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Sovereign.1093

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Everything posted by Sovereign.1093

  1. Anet should have made rev like ele, one weapon toon. Would have been more fun if anet was consistent. Engi 1 weapon ele 1 weapon rev (ought to have 1 weapon) Necro does need a bit of change on the scourge mechanic
  2. As a necro and ele commander both are fun. I believe ele requires a bit more skill because you need to memorize a lot of stuff to play it just right and have a decent rotation. Ele is probably a decent guy who likes to do a combo attack if in boxing. Necro is like a guy who times it right and does a strong counter cross punch.
  3. Mmm ever played starwars the old republic? Or wow? Of course those two games are pay to play. :/ I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions. You asked how two oppositions have quests in the same map but are enemies. This is how. Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does. Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing. Basically like this thread. Well then what about side C? I'll bring up the Desolation map for a moment, there are the players, then there's the awakened, and then there's the forged. All 3 are hostile to each other so 3 sides right there. All 3 are even involved in a meta event so it's not an issue to be dismissed. I was looking for something that would explain how this 3+ faction interaction could be done.No side c. We got wvwv for that.
  4. It's ok. The strategy needs it be experienced so ppl will notice. Wait a bit more before ppl call nerfing again
  5. Fb rev scourge scourge Weaver can werk. That should give you atleast 10 Weaver's. :3
  6. Mmm ever played starwars the old republic? Or wow? Of course those two games are pay to play. :/ I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions. You asked how two oppositions have quests in the same map but are enemies. This is how. Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does.Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing. Basically like this thread.
  7. I'm waiting for players to actually run staff guardian using symbols as range damage. Might be a nice thing to use too in the future
  8. The point here is it's another option. I know many have not done pve hell, ive only done it this year and I see so many good mechanic that should be made applicable in wvw. Hoping it will overlap.
  9. Mmm ever played starwars the old republic? Or wow? Of course those two games are pay to play. :/ I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.You asked how two oppositions have quests in the same map but are enemies. This is how.
  10. Talking about stats here not the armorArmor is a stat which is the combination of toughness and vitality.Check zerker stat and Pvt on their armor attribute https://wiki.guildwars2.com/wiki/Zojja%27s_Doublet https://wiki.guildwars2.com/wiki/Ahamid%27s_Doublet Armor def attribute isn't affected by vit or toughness. Both are 330 Now toughness adds to that.
  11. Mmm would be interesting to have a permanent dragon banner.
  12. remove toughness stat to even things out. Hehe. Make vit a hybrid of toughness and vitality. Maybe we should be thinking reduce or step back instead of moving forward
  13. Mmm add a new stat. Yes :) i can see this happening. This way vit works both ways = mitigate on power x condi. Then toughness can be for power damage and a resistant stat for condi. Still wouldn't it be simpler that toughness does that too. :3
  14. Dang, the ultimate way to troll a commander. >∆< Chain moa, pulls, and snipe.
  15. Prefer someone fun. If you take the game too serious, the game plays you. :3 Also probably commanders who take breaks in the raid. ( I know I don't do this, but I find taking breaks leads to less burn out.)
  16. You can't talk about stats and then omit everything else. Builds don't revolve only around stats but also around skills, talents and runes/sigils. If you want to only advocate for a change in stats as balance to condition damage and toughness, you are automatically balancing around only part of what makes a build in this game. In short: your analysis and approach is already faulty and incomplete at its core. Not the issue I bring. Just the stat. When you make these ridiculous claims it just shows how subjective this issue is. Condi does not burst. You can cleanse it even while CC'd with passive abilities like cleansing sigil. In groups you don't even need to do anything! Your supports literally spam cleanse all around you! Maybe we need another screenshot of a player dying to 300 ticks of burning to demonstrate how little our player base knows what they're complaining about? :3 you must not have been hit by soj from a pure condi build yet. There's no cleansing stat though. :/ Anyhu will try to record a vid about condi. As I've been busy lately reading comics. I'm getting a little bored at the moment so, I may update these things once a day or so.
  17. This would never happen, but also believe it wouldnt work the way you are thinking...so basically 3 factions on the map? One PvE players, other pk players and the last one NPCs? PvE players would never run alone, would just be farming simulator for them on steroids thanks to 3 times better loot, one zerg just steam rolling everything on its way, be mobs or pk players...also what would be the ratio of players allowed on the map? 1:1? More "PvE" players then pk ones? Terrible idea that would just lead to a farming zone. No. Two factions. One for and against. I believe the wvw design of 3 way is faulty Here you have your quests for the dragon and quests against the dragon therefore when you meet the enemy, your bound to fight. :3 PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?Mmm ever played starwars the old republic? Or wow? Of course those two games are pay to play. :/
  18. Yes I agree. :) How silly of everyone to question the need for these changes rather than simply accepting your premise as a universal truth and green lighting your idea! Of course. :) My English isn't good. You put the right perspective. :)
  19. :3 mechanics aside. What has all these replies have to do with toughness and condi condi damage counter? Nothing. :/ Talking about stats here.
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