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Arheundel.6451

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Posts posted by Arheundel.6451

  1. On 10/19/2022 at 6:49 PM, Kuma.1503 said:

    -> Decide to play hammer catalyst in WvW for fun

    -> Fight mobile class

    -> Mobile class yeets self into the sunset every time they get below half hp. 

    -> Cannot chase mobile class because you slow af. 

    -> Mobile class heals and waits for CDs

    -> Mobile class re-engages

    -> Repeat until mobile class kills you

    ->Question life choices

     

    In my completely unbiased opinion. Catalyst should also be given a teleport. This will truly help even the playing field. 

    /s

     

    THANK YOU! That's one of the main reasons I kittening gave up on ele...everytime I tried to have "fun" with the usual "kitchen knives" build or similar range, got always met with a barrage of ranged condi/direct dmg :

    1) superspeed grenade spam engis with rocket boot

    2) pewpew harbingers

    3) staff campers condi mesmers of all sorts

    4) shortbow condi renegade tanks

    5) quickness runaway deadeyes

    And the funny things is, all the buids mentioned above have more ranger pressure and seemingly more mobility than the class apparently designed to be ranged specific ...the ranger itself.

    In GW2 2022, if you lack teleports/blocks on short CD and some sort of invulnerability/stealth/evasion...you will have a really bad bad time.....

  2. Main problem is not the amount of CC....it's how stupid the CC design is in GW2 because it can be fired back to back for maximum return , you can literally CC a target to death by simply firing off all your CC skills. In GW1 there was minimal return on stacked CC...you can't possibly knockdown something which has already been knockdowned, how that makes any kittening sense?...and CMC knows it as he played GW1 himself so.....

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  3. 17 hours ago, solemn.9670 said:

    Condi harb, soulbeast and mechanist are all overturned as well and have been since they were released. Soulbeast was never dealt with properly bc it gives low skill players something to use so it probably won't ever be nerfed adequately. 

    Willbender being equally overtuned as other specs just means it's one of many that need to be properly balanced.

    I understand your sentiment because a lot of the time ppl will get killed by something and then cry about how it's OP. Willbender isn't that overtuned - it's not as bad as people say. But everything we both just mentioned needs balancing, including willbender, bc it requires two braincells to play and kills faster than a fresh air glass weaver except it's got pretty good sustain even when running fairly glassy. The definition of overtuned ... no?

    People call anything that beats them...OP and low skill, including you.....there is nothing left in this game that has not been called OP/broken/low skill...not a single ranger...guardian...thief...engi build has been left untouched....seems to me...just your typical salty online player when he realizes the world is not his oyster

    I seen players die easily even instatly on every class..and yet people claim that or that other profession is OP when and only because they lost to it.

    There is something called SKILL LEVEL , there are and there will be always better players out there, you win some and you lose some but ofc, it will be always easier to ask for nerfs than getting better.

    Let me guess....a willbender simply kitied out your aoe mele condi spam rotations and teleport bursted on you when the CD are up....basically the willbender player was not as stupid as the subjects of your youtube videos...therefore willbender is OP

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  4. 1 hour ago, Swagg.9236 said:

    As much as a number of people would scream and cry, nothing of value would be lost if a wave of Smiter's Boon nerds outright deleted a huge number of dumb skills and passives from the game.  Conjures are a failed concept.  GW2 PvP only gets worse on some level with the more buttons that a given player has within the context of any given encounter:  either the player with loads of buttons is a low-effort rotation juggernaut because all of the extra buttons overperform (tempest with earth shields), or the player with several extra skill bars wonders what the point of it all is (firebrand and core engie).  There is no hidden, unique playstyle to derive from between those two extremes.  GW2 is too shallow to support that.

    There are better players out there....no amount of nerfs will ever change that....cried for nerfs for the last 10 years..the same people still lose...they will cry for another 10 years...but they will still lose

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  5. 1 minute ago, Sahne.6950 said:

    adding to this:

    i still dont belive that the root of the tempest and ele complaints is the shock and or magaura.

     

    Its that they bumped up the sustain so much.

    Bumped the sustain?..

    They have been consistently reducing ele sustain and damage for years, the only thing you see now played it's a bunker spec with the remaining no ground nerfed utilities.

    Eles started as dmg dealers with a scepter build...these days all ele has is a mele condi bunker....anything that get promoted on these forum...it's a condi melee bunker, nothing else works on this class, it has 0 ranged pressure, go bunkee or go home.

    If I'd remove the last 2× healing/vitality amulets, you'd kill the class permanently 

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  6. 10 hours ago, Jumpel.3972 said:

    You can reroll to Support Tempest and spam anti-projectil so you don't have to fight them ^^

    Surprisingly.....most thief players have reached easily that basic level of expertise...where they just wait out your swirling winds or magnetic aura....or engage mele to force CD...

    • Haha 1
  7. 23 hours ago, Choyacute.8591 said:

    I was having fun with weaver since few weeks, and at one point i got curious about the staff. And i was wondering is it still viable after this heavy huge nerf on it? (https://wiki.guildwars2.com/wiki/Meteor_Shower)

    Viable in a sense of protecting strucure from siege. Or is it absolutely trash after the nerf, and i shouldn't even try the staff?

    You will do better with a scepter...staff ele is pure trash at this point, some will sacrifice everything for few mins of glory on youtube when they manage to get off a well placed meteor storm...that one time out of 20 times they tried already, the time you waste looking for that, it's better spent playing tempest/catalyst aura share..you will get  3-4× time the amount of bags, in terms of fun factor and overall better for your allies. If you insist in doing dmg with ele from range, use scepter, dragon's tooth does like 1.5x more dmg that a wasted meteor storm, you can crit people for like 7k dmg...where meteor does 3k dmg when lucky, also scepter offers better survival when paired with focus and it's overall less time wasted trying to get the best positioning 

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  8. 7 hours ago, anduriell.6280 said:

    What field? It does pulse healing, i didn't see any comments about any combo fields

    Which means now you won't have any time to blast the light field it used to leave behind. Another hidden nerf by Anet dev who seems  low key despise the forest boi mains: Now druid can't cleanse . 

    I'd like to say at this point you must be trolling but truth be told the devs show your same level of knowledge and understanding of the class. Understandable as  they admittedly only play with the mechanist or firebrand. Such a disgrace. 

    Not that a light field has much use when you are getting condi bombed to death, I prefer to clear condis to an aura reducing condi dmg/duration

  9. 20 hours ago, anduriell.6280 said:

    Boonbeast is not a thing from very long time. That build was heavily dependent in WHaO (for as much as some kept saying that wasn't it) and when it was nerfed to 30s CD the build stopped working. 

    Yes the soulbeast can get some boon burst but not 100% uptime as it was before the nerfs to Moa and WHaO. 

    The major concern is Dolyak stance, it defines soulbeast and there would be no soulbeast without dolyak stance. Getting rid of immobilize/chill is a must now in GW2 , and for a class with a single source of block...mobility is the end game.  

  10. 6 hours ago, Sahne.6950 said:

    i dont really know... but it feels like soulbeast will loose the ability to revive the pet. Just a feeling.

    I can feel that soulbeast will receive a spec changing nerf in a short amount of time. It was initially nerfed because soulbeast was and now will be again , just too good compared to other elites because it gets rid of the most ill designed mechanic in the game while offering some of the best utilities in same ballpark  Too much is the same package to be left alone without either overbuffing the rest or ground nerfing the to the same level and that's what I feel will end up being.

    In the same stream, CMC stated that a profession like necro didn't need trade off because it was giving up something for another thing...and that's what an elite supposed to be, an alternative gameplay without downgrading too much on the base.....but soon soulbeast will be again core ranger 3.0 and it will butchered even more than before, when instead soulbeast should have simply been a "ranger that gives up pet swap for more focused gameplay/ress mechanic and more dmg/support"

    As others have said...the devs don't play the class and really have no clue about the repercussions of their ill thought decisions.

    It's a kittening shame, because regardless of what some may think, the spec was actual fine to play and could offer viable options in wvw still...but now in the same patch where they nerfed "immortal scrapper"...they overbuff soulbeast and they will end overnerfing it...like removing the ressing option and you would end up with a worst Untamed.....

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  11. 18 hours ago, Trevor Boyer.6524 said:

    Why not post some actual feedback/discussion?

    All you ever do is make heckle vs. the community posts.

    I believe the term "discussion" is not fully understood by the average populace.  To preface, starting from an unbiased position, inviting others to an open conversation on how to improve the whole and not the individuals.....that's discussion.

    By contrast starting a thread with a list of things you hate to face, asking to have them removed/heavily changed ......belittling any who disagree while citing your "accomplishments" as some sort of mark of quality....all of this, it's not discussion, it's just whining in its purest form. 

    Most of you just don't get it : this is a MMO, you win some and you lose some, you can't walk out there like a kitten Rambo unstoppable killing machine , coming on the forum every time starting a new nerf thread about that spec or class that gave you a hard time today...that's not discussion and definitely not the sign of a competitive player, that's just a spoiled brat throwing a tantrum.

     

     

     

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  12. 14 hours ago, JTGuevara.9018 said:

    Because... ya know...people apparently cannot SEE beyond their class and actually...wait for it....wait for it...criticize pvp as a whole.

    But I get it...it's popular to pretend to be "cool" and "edgy" as if that person has such profound insight that others don't have.

    So I can look at your history and find posts citing counterbalance for warrior without sounding like another mary sue?..

    • Haha 1
  13. 1 hour ago, Trevor Boyer.6524 said:

    ..stuff

    The only reason you can keep your "pewpew from the ledge " gameplay is because there is counterplay, once you remove the counterplay, there will be zero reason to keep your longbow gameplay in the game. I pray you don't really think longbow ranger would remain the same as it is now if they start nerfing projectile denial....which all it does.. it's forcing some basic reasonining rather than leave mindless 2222222 spam. What you still don't realize is that your GS/Lb would be the first casualty would the devs team ever start really considering the balance suggested on the forum...luckily for us all (including you)..the GW2 forum is largely ignored

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  14. 1 hour ago, felix.2386 said:

    do you even have any idea what you are talking about? you seem so clueless about setup and match ups.

    yea one untamed should completely wreck an entire team full of specter 1v5, totally logical, while rest of his team are getting trained.

    LOL, that is not what hard counter means.

    don't try to make sense out of things you don't understand.

    On one side we have @Trevor Boyer.6524 with his "projectile denial is OP, please nerf" threads and from the other side we have you with your warrior making a nerf threads every time you lose in PvP....

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  15. 9 minutes ago, Khenzy.9348 said:

    Whan talking about about Untamed, I think it's clear both @Trevor Boyer.6524 and I were refering to sPvP in specific where Untamed is really strong. Untamed is never going to be played in WvW group fights for the reason you just mentioned, I already said this in several posts in the past. I just took the chance to say projectile block/reflect uptime is too much in this game, even on specs that are not as used in WvW such as Untamed, yet another projectile hate bubble to the mix is not good.

    You forget that Projectile denial got increased over the years as the ranged burst become more and more oppressive, if one goes down..the other must follow not too far behind. If people dream of sitting on a ledge with their pewpew build without having to worry about a thing in the world...then they will keep dreaming for a very long long time.

    And they are increasing grenade dmg in PvP, while giving distortion to virtuoso with more to come...your "concern" for mesmers is unnecessary.

    That bubble gives Untamed a small room to breath between a ranged spike and another , and it's a god send to rangers.

    And I really tired of these threads...the same "projectile denial is OP pls nerf" , just how many of these threads the OP makes per week?, this is the 3rd one with the same pretext and content, just different forum

    "Paper is fine, rock is OP, signed Scissors"

    • Like 1
  16. 14 minutes ago, Bazsi.2734 said:

    Yes, people who are unable to execute a "press 3 buttons at once" combo aren't doing it. Cool... the rest still can. I'm not against making untamed more viable through other means, but this "I delete you instantly with no telegraph" combo needs to die.

    Just request to make Unnatural traversal a Ground targeted teleport

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  17. 28 minutes ago, Bazsi.2734 said:

    Maul is perfectly fine with 9K if untamed teleport doesn't exists. To this day I can duel core rangers/soulbeasts and think to myself if I lose: yeah it's my fault, I should have dodged that Maul.
    But with untamed, you either have a healthpool that survives a 16K burst or you die. The teleport can hide the animation perfectly. Landing some instant/unblockable stuff sometimes is fine, but having an uncounterable oneshot is over the top. When Malicious Backstab was oneshot worthy in sPvP, it still required the thief to land a few attacks, and then go to stealth. An Untamed can just do it whenever. There is no resource pool to charge, no outwardly apparent pre-requisite(like going stealth, popping might), if the Untamed is within 1200 of you and has a greatsword equipped, every second might be your last.
    In 2020 a-net made it so that no currently existing spec could do instant oneshots. But with EoD they designed one... so eh... what's the rule? Do we get to oneshot others without giving them a chance to react or not?

    With Untamed is "get in and stay there"...there is no cucu settete with teleporting back or ignoring the z axis, or insta stealth to cover a failed burst, that's why you only see untamed being played like that in PvP by some macro user or some try hard who muscle recorded the whole combo to perfection, outside of that you don't see Untamed at all.

  18. 3 minutes ago, UmbraNoctis.1907 said:

    Chances are actually pretty high that it lasts. I don't think it will affect PvE or zerg play in WvW much, they don't care at all about scall scale in WvW and if it turns out op in sPvP it will likely get changed "in PvP only".

    I can tell you now that in PvP, gold tier up to plat 2, the soulbeast will be deemed OP : with "Shared anguish" and "eternal bond", I don't know how it will interact with buffed warrior/revenant in that role  but I know sb will be nerfed there in the long run.

    In WvW, it will be complained about in small scale...a lot...very a lot, even more because many FOTMers will switch from nerfed super sayan scrapper to "boonbeast"..mark my words, while in large fights I guess SB will be just better to use

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  19. 13 hours ago, Beddo.1907 said:

    I'm guessing they didn't finish Untamed as promised due to CMC coming in before it was done. (Which is probably for the better.)

    For me it was rare to use up all 13 cleanses, usually it was 3-6 unless going vs something like Harbinger, so I like the new Clarity more. Also quick cast seed makes it closer to 5-6 when you just want to stealth. 

    Rare to use all 13 cleanses? Just try to roam for few mins during peak times and you will be condi bombed to kingdom come in no time. Mass condi clear is so important right now and to reduce the condi cleanse from 13 to just 3 it's a uber nerf.

    Druidic clarity has supported ranger for years through all the condi spam metas, the whole point of roaming on druid was to have a chance against heavy condi roaming meta, which has been years for almost a decade now.

    Honestly who gives an absolute kitten about the "group removal", you still have pets wiped during group fights and now druid is that much weaker to massive condi burst, it's not just me...other "prominent" ranger players have noticed too

    The ranger changes on paper look good...but people will realize when they start playing

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  20. Worried now SB will go from "balanced niche" to target of nerfs for months to come. While many are celebrating the change, I find it unnecessary and without any real forethought behind it, I'd assume they will rely on the old and trusted "overnerf later if it becomes too strong". It is at this stage that I suggest CMC to apply any of the teo changes below:

    1) Double CD of pet swap for Soulbeast in PvP/WvW

    2) Remove ability to ress pet from Soulbeast

    I welcome all the negative emojies but I'd rather take the hit now when ranger can afford it and where it won't make SB a pain to play, than wait for later when they will try to nerf around the issue, simply speaking this change makes Soulbeast too good of an option compared to everything else on ranger, the main benefit of playing soulbeast was the ressing of the pet and its removal when notn needed during group fights..but now a soulbeast will be able to play like a normal ranger...without any of the weaknesses ...and no, that's not a good thing

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