Jump to content
  • Sign Up

Quadox.7834

Members
  • Posts

    1,276
  • Joined

Posts posted by Quadox.7834

  1. @Senqu.8054 said:

    @"Yoci.2481" said:How does it even work? Do the clones stay alive between the first and the second hit? What if they are cleaved?

    Im positive they wont need to stay alive. Though question is if it will be like pulmonary impact or a second aoe strike.

    To be speculative, I assume that it will be like CP, first strike, summoned again, second strike.

    The purpose of this change is to remove stealth oneshots by adding the delay. It will still be good for other situations, for example teamfights.

    Yeah we all understand what the purpose is, this will not change the fact that it is a nerf right now. „It will still be good“ implies that it IS good in teamfights right now wich is not the case. Not to talk about the problem that chrono has to take Illusion and domination traitline to maintain a higher damage then core on its burst. This is by far a bigger problem because you have to take 2 offensive traitlines as chrono. Where do you get your condi remove from? Where do you get your defense in generell from? Thief will counter chrono even harder with this change. Think about it, how are you supposed to defend yourself agains a thief if not even the burst you do can harm him.

    Highly doubt it will summon clones twice.

    What is the other option that they will stay on the battlefield for 1s before they execute themselves a second time? Don’t you see the problem here? Not to mention that is nice feed for Necros at this point.Idk yet, either it will be a lingering field kinda like the thing that appears after mirage heal, or it will be something that triggers on the same targets a second time after a delay, like pulmonary impact.

    You are comparing chrono to domi/duel/illu mesmer which is frankly dumb since core has ONLY damage whereas chrono gets more of everything. Superspeed shatters alone is huge and makes chrono shatter way better than core, let alone the free movespeed and the lower cooldowns on literally every single skill.

    Condi chrono will prob be insp illu and power chrono domi duel

    Why should I not compare core to chrono xD little bit curious here. The superspeed is great yes, but is now mandatory for power shatter Chronos since your clones need ONE MORE SECOND to do a good amount of damage and only if everything hits.Ah sorry, I meant that comparing domi/duel/illu burst damage to chrono doesnt mean much, of course you can compare chrono and core in a general sense though, apologies for the confusion.

    You need to compare it to the other Mesmer specs, and in generell with other classes and their capability to deliver a power based build to see if power chrono is worth to take. And it will have lower damage output and defense then core.

    Who cares if you do more dmg on paper if you are unable to take out low targets in the right moment. If the enemy only uses one port to a tricky location or even just dodges in this one second the 2. strike from f1 will not hit.It depends on how it will work, it could very well be a pulmonary impact dealio in which case it is fine. Also superspeed is not just to do fast burst, it is very helpful when chasing an enemy and also to make your clones less prone to getting killed before they reach the target. And you can also give your phantasms superspeed to make thdm catchup which is interesting.

    That’s why I said „to be speculative“ we will know when it comes out in the end... But even if it would be like pulmonary impact doesn’t change that it still will do less damage then core over a longer period of time. Split second is another downgrade from core to chrono now.This is not really true

    To condi chrono: There is no way you will be able to play condi chrono after this patch. Right now you can use F2 every 5 kitten seconds. If you spam it right 10 stacks confusion and 10 stacks torment are possible but even if you can do this the amount of frequent conditions is not enough to go against anything that has more then 2 condi removes. Go test it yourself I did my part here. And if you are supposed to take inspiration as chrono you are unable to output any damage. So what are you talking about?I know this, but remember after patch you will automatically get more torment and confusion since you have an additional shatter (around yourself). F2 will still have pretty low cd but yeah not as stupidly low as before (which is a good thing).

    About the inspiration line I can agree it is not certain. I am mainly going by what condi chrono used to run back in HoT. Duel illu could be interesting as well. The main thing that keeps condi chrono back is that staff is so weak rn.

    If you are going mainly by things you played back in HoT then I have some really really bad news for you...

    What are you saying is just not really right beside the change to less spammy mechanics (I have to give you that) Yes great we got IP but the 2 stacks on confusion and 2 stacks of torment will not help to fulfill the need of chrono to output more conditions on a reliable base paired with no defense. This is why you just talk in theory of condi chrono while I played it and tested every kitten gear on it with condi stats in PvP and wvw. You tell me staff is holding condi chrono back but in reality staff has nothing to do with it. Even if you would buff staff it needs to gain more condi dmg then scepter + torch or pistol. And if you give up sword for staff or scepter you don’t even have another invul skill as chrono wich makes it even more squishy. So as condi chrono you HAVE to take sword, torch, scepter and pistol to create enough condi damage to pressure down people who are unable to stop walking and casting attacks for 4 seconds. Yes Illu duel is interesting. It is exactly the build I posted here in this forum not long ago. To be exact duel illu is the only way you can output enough condi dmg.

    Lol, you don't think I've also tried chrono in p2-p3? Hilarious. Including dueling illusions which was necessary because there was no IP - which will not be the case after patch.

    Power Chrono has also no room for two offensive trait lines as I stated. Taking duel as chrono is making him a glass cannon without the cannon. Again how are you supposed to remove any condis or in generell defend yourself? You take what? SoM and torch? Then the only advantage chrono brings is his elite skill. Who cares if you can use your GS combo every 8 and not 10 seconds. After you used your first burst you are dead anyways. And the burst damage can be evaded easily after the patch.Condi remove is from well heal, sigils, make some utility. Unless there is some aids phantasm build you will have to go 2 offensive lines or you don't have impact. You would play it like a reaper I suppose. And yes, I don't think power chrono will be meta or anything. Thief and powerev will kitten it up as usual.

    Heal well is garbage and only removes 1 condition, sigils only if you took inspiration trait line and then you do no damage anymore. But great that you see that you have to take 2 offensive traitlines to be impactful. Only one more step to see that chrono has more then only a survival problem now. And yes as you said thief and power rev will now kitten up chrono more then ever and chrono will be not playable in PvP for another year or 2Sigils =/= signets.

    Chrono Phantasm is still counterproductive for chrono and has the odd trade off to delay the clone production AND phantasms are in generell the eisest skill to evade in gw2. Beside that as I showed you with the calculation, if you don’t take Illusion as chrono you will not have a 100% crit chance for your first strike resulting in lower damage then core, even after the second hit of F1.Cba reading pointless math rn, will test after the patch comes. The mechanics of the shatter is more important than the dmg.

    Yes the mechanics are more important and then mechanics got nerfed from direct dmg to delayed dmg. Do you now agree with me or not?I am talking about whether it will be a delayed aoe, a PI-style proc, or otherwise. Of course having instant damage is always better, they removed it to stop complaints about stealth oneshots and such.

    Yeah thief will always counter squishy mes but you can run some semiaids insp condi vs thief

    This is one of the biggest problems why Mesmer can’t be viable in PvP. Changing chrono to be even more of a free kill to thief is not exactly what helps. Taking inspiration is no option either. I could think of an hybrid chrono this will maybe work to gain the dmgoutput you need.Idk what you mean by hybrid, but all condi builds are really hybrid especially on mesmer.

    Hybrid means something paired like condi + direct damage. Saying that a condi build is a hybrid build is just wrong xDCondi mesmer builds are "paired condi + direct damage", what are you talking about? The closest you get to pure condi is rabid, which is trash.

    @Gryxis.6950 said:I'm pretty sure the second hit when it comes to the f1 will be like pulmonary impact considering you need slow your target for it to hit a second time. For example if you hit two people with your f1 and only one of them is slowed it would not make sense for the second part to be AoE because the target that isn't slowed is not supposed to get hit. That said maybe you'll be able to dodge the second part of the f1 in which case using illusionary wave might become part of the one shot combo in order to shut down any attempt to dodge (which might make people take the trait that puts quickness on shatter so people don't have as much time to dodge the gs5 but i'm conjecturing a lot here)

    And the „one shot combo“ is then what? 4 seconds long and needs 6+ skills to be execute. If you use GS 5 for the combo you can’t weapon swap and combo with hydro signet and sword 2... No thanks I take core and burst directly 50% or more health away from the enemy and hope for the best because you know what? I have F4 as core and chrono not. lol

    Ah you are a wvw player, that changes things a lot

    WvW + PvP , and what are you telling me here? That you talked about PvE? I talked about thief will be kitten up chrono even more what has this to do with only WvW now. My perspective is always a player versus player based opinion because I think pve can be balanced by just tweaking damage numbers while PvP needs to balance mechanics out too.Talking about pvp. Wvw is completely different. We are in a teamfight-heavy meta, which is generally more suited to chrono while mirage is more suited as a roamer.
  2. @Jekkt.6045 said:

    @Quadox.7834 said:Just restore 2 dodges and remove energy sigil lmao

    because removing a sigil because of one elite spec is a good idea, yeah no.

    No but removing a sigil which is used by every single class for years is, however. Go on godsofpvp and look for yourself.

    certain classes have better defensive options available to them than others, that's where sigil of energy makes up for it. other classes rely on dodge effects and make use of them that way. you just have to balance the on dodge effects well enough and it won't be a problem. energy sigil was nerfed from 50% to 25% already so it's not a problem anymore, just a good general sigil like cleansing too.
    1. The argument that "certain classes need it" is a bad one just as it was for sigil of agility. It is a crutch.

    Of course it is a bad argument, but do you seriously expect anet to rework the defense of classes that rely on energy sigil? They can remove it for all i care if they fix the class balance first.

    And the same applies to vigour, some classes have it some do not and it makes counting dodges unreliable aswell.

    which class(es) are you talking about specifically?

    you can see vigor though, and it is also slower and less immediately impactful

    The ones that are slow or very squishy. Not all specs hold true to this anymore, but as far as core specs go, eles guardians and necros rely on energy sigil the most.Now, necro these days is a lot more tanky compared to what it used to be, but not being able to dodge cc in a teamfight even with shroud could probably still be certain death. Ele and guardian because of their health pools and because guardian is really slow if you can't port to a target for reasons.Yep this is why I asked, because things like necro are not as dependant on it as before the big nerf patch. We are tanky now, in general we don't need evade spam (exaggerating here) anymore.

    Mesmer and thief are obviously very squishy, but they're also more slippery than the above mentioned three. So I feel like they need energy less than the others.Mesmer (mirage and chrono specifically) needs it a lot but you are right that this would be a buff for thief because they don't need energy bcs of initiative mechanic.

    Ranger, Warrior, Rev, Engi would probably care the least about the removal of sigil of energy.Don't think they would care less than ele par example. Explo engi loves enegy sigil.

    Yes vigour is better in terms of how clear the endurance regen is, but nonetheless adds a layer of irrgularity that needs to be accounted for when you count/bait dodges. Is it bad for the game? I don't think so.I have thought about this before actually, I came to the conclusion that I wouldn't have added it if it did not exist but it is too late to reconcider it now. Energy on the other hand is a gamechanger and also easy to remove, just like sigil of agility.
  3. @Senqu.8054 said:

    @Gryxis.6950 said:I'm pretty sure the second hit when it comes to the f1 will be like pulmonary impact considering you need slow your target for it to hit a second time. For example if you hit two people with your f1 and only one of them is slowed it would not make sense for the second part to be AoE because the target that isn't slowed is not supposed to get hit. That said maybe you'll be able to dodge the second part of the f1 in which case using illusionary wave might become part of the one shot combo in order to shut down any attempt to dodge (which might make people take the trait that puts quickness on shatter so people don't have as much time to dodge the gs5 but i'm conjecturing a lot here)

    And the „one shot combo“ is then what? 4 seconds long and needs 6+ skills to be execute. If you use GS 5 for the combo you can’t weapon swap and combo with hydro signet and sword 2... No thanks I take core and burst directly 50% or more health away from the enemy and hope for the best because you know what? I have F4 as core and chrono not. lol

    Ah you are a wvw player, that changes things a lot

  4. @Senqu.8054 said:

    @Yoci.2481 said:How does it even work? Do the clones stay alive between the first and the second hit? What if they are cleaved?

    Im positive they wont need to stay alive. Though question is if it will be like pulmonary impact or a second aoe strike.

    To be speculative, I assume that it will be like CP, first strike, summoned again, second strike.

    The purpose of this change is to remove stealth oneshots by adding the delay. It will still be good for other situations, for example teamfights.

    Yeah we all understand what the purpose is, this will not change the fact that it is a nerf right now. „It will still be good“ implies that it IS good in teamfights right now wich is not the case. Not to talk about the problem that chrono has to take Illusion and domination traitline to maintain a higher damage then core on its burst. This is by far a bigger problem because you have to take 2 offensive traitlines as chrono. Where do you get your condi remove from? Where do you get your defense in generell from? Thief will counter chrono even harder with this change. Think about it, how are you supposed to defend yourself agains a thief if not even the burst you do can harm him.

    Highly doubt it will summon clones twice.

    What is the other option that they will stay on the battlefield for 1s before they execute themselves a second time? Don’t you see the problem here? Not to mention that is nice feed for Necros at this point.Idk yet, either it will be a lingering field kinda like the thing that appears after mirage heal, or it will be something that triggers on the same targets a second time after a delay, like pulmonary impact.

    You are comparing chrono to domi/duel/illu mesmer which is frankly dumb since core has ONLY damage whereas chrono gets more of everything. Superspeed shatters alone is huge and makes chrono shatter way better than core, let alone the free movespeed and the lower cooldowns on literally every single skill.

    Condi chrono will prob be insp illu and power chrono domi duel

    Why should I not compare core to chrono xD little bit curious here. The superspeed is great yes, but is now mandatory for power shatter Chronos since your clones need ONE MORE SECOND to do a good amount of damage and only if everything hits.Ah sorry, I meant that comparing domi/duel/illu burst damage to chrono doesnt mean much, of course you can compare chrono and core in a general sense though, apologies for the confusion.Who cares if you do more dmg on paper if you are unable to take out low targets in the right moment. If the enemy only uses one port to a tricky location or even just dodges in this one second the 2. strike from f1 will not hit.It depends on how it will work, it could very well be a pulmonary impact dealio in which case it is fine. Also superspeed is not just to do fast burst, it is very helpful when chasing an enemy and also to make your clones less prone to getting killed before they reach the target. And you can also give your phantasms superspeed to make thdm catchup which is interesting.

    To condi chrono: There is no way you will be able to play condi chrono after this patch. Right now you can use F2 every 5 kitten seconds. If you spam it right 10 stacks confusion and 10 stacks torment are possible but even if you can do this the amount of frequent conditions is not enough to go against anything that has more then 2 condi removes. Go test it yourself I did my part here. And if you are supposed to take inspiration as chrono you are unable to output any damage. So what are you talking about?I know this, but remember after patch you will automatically get more torment and confusion since you have an additional shatter (around yourself). F2 will still have pretty low cd but yeah not as stupidly low as before (which is a good thing).

    About the inspiration line I can agree it is not certain. I am mainly going by what condi chrono used to run back in HoT. Duel illu could be interesting as well. The main thing that keeps condi chrono back is that staff is so weak rn.

    Power Chrono has also no room for two offensive trait lines as I stated. Taking duel as chrono is making him a glass cannon without the cannon. Again how are you supposed to remove any condis or in generell defend yourself? You take what? SoM and torch? Then the only advantage chrono brings is his elite skill. Who cares if you can use your GS combo every 8 and not 10 seconds. After you used your first burst you are dead anyways. And the burst damage can be evaded easily after the patch.Condi remove is from well heal, sigils, make some utility. Unless there is some aids phantasm build you will have to go 2 offensive lines or you don't have impact. You would play it like a reaper I suppose. And yes, I don't think power chrono will be meta or anything. Thief and powerev will fuck it up as usual.Chrono Phantasm is still counterproductive for chrono and has the odd trade off to delay the clone production AND phantasms are in generell the eisest skill to evade in gw2. Beside that as I showed you with the calculation, if you don’t take Illusion as chrono you will not have a 100% crit chance for your first strike resulting in lower damage then core, even after the second hit of F1.Cba reading pointless math rn, will test after the patch comes. The mechanics of the shatter is more important than the dmg.

    Yeah thief will always counter squishy mes but you can run some semiaids insp condi vs thief

    This is one of the biggest problems why Mesmer can’t be viable in PvP. Changing chrono to be even more of a free kill to thief is not exactly what helps. Taking inspiration is no option either. I could think of an hybrid chrono this will maybe work to gain the dmgoutput you need.Idk what you mean by hybrid, but all condi builds are really hybrid especially on mesmer.

  5. @Jekkt.6045 said:

    @Quadox.7834 said:Just restore 2 dodges and remove energy sigil lmao

    because removing a sigil because of one elite spec is a good idea, yeah no.

    No but removing a sigil which is used by every single class for years is, however. Go on godsofpvp and look for yourself.

    certain classes have better defensive options available to them than others, that's where sigil of energy makes up for it. other classes rely on dodge effects and make use of them that way. you just have to balance the on dodge effects well enough and it won't be a problem. energy sigil was nerfed from 50% to 25% already so it's not a problem anymore, just a good general sigil like cleansing too.
    1. The argument that "certain classes need it" is a bad one just as it was for sigil of agility. It is a crutch.

    Of course it is a bad argument, but do you seriously expect anet to rework the defense of classes that rely on energy sigil? They can remove it for all i care if they fix the class balance first.

    And the same applies to vigour, some classes have it some do not and it makes counting dodges unreliable aswell.

    which class(es) are you talking about specifically?

    you can see vigor though, and it is also slower and less immediately impactful

  6. @Jekkt.6045 said:

    @Quadox.7834 said:Just restore 2 dodges and remove energy sigil lmao

    because removing a sigil because of one elite spec is a good idea, yeah no.

    No but removing a sigil which is used by every single class for years is, however. Go on godsofpvp and look for yourself.

    certain classes have better defensive options available to them than others, that's where sigil of energy makes up for it. other classes rely on dodge effects and make use of them that way. you just have to balance the on dodge effects well enough and it won't be a problem. energy sigil was nerfed from 50% to 25% already so it's not a problem anymore, just a good general sigil like cleansing too.
    1. Every class uses it for years
    2. It makes counting dodges unreliable for no reason (u cant tell if they have sigil or not)
    3. Makes some dodge mechanics aids, prominently mirage cloak, explosive entrance, prenerf warrior dodge
    4. The argument that "certain classes need it" is a bad one just as it was for sigil of agility. It is a crutch.
    5. Yes cleansing is the 2nd best sigil
  7. @Senqu.8054 said:

    @Yoci.2481 said:How does it even work? Do the clones stay alive between the first and the second hit? What if they are cleaved?

    Im positive they wont need to stay alive. Though question is if it will be like pulmonary impact or a second aoe strike.

    To be speculative, I assume that it will be like CP, first strike, summoned again, second strike.

    The purpose of this change is to remove stealth oneshots by adding the delay. It will still be good for other situations, for example teamfights.

    Yeah we all understand what the purpose is, this will not change the fact that it is a nerf right now. „It will still be good“ implies that it IS good in teamfights right now wich is not the case. Not to talk about the problem that chrono has to take Illusion and domination traitline to maintain a higher damage then core on its burst. This is by far a bigger problem because you have to take 2 offensive traitlines as chrono. Where do you get your condi remove from? Where do you get your defense in generell from? Thief will counter chrono even harder with this change. Think about it, how are you supposed to defend yourself agains a thief if not even the burst you do can harm him.

    Highly doubt it will summon clones twice.

    You are comparing chrono to domi/duel/illu mesmer which is frankly dumb since core has ONLY damage whereas chrono gets more of everything. Superspeed shatters alone is huge and makes chrono shatter way better than core, let alone the free movespeed and the lower cooldowns on literally every single skill.

    Condi chrono will prob be insp illu and power chrono domi duel

    Yeah thief will always counter squishy mes but you can run some semiaids insp condi vs thief

  8. @"Kuma.1503" said:Build diversity is bad because people keep advocating for options to be taken away. Naturally, Anet is more than happy to do it.

    "Remove sigils. Remove amulets. Remove weapon swap. Remove traits."

    When you remove something, you remove options. When you remove options, you lower build diversity. If we want greater diversity, we need to start adding things back and giving out more buffs to E-specs that are not doing their job as well as they should. Namely: Scrapper, Chrono, Mirage, and Druid. `

    Nope not really true

  9. @Yoci.2481 said:How does it even work? Do the clones stay alive between the first and the second hit? What if they are cleaved?

    Im positive they wont need to stay alive. Though question is if it will be like pulmonary impact or a second aoe strike.

    The purpose of this change is to remove stealth oneshots by adding the delay. It will still be good for other situations, for example teamfights.

  10. @Grimjack.8130 said:

    SCondi RevHoloRangerCondi Thief

    ALR WeaverTempestPower ThiefReaperSoulbeast

    BCoreNecroFirebrandPower RevRenegade

    CScrapperDruidDeadeyeMender Core Guard

    DMirageWeaverDH

    FWarrior in generalChronoScourge

    Nerf everything from S and ABuff everything from D and FSlight nerfs and buffs to certain skills in B and C, but thats where you want to be.Unhealthy gameplay can be nerfed when a class is still deserving of buffs still.Not in any particular order within the tiers.

    move ranger to C if enemy has macro

  11. @Leonidrex.5649 said:

    @Leonidrex.5649 said:Holo is currently THE ONLY build that is actually fun to fight in this meta, if they gonna get nerfed lets pray to all heavens that its not a big one.

    PS to all engi mains.I always thought that holo was so much better then core due to the fact they have another AMAZING weapon set on top of traits that provide healing and damage, making it all around super dps spec with extra sustain, both due to finishers and regen from heat.What if core engi got extra utility slot? so they can run extra kit to cover what yoloforge does albeit worse, but with ways to make it more interesting? its not like core engi is OP in any gamemode lol.

    This doesn't make sense, the very reason those other more fun-to-fight builds
    aren't
    in the meta is precisely because oppressive builds like explosives engi and condi rev keep them out.

    its almost as if others could be buffed huh?as it is right now they nerf 1 build every 3 months, at this pace it will take them year to make any change whatsoever.

    Yes they should balance more often. But explosives engi definitely needs a nerf (I would prefer a rework but I guess that won't happen since they just did that).

  12. @Leonidrex.5649 said:Holo is currently THE ONLY build that is actually fun to fight in this meta, if they gonna get nerfed lets pray to all heavens that its not a big one.

    PS to all engi mains.I always thought that holo was so much better then core due to the fact they have another AMAZING weapon set on top of traits that provide healing and damage, making it all around super dps spec with extra sustain, both due to finishers and regen from heat.What if core engi got extra utility slot? so they can run extra kit to cover what yoloforge does albeit worse, but with ways to make it more interesting? its not like core engi is OP in any gamemode lol.

    This doesn't make sense, the very reason those other more fun-to-fight builds aren't in the meta is precisely because oppressive builds like explosives engi and condi rev keep them out.

  13. @viquing.8254 said:

    @Moradorin.6217 said:Yea sadly really no joke or rant. Mesmer no longer any role or niche. Anything that started out as a Mesmer thing can be done better by other classes that also have better DPS and utility in general. I'm talking about Quickness, Slow, Portal, Alacrity, Moa, and even CC, specifically.

    Pretty much this.They take away all mesmers things to other class.They even give better boonclear to SB and nec.While other class didn't have crapping IA to rely on or that much bugged skills (mean I didn't even count the amount of time Illusionary Leap or Mirage Thrust are wasted because of crapping bug. Imagine a rev with deathstrike or a gard with symbol of blades who fail every 3 uses because the opponent is ... moving....).

    they don't even have to be moving, mirage thrust even fails on hotm golems sometimes ;(

  14. @Bazsi.2734 said:

    @"Supreme.3164" said:I think this is a big misconception the devs have :
    there is no correlation between performance and difficulty
    , if GW2 would be a game where skill ceiling=performance there would never be balance problems and everybody would be relatively happy as they have a reason to stick to a profession and reach their comfort zone.

    We know that Top players represent the epitome of skill in this game and if it would be true what you say about revenants...then we would have a
    much bigger
    class/build variety at the top compared to the bottom instead we have exactly the opposite situation where most specs/classes stop being viable the higher we climb the skill ladder, they have a much lower skill ceiling compared to revenant and that's the main reason many specs disappear after silver/bronze level.

    This is not a nerf thread, this is a request for devs to start "improving" underperforming/represented classes/specs , I don't mean powercreeping , I am talking about increase in functionality for what is not getting used much or seen at all in game

    Thing is, shiro/glint revenant is actually really well designed, and fun to play. If there were other high skill ceiling builds which were able to capture the interest of high end players for such a long time, you'd see them played aswell. However... PoF elite specs mostly bought spamfests and memes.Play shiroglint close to the maximum of it's potential, then go play deadeye/scourge/FB/mirage etc. the same way... which is more satisfying? Which is more fun? Apart from a few cases where you solely play the game to tilt people, shiroglint comes out on top for most people.

    mirage is actually very fun as well now, both condi and power

  15. @DeceiverX.8361 said:

    @DeceiverX.8361 said:Just as a heads up, "Skill Floor" means its performance when played at the worst (lowest) level. Skill ceiling is the efficacy something has when played as best as possible.

    You mean it has a high skill floor; it performs highly even when played at its lowest level.

    easy to learn and be very effective.hard to master, but then it's insanely effective.

    So however that is said.

    High skill floor, high skill ceiling.

    Thief for example tends to be low skill floor, high skill ceiling (debatable right now with the balance shakeup though). Low performance at beginning, High performance when mastered.

    Usually when something is high in skill floor and skill ceiling it means it's overtuned because it's never appropriately-powerful at various levels of skill.

    as i tried to say before, that's not what skill floor means

  16. @Eddbopkins.2630 said:

    @Quadox.7834 said:it is like christmas food, it loses its flavor and jolly feeling if you eat it every tuesday

    What about conquest though? It's been around since day one. You don't think that conquest lost its flavor and jolly feeling after 8 years, 8years everyday not just every tuesday? Well It most certainly did for me.3v3 is new it can't "lose it flavor" as you put it for at least a couple of years.

    Also every Tuesday is taco Tuesday for me for years and I can tell you it's one of my favorite days of the week and will never get old no matter how many Tuesdays there are.

    3v3 isn't a main gamemode in almost any game (except battlerite) because it has way less variation and gets samey and stale much quicker than conquest or mobastyle or whatever

    im not saying 3v3 should be the main game mode. im just saying it shouldnt go away and instead be its own que. the check box idea like strong hold is the best option and im all for that. make it ranked and have a ladder, o man that be so good dont you think? it will expand the competitive aspect in two ladders of fun and exciting challenges, allowing more options for a verity of players to play.

    would be ok on low level but there are too few higher level players, queues would get too long and/or bad, people will complain even more about matchmaking

  17. @Eddbopkins.2630 said:

    @"Quadox.7834" said:it is like christmas food, it loses its flavor and jolly feeling if you eat it every tuesday

    What about conquest though? It's been around since day one. You don't think that conquest lost its flavor and jolly feeling after 8 years, 8years everyday not just every tuesday? Well It most certainly did for me.3v3 is new it can't "lose it flavor" as you put it for at least a couple of years.

    Also every Tuesday is taco Tuesday for me for years and I can tell you it's one of my favorite days of the week and will never get old no matter how many Tuesdays there are.

    3v3 isn't a main gamemode in almost any game (except battlerite) because it has way less variation and gets samey and stale much quicker than conquest or mobastyle or whatever

×
×
  • Create New...