a puppet state is not satysfying for conqueror.
  23. But driving Charrs out won't fix the Ghost problem. They will fight against the humans, they can't recognize who is who. Only way to solve Ghosts problem is connected with Sohothin, which is in Charr hands (paws?) To you, these ghosts are a problem. To me, these are the spirits of my forefathers.These spirits will find peace one their land is restored.I mean... They have a problem. Suffering the same day for this whole time, only because of mad King. And I dont think this will end with restoring a land, it's a way to undone the curse in the way king would like to undone it... If it will undone it. He wanted this land for Ascalonians (humans were divided) who are now ghosts. I suppose that event if someone reclaim Ascalon from Charrs, it will end with ghosts protecting the land from other live beings, cause they aren't those for who deserve this land by the curse... Maybe it's different, i'm not 100℅ sureBut i'm sure of two things. You shouldn't make anyone suffer for not their fault to try to undone someone else suffering, and it's a bad idea to trust a ghost of someone who was mad :DIn my opinion, more persons/characters should focus to resolve ghost problem (problem with ghost and problem the ghost have), cause event if you want take Ascalon from Charrs, you don't want to deal with ghosts destroying your supply lines. Event if they do same to enemy supply lines, in this situation, your enemy is probably better prepared, because they had to deal with those ghosts for a long time.And from other side, making ghosts free from curse is just morally a good thing
  24. But driving Charrs out won't fix the Ghost problem. They will fight against the humans, they can't recognize who is who. Only way to solve Ghosts problem is connected with Sohothin, which is in Charr hands (paws?)
  25. There will be no such thing like war between races/species. It's not charr-human conflict, it can be "High Legion-Krytan conflict", and we have to consider political reasons for other groups to support one side, not racial reasons.In Tyria, species/races are divided beetwen themselfs. Humans are fighting with humans (bandits, white mantle, separatists, evil multi-racial organisations), charrs with charrs (renegades, flame legion etc.). So, there will be no racial support for any race, because thing like this (racial support) just can't exist when races are dividedBut the most interetsing thing, in my opinion, is that in current state, there possibly will be humans on charr side and charrs on human side. There will be this whole paranoia about this (like beetwen IRL humans, when soviets have sended at least a lot ppls to gulags for having german-sounding surename), but with political changes, quick information exchange, cooperation in Pact, there will be much more reasons to consider than racial relationship (and there shouldn't be genocide of any race, only occupation, because of "international forces" and ordinary greater knowledge of other races, about the fact that they are not everyone on the same side, etc.). And I'm almost sure if Legions and Kryta wents to war, there will be more than two sides. It might be something like High Legions vs Kryta vs Multiracial coalition builded by representatives of important organization and political sides (political sides like one whole Legion)
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