Jump to content
  • Sign Up

Substance E.4852

Members
  • Posts

    826
  • Joined

  • Last visited

Posts posted by Substance E.4852

  1. Just now, Lazze.9870 said:

     

    Such a great mechanic, ain't it?

    I bet the devs at Anet get excited every time they have to brainstorm elite spec ideas for ranger. /s


    There's a lot they could so with it as is that would feel fun in PvE but it's near useless in pvp unless they let us teleport it all over the place like a WoW Hunter spamming "Kill Command"

  2. 22 hours ago, LadyEden.7519 said:

     

    Let's just hope they won't nerf it like that did on Soulbeast, which no longer can swap pets in-fight. :classic_rolleyes:


    I mean, they're going to though

    It's pretty much a given, we have nothing else they can "trade off" unless they make our un-fused damage even worse or somehow nerf the sustain on a class that is built around personal sustain

    Anet's gonna kitten up the ranger spec but they're not going to go so far as to make us lose a dodge roll or something to slot it

    It'll probably be something like "the pet has extra abilities but you can only slot one" or something. Unless they overhaul the entire pet system at it's core, there's not a lot they can do with it . They can't give it extra damage/stats because pvp players will cry about losing to an AI

  3. 17 hours ago, Lazze.9870 said:

     

    Like I already said in the other thread, shield wouldn't change anything if you want an actual new role.

     

    It could be a slight upgrade to the off-hand dagger for a sidenoder role. I can almost say that with certainty because Anet is pretty tame on what they do with ranger weapons, so there is almost no way a ranger shield would be much different from the warrior one. Maybe flashier, but probably still some sort of CC and some sort of block. I could imagine a Remorseless GS/Axe-Shield build that could benefit slightly more from Moment of Clarity (if it has daze/stun) and get a second block instead of the dagger evade.

     

    Ranger sword likely wont pair well with a typical GW2 shield for anything else than trolling/stalling. Then there is obviously the question of "what if ranger shield is completely different". Well, then axe is possibly out because it has no defenses. Sword is still awkward after the rework, the only on-demand evade from Hornet's Sting is so ridiculously slow compared to similar skills (looking at DD staff). It doesn't even cleave on all three autos yet, and that's its source of damage. And then there is of course the fact that if the shield behaves completely different, it might not do anything for a bruiser role anyway.

     

    Ranger is probably one of the worst professions to recieve an off-hand from an elite spec (yes, I know engie is worse and that engie probably should have had mh mace as a part of its core class).  I prefer hammer. A scepter/focus combo could be cool if they lean into that side of ranger, but we won't get two weapons and I feel that only getting one of them would be a bit.. meh. I don't care for the rest of the remaining weapons on a ranger.


    In theory, whatever gimmick they give us, plus new utilities, COULD offset the minimal impact of 2 offhand skills on our already "meh" kit similar to how Soulbeast's least interesting/impactful component is the dagger mainhand weapon.

    But, it's wise to not get one's hopes up too much with "it'd cool if we could have X" after Druid and Soulbeast.

    Both generally perform their specific niche well but neither lived up to speculation or theory crafting that assumed both would be great team support outside of pve.

    Druid is probably one of the worst pvp team healers and stance share was crippled from the start and even got nuked further to spite speed runners.

  4. On 7/29/2021 at 9:10 AM, Vayne.8563 said:

     I would assume artists are quite busy with the expansion and the legendaries on top of that?  That must be a colossal amount of work.

     


    They stopped doing long, intricate, lore riddled quests for precursors very early in gen 2.

    At this point, they're just fancy weapons with fancy effects, no more technically demanding than the average BLC / gem store weapon. Just look at gear like the vermilion tail feather. All that needed to be a legendary was the secondary cosmetic effect.

    The only reason it still took them so long to create gen 2 after they stopped with the precursor quests was because they staggered their release to both prevent the material market from imploding like a neutron star and to give LW releases more impact and appeal

    • Thanks 3
  5. 10 hours ago, Faridah.8431 said:

    It was a "first look". I imagine there will be more to reveal. The expansion is literally confirmed 6-7 months away after all.

     

    That said they did say 5 new masteries right? And 3 of them are Fishing, Skiff, and Siege Turtle. That does disappoint a little bit and makes one speculate what the other 2 are...story related, or maybe other features like housing? Or maybe its the Kurzick side mount like a Juggernaut.

     

    Guess we'll wait to see.


    6-7 months isn't enough time to go from "non-concrete idea that we can't even talk about" to key feature of an expansion

    Even if something wasn't yet in a state to show us, they would have said it was coming and let speculation and hype keep people enthused until they could properly show us the details

    "Feature X is going to be a part of the expansion but we're not quite ready to show you more" builds a LOT more hype and confidence than blind speculation fueled by copium does, especially in potential new players

    A new player isn't going to see this release and think "oh man, I bet there's a lot more they haven't said yet". They'll just assume this was the meat and potatoes because why wouldn't they? At best they would assume more elaboration on teased features was inbound, not totally new information.

    • Like 4
  6. 10 minutes ago, Redfeather.6401 said:

    I have a feeling the new stuff performs pretty poorly and can't be shown off until dx11 is finialized. I'm talking about things like frame rate and stuttering and all that pushing dx9 past it's limits jazz.


    Possibly but considering that they've pushed it back to Feb or even later means a lot of areas may not even be in a finished state yet, or at least finished programming-wise which usually takes a lot longer than asset work

    You can show areas with really crap FPS and slap a "Work In Progress" watermark on it and people will understand

    You can't really bandaid areas that aren't even done yet, though

    • Like 1
  7. It really doesn't even matter when you consider the hammer ranger will need yet another wacky mechanic that sidesteps the pet in order to be of any use in pvp/wvw outside of dueling and won't out perform SlB in pve damage without massive nerfs to Slb's dps

    Without major reworks to the pet system as whole, Bunny Thumper will just be Slb stance share 2.0

    Sounds really nice on paper and should be something that people want on their team but performs really poorly and is outmatched by other classes when in the field

    Also keep in mind that the GW1 Thumper revolved around hammer knockdowns in order to actually put out the pressure that made it such a meme

    The more of those they give us, the less damage we do. The weapon might feel like the wrath of God in pve but will be far from a dps beast in pvp/wvw, forcing you to rely on GS for damage but without Slb modifiers that make it impactful right now

  8. 9 hours ago, Baldrick.8967 said:

    By that they mean it will be at the bottom of the game pile with lots of flowery stuff above it in the main game and basically left to hold up other parts of the game.

     

    You guys didn't really think they will do anything else other than hype then ignore?


    GW2 players are hopeless addicted to copium

    "Alliances out this year and we havne't forgotten about you!" is the WvW equivalent of PvE'ers having free legendary gear dangled in front of them because Anet needs people logging in for the next 6+ months while they hustle to finish EoD

    • Like 1
  9. 7 minutes ago, Strider Pj.2193 said:


    The same way they do now…. Play with the guilds and show an interest in getting better.

     

    or don’t.  You would actually have more of a choice then you do now.

     

     


    >play with the guilds

    How? Post implementation, they are going to be in their own alliance matchups that you can't just pug join like you can now

    People are also going to stack guild alliances to the ceiling because numbers = victory in this mode which means you're going to have to show some actual competence to get an invite, not just be on a meta class

    It's a great system for people already steeped in the mode but will banish new players to EotM style, pug chaos swarm purgatory and we all know how well that worked out in the end

    • Like 1
  10. 17 hours ago, DeceiverX.8361 said:

     

    I'm pretty sure there's a super old podcast prior to release talking about the theme of the ranger intentionally being Warrior + Pet and not having lots of nature magic stuff BECAUSE it would make no sense for any other race except Sylvari to be rangers.

     

    Because nothing says controlling plants like a Charr.


    Charr using bows instead of whatever steam power AK47's they have nowadays doesn't make any sense either

    • Like 4
  11. On 7/2/2021 at 5:53 PM, Stand The Wall.6987 said:

    pretty big news. hopefully they don't leave exploits in the system unattended that people will take advantage of and skew the matches (like another game mode which shall not be mentioned).


    They will if they can find a way to get people to pay $20 each time they want to manipulate matchups

    • Thanks 1
  12. 21 hours ago, ArchonWing.9480 said:

    Alliances aren't going to do kitten.  Maybe 5 years ago it could have. Guilds already are/were capable of organizing and have been working together to form makeshift alliances already but this does nothing for your average player subset, nor does it really encourage non-wvwers into this game mode. Can you give a single reason why this would encourage any new player to play wvw? Will winning matter? Why should anyone care?

     


    I'm still waiting to see some kind of tangible explanation of how forming battles along guild alliance lines is supposed to allow un guilded newbie pugs to earn experience fighting organized guilds, much less demonstrate competence to potential guilds they want to join

    Sounds like we're just going to end up with a WvW version of "Entry level job, 5 years experience required" that will make new players just avoid ever trying much in the same way they avoid end game pve

    • Like 3
  13. Neat ideas but Anet at the present seems more interested in placing small scale "auras" on gemstore armor pieces so I'm not sure how likely these will be

    Even the eye infusion was pretty obviously their way of making amends for the abrupt end to IBS which is why we get one for relatively low effort but need to spend thousand of gold to get another

     

    • Like 1
    • Confused 1
  14. 3 hours ago, Lazze.9870 said:

    How hard can it be? It's not. Problem is, there is just zero passion for this spec in the Anet office. The amount of low hanging fruits are just.. it's ridiculous.


    It was an easy way for them to shoehorn heal botting into their new raid system and has summarily been completely forgotten now that they have other heal specs to play with, on classes they actually care about

    Not to say completely give up hope but the likelihood of them sitting down and actually fixing the garbage fire that is Druid is nearly non-existant and will only drift further away when EoD introduces another one or more support specs into the mix which is pretty much a guarantee

    Druid might see action if it catches flak from some kind of frost spirit nerf and Anet is forced to deal with it being used in 0 game modes but that's about the only situation I can see this happening in

    • Like 1
  15. On 6/13/2021 at 5:40 AM, frareanselm.1925 said:

    Well, the reason why ranger is relegated as a skirmisher-roamer and has no place in megazergs is the overpowered reflections of ele, guard and scrapper


    Getting rid of reflections wouldn't change that though

    Hammer Rev just spamming CoR into a zerg does more damage and their auto pierces by default

    Killing retaliation made it safer to drop a barrage on a zerg but we're still not going to be a top pick compared to other options and especially not when you need to go full Bm/Mk/Sb glass to pull off the kind of numbers that actually have an impact

    at best, we'd become incredibly good single target burners to the point that we'd probably just get our damage nerfed into the dirt to compensate when all the Necro and Ele players come on here to kitten about getting sniped in the center of the zerg ball

  16. On 6/5/2021 at 5:39 PM, Jwake.7013 said:

    Also you say multi boxing should be against ToS, it is if your doing more then one key per action per account. So if you think someone is breaking that, feel free to report it.


    Just because something is verboten on paper doesn't magically translate into real action

    Even more so when Anet either doesn't know about the issue or appears to be ignoring it

    It took explicit demanding from the community just to get them to finally put a stop to people teleport farming Dragon's Stand for keys

    If everyone just went "Oh well, it's against the ToS so Anet will stop them" and left it at that, they'd still be there, bouncing around, getting effortless map completion BLC keys

    • Like 2
  17. 2 hours ago, Lan Deathrider.5910 said:

    So you want to keep your F skills in downstate? Cool. Then you should also be in favor of scrapper being able to use Function Gyro on itself. If that sounds imbalanced to you, it's because it is. Rangers having access to F skills while others do not in downstate is imbalanced, obviously an oversight, and a bug to needs fixing if Anet wants to maintain anything resembling credibility

    Okay, cool

    In exchange, every other class gets a little npc that follows them around at ~300-2000 units and if it's killed, their class mechanic goes on cooldown for 15-45 seconds

    No more adrenaline gain, no more clones, no more initiative regeneration

    Fair is fair, after all

    • Like 2
  18. Anet can't afford to delay EoD to some nebulous "In 2022, honest" time frame after cutting of IBS at the knees to work on EoD, an expansion they announced over a year ago at this point.

    Normal players are going to see that and go "Oh, kitten, this isn't good" and a lot won't stick around to play reskinned "World boss rush" events and the same old holiday grind farms

    Many will come back when the pack does finally drop but the % goes down the further away they push it

    It's not even a matter of "oh they won't go to the other MMO's because I think they suck as a GW2 player"

    People will just go do something else with their time in general, especially now that Covid's effectively done with and people are itching to make up for lost time

    GW2's greatest strength and weakness is that it doesn't force you to turn it into a lifestyle

    That means it has unparalleled "pick up and play" potential but also doesn't compel you to stick around between content drops the way other MMO's do

    You can put down the game for 6 months, come back, and not miss out on a thing aside from maybe a BLC chest rotation, gem store skins, or some wacky TP fluctuations

    In terms of playable content, it will be like you never left

  19. Either get rid of the pet entirely or reduce it to a visual aesthetic feature like the Hunter pet in WoW

    Anet is either incapable or refuses to design an AI companion that can be utilized in any meaningful tactical manner and the pvp playerbase absolutely refuses to allow their egos to be tarnished by "death by AI"


    The fact that our two Elite Specs either ignore the pet or make it literally disappear only demonstrates this even more

    Soulbeast only feels as good as it does because the pet is gone and Druid would play even worse had Anet decided to tie heal spam into the pet in any fashion

    This will all be once again demonstrated when our third spec either tries to tie functionality into the pet and fails to be good at anything or once again ignores it entirely or retools it into a completely different mechanic

  20. On 5/22/2021 at 5:10 PM, Vayne.8563 said:

    You're right of course. No response is a response. In the case of griefers it's the right response. These are attention seekers looking to annoy people. And as long as people act annoyed they've been fed. It's like the old don't feed the trolls meme. If you feed them, they continue to flourish. Starve them out and they stop.


    These aren't 5 year olds or people spamming a forum

    These are grown adults who fully realize that even forcing you to wait for their troll portal to run out is already irritating you and will always get some measure of satisfaction from doing it just by watching people fall for the troll portals

    Inconveniencing you at all is already pleasing them

    • Like 7
×
×
  • Create New...