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Megametzler.5729

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Everything posted by Megametzler.5729

  1. Nah I'd take visible infusions over balance tbh. Especially any one on the forum's idea of balance. (...) Id like them instead of Anet balance like with daggerstorm 4s evade for example Okay. You want to know why they did that? I have some inside information on this one. One day at Arenanet.A: Hey guys, you know what? I found something that ele is still best at in PVP!B: Haha, I doubt it, but I'll bite. What is it?A: They have the longest evade duration skill in the game!B: ...
  2. On a side note: The rating deviation (RD) does usually have a lower limit to account for "skill changes", in the GW environment of course also balance patches and class changes and stuff. After the first 15-20 games we all seem to hit that limit - that is when the placement match deviations have become low. Ever wondered why the tenth matches gives ±30 rating? Then the 20th game at the exact same rating only gives ±15 (and stays like that)? That is the RD or it's lower limit respectively. You can still have statistical streaks, but the impact is lower. On the topic of the matchmaker: We have rather few informations her indeed. https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm gives some hints that it tests loops to look for the "best rooster" of teams, but we do not know many details on the criterias or for example how duos are implemented. Ben once showed an example here on the forums*, where it seemed not to be accounted for at all. That would indeed be a major flaw, but not connected to win/loss streaks. So if your rating inflates by duoQing, you might indeed experience a loss streak to get you back to your solo rating. :wink: Final note: Glicko-2 is solid, though I would still like to see some changes. Matchmaking itself however could be an issue. DuoQs are only my personal worst idea. It does not, however, seem to look at your previous match outcomes except they keep lying to us. :smile: *Here: https://en-forum.guildwars2.com/discussion/54656/match-ranking/p2 Can you tell me the date/time and exact score of the match where you as a silver player had pro teams? I'd like to look at that match. Please help me look at a match that ended a minute ago. Maybe about 10/7/2018 - 12:28AM Server time. Didn't grab screenshots of it, but this is the only match on my account for the day. Horrible match, completely one sided blowout. was 2x duos vs full team of soloqueue, and I'm pretty sure half of my team were bots, and one guy said he was silver just in the game for pips. I think I found the match, at least this one had 2 duo queues on the opposite team. No silver players. The averages skill rating difference between the teams is 5 points. Blue team (Defeated):Ranger - 1393Necromancer - 1432Necromancer - 1440Thief - 1515Guardian - 1521Average Skill Rating - 1460.2Std. Deviation - 55.72 Red team (Winner):Guardian - 1359Thief - 1391Necromancer - 1475Necromancer - 1514Mesmer - 1587Average Skill Rating - 1465.2Std. Deviation - 92.33
  3. Haha, great job man. :smiley: You actually did it! Thanks a lot for this! Also, absolutely correct sidenote about the matchmaking <> Glicko. Matchmaker is developed by Anet and we have rather few information on this. But Glicko(2) is a solid and widely used and proven system. Still I am kind of surprised about the huge deviations. Did you turn some screws, the system constant tau (τ) for example? Could you add two or three graphs for different values, because that is supposed to determine the volatility? But only if you should be bored (again). :lol: I don't know Python and I am abroad so I don't have Matlab on my private computer... Anyway, again, thanks a lot! Really fun to see. €: I see, you used 0.8. Could you give it a shot with lower values? :smile:
  4. Apreciate your effort, sir! On topic! Would just like to mention: Yes, it is annoying af. :lol:
  5. They never were. These posts were taken from various other areas that might get more attention, merged together, and stuck here so that nobody has to look at them. It's sad to see people keep posting as if someone is actually reading them. Yeah, it was a clever trick, I'll give them that. Fake some attention, wait it out... at some point ele players must give up, right? We're past that now.^^
  6. Then we will have a response by Gaile last Dev intervention :Engineer : April 15, 2018Guardian : January14, 2018Mesmer : May 9, 2018Necromancer : May 8, 2018Ranger : November 7, 2017Revenant : February 6, 2018Thief : May 3, 2018Warrior : July 11, 2018 well, they are not very talktative in others forums too I was thinking about the PVP forum once again... :lol:
  7. Maybe we should start spamming in the other forums again, maybe we can provoke another response...
  8. Please amaze me and many others. After seeing your vid. I will never say a word about Ele again. its a promise. Ps: Vid should be in this current patch, not in the future patches where Ele got balanced. I never played weaver, so I cannot do what this guys does. But, unless he is using cheats (he isnt) you all experiences Eles can play like him. I dont want to talk about other classes that really need improvements because this will distort what Im saying, but Imho, you Eles atm have a very strong PVE dps (top 3 class), and a very strong WvW roamer, and ofc very strong sPvP duelist. Translation: I don't play it, never have, and have no clue what I'm talking about, but the grass is always greener on the other side. Lol. Moving on... Can someone elaborate why Cellofrag, and other high tier eles, shouldnt be taken into account in the balance equation. I mean, if you buff cello character, instead of being superb he is gona be godmode. Does this guy have 10 fingers in each hand? Has he super-human reaction times? Its an AI? Does he plays with different skills or lower cooldowns than you? You asking me to do 5% of what he does. Probably if you just play as good as half of that he does, u wont even be asking for ele buffs. Of course, the day I hear Cello, or another top tier, saying his class need a buff (like I've been hearing from other classes top players in the last months), I'll just fold and not gonna discuss if you need a buff or not.WvW roaming is 99% noob bashing and profiting from builds. It does not say a word about PVP (or relevant WvW zerg balance) at all. This is ridiculous. We were asked, we gave a lot of suggestions, we were ignored. I am out.
  9. Talking about PVP! Sword weaver:The build is in a bad, but not in a completely unviable spot. The survivability is good - even though heavily reliant on the corresponding traits and heals. The damage is completely lackluster compared to spellbreaker, holosmith and condi mirage. I would be fine with starting with two things: Increase the range on (some) skills. Maybe the dual attunement skills could have 180 to make them hit more reliably in a fast paced PVP scenario. The damage buffs to pyro vortex for example simply do not affect this since the vortexes are stationary. Increase range, increase some radii. Maybe increase some teleport ranges too so that weaver gets some chase ability (right now mirage and spellbreaker are faster, holo is roughly the same but holo leap is ridiculous). Also improves the barrier application! To make condi builds more viable, maybe add some cover conditions to some skills. Getting rid of the vulnerability sigil hit sage ele pretty hard. Right now everyone runs so many cleanses in fear of condi mesmers and scourges, any other condi build is just unuseful (this depends a lot on the composition right now, indeed). This might make sword weaver viable and competitive again. If not, then one might think of damage buffs (or healing or whatever). Weaver also has zero interaction with auras - sword does not have one without comboing, and that's also just the underwhelming fire aura -, making several traits obsolete. But that's too much work and probably not really helpful. Fresh air builds:I admit I never liked weaver FA, because the main two things you had to do is positioning and then smash air attunement as fast as possible for some instant burst. Rebinding keys was 50% of it's challange - not saying you didn't need a lot of experience though. However I love the old classic FA ele, but it was not competitive at all since HoT and even less with PoF. The burst was bad and happened to rarely. With the nerfs done to FA weaver, it became completely unplayable. So here are my wishes: Revert the changes to the damage of electric discharge. Instead, give it a short internal cooldown of like 1 second. Reduces the instant burst of FA weaver and improves core FA ele. Also allows some more skill usage of offhand non-air abilities for FA weaver for that split second. Reduce cooldowns on double attunement scepter skills like phoenix. Make dragon's tooth more powerful or land quicker. Rework some AA abilities of scepter and don't just buff shatterstone. Maybe the long-term goal can be to make FA weaver a burst spec and core FA a more DPS oriented build - but I don't expect that much work in core tbh. Tempest:Tempest lacks some things that firebrand has - most importantly stability which makes it too easy to interrupt. Maybe even AoE stability. Right now every overload in a team fight gets interruptes due to holosmith, spellbreaker FC or random necro fear. There are too much interrupts to play tempest without staff - and even then you can hardly use your overaloads, because they are all for close combat. Staff seemingly just doesn't fit tempest all that well (also: only 1 aura without comboing...). And there are hardly any offensive buffs. So maybe think about that: Make stability while overloading baseline or at least not let us decide between stability and aura cleanses. This helps tempest to move to their allies for overloading and healing via auras. They could even interrupt their overload and use the heal shout instead or anything they want, risking the higher attunement cooldown. Nice decisions! Maybe rework some auras. The duration reduction for HoT was good and needed, but right now they have become too weak. Increase the duration on all auras to 5 or 6 seconds. And improve fire aura a bit, maybe add some damage for an offensive buff or include 10% condi reduction. I would also love warhorn seeing an improvement. Some of the cast times are just way too high and get too easily interrupted or predicted. Reducing some of those could make it a more offensive offhand choice for tempest, increasing the pressure in team fights. Maybe improve overloads in general, but I think with stability they might already become good enough. See what happens with these changes. Staff zerker:Well, this is a meme, but I loved it for trolling in unranked. There is too much work to do to make it actually viable. I know you have to be careful because of the other game modes, but you could easily split things. But some minor changes would make it fun to play again: Revert the lava font changes. Reduce some cooldowns on defensive abilities such as burning retreat or magnetic aura. Make some defensive abilities be cast backwards like gust and shockwave and let them hit more easily. General things: Let weavers double attune again! Give the buffs even to the second atunning. In PVP this is extremely dangerous because you lose access to new abilities already, this would give us an additional option for panic protection or cleanses. For the far future: Rework some traitlines. Water as the only reliable source for cleanses has been difficult forever. Also fire is almost useless in PVP. I admit these are bigger changes though. Give more access to fury. Maybe revert or improve arcane prowess? Or give easier access with fire? Maybe some weapon skills? Improve comboing. A lot of classes can easily stack might for example without any combo. Give blast fire field 5 stacks of might, improve fire aura, increase range of blast water or ice fields for more team support. All these things help with complex, but rewarding gameplay. These are my spontaneous wishes for PVP, feel free to add, comment or criticise. €: Oh, I forgot for sword weaver: Make the ranged skills go backwards again. The build has to kite sometimes, which is fine. This change did hurt sword weaver a lot in PVP.
  10. 1) You are a duelist with some team fighting capabilities. But you will lack support in the latter but it can work out in some scenarios.Direct damage burst builds kinda counter you, rev and core guard though. Save one oh shit button when they're around. 2) Depends a tiny bit on the situation and how the rest of the game goes, but distracting 2 people on their close is (almost) always good. Oh and of coure, please #pinthis! Really good job, thanks a lot for that, @eksn.7264!
  11. But retaliation is also working with the caster's strength too... imagine a zerker SB's maul reflect. Pew. :trollface: Wait, I'd like that actually! €: On topic, I don't think condition classes need another nerf and direct damage classes another buff. It is just some build being crappy, dont punish my sage ele even more. :/
  12. Ever noticed how they completely lack any kind of remorse? In the end, yeah, I would like to get rid of titles above top25 or top10. Right now it just leads to arrogance, narcism and some kind of cheating. But the solution for me is the same as you: losing trust in the carriers of higher titles. On the other hand - don't forget - there are quite some great players who really deserve them and act accordingly, being respectful and helping others. And it's great when you get the chance to play with or against them.
  13. I wish more people would play this build. Still carried by easy phantasms, but still dies too quickly. Saying this as a sage's ele. It is the combination of Staff + chaos + inspiration that is ridiculously op in combination with over 9000 phantasms. It is a solid build still, sure, but not as op as other builds.
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