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Vinny.7260

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Posts posted by Vinny.7260

  1. Honestly... The reason they buffed Skullgrinder is because Skullgrinder was the choice when Power Zerker was ever in the meta.

    BUT- the fact they didn't even look at Decapitation or even Arc Divider but said they wanted to buff Power Zerker just perplexes me... At least the chalkboard can have a 'PvP Power Zerker' mentioned tally of 1.

     

    Wild Blow being a defense breaker is a cool concept, but if they're wanting it to be considerable. It needs to actually punish. Remove the damage increase and leave the knockdown, but make it unblockable. That way it's worth dropping Bull's Charge for the gap closer/defense and can force people to use a stun break if they need to.

  2. 11 hours ago, Gesbo.6420 said:

    I see your Infinate Forge being a tap out and I raise you Speed of Sand. There is literally no reason why the effect of this trait shouldn't be built into the cloak itself. 

    Infinite forge should definitely an outlier and needs do something extra given the fact it is a grand master trait that you have to choose 

    Speed of Sand should absolutely be baseline... And just make it so Mirage Cloak grants Swiftness when it ends. Easy peasy.

     

    As for Infinite Forge. I'd love for it to reduce the cool down of the Bladesong used. Perhaps a percentage, perhaps a raw number. Maybe it even increases the max blade count to 7 or something. Who knows.

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  3. Source: https://www.guildwars2.com/en/news/new-weapon-proficiencies-beta-feedback-update/

    Quote

     

    Rifle gives builds like support chronomancer the tools to be a potent healer in addition to their unique tools. We were happy to see positive feedback around the weapon, but—as with everything—there were tweaks we could do to make the weapon feel better to use.

    Journey is seeing a reduction in its casting time and its time from casting to impact, and it can now properly be re-aimed with the instant casting setting. Additionally, the delay in the explosion on Abstraction is being removed. These two changes together will help your support be snappier and more responsive.

    We also saw common feedback that Phantasmal Sharpshooter felt like a weak point in the kit. We’ll be enhancing them by having the phantasm fire faster and strike in an area on impact. We’ll also give this skill two charges in PvE to allow more liberal use. Lastly, we realize that the portal functionality of Singularity Shot can be harder to utilize in non-organized play. We added a flash effect when the portal is opened to catch other players’ attention and hopefully alert them to take it!

     

     

    As someone who was testing out Rifle in PvP. I feel like all of these changes are going to be beneficial. Rifle 2 being able to retarget with instant cast is a MASSIVE QoL. Rifle 3 being faster is also going to be significant in its own way.

     

    I'm a little concerned that if the phantasm will AoE stun or not, that could be a bit strong and end up getting the skill nerfed more than in its original state.

     

    Rifle 5 skill feels awkward to me, I kind of wish it gave the Mesmer themselves some sort of value. Perhaps being able to set the start and end point like a Portal Lite kind of thing.

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  4. 2 hours ago, Gesbo.6420 said:

    Quick question. The wiki states that restorative mantras should proc on lesser power cleanse (menders purity skill) I'd you are using mantra of recovery does that mean that restorative mantras prock twice on cast (once from the mantra, once from menders purity lesser power cleanse cleanse)? 

     

    If it does that phonetically makes inspiration mantra of recovery one of the strongest heal skills no?

    As the person who tested this and documented it on the Wiki, yes it does activate when you charge the mantra, and then use Power Return. (Granted per 1s CD if you have Alacrity).

     

    This means you'll activate 2 Restorative Mantras proc per Power Return.

     

    Hope this helps!

    • Thanks 1
  5. 12 minutes ago, Azure The Heartless.3261 said:

    All I wanna know is why are we pretending GS 5 then covering with an extended dodge that also damages on land, then poking from a distance with Archemorus 8 and 0 until Shiro is off cd again is not that good, but also nerfing power berserker every chance we get ❤️ 

    If Vindi is acceptable, balance power zerk like that. 

     

    I would like to request the full-snark edition.

     

    Also I blame a difference in mechanics in this situation really. The energy mechanic makes it more acceptable for Vindicator to do what it does; even if it is pretty degenerate.

     

    Only way Warrior could do something similar is if it had abilities that consumed Adrenaline or something... Hold on. Goes to stare at GW1 Warrior skills.

    • Like 2
    • Haha 1
  6. 17 hours ago, JinONplay.8905 said:

    It seems like the range weapons in this has too much advantages than melee weapons, almost all range weapons has a defensive measure against melee based builds.

    I'm actually curious about your 'defensive measure against melee' part.

    Ranged skills have just as many counters as melee skills.

     

    Best I can think of is LB 3 to stealth or LB 4 to knock people back. Rifle on DE might be a good example, but it's also just countering projectiles and using initiative to be mobile.

  7. 12 hours ago, BATMAN.6794 said:

    I've watched for the past like 2 weeks people abusing the mesmer/thief portals at the start of matches to port themselves to the far node more times than I should have ever seen and yet no 1 from anet has thought it would be a good idea to at minimum disable those skills from being used until they found a bug fix for it. How in the world do you guys actually allow that to exist, it literally breaks the game and usually is an automatic loss for the other team. Disable those skills, enough already, pay attention to your game. It's Ridiculous.

    Would you be able to recreate this and record it?

     

    Maybe it's because I just haven't been playing matches lately, but I've never seen someone do this. Maybe via an exploit, yes, but not via a skill itself.

    • Like 1
  8. 1 hour ago, Sahne.6950 said:

    Still waiting for it to take over MAT.....  👀    any second now.....

    Heheh, I was playing this the other day when dueling them. I was on a FA Weaver kick, fought some peeps, got bored, wanted to do some Phoenix wombo-combos, and yeeee. Durability is actually so good on Weaver too. Especially with the Resolution tacked on now.

  9. 52 minutes ago, Urud.4925 said:

    You can close the window with Dismiss. It will still keep you in queue, it's not a "cancel".

    That's a niche thing to point out imo.

    The only way you can get the roulette to go away is legit ignoring it and letting it time out. 💀

    The ready up portion is the only portion you can dismiss.

  10. 3 hours ago, Azure The Heartless.3261 said:

    I lost to a core ele and now would like to delete my post, explain yourselves immediately

    @Vinny.7260

    @Flowki.7194

    @Sahne.6950

    @Grimjack.8130

    @Poelala.2830

    /s ofc

    Owo, nuuu~ couwd it weawwy be widdle ol' me chu's tawkin' 'bout? Dis smol, smol bean couwdn't have been kitten one to go all zoomie-zoom with a big, bwight Pheonix + Spawkwy Fwashy uwu on chu yestewday, couwd it? Oh pwease, pwease, wet it not be dis tiny, cutesy-wootsy floofer dat did a mega oopsie-woopsie! (>ω<✿) 💫💖🌸

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  11. As someone who likes to do other things while waiting for queue pop, I would sincerely appreciate the UI not locking out my mouse clicks...

    It's been the same way since HoT... It's definitely overdue for a revamp. Give PvP some QoL, just a few sprinkles of sugar.

  12. 1 hour ago, Alternatex.5734 said:

    "Just Dodge" really helpful, I guess you guys never fought a condition/celestial mesmer OR necromancer, ranger, thief. It does matter much. Lot condition skills are multi hit with not easy to see animations or just spammable on auto attacks. Amount effort takes to kill condition build gets you pulsed in lot fights. We recommending everyone just go condition/celestial? Getting bmed after 2v1 ing a condition/celestial build is also fun after I been fighting them 1v1 for like 13min+

    It's the reality of it all. Celestial Mesmer isn't possible in PvP. Celestial ANYTHING isn't possible in PvP.

     

    Mesmer also predominantly inflicts a reactive condition called Confusion. This condition only damages you significantly if you panic and press buttons, like heal, accidentally dodge and interrupt it, press something else in a panic to react to that overreaction, and then eat 3-4 ticks of Confusion activating.

     

    It sounds like you're asking for better animations that are easier to differentiate rather than nerf conditions themselves. Which I agree with this idea, animations are becoming a little muddled sometimes.

     

    Also it's sounding like you specifically have an issue with Mesmer and Necromancer, both light-armored professions. Mesmer can inflict, at maximum, 4 damaging conditions. (Bleeding, Burning, Confusion, and Torment). Necromancer is slower but inflicts a significantly large variety of conditions.

     

    Also 13+ minutes sounds like WvW considering a PvP match only lasts 15 minutes.

    • Like 1
  13. 2 hours ago, Skary.8956 said:

    Deadeye is quite good but counterable especially in the current block, aegis, protection, meta
    DD and Core are absolutely useless vs the current meta of Druid, Spellbreaker, Dragon hunter and Core Guardian
    Spectre is a mess of a specialization imo

    Deadeye is weird because it's projectile heavy but great at moving between nodes.

    DD probably can do work but the effort required is a little ruff into the current meta, doesn't mean it's weak though.

    Core is reserved for the P/D Condi build currently.

    Specter is stuck being a Sc/Pi pocket support, I'd love to see them give Specter the normal init amount already.

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