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Mecto.9274

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  1. Anet Draconic Echo doesn't do anything since you patched it. Fix Please
  2. Ya unfortunately they know the problem but not the solution. I would think by now they could be a trait into a game that is been out 10+ years.
  3. Draconic Echo - You Retain your facet passives for a duration after using their consume skills. Your facet passives grant you additional bonuses. When I read that tooltip, it read out that we are supposed to get the bonuses after we consume a Dragon Stance ability. However, as soon as you consume an ability a bonus drops off. It isn't working as intended. A simple test you gamer could do would be to simply put draconic echo on then switch to dragon stance. Once, you are there (before doing anything else) open up your equipment page where it shows all your stats and look at crit chance. Now with that page open click on facet of darkness (do not consume yet) and look at your crit chance go up. You get an increase from fury and an additional 5% crit chance bonus from Draconic Echo. Looking again at your crit chance consume the ability and notice how you instantly loose that 5%. Please fix Anet🙏
  4. According to the wiki Blade Sworn weren't supposed to get stab every time they dragon triggered but look how long it took them to fix that. If you hover over, your auto attack abilities inside of the game and not look at an outside source then the 3/4 sec for sword and 1/2 sec for great sword is the information it provides. Just because it looks slower doesn't mean anything. Take the biggest Norn's and the smallest asuras for example: they both have the same movement speed but asura's appears to be running faster and Norn tend to look like they are running slower. In conclusion, the information provided in game states that gs autos are faster than swords. Great sword is a bigger weapon therefore appears to take long to attack than sword but in reality, is the same speed if not faster than swords. I know that swords are faster than greatsword it wouldn't make sense if they were but. Putting that aside the point of the statement was that they should provide accurate information within game, so people don't get confused or misinterpret things. A great example would be Eluding Nullification in the Salvation tree. It says remove one condition for nearby ALLIES at the end of your dodge roll. How is the player who is running the ability considered an ally. It should say at the end of your dodge roll removes a condition for you and nearby allies. And All of that has nothing to do with the fact that they still have to buff Revenant in PvP and your point was that they need to provide accurate information. I am just giving the players the information that I have in game.
  5. PvP Buffs to Herald Buff Enchanted Daggers - Make them Unlockable. Add Resistance to one of the dragons' facets. Increase Burst of Strength damage increase to 10 percent and increase duration to 7 seconds. Give us 2 of stacks of might on draconic echo or change it back to quickness. In Herald Minor trait change damage increase per boon from 1% to 2% Increase Notoriety from 40 might to 50 might. Increase might stacks on Shared Empowerment to make it a viable choice. Reduce energy cost on Riposting Shadows to 35 energy Take away cd on Phase traversal Make staff 5 instant cast or make the ramp up time to use skill faster ( since staff 5 does no damage i don't see issue with it being instant) Cleasing Channel increase from 1 condition removal to 2 condition removal Increase infused light heal back to 3 seconds Increase auto damage on Swords Make it to where there isn't a damage drop on chilling isolation if you hit more than 1 target Give immobilize on every hit of shackling wave Either increase the finally hit of Deathstrike or give the first hit more damage Change brutality or make it boon rip with quickness Change the Grandmaster in Herald that give you increased strike damage depending on active facets - Change it to a stackable buff after using a consume skill that gives you increase damage up to 15 percent increase damage if you use all facets with a duration of 5 seconds on each stack Make staff 2 a blast finsiher Give more damage to autos in sword/sword or increase vuln stack it applies - Currenty gets about same dam as staff and is slower that the greatsword auto (sword auto are 1/2 sec | 1/2sec | 3/4 sec ) ( Greatsword auto are 1/2 sec | 1/2 sec | 1/2 sec ) which doesn't make sense because it is a Greatsword. Give the healing buff on staff on it's second auto instead of it's 3'rd and increase the healing These are just some of the buffs i could think of to give to herald in PvP What do you guys think? Sincerely you Community Herald - Mecto
  6. Yes, they are but they do damage and can be interrupted unless you bring glaring resolve. So if you stun break into shocking aura you just get shocked and are stunned even though you just pushed you stun break
  7. Vindicator needs all of its stun break to be instant. If there is a cast time on a stun break that does damage then it has bad interaction with things such as Shocking that cancels the stunbreak. A class shouldn't be punished for using it stun break to live longer. Fix the Red stances stun break please. Don't nerf down the grandmaster traits to much such as the 15%+ damage it is good and if you nerf that then it will be bad and people will just run the one to increase duration on boons the same thing happen with draconic echo on herald there is no other good grandmaster trait. just nerf the coefficants on the damage currently in does around 1,800 damage so just bring it down by half since we are getting a second dodge. As well as the elite on blue stance in allaince i understand it is a strong ability but have the ability to not be able to heal is hard enough already get rid of the damage you do to yourself already not healing is strong enough debuff to not have it up all the time or reduce the cast time on the elite because 1 second is to long to be able to get any real use out of it. You just get cc'd so you have to swap legends just to be able to get out of it. The heals take way to long to cast after nerfing the fact you heal more for allies near you or enemies being hit it is not good to have a 1 1/2 seconds cast time on a heal that only heals for 5k. You have to stack stability or use quickness just to use you heal skill which is over kill since the heal isn't even that good. Buff the healing on it or reduced the cast time. Please rework the F2 increased dodge maybe make it into a leap or something similar to the one herald uses becauses having it as it is will be useless espically since things like sigil of energy exist. Rework the middle traits in vindicator again since we have two dodges we don't need all that to dodge anymore just slap on sigil of energy and you good otherwise we just have perma dodge theif all over again.
  8. did the skill level really drop? or are you just abusing busted professions like mechanist? 😛 #nohate That is his point. He is usually a gold 3 player but because the specs are so brain dead it can get to plat 2 easy.
  9. Give us two dodges!!! Make Vindicator Great again 2022!!
  10. Just ask people in games for builds right now the Meta is changing every other week because of the new expansion so the builds on those sites may not be good enough to help. However, the older specs won't be touched as hard. I would start with those if you wanted something that won't change and wait awhile to touch the new specs unless you want to have fun. Regarding support in PvP i would suggest playing dps because your team might not be able to do enough damage and since it is random people on your team you never know who you will get. Some easy dps classes would be Dragon Hunter, Core Necro, One shot Soul Beast, Dead Eye. More difficult ones include Power Herald and thief. Don't Rely on your team in by playing a support you will get frustrated.
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