Jump to content
  • Sign Up

Megametzler.5729

Members
  • Posts

    1,382
  • Joined

  • Last visited

Everything posted by Megametzler.5729

  1. Teef 1on3 too op, nurf plz!!1 Also nurf mes still gazillion of condis kkthxbye. I have yet to see a clearly overpowered spec at all, let alone thief (or mes). But I haven't had time to play all that much so far.
  2. I do not think any thief build is OP right now. Some promote dumb gameplay, but so do a lot of other builds. Could we go back complaining about Mirage please?
  3. What I'd like to see: When a player uses invulnerability, the duration should be as long as decapping the point needs. So you really really have to think about when to use it. Be it by extending the duration ever so slightly or reducing the decap time a little. One could discuss changing the invulnerability skills to not allow damaging. This would also make mirage dodge more unique. But I wouldn't know how to change Distortion to keep the balance, and neither Obsidian Flesh on ele focus. Ele focus would need some other ability to deal damage - make it 50% less damage and stab or something like this? Not sure about that, just spontaneous thoughts.
  4. That's a reasonable thing to do but think about it like a WW2 dogfight. All the weaver has to do is turn within your radius. Most of them (well, most players of any class*) don't have very good movement skill though so this can work vs inexperienced. Wait? Who's side are you on anyway?... Anyway, Fire Weaver doesn't use dagger offhand. It literally destroys the point of the build. Half of these complaints are invalid. But, in case you're fighting an Ele using dagger, then hit him with condi's. A fire Weaver using dagger will melt, and rightfully deserves it. Fire 2 has a range of 450. Are we seriously complaining about that? I don’t know, you tell me what ‘side’ I’m on, I didn’t realize this was a black & white issue. I’m just calling it as I see it. This is my alt btw I’m on break at work, this is SoulSlavocracy.#### I already have 4 or 5 montages to prove that wrong but if you’re still not convinced I’m always willing to demonstrate that dagger is the superior option for fire weaver in a weaver vs weaver 1v1 - nothing personal of course, just to prove a point. If you melt because you use dagger it’s orobably because you’re clueless - ok that was a little personal but it’s the truth. Focus is good for a few reasons but you don’t need it. Water 4/5 and the transmute aura trait make it extremely powerful for both damage and sustain. I’ve used almost every weaver/ele build in the game for awhile now and can safely say that focus doesn’t belong with fire weaver - it’s simply a suboptimal choice compared to dagger offhand for both sustain and damage. Sure you have projectile hate and an invuln, I have just as much condi cleanse with dagger + more healing + more damage + more aoe and the same amount of CC. Just use it wisely and it’s smooth sailing. Yheez the amount of ill-informed opinions about weaver is dizzying sometimes. The biggest advantage of focus offhand is the fire aura and the transmute. It is not only a good DPS source, it is also a very powerful cleansing tool (you cannot transmute the fire attunement auras unless using the elite, but you can transmute procs from combos and runes). Dagger definitely has other advantages. Mobility, more AoE pressure, it depends on what you want to play. I very much doubt someone could give an objective proof here. You can transmute frost aura with dagger offhand tho, for 3 condi cleanses (5 with antitoxin which is what I run) + heals and regen.plus water 5 for another 2 condi cleansed (3 w/ AT rune). Fire 4 is very thin and doesn’t hit for much, fire 5 is glitchy and actually pretty good but not as good as fire grab or ring of Fire. I think that’s pretty objective man You don’t see ppl running focus offhand getting 9k fire grab crits while doing 4K+ burn ticks Also I’m not trying to kitten on everyone who uses focus offhand on fire weaver - if you want to experiment with it then that’s cool, I’m not trying to be rude, but that guy just straight up called out dagger offhand like it was some garbage choice —� meanwhile it’s the superior choice, lol kitten You are the same there. It's neither, it just has different purposes. And since fire Weaver (in PvP) needs fire auras and transmuting those (because you can have a huge lot of them) is needed versus many team compositions. You also seem to come from a WvW background, right? Those runes don't exist in PvP, I think I saw some vid of yours and those numbers at the same time are hard to come by in PVP. With all the equipment choices and the bigger area, a lot of things change - mobility is much much more important for example which promotes dagger usage of course. Well ya that’s a fair point but I still use mobility all the time for kiting in ranked. I placed plat 1 using sw/d fire weaver with Orr runes/sage and Balthazar runes/cele, I think the reason many don’t like dagger is bc they don’t know that pressuring your opponent is equally important as sustain —� get a quick burn/burst in and they’ll immediately retreat on their heals. Also you don’t need fire auras - it’s just auras that transmute conditions. Fire auras gain increased duration, that’s allYepp, I could imagine it serving more of a +1 role or even team fighting role? Fire and earth skills have big AoEs and with the added mobility it might work. The point about fire auras is: You have so freaking many of them. Attuning to fire, jumps in fire fields and the skill itself, you can basically transmute it off the 8s CD. That's a lot of cleanses - not as much and not as controllable as with water, because... ... I feel like we are talking too much about details.^^ I don't think any Weaver build is overpowered. Tweaks for more fun to play and play against, but not problematic balancingwise. Peace out. :smile:
  5. That's a reasonable thing to do but think about it like a WW2 dogfight. All the weaver has to do is turn within your radius. Most of them (well, most players of any class*) don't have very good movement skill though so this can work vs inexperienced. Wait? Who's side are you on anyway?... Anyway, Fire Weaver doesn't use dagger offhand. It literally destroys the point of the build. Half of these complaints are invalid. But, in case you're fighting an Ele using dagger, then hit him with condi's. A fire Weaver using dagger will melt, and rightfully deserves it. Fire 2 has a range of 450. Are we seriously complaining about that? I don’t know, you tell me what ‘side’ I’m on, I didn’t realize this was a black & white issue. I’m just calling it as I see it. This is my alt btw I’m on break at work, this is SoulSlavocracy.#### I already have 4 or 5 montages to prove that wrong but if you’re still not convinced I’m always willing to demonstrate that dagger is the superior option for fire weaver in a weaver vs weaver 1v1 - nothing personal of course, just to prove a point. If you melt because you use dagger it’s orobably because you’re clueless - ok that was a little personal but it’s the truth. Focus is good for a few reasons but you don’t need it. Water 4/5 and the transmute aura trait make it extremely powerful for both damage and sustain. I’ve used almost every weaver/ele build in the game for awhile now and can safely say that focus doesn’t belong with fire weaver - it’s simply a suboptimal choice compared to dagger offhand for both sustain and damage. Sure you have projectile hate and an invuln, I have just as much condi cleanse with dagger + more healing + more damage + more aoe and the same amount of CC. Just use it wisely and it’s smooth sailing. Yheez the amount of ill-informed opinions about weaver is dizzying sometimes. The biggest advantage of focus offhand is the fire aura and the transmute. It is not only a good DPS source, it is also a very powerful cleansing tool (you cannot transmute the fire attunement auras unless using the elite, but you can transmute procs from combos and runes). Dagger definitely has other advantages. Mobility, more AoE pressure, it depends on what you want to play. I very much doubt someone could give an objective proof here. You can transmute frost aura with dagger offhand tho, for 3 condi cleanses (5 with antitoxin which is what I run) + heals and regen.plus water 5 for another 2 condi cleansed (3 w/ AT rune). Fire 4 is very thin and doesn’t hit for much, fire 5 is glitchy and actually pretty good but not as good as fire grab or ring of Fire. I think that’s pretty objective man You don’t see ppl running focus offhand getting 9k fire grab crits while doing 4K+ burn ticks Also I’m not trying to kitten on everyone who uses focus offhand on fire weaver - if you want to experiment with it then that’s cool, I’m not trying to be rude, but that guy just straight up called out dagger offhand like it was some garbage choice — meanwhile it’s the superior choice, lol kittenYou are the same there. It's neither, it just has different purposes. And since fire Weaver (in PvP) needs fire auras and transmuting those (because you can have a huge lot of them) is needed versus many team compositions. You also seem to come from a WvW background, right? Those runes don't exist in PvP, I think I saw some vid of yours and those numbers at the same time are hard to come by in PVP. With all the equipment choices and the bigger area, a lot of things change - mobility is much much more important for example which promotes dagger usage of course.
  6. That's a reasonable thing to do but think about it like a WW2 dogfight. All the weaver has to do is turn within your radius. Most of them (well, most players of any class*) don't have very good movement skill though so this can work vs inexperienced. Wait? Who's side are you on anyway?... Anyway, Fire Weaver doesn't use dagger offhand. It literally destroys the point of the build. Half of these complaints are invalid. But, in case you're fighting an Ele using dagger, then hit him with condi's. A fire Weaver using dagger will melt, and rightfully deserves it. Fire 2 has a range of 450. Are we seriously complaining about that? I don’t know, you tell me what ‘side’ I’m on, I didn’t realize this was a black & white issue. I’m just calling it as I see it. This is my alt btw I’m on break at work, this is SoulSlavocracy.#### I already have 4 or 5 montages to prove that wrong but if you’re still not convinced I’m always willing to demonstrate that dagger is the superior option for fire weaver in a weaver vs weaver 1v1 - nothing personal of course, just to prove a point. If you melt because you use dagger it’s orobably because you’re clueless - ok that was a little personal but it’s the truth. Focus is good for a few reasons but you don’t need it. Water 4/5 and the transmute aura trait make it extremely powerful for both damage and sustain. I’ve used almost every weaver/ele build in the game for awhile now and can safely say that focus doesn’t belong with fire weaver - it’s simply a suboptimal choice compared to dagger offhand for both sustain and damage. Sure you have projectile hate and an invuln, I have just as much condi cleanse with dagger + more healing + more damage + more aoe and the same amount of CC. Just use it wisely and it’s smooth sailing. Yheez the amount of ill-informed opinions about weaver is dizzying sometimes.The biggest advantage of focus offhand is the fire aura and the transmute. It is not only a good DPS source, it is also a very powerful cleansing tool (you cannot transmute the fire attunement auras unless using the elite, but you can transmute procs from combos and runes). Dagger definitely has other advantages. Mobility, more AoE pressure, it depends on what you want to play. I very much doubt someone could give an objective proof here. €: WTF am I saying, of course you can transmute attunement fire auras when you use the cleansing trait.
  7. I think Weaver is in an okayish spot right now. Talking from a 1700-ranking perspective on EU. 1) Fire S/F is kind of like a meme like burn guard, but with significantly more sustain. It is strong on side nodes, some builds get utterly destroyed indeed. It is also very vulnerable to specific enemy combos - a water Weaver, Firebrand, condi sidenoders can shut it down easily, in team fights it cannot bring it's damage (low AoE) into play and lacks tools to sustain through pressure after a few seconds (evade frames, ToF, earth 5). It cannot escape or kite properly in the current meta. But it is okay as a slow, sustainy and dangerous specialised sidenoder. What I'd like to see: Change the glyph. The burst is cheap, the CD resetting while it's active promotes spamming it basically off CD and I would prefer condis to not be as bursty but more DPSy. I'd prefer some kind of cover condition added to be able to pressure those cleanse heavy classes a little instead of the burn burst. That only works as a noob filter anyway. 2) Water S/D is the old bunker, but since the stability got fixed, it can sustain for a long while (as usual). It has some mobility to control one side and have some impact in team fights at the same time (the mobility cooldowns are huge though compared to other classes). There are very few build being able to push it off node in a duel, but specific builds can pressure it quickly in +1s, so it's not an unkillable bunker. It is more versatile than fire Weaver, but has less kill potential. One can still argue that the evade frames are unfun. If some barriers were increased - for using dual skills for example -, I'd be fine with the reduction on the evade frame of water 2 or something like this. Also, the argument of low range from sword and it's dual skills is still an issue to me. Classes like Yolosmith and Spellbreaker still outshine it not because they are better sidenoders, but because they can fullfill more roles: They are more/as mobile, might have a little less sustain but have huge and high AoE damage - they can have significant impact in team fights, 2on2s and +1 scenarios. But it is more or less okay balancing-wise in my view. Minor tweaks would be nice to carve out more specific role choices in some traitlines.
  8. I have no idea why you guys discuss winrates of duo vs solo when the problem is with those few players at the very top. But again, I see much more urgent problems. I don't like duoQ, but it is also not as bad as many people think it is.
  9. As usual, we shouldn't blame each other. Both variants have advantages and disadvantages, objectivity can hardly help here. We simply need swiss ATs for real competitive and on-demand team play. And ranked can measure solo skill. Unranked for fun. A split mixedQ for ranked would be nice if the population is high enough, but in general I don't think duoQ/soloQ is the biggest issue PVP has right now.
  10. It's very necessary when a-net has been to listening and catering to that same crowd for the last 2 years. Not even a word about unranked? Okay. I am sick of this "i want to get carried to titles by teamspeak" mindset. Swiss is needed and could solve the whole matter, it seems like it's not worked on anymore though. If I read "soon" one more time...
  11. You can play unranked with up to 4 friends. In the long run, I agree that the new tournaments need to come. It's been like this for 2 years now. Then we can seperate randomly sized unranked queue, solo LB ranked queue and competitive full team queue for swiss ATs. Serious 2on2 would be interesting, but hard to balance and become stale quickly. But for fun? Yeah, add it, make it random like unranked (or add another swiss queue for it). Your last sentence wasn't really necessary, because it absolutely does not add anything but an insult.
  12. No, it is currently not OP. It is strong, but it is more or less okay compared to the other strong builds. It is, however, extremely beginner-unfriendly. You get confused by the mechanics, the clones and illusions, the constand dazes and unforeseeable immobilizes. Do not worry, try to play the build - even in PVE it can help - and learn its possibilities and mechanics. You will learn, struggle less and have fun. You can also jump on a counterbuild like guard or something like that, but in the long term, trying the class will improve your playing more. :smile:
  13. I think everyone can agree on the fact that the power creep in other areas have to be seriously toned down in all manners(and if it doesn't get addressed, simply put, gw2 won't really have a future) so that mechanics like combos which define the start of this game actually do something why did this get moved to ele forums anyways. It's not that I'm asking for ele buffs... I'm asking for a fundamental change in the meta gameplay to not just spam boon corrupt and spikes, and have competitive and FUN+immersive phenomenons overall. :lol: That's because this is the trash bin of the forums. I really can't see why your thread got moved here except for your last sentence. You are right though. Fire fields are the best example, but the same goes for many other fields as well. Cleansing one condition in light fields? A blind on darkness? 1 poison stack from poison fields? They should all get upgradet to powercrept values or (even better) the rest should be toned down. Water fields are the only ones being still relevant, and mainly due to holo having a gazillion finishers and weaver's short CD water field.
  14. Appreciate your post and welcome to the forums! :smiley: The build seems to be a variant of the current fire weaver build. I myself am playing it with Deadshot or Rabid for the burns on crit to troll until Anet fixes the stab bug. This would make Rune of the Undead better, benefiting from the 6th bonus. Your description of the playstyle is a little short and simplified, but I guess that's all good for a first post! :+1:
  15. Generally, fire loses to CI mirage assuming equal skill level - that might change a little when the stab bug gets fixed, but right now, the CCs are too much. He can abuse range and you don't have enough gap closers, he can save his main defenses for when you activate glyph and tend to overextend. But let me add a couple of suggestions: Do not take the duels. If you can avoid it somehow, do it. Try it once, if you see he has the upper hand, go somewhere else (he might try to hunt you though, so ask for help from warrior/thief/whatever). Try to bait out his defenses. Chaos storm and Distortion have longish CDs, wait for your burst when he goes to scepter - but not immediately, because he will most likely use the block immediately, to get it twice before being able to weapon switch again. If you manage to stack some burns, he will most likely use Arcane Thievery. Ususally you cannbot avoid this, because he will try to bait your dodges, immobilize you or something, but if you are quick enough or lucky, use an evade chain or earth 5. Depends on your current attunement situation of course. What absolutely to avoid: Clones running at you (might be baiting out with F1, but... well, F2 hits hard).Ambush skills, especially from staff. Big shiney purple globes.If you can, pistol skills. He might prepare those with daze-immobilizes though.When he is on range, kill clones and try to decap and then leave the point and go somewhere else. The whole situation might change, once the stability bug is fixed. Then his instant dazes from the Mantra will not permanently hit you, immobilize you and stack conditions. Until then, CI is almost a hard counter to fire weaver and water can only stall them - often getting the point in the long run though, because mirage might need to use Distortion or range from time to time. €: About warrior: The current meta strength warrior has indeed problems with mirage. You might want to try a more traditional, defensive dagger variant according to your and your enemy's team comp.
  16. It is not a bug, it's a feature - we got a 5s CD reduction on Primordial Stance to account for this. :lol:
  17. I would like to add: Get rid of the radius on Mantra of Distraction. Make it single target only.
  18. To be fair, ele had to consistently combo their own fields. That was might staking (also with runes & sigils & might on cantrips but that was nerfed too). It needed active play and investment (talking about lowest hp pool and armor here). Now it is just free might generation, and free boons here and there everywhere. Yeah, totally agreed. If those might generations are not nerfed, I wished they'll increase might by combos to make them worth the effort. Either number of stacks or duration. Combos are a nice thing in GW fighting mechanics but they have really lost some importance. About the topic of ele: Fire weaver is good in soloQ, not so much against premades (or when people know what you are playing and switch accordingly). I would like to see the burst reduced and moved to more consistent burning - or that glyph changed, it's just spammy. I'll think about it, then post in on the ele forums - and get ignored, no worries. Last patch make me think they may actually read it since they addressed some of the fundamental issues we complained/concerned about.You mean fire being only power and stuff like CD reductions? From a PVP perspective, that didn't really matter to me tbh.^^ Or what else do you mean?
  19. To be fair, ele had to consistently combo their own fields. That was might staking (also with runes & sigils & might on cantrips but that was nerfed too). It needed active play and investment (talking about lowest hp pool and armor here). Now it is just free might generation, and free boons here and there everywhere. Yeah, totally agreed. If those might generations are not nerfed, I wished they'll increase might by combos to make them worth the effort. Either number of stacks or duration. Combos are a nice thing in GW fighting mechanics but they have really lost some importance. About the topic of ele: Fire weaver is good in soloQ, not so much against premades (or when people know what you are playing and switch accordingly). I would like to see the burst reduced and moved to more consistent burning - or that glyph changed, it's just spammy. I'll think about it, then post in on the ele forums - and get ignored, no worries.
  20. Do it with thief. Dodgejumpbound for extra acrobatic skillz! :joy: but isn't that visually ineffective on bound and dash?Naah, with Dash you have a little jump at the beginning. I... think not for the whole length though. Can't quite remember, can't test ist right now. With Bound you just jump a little higher. It looks awesome!^^
  21. Do it with thief. Dodgejumpbound for extra acrobatic skillz!
  22. Really depends on the opposing builds: Weaver can do it for a while, but the only situations where I can push a +1 build away is versus S/D thief (excluding +1s when fighting other bunkers like weaver, fb, scrapper, druid etc.). All the others force me to kite at some point. I agree no build should be able to do it for a longer time though. Yes, some thief builds need buffs or changes.
×
×
  • Create New...