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Arheundel.6451

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Posts posted by Arheundel.6451

  1. How is Untamed a S class?....you literally do not see the spec being played outside pvp onetrick pony mode, a class design perceived as OP in one game mode and trash in others, the lack of consistency is due to class perception....you actually have less sustain than core ranger if you fail to land ambush kills and outside the 10% dmg reduction....the untamed traitline is inferior to soulbeast and druid lines. An ok spec in PvE and completely ignored in WvW where it lacks the stability and mobility to keep up with soulbeast 

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  2. 11 minutes ago, FrownyClown.8402 said:

    Tempest is a better pick into a harb and will duo. Its also a better pick vs untamed. Support guard may be better overall, but it get farmed pretty hard with the burst damage. I have run staff support very successfully last season

    Lol...take away conjure earth shield and you get farmed harder than any core guardian. Unfortunately the whole class is held together by couple of skills like obsidian flesh and chaining together long CD utilities...hoping the enemy team worst than yours...But really the whole class remains pure trash compared to guardian....and that's why guardian is meta everywhere...while tempest is only spoken about in "yolo vs bots at 3am" league 

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  3. On 5/2/2022 at 6:17 PM, Vinny.7260 said:

    Tempest isn't inherently an issue in this meta right now.

     

    Core Guardian is overshadowed by Tempest in certain comps due to all the Magnetic Aura from "Aftershock!" and Magnetic Shield...

     

    Not even joking- it can counter Harbinger entirely, handle the raw damage Willbender dishes out, and still decently handle condis due to the low CD of cleanse on Willbender. But that requires synergy/team work. Probably better in mATs/ATs but Core Guardian is kinda out of place in the current meta. It's still good though.

     

    http://gw2skills.net/editor/?PGgAg2lRwsYjsGGKe2TltdA-zZJsMysAqOB8YA

     

    You can swap between Dolyak/Speed, change Rock Solid  to Earthen Blessing depending on the comp, etc.

     

    You can also swap out "Aftershock!" if you need Lightning Flash. Low CD on Magnetic Shield 3 is what is kinda the main culprit of countering right now. (Plus Swirling Winds.)

    Just wondering.....what kind of harbs simply pewpew into your magnetic aura without switching to staff with unblockable marks...

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  4. On 4/23/2022 at 3:42 PM, Vincenzo.3145 said:

    Don't get too attached to a single class. Anet has a history of completely neutering a given class or spec and letting it rot for years.

    I don't think you ever played necro-engi-guardian-thief-revenant...these classes have been meta everywhere since their release

  5. 10 hours ago, Master Ketsu.4569 said:

    You want variety? Focus more on better animations and effective counterplay to mechanics so that skill matters more than build wars.

     

     

     

    Way too late for that....they should have never added quickness and alacrity ,superspeed  to the game and now gl trying to remove them

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  6. 2 hours ago, Albi.7250 said:

    Are you actual delusional? No high win rate player gets bronze player in there team. Maybe if your silver 1, but even then if you have high win rate you aren't silver 1 for long.

     

    Do people really believe such nonsense? Matchmaking needs to widen the net because less people play. That's it. No conspiracy. Plain and simple. 

    It's the mastery of English language completely lost nowadays?

    "The padding started after season 2" , like....do please read properly before commenting or ask...jesus

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  7. 51 minutes ago, Bizgurk.5639 said:

    If the matchmaker doesn't find enough players within its range, then it starts to increase it after a certain amount of time spent in the queue. If the current matchmakers still uses the numbers listed on the wiki page, then the range could be increased up to 1200, so someone within the legendary division could be matched with someone from bronze. This is to ensure that outliers still get a match and don't have to sit in queue for hours.

    Few years ago the population at plat2/3 was larger and a match opened few seconds after the so called 'padding' started. Now with that little population in that division those people will be considered as outliers most of the time and the matchmakers does its work to make sure the queue time stays low, which comes at the cost of balanced games.

     

    Narrowing the divisions wouldn't change this issue. You would still be matched with the same players you'd have matched with without any changes to the divisions.

     

    However, what could be changed is the way the padding currently works. Let's assume the matchmaker increases its range by 240 rating per minute as soon padding starts, then this number could be lowered to grant more time to find a balanced matchup, which would come at the cost of queue time.

     

    Still, I bet that a majority of the people in that division would accept the longer queue time in favor of more balanced matchups.

    The padding started after season 2 which was using still the original matchmaker...the one that was pairing bronze players....against other bronze players, platinum vs platinum and so on....then the bronzies, who tend to live off their delusions came down crushing and crying on the forum....they were too good to be stuck in bronze...yeah.

    So anet entered carebears mode and changed the MMR so that high playrate/winrate players would consistently get 3-4 bronzies...to carry to victory each match. With time , the old vets got tired of the BS and left the gamemode.

    Do you remember all the threads from years ago with plats complaining about the MMR and bronzies replying:"if you're so good...you can carry us"....there you go

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  8. The only way to fix Matchmaking...and PvP in general would be:

    1)Let players realize, the vast majority of them belong to Silver...Gold at best

    2)Balance the game around people who know where the dodge button is and who generally have a good sense of timing and common sense

    3)Balance the game around effort=reward....a spec that press 2-3 buttons should not be as effective as specs where the user needs to go through loops and more to get results

    Basically go back to the original GW1 idea of PvP and abandon the carebear "everybody a platinum legend" sort of mentality that GW2 has

    4)Matchmaker based on contribution rather than win/loss stat

    5)Let people finally realize that any title acquired in a random arena mode is worthless compared to those titles acquired in organized game mode

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  9. 4 hours ago, Trevor Boyer.6524 said:

     

     

    Given the amount of observation on where complaints are coming from, I can definitely see where these complaints are coming from.

    Ha...The king of Rangers is here.....killed by a staff ele.....

    4 hours ago, myun.6395 said:

    All top pvp players stated already that willbender is simply a better herald, and also can take so many duels and win because how busted it is. So right now it's the best roamer available. Great at +1, great in team fights, good in many 1vs1s.

     

    So now guardian not only have sup guard as broken ape tier spec to play, it has another meta build. Not to mention trap dh is still viable.

    While I am playing ele and have to rely on 11k hp light armor to do 1/10 the damage a willbender can do.

    So now you jump on ele .....I have 9k hrs on ele...and you come here with "rely on 11k hp and 1/10 of the dmg of willbender".....ok...

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  10. Just now, Kuma.1503 said:

    Herald has a low cooldown teleport that gives them quickness and their next few hits unblockable as well as an evade frame that they can use to stick to their target while dealing damage and generating might. 

    I wouldn't call Willbender a direct upgrade.

     

    Pls move aside ....your power herads stands no chance against the massively buffed willbender and the power of Heaven's palm and rolling right! Nothing will stand in their way!

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  11. 24 minutes ago, ArthurDent.9538 said:

    Thread is about how willbender is just a better power herald now; proceeds to link footage from before the patch that massively buffed willbender. Critical thinking not your strong suit I guess.

    Righteous Instincts has been a key piece of power guardian builds for as long as it's been in the game. Core power guardian currently sees average success in lower ranked play, but it hasn't been a major player in higher ranks or serious tournament games for quite a while. While we were looking at updates for willbender, we floated the idea of enhancing Righteous Instincts and saw it as an interesting option. This is another change that we'll be keeping a very close eye on to measure the impact and see if it's something that we need to reevaluate.

    • Righteous Instincts: Increased bonus critical chance from 25% to 40% in PvP only.

    While the Righteous Instincts effect is potentially a big one for willbender, we felt that there were a few other pieces that were worth adjusting. A longer immobilization on Advancing Strike gives willbender slightly more potential to set up its own damage, and lower virtue cooldowns solidify the specialization as a high-mobility roamer.

    • Advancing Strike: Increased immobile duration from 1 second to 2 seconds in PvP and WvW.
    • Lethal Tempo: Increased damage bonus per stack from 2% to 3% in PvP and WvW.
    • Flowing Resolve: Reduced ammo recharge from 30 seconds to 20 seconds in PvP and WvW. Increased initial base heal from 783 to 1,331 in PvP and WvW.
    • Crashing Courage: Reduced cooldown from 50 seconds to 30 seconds in PvP and WvW.
    • Roiling Light: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW.
    • Heaven's Palm: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
    • Mighty Blow: Reduced cooldown from 8 seconds to 6 seconds in PvP and WvW.
    • Zealot's Embrace: Increased power coefficient from 0.8 to 1.2 in PvP and WvW.
    • Ring of Warding: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW.
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    • Please! Please! Please! I want a video of @Arthurdent playing a physical willbender in PvP and not get rolled over in 10s ....c'mon I am being fair, given the state of gw2 pvp right now...that's defintely possible, actually I am sure you can play physical willbender and make it to platinum ..so give me a video pls.

     

     

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  12. 3 hours ago, myun.6395 said:

    Given your bronze rank and your not awareness of the last monthly AT we can realize where the comments like this are coming from.

    Really nobody cares what rank you call yourself on the pvp forum....anybody reaches plat if they have time to waste or deludes himself enough to think winning a a misfit bunch of random games. and.they become balance experts...like seriously ..GW2 ranked arena is the equivalent of Random arena from GW1..and all the titles got exactly the same value...none.

    Still...let's have some fun

    I see no willbenders...power revs though...

    Oh is this guy you are talking about?

    https://m.twitch.tv/videos/1445404449

    ...Yeah..I can see him being overwhelmed by willbenders....you know what?! Once more..my comment:

    "Given how nobody plays willbender in MAT or serious roaming in WvW.....we can realize where the complaints are coming from...."

    All in all...to compare willbender to herald...jesus....whatever

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  13. 1 hour ago, Exzen.2976 said:

    But the issue IS celestial stats (as well as some overperfoming skills etc).

     

    Stop speaking down to everyone because you think they are only saying it because they lost a duel. There is no need to resort to that kind of behaviour when you have no idea what people have experienced. I win the vast majority of my duels, vs cele or not, but I am fully aware cele is currently op. I have also used cele and incorporated it in my builds before. Even used it in strictly full power FA builds, because it still offers so much value with the power/boon duration and defensive stats. It offers the best value for small scale and currently is actually killing diversity in roaming/small scale because other stat combinations are inferior.

     

    I actually thought it was fine before it got the unnecessary buff to add concentration and expertise. Remove those in wvw only and we're golden. It doesn't need to be removed completely like the pvp amulet and it can then still be used in build craft. 

    I don't think you understand the message I am trying to convey:

    In Open WvW, people are free to run whatever the hell they want, you are not forced to fight anybody and only large scale balance matter, whoever want to force their idea of balance....can go here:

    https://wiki.guildwars2.com/wiki/Obsidian_Sanctum

    There you can create your own Fight club and put your own rules for combat, I hate the idea the entire playerbase must bend over to please a handful of individuals so they can have their little duel and upload on youtube for whatever ego boost they can get out of commenting sycophants . 

    Remove this...and remove that....been there and done that, but the same lot will come again asking to remove more....because they keep losing fight , all because somebody playing a bruiser spec that survive their wambo combo and they get upset

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  14. 10 hours ago, Salt Mode.3780 said:

    I dont know if you know how to do math, putting diviner+cavalier is still a stat loss compare to full celestial. Not only do you not have Condi+Expertise but you are also missing out on a chunk of toughness and healing power.

    Again read carefully to posts before quoting them.

    The concentration and expertise added to celestial is the same as the concentration in minstrels gear and same expertise as trailblazer gears. 

    You can min max all you want again "As far as gear optimization goes, I love how people use this as a way to downplay celestial stats, you are still losing a chunk of a stat that celestial provides. You can optimize your gear all you want it still wont give the extra stats celestial can provide." 

    You can assume all you want...but I won't be here spoiling all I accomplished by theorycrafting, min/max and go out there testing builds, fail and go back to drawing board.....I do that rather than come on the forums after a single loss using a copy/paste build and that's where better knowledge of the game comes from.

    I am not here trying to convince anybody...oh god no....it's a waste of time trying to convince the angry mob...I am here though just to make things right, first and foremost, you lot must stop talking about "balanace" like you give an actual kitten what balance is really about, we had celestial amulet even in PvP...the lots of you cried even there asking it to be removed...and after they removed it..you simply went after another amulet.....and then another...and then another ...then another...then you moved to the skills...then utilities. The gamemode got abandonded then, the meta got stale, no diversity available, no options available and only few professions able to make use of what's left.......all because a bunch of "know better than anybody else" lost their little duel with their cookiecutter build and the world came down crushing on their over inflated ego.

    We won't remove anything from WvW, if you want very few options...go PVP......if we want talk about actual balance then again prove that you know what you're talking about! Anybody who come rushing on the forum shouting :" Class X is broken" without specify exactly what it's OP...that person doesn't understand anything of balance, if you don't know what the problem is...that means you don't even know how to play the profession you're complaining about and that automatically invalidate anything you have to say! Let me tell you how smart feedback works :

    -"Ok harbinger is overperforming, because those elixirs have poor animations, let's make animations clearer to understand, let's start from there and if more needed, we will work from there"

    Removing celestial would not fix the lack of clear animations on harbinger or make grenades less oppressive or whatever more uses celestial, removing gear only makes the game worst, less options to play with, less build crafting, less fun.

    FIX FIRST THE ACTUAL kitten ISSUE WHICH IS THE SPEC ITSELF

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  15. 1 hour ago, Salt Mode.3780 said:

    Celestial is OP on any class that can effectively stack boons particularly might. Celestial has all rounded stats which means along with the might stacking you effectively have WAY more offensive stats on both condi and power then a glass build. Glass build cannot sustain the boon duration because there is no concentration. Considering how this game works even healing power works generally for everyone as it helps scale your heals whether it be your heal skill or regens.

    As far as gear optimization goes, I love how people use this as a way to downplay celestial stats, you are still losing a chunk of a stat that celestial provides. You can optimize your gear all you want it still wont give the extra stats celestial can provide.

    Again you pit 2 classes a glass vs celestial same knowledge of the class same build same a lot of things I can tell you celestial will always one up the glass build.

    The reason why Harbinger in particular is so strong with celestial stats is because it has tons of boon uptime, along with how it scales with healing power.

    Again people defending celestial stats are 1. abusing it themselves and don't want their training wheel to be taken away. 2. really have no clue how strong celestial stats is.

     

    3. The people losing live in denial...I have been accused of running celestial even when I was full diviner+couple of cavalier gear....it's mental, even more sad people thinking that removing celestial will suddenly make things change for them.

    After celestial you'll realize that the same players can replicate more or less the same results with other gear stats...so you lot will go after another gear stat..."remove X, makes everything OP QQ"

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  16. 4 minutes ago, Hotride.2187 said:

    I play spb. My build is essentially the same. I rip fewer boons but there are also fewer boons to rip in spvp. Its really godmode build, please play it.

    As for wanting balance when I roam... woah such high requests. I guess its too much to ask. Anyway enjoy the clown fiesta, its not like the devs care either way to fix their garbage.

    Yeah, I play warrior as 4th main, one of my favourite builds is this

    But I don't like celestial stats and I use a custom, more tanky set up, but I still have other build set ups on warrior, I have a tanky Berseker roaming build that can tank few nabs and don't die nearly as easily as many "war mains" claim

    http://gw2skills.net/editor/?PKAEsF4pOp2uB-w

    Something like this, can't remember the rest, it works very well for me and you are free to hate it..but killed many wannabe wars with it so.....I don't claim though to be a pro war..there is that too.

    So..please explain what you mean by...wanting balance, some you win..and some you lose...if I lose ..I respawn , change and go again, if I keep losing..I leave or ask help...I don't live by my ego

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  17. 48 minutes ago, Sahne.6950 said:

    first of all: i gotta love how you went on and tested the different times of Boons with and without Cele... THANK YOU!!! i know what 40% are! 😉 bigbraintime right there!

    you dear sir need to understand that people are not running 24/7 in a zerg. Some people play offhours, some are on empty servers and some simply dont like it.

    Completly denying that there is smallscale is the downfall of WvW as we love and know it. People like you are the reason roaming is dying. Thank you for insights to your opinions, but i highly disagree with basicly anything your are saying, especially the part where you are saying that 40% boonduration is completly irrelevant and that Celestial is fair and square. You are the type of guy that would have defended nadescrapper only because it is useless in a zerg.

    also i am not speaking about 1v1/duells. i am speaking of roaming in general. And celestialharbinger is without a doubt dominating it right now.

    I would suggest participating in SPvP to gain more experience and knowledge.    You sir seriously need to watch your mouth. I bet 200Gold that i am going to wipe the floor with you. it doesnt have to be duells. We can 2v2 3v3 4v4 we can even do a 5v5 in pvp! whatever you feel is your strongest! If i am that inexperienced it should be a piece of cake for you! Want the money? add me ingame  😘

     I seriously love it when people think that everyone in the forums that has a diffrent opinion has to be a silverplebxD

    Thanks for your opinion. NEXT.

    Why there should be balance in smallscale while we have access to pve gear?  The statement "go to PvP for small scale so balanced gameplay" completely adhere to your ideology. WvW is Realm VS Realm...it's not there to let people live their duellist fantasies. The main attraction of WvW is the high build customisation and people love it, we play for the fun of it, if you and people who think the same, want to have limited options..then go PvP and buy custom arena token, it's that simple.

    It really doesn't matter what gear you have...when 10+ people run you over so.....nobody forces you to fight 1v1 anything in WvW, when I get home from work...I can link screenshots of some salty thief from HUNT, who I oneshot using a LB ranger...he was a SA thief wannabe hero, who thought the world is his oyster..well I simply ran off and forced him in facing another poor fella...while I swapped build and oneshot him from existence, it was fun to read his page long insults but the in the end...I win because I play the gamemode and I don't care about your personal rules for duelling.

    Anybody thinking differently..can go PvP and fight 1v1s all day long...personally..done that already, got the titles, the badge ..plat 2...blah blah blah.....nobody cares, I play for fun..and don't care about the feelings of all egomaniacs out there...it's a videogame kitten.

    I am so tired of this "small scale balance" crowd, tired of the constant stream of insulting whispers...."too tanky....too much dmg.....run away dog...blah blah".

    I suspect that many of you from the "small scale balance" crowd realistically refuse to go PvP because...you'd lose access to many stats/options allowed in WvW, I suspect your current 1v1 Godmode build would not be as Godlike in PvP and that's why you want to instead remove options from WvW so that only your Godmode build remains as such...please change my mind

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  18. I strongly dislike necro gameplay....I hate the condition system in GW2...I don't care about celestial gear and you can remove it today....but what most I hate it's this constant whining about nerf this and remove that that this playerbase does on a constant basis.

     

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  19. On 4/19/2022 at 9:54 PM, CalmTheStorm.2364 said:

    Especially true when you consider the recent *massive*buffs to Willbender that sent it into high orbit. They wanted WB to be good so they buffed it hard with the plan to tone it down later if OP.

     

    And yet, for Warrior....? Almost nothing for years. I don't get it.

    And I am sure you have been dominating with willbender...

  20. On 4/13/2022 at 7:24 PM, Aktium.9506 said:

    Condi is such a problem that the only builds using it among the 18 specs sitting in Meta and Great tiers are Harbinger, Core Nec and Fire Weaver.

    And yet....the second someone mention condis...he gets swamped by confuse emojis....so many "condi enthusiasts" for something so underpowered and useless....

  21. On 4/19/2022 at 10:44 PM, memausz.7264 said:

     

    I'm regularly pulling off 15K dmg in 1 second on Harbinger.  All you need to do is use Elixir of Ambition, enter Harbinger Shroud, and 5->4->2 your way to easy victory.  It's insane.  I was plat II with my holosmith in Season 30, and now I can't even get into Plat with my holosmith at all.  But I can easily get to high Plat I on my Harbinger, despite only playing it for a single day and not really even thinking about combo finishers, positioning, or even much about timing.  It's a button mash that demonstrates that the rating system, right now, at a baseline, is solely based on build.  It has nothing to do with skill until maybe mid Plat II on NA.  I can't speak to EU because I don't play on EU, but I imagine that there is also a threshold there between build and skill for ratings.

    This has been known since 2015 really....overnight almost, a bunch of "never seen or heard from before"  reaches P2-3 and start talking big in and around the forum, a bunch of individuals who previou held around 30-40% win rate...all of sudden they jump to 50-70% win rate and they all had one thing in common...they started to play necro and at that time it was reaper spam....then we had scourge spamm...at least this harbinger got "shaved" enough to avoid an harbinger spam...just enough.

    But it wasn't just necro really...all these "stable to stardom" players had also condi chrono....then condi mirage....then condi herald....condi berseker....all condi based cheese. Left pvp around that time....every match was just a button smashing on each point to see who could spam aoe condis the faster, especially necro gameplay has always been "zug zug zug, me run mid and roll face"...that's how bad that condi patch ruined GW2 forever

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  22. 12 hours ago, Mell.4873 said:

    I dont know your build but I would say it is at its strongest right now. I mean I'm almost leaning towards it being a bit OP in gold since there is a cheese build which can one shot people.

    The ranger kit in general is very strong, even without the much condi cleans currently the biggest threats in PvP are high burst power builds. The Longbow ranger can really shut them down and for every else you have Greatsword. 

    Mate...the OP is right...if I jump on a willbender..I'd be on you in a blink of an eye and destroy the oneshot lb build, once you know how ranger works..it becomes the easiest class to down and that's the reason you don't see the class being played at the highest levels of PvP or picked as top roamer by gank groups.

    The confuse emotes on the OP post are from silver/bronzies who don't know where the dodge button is

    In reality ranger suffers from very obvious issues :

    1) Low access to stability...lowest among all classes...only  better than thief at this point but yeah...thief won't even need that much stability

    2) Pets are mostly dead weight at this point after several nerfs, I don't use anything outside smokescale/birds/gazelle...everything is stupidly useless against decent players

    3) Class didn't keep very well with mobility power creep..even my core ele is faster than my ranger....even when I use the staff/gs power build

    4) Rather bad at fightning multiple opponents, when they are good is literally impossible on ranger to do anything but run.

    The OP is entirely correct, the class was much much stronger in the past and the power level went way lower compared to other professions playing in a similar role.

    Sustain and dmg on soulbeast is much lower compared to the past, meanwhile scrapper/holo is almost the same...say if ranger and engi were both 10 before, now ranger is a 5 where engi got lowered to just 7.

    In wvw a cele scrapper/holo will outsustain a cele sb any day of the week and this is just an example, the dmg on ranger is quite subpar unless you heavily invest into and the sustain is good...but not great

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