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JorKadeen.3846

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  1. honsted review: F5 is what core ele should have got (like core rev got f2) -> or something like that. catalyst is just an utterly unimaginatively spec. like someone had no time and just build something ontop of core which would work with the general flow. -> best buid imo is d/d aura catalyst (air/ arcane, air/water, fire/air, fire arcane, fire water variations) i think the "theme" of the catalyst should have been combos. (i like the combination with auras.no auras in the weapon in general...so take dd or df) -> fix this by reducing the time for aura on combo like to 6 s. hard enought to get the aura you want and not just spam them and to make the theme combo... augment just suck. - probably the "well" solution of scrapper would have worked here with combofields around the ele.... - aaand giving the hammer a chunk load of combo finishers and differnet ones. - and change the f5 to a finisher with cooldown. (like 2-3 different finishers, blast, whirl, leap) + effect still with ths changes the spec is still unimaginativ. No new mechanic that promotes a tradeoff in a other way. why not... make the master a dodge change. either whirl, leap or blast finisher. tradeof differ from what you chose. -> like bruiser theme: dont dodge but endure ... have the "frontline" of catalyst with never ending combo fields and combo finishers. --- just some random thoughts i dont know where i go but my core argument are the first 3 lines ....
  2. Please ask kindly: Are they planning on more events like we had the past week. like it. Can they make more? New things? Any new Plan how to manage the "report" system to better handle afk'ers/wintraders/trashtalkers/hakers and bots? -> report option "bot"/"haking" ?Are "Big" changes are planned for cantha?Balance updates soon?? you are about 4 years behind a reasonable schedule...Anytime soon someone offical from arenanet talks regular with the community about the state of the balance to help the balance team. Can we in any timeframe expect better communication about everything?Bugfixes? some **** exists since forever.? From map to skills etc.Will you finish the AT panel UI? or is this the finished state?Does arenanet care about PvP?Can we have more information regarding PvP statistics freely available? (How many players are playing per day, How many players are at what ratings, etc. just fun statistics you have and could share. )Can we expect anywhere in the future fast hotfixes for broken balance?Does core ele gets the core rev treatment? or will tempest and weaver get another tradeoff? (core rev got an personal F2)When you make balance changes to you look at real discussion from the community?Are you testing your changes you publish? Could community testing with reward be a thing?Can a team surrender if they want to? like 3/5 yes or 4/5.? -> for example 4v5 because someone has dc'd etc.
  3. Yeah. But in my experience it happens now way more often and with a "bigger" effect... could be wrong. just a feeling
  4. no. i said "warrior" also no mud slide i descriped it. if you want i can record it and show you how...
  5. Hello. Since some time now i (and some other players i know) experience "random Teleports" when an enemy (NPC/Player) gets killed.This only happens when the "Killing" player is @ a No-Port spot. You will get teleported to the nearest "portable" area. For example:You are @ a Keep and staying on Stairs -> You cast down to enemy that is at the beginning of the Stairs but not on them. You down them and you cleave them Dead (kill) There it can/always teleports you either Up or down the stairs -> in my experience to the nearest portable spot. This also happens in Camps vs NPCs:For example:All Camps: When the Camp has Supplys you are able to jump on the "Element". This way you have the aggro of the NPC's but all melee NPC's can't hit you (To high... its kinda a bug).Now when you kill an NPC while you are up there you will get teleported down and they can hit you again ;) Other spot:Alpin boarderlands: South East Camps: There is a small hut with some barrels next to it. You can jump with them on the roof of this building and cast down while maintaining aggro of the NPC's.Again if you kill one you will teleported down. This is annoying... especially when you get teleported into a zerg ... -> [i will try to getvideomaterial of it)
  6. but yeah. shouldnt be a thing... also holos shouldnt be able to do the same. BUT i want that Elexir S also cant to shit when the invul has started (rezzing/stomping) Ele has to precast F and than mf. holo can always press F
  7. you can dodge all targeted leaps from warrior, by just... Jumping. When timed right he leaps to you... and nothing happens. saved one dodge. But infight literly nearly impossible to time.Works easiest with shield bash (shield 4) when he starts the animation -> jump -> dodged :)
  8. people dont understand sarcasm of others is a funny thing. fun thread. keep it up!
  9. the argument i have with you is pointless. you are just trying to counter argue everything i say without putting much thoughts into it for the sake of not having the same opinion as me about donwstate. When i can't agree with everything you say i counterargument everything.I think i put enought thought into this topic.I don't want to talk you out of your opinion and that you like no downstate. i want to discuss the fact that in my opinion the "mechanic downstate" is not the reason why you lose outnumberd fights. Can you give me a reason why it is a PvE mechabic? not just: it is not.Cause in my knowing it got implemented in every gamemode at every point and time of the game. even the beta tests. Its important in pvp. Its important in WvW. Some utilitys and skills that interact with downstate only find use in this competitve modes. if you lose to that. it sucks. but you were not good enought. you didn''t do well. thats why you lost. Not cause downstate exists. Removing it is overkill. it isnt opressive in any form. Otherwise you would see everywhere in high lvl gameplay people complain about it. Or you would see people dieing permanantly to it. I dont disagree that some skills in downstate need balancing. I already did say that.But downstate should stay unique. In my opinion. Because it adds more tactical gameplay. More depth to the Game.
  10. when you cant get the kill on the downstate in the scenario. you wouldnt win the 2v1 @ no downstate.if you say dowstate is such a dps machine why you cant kill all of your enemys with it? lel logic -> go downstate = unbeatable if you play vs players that are more effective in downstate and work hard to kill them, its probably a l2p issue? a full berserker ele hits for max 3k crit. But you can cleave him prolly faster thatn you can stomp. cause he has no HP at all.guard does damge in downstate?necro does damage. still no oneshot. and dodgeable. lel msemer? you mean condi? dowstate isnt a "PvE" mechanic.And yeah. its also a "group/team" game. Why would you have specific roles. so why shouldnt you die if you are outnumberd? You punish yourself if you seek outnumberd fights. Nothing wrong with that. I always search for that. bunker zerg with full damage comp? iam confused. You mad yause you cant have a effect alone on 15+ players. sad man. should get also a group and coordinate your bomb easy awnser. they are not good enought. its no assassin ;) and most of the time when they "many enemys" dont see it coming u still can stomp it with thief ez. (shadowstep OP btw)if you want to have stealth in the game this kinda of one spike will always exist. I dont get how it is so frustrating. You are blinded in the fact that you think you won a fight when you get someone to downstate.Elem dont relay on dust form that it can be viable. thats just bullshit. events are fun and should only be for a short duration. all the people play the game for a reason. Not cause they want to change the whole compat system. mate thats a complete different story. and i never did say that anet does a good job at balancing. i said removing something "uniqe", and game descriping is the wrong way. i want to see that. how you to that. destroy something in dwonstate. probably in a "dowstate duell" some have a good advantage. but you cant destroy people in downstate. (Probably "noobs") If you say you like the combat system more without downstate thats your opinion. And iam ok with that. BUT i cant accept that you say that it is an unfair mechanic. Because beenig"outnumberd" already is the defenition of disadvantage. and as i said before you can say this about every mechanic ingame. thats just.... More stuff is more .... More weight is heavier ... i dont know... dont get why ýou make a problem out of this. its like... 2 guys transporting some shit some stairways up. and you to the same. and than complain that they have an advantage. lets take away everyones tools to lift it easier.
  11. the skill gap for managing downed while outnumbered is too high compared to simply have more player to your side to snowball them.1v1 is hard enough when you face a decent player with a good build. so when you managed to down him you should be rewarded, not punished. you dont get it are you?You get the REWARD when you Kill him. cause thats the game. until than the fight isnt over. You dont get punished if you down him. You seem just unbale to deal with downstate. What? you cant evade downstate skills? what are you on about. to you listen to the glibberish you say? i did never said "use my special finisher helper" or that glibberishi say you should not win a 2v1. cause douple the ressource > one ressource. You can kill noobs in 2v1. and. many many builds with classes support "Save stomps"i would even say you dont know what people mean with "save stomps"... what???? vs a good guild with good players every revive attempt will get punished. and you cant "tank" it. thats why all good guilds run "Revive" mechanics for your instant rezzes you love so much doesnt we have that right now? we have full support. we have full damage. we have hyprid kind builds? but everything will be much more susceptible for meme stealth one bomb shit. Things that have no "real counterplay". THings that are totally not "skill based".Stealth meme bomb isnt skill based. Stealth onbeshot isnt skill based. and the counterplay to that is downstate and revive. i played in every no downstate event for a good amaount of time. i know what effect it has. CAuse i know how easy it is to "Stealth + Buff + Onebomb" is. you can to that to twice the amount of players you are. and it is NOT skillfull in anyway. YOU would support NON skillfull gameplay. Buttonsmashers with no brain for managment of cooldwons downstate isnt a DPS/CC turret. First not all have a cc and most dont even make damage.There are some outliners. They can be balanced
  12. I cant comprehend how people are whishing that downstate should go away. its the same like saying in X-battle royal game should not have the "revive" mechanic.It is the Game. And EVERY mechanic helps the Outnumberd. cause ... its outnumberd. it multiplys everything. lel.you are not supposed to win outnumberd. if the skillgap is high enought you can. yesIf you complain about it. its just that you are not good enougth. You didnt planned your resources. You played like a **** and blown all your cooldwons. And if you again say "but it favours the many" -> thats how it should be like... CC favours the many, Damage favours the many, Sustain favours the many, every fuking thing favours the many...and it doesnt "favours" the many more than any of the other parts in gw2. the few can also really. the can even really more ... so you could also say. the CC favours the many. remove it. ... you see where you going? And btw ntelligent and good downstategameplay also helps "Havoc/ZergBomb groups" heavily. If you dont know why, watch some good footage of good downstatemanagement and what effect it can have on fights. i will not write a manual cause no one reads threw posts that are longer than "dont like downstate. favours the many, remove it" The thing that anet probably did wrong that they didnt "nerved" it according to the general damage reduction. BUT the downed skills or downstate in general got nearly never touched since release. so it didnt had the powercreep run as everything else had. so its kinda ok it didnt got changed. Downstate is since february more like it was in the old days.aaand in the old days people knew how to manage it. you descripe just that you arnt able do manage your cooldwons accordingly to make the kill. infight you only think about getting players into downstate and not that you have to finish em off.if you cant save your cooldwons for it. YOU SHOULD NOT WIN. YOU DID NOT GOOD ENOUGHT. (And if you say downstate skills are nobrainers. just 1111 on nec and ez. still didnt planned your resource well enought... still not good enougth) (it works wonders if you pick the easy target, getting him down with good cooldown management and than bait them into rezzing and BOOOM em. ez 3 kills)(Works also in other scales. like zerg bombing. spike 5 dudes, down em. disengage, idiots rezz and you have your bomb on em and get 15 kills) In Openfield fights there never should be a thing like: The many should get a disatvantege blablabala. Thats not how combat is.The outnumberd players can get a advantage when they have structures and buffs. Probably they arnt good designed. But structure where always the help for the outnumberd (even in the history of humen) ( Or better weapons, but thats more like -> if have better build/op build i win. not few vs. many) No downstate would ONLY support oneshot/onebomb meme and the counterpart total tank. All inbetween will not be viable (why? all inbetween gets oneshot by Oneshotbuilds and they cant win vs tanks because they have not enougth damage)
  13. Yeah, see, with how people react to Flashbang already, Im not sure most would really agree. However, I don't think holosmith should have access to toolbelt skills. Forge should replace them. Then we need to buff up Photon Forge hard. Also massively improve their utility skills. That would be the biggest downside any elite spec ever had in the entire history of elite specs (far bigger than chronos even), and nothing Holo provides is currently anywhere near good enough to justify it.big ooof shiyo. random suggestion without putting any thoughts to it. expected more from an old forum warrior. toss pulsing blind smoke field... lel
  14. just remember... it was ... 4 years ago. and the problem was already 3 years old ...
  15. 2 Seconds is a pretty long time to dodge ... you should be able to dodge under 0,3s if you are a p3 player. aaaand douple dodge would have midigated "all" their damage at this example.From wiki: . "You dodge 300 units over 0.75 seconds and can dodge in any direction. " ... i mean 1,5 s "invul" and 600 unit range.... think about it ... 3 posible examples to surive long enought that your team has time to help you:dodge>shroud+fear or leap>dodgedodge>dodge>shroud+3+2shroud+3>dodge> leapblablabla. all of this would have saved you they didnt used sw3, aaaand worm away from your team would have killed youand full energy + heal + lich + all weapon skills isn't no cooldowns you should not leave your team against 2 power revs. you made them the job easier. the want to seperate targets and burst. u just did it for them. for free. and you didnt even cared enougth to defend yourself. you just stood there for 2 s. and cried about it afterwards. btw. i hate power herald. much to strong in ranked que. and not viable in ATs... lel (cause people pay attation there and... dodge)
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