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Posts posted by Quadox.7834
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@Sznurek.8791 said:I unironically think this is a good thread.Portal is OP skill, so OP that mesmer can't be good at anything because protal alone is making it meta.Nerf Portal and after that you can buff mesmer.Also I think Mesmer needs to be moved from duelist to a little bit different position.With so many utility skills it should be somewhere between duelist and some other position.(as if it would become the best 1v1 it would push some other professions like ranger for example to be just their worse version).
incorrect
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backstab was nerfed by 25% which is reasonably in line with other nerfs, for example phantasmal berserker was nerfed ~35%. The problem is that those who think thief does dmg are generally playing mes or zerk ele or some other squishy, so they don't see the perspective of thief vs necro or thief vs prot holo. Trust me, on power mes I also feel like I do 0 dmg vs these tanky metaspecs. I feel like a lot of you of you could put past your differences and unite in your dislike of unkillable bruisers.
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Gw2 has weapon swap, personal heals, and more. It is kind of designed to allow each class to do everything to some extent.
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This is unnecessary, IH and EM are already very good. Dune cloak could use some change though.
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not their fault matchmaking pairs them with good players
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@bluri.2653 said:
@Quadox.7834 said:@bluri.2653 said:@Odik.4587 said:@bluri.2653 said:Thief is awful, only reason we won the games is 1. Mesmer and portal and mes+rev damage makes me able to kill stuff. Try run thief without mes and rev and ill laugh. You run around and dont kill anything in organized 5v5.If you look at my vods only reason we successfully kill something is us zerging 3v1(Mes thief and rev)There is no mirages but nearly everyone are playing thief (not shadow arts).Arent you playing SA/trickery/drd? So you have uncontested mobility, cleanses,perma stealth and want oneshot level damage? It doesnt work like thatLmao ur so delusional its hilarious.Perma cleanse/stealth???? sa gives me 2sec stealth on heal ? my cleanse is in stealth with an interval per 3sec.DA burst is 600 more dmg id still not kill anything. What does my mobility do if i cant kill anything? Only reason we kill rn is cus we zerged 3v1 w portal or just together.Compare it to HoT didnt thief have uncontestwd mobility back then but suffered the same problem? You couldnt kill anything in a +1 and what happened? Ppl dropped thief. The only time thief came back was near end of hot when all sustain was lowered so thief could +1You focus on what you see on Na but you dont focus on how little the thieves achieved in the games. You could have dropped thief in a second over a rev for example without a problem lmaoThere are a couple of problems:- Tanky braindead specs on necro, rev etc (trust me, I also feel I do bad damage on powermes in this meta), making the game slow and making it hard to +1.
- Offensive lines not giving enough compared to defensive lines. A build with daredevil, shadowarts, trickery should not do super high levels of damage (because you are running one mobility line, one sustain line and one utility line). However a build with deadlyarts and critstrikes probably should.
- This is more of a personal remark: I am not a good thief but I doubt that shadow portal isn't worth taking once you learn to use it to move your slower teammates around for example.
The problem is that deadly arts / crit strikes does barely more damage than SA atm after the balance patch. If i drop SA for DA i crit 600 more on a heavy golem at this point.Not to mention if you want to frontload all your damage to be a burst spec you'd go da/tr/drd and drop agi signet and go sin signet and dodge 3 times before opening, which means at this point u have no evades after ur spike which makes u vulnerable. And at best here you'll do like 1.5k~ more damage than SA.I don't want thief to be buffed, we had this issue in HoT and i'd say its the "bunkers" that are too tanky atm.Tank revTank necProt holoSLB variantsProlly others forgotten, but I also don't want them to absolutely hammer these "tanks" i rather have them slowly tweak them down, little by little until they hit that sweet spot.And i don't run shadow portal, don't find it good personallyYes I think the same (except perhaps the portal part).
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@Tayga.3192 said:Add this to your main post if it's not fixed yet:
Maul (Ranger GS2) is unaffected by cooldown increase.
nah there is already a good thread for that
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Celebration hat for the 10th anniversary of the game.https://wiki.guildwars2.com/wiki/Celebration_Hat
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revive orb
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Reminder that the damage and weakness part of powerblock still has a 3 second (presumably unintended) icd. Would be nice to get it fixed.
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@viquing.8254 said:I have been testing power mirage today in ranked, some things bother me :
- Clones direct damage ambush on sword and axe does 50 damage ?
- Rupt from clones ambush didn't trigger Vicious expression or there is a hidden icd ?
- Or I was drunk when I check damage logs ?
If it's the case for both, I don't see the interest to take IH over EM. Or even mirage. Mean if it's only for the rupt with a 1 sec animation on clones and for sword mobility, seems pretty bad in direct damage.
Edit :
- Clones direct damage is effectively near 0.
- Rupt from clones seems to trigger vicious expression after more testing.
- Misha use EM last At.
VE works with IH clone ambush but the leaps are unreliable and often dont connect. In theory it is good but yeah.
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i want to change to necro. too tanky, ruins ranked for me.
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huge hammer slam: 0 dmggiant laser: 0 dmgmassive rock to your face: 0 dmgbird pecks you: half hp
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@Buran.3796 said:
@Ben Phongluangtham.1065 said:@"Alatar.7364" said:Yes please.If not "relocation" then at least make it "dismissable" like the Que-ready Screen.Every time the Map Selection pops up I am just about to sell something, so when it does I can only dream of Riches beyond.Making it possible to dismiss the map vote box is on our backlog, though I'm not sure when we'll get to it.Please? Two years and 0 improvements...they have a very large table ok
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@Arheundel.6451 said:
@Quadox.7834 said:can i please get lightning rod on mesmer instead of power block pretty pleaseSure...just give away your stealth, your medium base HP, your clones, your distortion, your teleports...you can take lightning rod...take also fresh air plus any other thing you'd like, I am 100% down to it if the devs areno just lightning rod thanks
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can i please get lightning rod on mesmer instead of power block pretty please
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Hmm, I didn't take vulnerability and might into consideration in the OP.Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.
Let's use this formula:
Damage = Weapon Strength Power Coefficient / ArmorFirst let's first find out greatsword weapon strength using Mind Stab as a test:Weapon Strength = Damage Armor / (Power Coefficient) = 1012This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:Damage = Vulnerability Weapon Strength (Power + Might) Coefficient / ArmorOr...Coefficient = Armor Damage / (Vulnerability Weapon Strength (Power + Might))Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:1: Coefficient = 2185 236 / (1.0 1012 (1000 + 0)) = 0.512: Coefficient = 2185 178 / (1.045 1012 (1000 + 90)) = 0.3373: Coefficient = 2185 134 / (1.09 1012 (1000 + 180)) = 0.225So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by 34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.
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@UNOwen.7132 said:
@"Quadox.7834" said:characterlimitWow, bleeding looks ridiculously op. Jokes aside though, that damage is about what anactually playablethief build tends to hit on squishy targets. Its still decent, but its far from a oneshot, and as such the build is arguably fair, even if out of combat stealth is still annoying.bad joke tbh
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characterlimit
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the way to reduce cc spam is to increase cd of cc skills
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not really no
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@Quadox.7834 said:this is the dumbest thread this month
this year*
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this is the dumbest thread this month
What's the drawback to running thief in your comp?
in Player vs. Player
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so what would you change condi ambushes to?