I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second) Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second: This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)https://i.imgur.com/aaEOxEe.jpg This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)https://i.imgur.com/bVnWo5L.jpg So elite specializations don't get affected from this bug, only core? Does the third pulse that heals you less only occurs on core specializations and not elite specializations? Edit: I did some testing with core elementalist. What I noticed is that once you attune to water, you get 80 health from Soothing Mist. I did notice that on the third pulse you get 78 health. It's starts like: 80, 80, 78, 80, 80. It's only bugged on the third pulse. After the third pulse, it keeps giving you 80 health.