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Vinny.7260

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Posts posted by Vinny.7260

  1. 1 minute ago, Azure The Heartless.3261 said:

    Deal damage to yourself to buff your clones

    Makes me wish we had Pistol main hand instead.

    You just damage yourself and your clones with the ambush. Like Staff on Mirage, it just grants allies boons. Healing allies.

     

  2. 18 minutes ago, Trevor Boyer.6524 said:
    1. Firebrand needs real buffs in pvp.
    2. kitten fix the way that Shield Master - Guild Wars 2 Wiki (GW2W) interacts with Aegis.
    3. Vindicator does not need the dodge buffs it is about to get.
    4. Thems are some mighty heavy buffs that Engi is about to get. Looks like maybe a bit too much. Slick Shoes should not be a force wall effect like Line Of Ward. You should be able to dodge/evade across Slick Shoes.
    5. For the love of God, please do not remove the CCs from Smokescale & Smokescale merge. You still haven't removed the random damage proc from Lightning Reflexes. The nerfs to One Wolf Pack were too severe, some of the damage needs to be added back in all modes. Lyhr Relic is awesome on Druid -> PvP - Lyhr Bunker Support Druid - YouTube
    6. Thief is hitting awfully hard nowadays, both DP Daredevil power bursts and Specter condi bursts. Even in wvw DP Daredevil is so strong & resilient in 1v1 that it is the only thing that can get away without using cele and still be a top roamer. The DPS output & 1v1 power here is getting to be questionable considering it still is the class with the best overall survival & mobility.
    7. Necros are fine. "Deadly Strength: This trait now also grants condition damage per stack of Death's Carapace." Holy **** you sure? Alright.
    8. Mesmer buffs - Nice way to bring back the Core Mesmer. Tolkien Underfoot should enjoy this.
    9. Catalyst/Tempest/Weaver is still running the show in team comps. This class still enjoys being the best support option, one of the best overall 1v1 presence, and in general one of the better team fighters. Ele is still very strong and I'm tired of hearing complaints about "the weak state it is in". Knock it off guys, it's embarassing.
    10. Akeem Relic needs to be shaved.
    11. Stronghold & Courtyard need to be added into normal queues into map select shuffle.
    12. Can we get some new maps? It's been awhile man.
    13. Can we get some different kinds off-season? Surprise us, do something weird. Give us something new.

    1: Definitely. They keep giving FB small nudges, insisting they want to have FB be a viable support. There isn't a reason to take FB over Core right now. Core provides everything instantly, which has a lot of value. All while being able to take multiple defensive trait lines. (Valor + Honor).

    2: Yep. Frankly remove the trait and give Warrior something more useful. It's a weak trait without that, surely, unintended interaction.

    3: Indifferent. Vindicator has been in an awkward spot of strong but not.

    4: Engineer has been needing more nudges towards being a strong spec. Rifle 5 getting an evade is an 'ABOUT TIME' kinda response from me. Nothing else really stood out to me. Maybe the idea of Support Scrapper.

    5: I'm conflicted about the Smokescale change. The CC has been a VERY sore spot for a lot of players for a long time. The person who is the victim of it knows the pain, and the Ranger who plays it revels in it. I'd argue it needs an animation change to make it more reliable to differ between the CC and just a basic attack. I think they made the wrong choice, but it technically deals with a problem people have had with this pet. Lightning Reflexes still having damage is so goofy- like why punish a stun break into things like Static Shield. One Wolf Pack is odd, I'd argue it's not the problem, but more-so the fact Ranger has a skill like Hunter's Call to get relatively free value out of it. It doesn't have an obvious animation like Ray of Judgement on Guardian- you have a short audio cue followed by needing to dodge immediately. Quickness completely invalidates that tactic too!

    6: Thief is fine. D/P Bound with Impairing Daggers was a brief meme that was around. Some people still play it, but it's relatively squishy and dependent on stealth. Staff being reworked might switch it up a little, but I don't see much past that. Condi Core Thief might be a nicer with being able to use Repeater back-to-back with a lower initiative cost. Bountiful Theft is cool, a little extra might.

    7: Core and Reaper were the primary lovers in the spotlight of this patch. Primarily with the fact that Terror is being buffed and moved into the Grandmaster, allow for Necromancers to take Path of Corruption alongside it. This was previously used during '0/0/0/0/0' days where people would benefit from corrupting Stability. They're reintroducing a very strong combo. (I like it). Reaper got some sustain buffs via Blighter's Boon. Unfortunately it competes with Deathly Chill, otherwise we all know that it would be getting used. They gave Harbinger a bone with Death's Carapace giving 300 Condition Damage at max stacks, nice.

    8: I'm horrified about Mesmer. They've gone and reintroduced a very toxic trait combination via Bountiful Disillusionment and Persistence of Memory. If you remember the whole 'phantasm chrono' era. That's what it was riding on, specifically the interaction of those two traits. (Granted also old Signet of Inspiration too). This is going to open up some new tanky Chaos Chrono build again, but having invulnerability Phantasms all while constantly generating boons. They could probably take Null Field if cleanse is a concern, who knows. Spooky stuff on the horizon. There's also Inspiration being able to heal a lot more. They're nerfing Virtuoso's ability to cleanse as much, since they'll need to decide between Blurred Inscriptions and Restorative Illusions. Chaos Mirage got some quiet buffs here too, via Illusionary Warlock inflicting Torment, AoE boons, Protection, AoE Chaos Armor. Lots of shenanigans.

    9: Weaver has my attention out of all the changes. Aquatic Stance granting endurance has some potential to give Fire Weaver a lil oomph.

    10: Probably. Maybe reducing the confusion to 3 or increasing the CD. There was also the option of specifically targeting Skull Grinder's interaction to immediately activate it. Reduce the Confusion by 1 stack on the skill itself would bully them a bit. Means they'd have to CC after Throw Sword or something.

    11-13: No response.

    • Like 3
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  3. https://wiki.guildwars2.com/wiki/Persistence_of_Memory

    For the love of ALL that is holy, please change this trait before the release.

    You're inviting the possibility for Phantasm Chrono spam.

    Illusions / Chaos based on the changes potentially:

    AoE Might/Vigor/Fury/Stability/Regeneration/Protection/ Potentially Alacrity or Quickness to feed the Phantasms -> Phantasms have 5s of Distortion to prevent being killed -> Get Summoned twice due to Chronophantasma (unless you swap to AOE Alac/Quickness).

    This trait single-handedly will make for an annoying build that got culled a few years back when Bountiful Disillusionment lost AoE boons. 

    • Like 5
    • Haha 1
  4. On 7/23/2023 at 4:13 AM, Szymon.5369 said:

    Uhhh, straight from the FAQ:
     

    I wouldn't get hopes up for this particular case. So while you may be able to use another relic, you'll still be tied to particular stats, but if there will be "a handful" of rune 6 pieces with that, there should be a combo good enough for any role... Probably.

    Aw, that's lame. I honestly skimmed most of it and was immediately excited.

    Means that specs that were using Lynx/Traveler originally are just getting an extra buff next month. 😛

  5. Possibly a return of things like Pack, Durability, etc just for the stats.

    A lot of specs got hurt by the loss of Pack runes.

    Durability was overpowered because of the fact it gave everyone defensive boons on a low CD while also providing defensive stats.

     

    I guess I'm mainly excited about the idea of a lot runes being added since the bonus effects are being separated.

    Runes of Tormenting, Perplexity, all that stuff.

    Mesmers are going to love being able to finally drop going Lynx/Traveler Runes purely for the 25% movement speed, similar with Guardians.

    Relics can shake a lot of things up.

     

    I'd love to see interactions with boon removal, condition removal, stuff like that.

    Something like Purity of Purpose but as a Relic.

  6. 2 minutes ago, Dreams.3128 said:

    Literally this. I'm STILL confused as to why auras were even needed on signets.

    It's like having rocks in a lawn and mowing around the rocks instead of removing them... It just makes things more difficult.

    Catalyst was already getting a notoriety streak of having too many auras.

    WiS without auras and stronger activation is the answer... How do they keep dodging the source of the issue. WiS in its current state is not a fun or interactive or clever trait. It's Elemental Epitome but for signets.

    • Like 1
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  7. Idk how they managed to make the perfect bowl of nothing soup.

    A lot of skills are listed here with adjustments, how neat. Unfortunately they're all affecting the wrong things. WiS is definitely the issue here. It'd be like Signets giving Thief Stealth on activation.

    WiS losing auras and maybe having stronger activation skills would be the correct approach in this case.

    • Like 2
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  8. 4 minutes ago, Bazsi.2734 said:

    If anyone playing cata in PvP has any complaints, I'm already needlessly agressive and condescending towards them. "Shut up you are playing cata," is an argument that refutes everything.

    Also just yesterday I tried insulting others by calling them ele mains. It worked. 😄

    *Profane insults full of vulgar*

    > Oh yeah? Well you're an Elementalist Main! 😠

    *Rages, spontaneously combusting and logging off*

    > Ha- swapped to Fire.

  9. 21 minutes ago, DanAlcedo.3281 said:

    Why did I just find this? 

    I am laughing my butt of here. 

    The evil Warrior threw bolas at me 😭😭😭

    Anet! DELETE THIS CLASS¡!!!!!!!!!! I BEG YOU!!!! 

    😭😭😭😭😭😭😭😭😭😭

     

    And now we wait for the nerfs to happen. Only for my giga Chad friends to still dunk on him. 

    Reading the fact Bolas were actually the counterplay to someone's playstyle has me rolling even after reading it yesterday. Absolutely CRACKED gameplay!

     

    Whoever this legendary Zerker is, I need to speak with them. Just want to learn how to become this overpowered unstoppable workhorse of a Gunflame hero.

    • Like 1
    • Haha 2
  10. Help! An entire team coordinated to land a burst skill while blowing all of their utilities!

    We had a Mesmer Mass Invis the whole team, 2 guardians use Empower to give 24 might, and a Thief to give Bassi Venom! The berserker hit me then, JUST ME, and that's overpowered!

    This. Needs. Nerfed. Now. 💀💀💀

     

    1 hour ago, Stalima.5490 said:

    so someone throws a stealth over that warrior making him completely untelegraphed but people deserve to get hit by the now invisible 14k unblockable?

    If a teammate bothered to coordinate stealthing their BERSERKER to immediately get revealed just to hit POSSIBLY 2 people, I think they still deserve to be rewarded. Especially since the Berserker blew 3 cool downs just to land it. 💀

    • Thanks 6
    • Sad 1
  11. I feel like hinging it on Phantasms/Shatters is an awesome idea. I just wish they'd make it so Condition Chronomancer could take better advantage of this.

    (Phantasmal Warlock only inflicting Vulnerability, but does summon 2 of them). Could consider changing this to inflict a damaging condition instead of just Vulnerability.

    I could see Inspiration/Illusions potentially be a nice choice if they'd consider making Phantasmal Force an AoE might generation trait. (For some reason it's had an Radius attached to it for years).

    Inspiration could be taken with this to use Illusionary Inspiration to AoE heal allies while granting Might/Alacrity (or Quickness). Slap some Regeneration onto the trait too for a couple seconds of healing to allies.

    I think the lack of inspiration in the trait choices comes from the fact our other traits lack proper imagination, which is ironic given the imagery used for Mesmer traitlines.

    • Like 1
    • Haha 1
  12. 8 minutes ago, Trevor Boyer.6524 said:

    Yeah but then we could combo troll.

    You could keep calling target on someone's head while also repeatedly pinging question mark on them in the mini-map.

    This reminds me. My favorite thing in the world is when two people who hate each other and have each other blocked just spam Ctrl+T on each other. Straight up making red waves on the minimap.

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