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Vinny.7260

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Posts posted by Vinny.7260

  1. 11 minutes ago, BonggangKikay.9576 said:

    can you explain? because that doesn't make any sense at all.

    its unplayable even with that bug. 

    DT deals bad damage, easy kitten to dodge that even my grandma could dodge it because you can clearly see a delayed explosion, and roots you in place with a massive sign on your head "kill me now" with the only source of defending yourself is an aegis with 40sec cd, the dodge is even delayed when you try to use it while charging.

    the only good thing BW is stalling with unshakable mountain and combat stim, if you are getting killed by a bladesworn at this point then sorry you're just bad because DT is such a pitiful ability.

    Bladesworn has been a victim of Shield Master bugs as well. They went and nerfed the Aegis sources, the defensives, and even their best GM (Unyielding Dragon) got butchered.

     

    This is a result of Anet's sideways approach to not dealing with the problem and only dealing with things that 'appear' to be happening because of other things.

    > "Woah, Bladesworn is really popular right now."

    >> "We need to nerf Bladesworn right?"

    > "Right."

    >> "Should we check for any odd interactions?..."

    > "Are you kidding?"

    >> "Haha, you're right. Let's butcher this fella."

     

    Catalyst, which had a notoriously obnoxious build, caused similar things to happen but to Core Elementalist. (Signet Catalyst :>)

     

    Fix Shield Mastery, fix Bladesworn's issues...

     

    Aegis should not be a pseudo Magnetic Aura...

     

    But also don't neglect the specs that are teetering on the edge due to a bug. Maybe give those specs a little love too. 😆

     

     

  2. Just bumping this after doing some testing.

    The aftercast seems to go away if you intentionally jump-cast the skill.

    Obviously, this shouldn't be necessary to avoid an animation-related issue.

    It also appears to be using Death Blossom's animation, and I think Death Blossom has that weird aftercast issue too.

     

    Why does Slicing Maelstrom ALSO have a lower coefficient than Breaching Strike? It's a -0.07 difference, but still.

     

    There is ZERO provided benefit to using Slicing Maelstrom at all. The damage is lower, the animation is slower, the range is lower, and it isn't even unblockable.

    They want to support weapon diversity and 'play your way' approach, but they refuse to do something about this weapon.

     

    Is it because it's Zerker...?

  3. The only reasons to really play PvP at this point is for the nostalgia and ease of getting into it.

    • No one takes it seriously anymore. If they do, they're probably ex-pros or frustrated at awful matches.
    • Easy dailies while doing other dailies.
    • Well designed combat system.
    • People with ADHD trying to wane off from GW2 over time due to it being their first big hyperfixation while growing up. (Hi!)
    • Memelords wanting to do funny things with their buds.
    • ULTRA LIT COOL MLG GAMEPLAY ON YOUTUBE!
    • Haha 1
  4. 7 hours ago, Terrorhuz.4695 said:

    We mesmers aren't the sharpest tool in the shed, but just give us a little bit of time to figure out what relic of the demon queen does

    We're still figuring out what Dagger does on Mirage slowly but surely!

    Just wait until we see what this... Rifle thing... Does.

  5. 12 hours ago, Sahne.6950 said:

    gonna harvest some juicy confu for this....   but i wouldnt miss the snoozefest that is virt one bit.

    Mirage and Chrono are a-okay! fun to fight! but virt!? 

    OH MY.... it gives me depression, when i have to stare at them 80% of the fight, waiting for their blocks and invuln to be over.   i really question my life decisions during that time... 

    Hands down the worst designed spec and the most unfun matchup i can imagine.   

    I seem to get far more hate playing Mirage or Chrono than I do Virtuoso..

    Virtuoso is annoying to fight but easy to counter because of how awful the tracking on the projectiles are. (Don't change it, make it worse even).

    Mirage has the strongest dodge mechanic in the game, being able to do anything while dodging.

    Chrono is able to repeat itself like a skipping record to do things until people lose CDs.

  6. 3 hours ago, Sahne.6950 said:

    Thats why adding survivability to Renegade is prolly the better way.   

    A cleanse here.... some prot there.... and you could maybe make it work somehow.

     

    Or.... hear me out....  

    reworked heroic Command:   -> This skill now grants the user 0,5 seconds of superspeed per Kallas Favor, consuming all Kallas Favor currently on the user.

    At max stacks that would be 2,5 seconds Superspeed.       At a max, this translates to 25% superspeed uptime when spamming it under perfect conditions... so its hardly op...   

    But it gives Rene a much needed speedboost, when the burst failed and they need to GTFO.  After the burst, you will likely have a few stacks, and can then burn these stacks to GTFO and reposition.   Would make perfect sense from a design standpoint.

     

     

    The trait "lasting legacy" would then also needed to be reworked. 

    When equipping this Trait, heroic Command no longer removes Kallas favor and you gain 1 might per stack of Kallas favor, ontop of the superspeed.

    thoughts?

    I'd personally go the approach of targeting traits and reducing costs on the Citadel Orders. (10/15/15)

     

     

    And then touch some of the traits like Bold Reversal granting Superspeed on stun break. (3s)

    Change Righteous Rebel to pulse healing in addition to Alacrity. Nothing exceptionally high in number. Maybe something like 200(0.1) per pulse. Meaning a passive heal on a 16s CD (assuming Alacrity lasted the full duration), 1.2k healing wouldn't be game breaking, but on top of the fact it grants increased alacrity duration, reduces incoming condition damage, and heals. That'd give a massive boost.

    Increase Lasting Legacy's Might increase from 1 stack bonus to 2 stacks, meaning they get 15 might stacks on 10s CD. Also reduces the cost of Heroic Command from 10 to 0.

    As for Vindication, I guess just double the missiles granted. 20 missiles would be hilarious to see sent out, especially if you use a spot where AoEs bug out and send projectiles all into a single spot.

     

    • Like 1
  7. 3 hours ago, Sahne.6950 said:

    This is so getting nerfed.

     

    What made that Holo decide to kitten themselves and eat a Phoenix, Detonate Fire Aura, Arcane Blast, Arcane Shield... Is beyond me.

     

    They legit trolled themselves facing away while they had their block up, smh my head...

    Flame Expulsion didn't even land yet... Maaaaan. I did 12k + multiple 3-4k crits yesterday with perfect conditions on my Phoenix -> Air -> Air Glyph combo. Was smexy.

    • Thanks 2
  8. 4 hours ago, arazoth.7290 said:

    They could maybe make the turrets active effect stronger, because it feels lackluster. For the passive effects it's quite okay though. 

    Idk if this still is but turrets should despawn if you are out of 1200+ range. Because I remember you could put them on node when they were better and it was apparantly annoying

    I still get shivers from when Sentinel's Turret Engi was meta...

    You were able to throw your turrets up on non-melee spots and just prevent entire builds from killing your turrets and you were basically unkillable as well.

    During that time, Turrets were also immune to conditions and could not be critically hit.

  9. I honestly hate that they completely butchered Renegod.

    I could see it being a really fun support if not another alternative to a roamer.

    I remember when Harrier Renegod was around with perma boons and stuff. (Granted, everyone had perma boons back then too, but ye).

    Can we also revert the nerfs on Retribution since they reworked the Master traits on Vindicator? 🙂

     

    • Like 1
    • Thanks 2
    • Confused 1
  10. 9 minutes ago, Sahne.6950 said:

    i know. Ive been trying to make it work in WvW a few years ago, but it never felt quite strong... unlike now.

    Durability and the reworked arcane shield trait give this much enough staying power to get the burst off and thats all thats has been missing kind of.

    Your setup is also really nice! If you played this before you DEFO gotta give it a shot with this setup! Durability works wonders on this. Just make sure to heal in Earth.

    Heheh, when Elemental Surge was reducing CDs, that shield was on a 16s CD. You basically had even more up time if you used Earth Elemental for the prot and bubble.

     

    I might give it a try today if I'm feeling a little elementalist-y. :3c

  11. This build has actually been around for a while.

    But no one uses it since FA Weaver can do it all from range and arguably hit harder in some circumstances.

    It's one of my favorite go-to Core Ele builds.

     

    I personally go Zerker/Exuberance with Firework, but Durability is pretty good!

     

  12. 23 minutes ago, Lan Deathrider.5910 said:

    I have an unpopular solution to that:

    Lock the especs and the core profession mechanic trait line to the third trait line and mutually exclusive to one another. Some tweaks to the core profession mechanic trait lines would have to happen, like moving core weapon and utility skill traits out of them. That would give 1 traitline that could be buffed, stacked, or nerfed without hurting/overbuffing the especs.

    Elementalist: Arcane

    Necromancer: Soul Reaping

    Mesmer: Illusions

     

    Thief: Trickery

    Ranger: Beastmastery

    Engineer: Tools

     

    Warrior: Discipline

    Guardian: Virtues

    Revenant: Invocation

     

    All these trait lines are fairly fundamental to all the builds available right now. Some e-specs are exceptions but it's very rare. Would require a whole lot of revamping and changes to each trait line respectively, especially to the e-specs given a lot of them are hinged on the baseline improvement trait lines.

    Tempest, Harbinger, Druid, and Bladesworn are the only ones I can really think of right this moment that don't use the 'fundamental' trait lines. This is typically because they either don't benefit from it, have something to substantially remove the need for it, or benefit from something else farrrr more. Tempest's overloads don't benefit from Arcane aside from a ~3s shave on overload CDs. Harbinger doesn't need Soul Reaping since it has significant LF generation on its own (plus the recent buffs to DM too). Druid doesn't need BM when it's playing support, which people like to do, because NM provides cleanse and better sustain. Plus pets got buffs to have more sustain or power on their own recently. Bladesworn is hinged on the powerful Shield Master + Aegis interaction. As well as the synergy with MMR and what-not.

    TL;DR: I'm not opposed to it, but it would DEFINITELY shake things up and require massive work.

    • Like 2
  13. 12 minutes ago, crkovinar.9802 said:

    Yep,  present for a long time. They are also ignorant to the fact, that all scepter projectile attack can just miss when targeting an ally(while moving/being stationary, projectiles just fly through). They must be busy building the foundation of Specter, so it is going to take a year or two.

    That's devastating news to say the least. At least we have axe coming . . . . surely

  14. 3 minutes ago, pninak.1069 said:

    Each profession likes to claim to get hated by anet. they are quite hilarious to read too. like some ppl are in favor of a stagnant meta instead of constantly evolving and changing landscape of a meta. gw1 didn't have balancing in a very long time so I enjoy the game with each spec. Untamed is one of my favourites and don't really get why ppl dislike it so much. Gamers get used to patches they find new broken stuff it is just a matter of perspective.

    Are you secretly a necromancer? You just revived a dead forum! 💀

    • Haha 1
  15. Can we make Slicing Maelstrom better?

    It'd be pretty cool if it did more damage against enemies with no boons. Maybe 25% instead of a WHOLE 5%.

    Additionally cleaning up the wonky after cast issues.

    It can't immobilize people like it can on Spellbreaker so it's much harder to land buttons compared to Axe even.

     

    Could we also make it hit three times, each time in a larger radius? The last hit being the boon rip? You know, to mourn the loss of old Arc Divider?

    • Like 2
  16. Has anyone else noticed weirdness with trying to land Twilight Combo from range and not getting the skill to do its proper 'combined' projectile thing?

    I've noticed, at least in PvP when messing with things, that it tends to be inconsistent with the slow projectile not properly connecting with the fast projectile to have them combine into a singular stronger projectile.

     

    I can't decide if this is a result of Quickness and strafing or to do with the velocity buffs that all Scepter projectiles received months ago. 

  17. 1 hour ago, Gamble.4580 said:

    I dont mind pistol nurfs but trait line on necro dont need any nurfs 

    I mean, honestly. I've debated on whether Pistol is problematic or not.
    It's easy to counter with projectile blocks, but I think the star that stands out is Pistol 3 being a stun. Gives Necromancer the rare opportunity, not shared by other specs all that often, to chain CCs together.
    (Unless you count iconic Terrormancer gameplay).

    Only thing I could see being touched is stun duration and cool down. 1.25s stun on a 15s CD that's 900 ranged and AoE can be seen as a little wack.

    Rest of Reaper is fine though. Blood Magic works really well with it right because of all the multihitting attacks pistol has. You don't see people running Scepter with it right now. Same with Scourge. (Maybe this is an ample opportunity to buff Scepter while nerfing Pistol 😉)

  18. 3 hours ago, Trevor Boyer.6524 said:

    @Vinny.7260

    At first I laughed, and then it terrified me when I realized how accurate it was.

    Wait till this thing has access to game accounts and learns how to play.

    Imagine fighting it in something Street Fighter, where it in immediance, reads exactly what you're doing in a nano-second, and know exactly what to do to counter you.

    Then we'll see real ape rage come out in human gamers. 

    Heh, yeah. I tend to mess with it fairly often. Quite impressive what all you can do with it. Definitely makes googling information easier.

    Spooky stuff.

     

    3 hours ago, Trevor Boyer.6524 said:

    You guys sling too much dirt at me lately.

    It's odd considering I'm the only person who actually uses the forum for what it was designed for, giving feedback that stirs real game discussion beyond dropping some one liner complaint.

    Anyway, I love you guys man, even if you hate me.

    I don't hate ya, if that's any reconciliation. Just friendly jest at most. The longer a forum post gets, the less willing people are able to digest it, therefore unwilling to absorb its information or form a fair opinion on it. Then it turns into the whole 'confused emoji' fiasco.

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