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ori.5829

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Everything posted by ori.5829

  1. Seems like the following patch did not include the Burst "Earthshaker" for the Berserker spec: October 04, 2022 Increased power coefficient from 0.01 to 0.682 in PvP and WvW. The damage coefficient for Berserker is still 0.01 in WvW (Dragon stats): https://imgur.com/8x7VZKm Edit: This ONLY applies when the trait "Burst Mastery" is applied. Without the trait chosen, the damage display is normal. in comparison Spellbreaker in WvW (Minstrel stats): https://imgur.com/iL8vMkl
  2. Jup Bladesworn here, same issue. Killed all 3 Bosses and then nothing happend since none of them transitioned into next phase.
  3. from a WvW point of view the skill changes were nice. But the blade feels extremly slow now with several skills having a casting time of 3/4 of a second. That feels as slow as charging the blade up. Also the autoattack doesnt really work on range 900, if you opponent runs away from melee range, I often see that my character just stops attacking. And even autoattack feels extremly slow.
  4. Bladesworn right now is only useable with shouts in pvp/wvw. Playing with any weapon aside gunsaber feels clunky AF since you cant use basic bursts. Also pistol on offhand is a kitten joke. It should have been mainhand from the very beginning with medi range. Dragon Slash is a joke, only unexperienced enemies dont know how to dodge it or prevent it. It is easily avoidable. Doing 5k crits full loaded with Dragon stats against any cele class is just depressing.
  5. River's Flow: Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase - Positive Flow (5s): Gain flow per second. - Incoming Healing Increase: 10% This trait does not work with Vigorous Shouts: Shout skills gain reduced recharge and heal allies. Gain healing power based on your power. - Healing: 1,000 (1.2) - Recharge Reduced: 20% - Radius: 600 - Gain Healing Power Based on a Percentage of Power: 13% The amount of healing by shouts is not increased by River's Flow, neither in the skill description nor in the combat log.
  6. Still same bug as before, 5 charges reapplied to full CD and no detonation. Is this a joke?
  7. weirdly it worked for me right after the patch, came back later to the game, now I cant use the detonation effect anymore.
  8. The new skill "Overcharged Cartridges" is not triggering "Detonate Cartridges" in any game mode. Right after the patch it worked for some time, now it doesnt anymore, regardless if using gunsaber or not. It is now just applying those 5 Charges again and goes on full cooldown. Relogging/restarting doesnt help. Please test a skill 1-2 times before you implement it. Thanks.
  9. GS traits have their use in some game modes, so I would love to see Gunblade which is a GS be recognized as a GS for the might spam.
  10. Since the keybinds with weaponswap and not being able to swap weapons therefore losing a weaponset in combat, this could be the easiest solution: Bladesworn allows to use two greatswords at once (turns GS into a 1H weapon for this spec only) greatsword can only be equiped offhand, if GS is also equiped in mainhand. No other weapon can be used offhand, if mainhand is GS. So the only possible pairing is GS+GS if 2x GS is used, the Bladesworn weapon skills are available, if only one GS is used, regular GS skills. This allows the normal weapon swap whilst having the same Weapon skills as the current Bladesworn. All you lose is the ability to swap to another weapon set out of combat. But you regain the normal weapon swap. This removes the "kit-feeling", and makes Bladesworn more like a proper BLADEsworn.
  11. After WoD has been nerfed and shouts been buffed, where is our Shout Elite skill? This could solve a gap which WoD just created.
  12. Mainhand Pistol should is actually a really good consideration since it is a ranged weapon but still does promote melee, would fit the 2 given skills it has now.
  13. Because it is not a balance problem. It is just some visual. Bladesworn has worse issues than some roleplay stuff.
  14. Im baffled they didnt make pistol main hand. We lack main hand usage already. They dont even need to design a burst since Bladesworn doesnt have one. They could even keep both skills and make them skill 2 and 3 and give us a range 900 Autoattack. But making it offhand, ugh.
  15. Since CC skills in WvW have been nerfed for every class, it seems someone forgot to implement those changes for most ranger skills: Counterattack-Kick: Still doing max. damage whilst being a knockback Hilt Bash: Still doing max. damage whilst being a stun Charge (Soulbeast): Same thing here, full damage as a CC skill Saw this by coincidence while trying ranger to figure out why its so OP in WvW roaming. Now take a look at other classes and their more consistent nerfs, e.g. warrior especially spellbreaker: Earthshaker(Even a burst skill): A burst skill with zero damage Staggering Blow: zero damage Backbreaker: zero damage Skull Crack (another burst skill): Another burst skill with zero damage Full Counter: another burst skill with zero damage, but at least we got a trait to increase it by 20% dmg. Head Butt: Also a short range slow animation skill with now zero dmg and an 50% increase if you remove your own stability with it, genius. 3 out of 6 Warrior Hammer skills are zero damage. This list does of course not contain the other skills with now zero damage, like, all physical skills. Not saying that many of those skills are justified to be turned down to being only CC skills without damage, but skills that are unique for a class like burst skills relying on adrenaline should not be having their damage aspect removed, best example is Full Counter. Its only good for removing boons in blobs, thats it. So in order to justify the oversights on ranger as a bug: with the clear harsh decision to remove damage from all warrior skills that include CC, why wasnt ranger hit this hard? I tried ranger in roaming for 3 days and its just stupidly overpowered. Im just pressing random skills and nuke down everyone whilst having extreme survival. So I checked the skills and those skills are often used in nuke chains.
  16. Dravvi, due to your constant highly racist slurs and insults in teamchat with 90% of the server having you blocked, every single one of your threads is looking like another troll post, which it probably is.
  17. Anet wont ever release Alliances as long as they get money like shit from transfers. As soon as they find a way to keep milking us with alliances, they will push it.
  18. Since it was released and people bought it, it was nerfed by adding a cooldown. Now we got the Snowflake gobbler which has just the perfect function:You open a window, decide how much material you want to throw in, and get a buff or a gift. The more you buy the more of both, easy.Why doesnt the candy corn gobbler function the same? Instead of gifts, give use those halloween tonics instead which dont have any value anyway. Im tired of clicking the gobbler for 20 mins just to have boosters for the day.
  19. Once a while, like once per day I queue up for a WvW queue. The window appears a few mins later that I can travel to the map. I click "travel" and it says "This map is full, do you want to queue?" and I am back in queue, wasting so much stupid time because of this. This bug is persistent since a whole year and we still dont get a fix?
  20. Warrior has Endure Pain changes in WvW switched with those in PvP (duration from 2s to 3s in WvW? Its already 4s in WvW) Shield Stance got its ... Power Coefficient reduced in seconds? Hello? Its a damn stance, it doesnt do damage. Headbutt just got its 50% damage addition when stability is removed. With the upcomming nerf its damage is pretty much useless anyway, so I hope this bonus gets changed into something else Kick should be boosted, otherwise this already useless skill is already less useful
  21. How is this tilt after getting CCed still a thing? I stand still on slopes, no correction, I use the mount no correction, I use emotes like /sit and no correction. Why is this bug still a thing since 2012?! https://i.imgur.com/dqU3YFH.jpg
  22. Well. The lootstick was nerfed for obvious reasons as many have explained here. Now scourge gets soon nerfed too, which is a good thing. The only way to avoid the pirate ship meta is to redo the changes to stability. We have boon stripping so its not an overpowered option. Maybe even a +20% HP increase to everyone in WvW to avoid onehitting (Easier to do than changing the skills, anet wants it easy).
  23. Why spellbreaker or core? A berserker with GS burst will slice through anyone with barrier. Its about about the initial hit than constant damage over time since barrier will be lost and then the damage will decrease. Imagine firing Gunflame onto some guys with 500hp barrier. Gunflame with e.g. 10k will do 15k dmg, minus 500hp barrier is a gain of 4500 dmg. If you slowly degrade the shield, you wont get this much of bonus damage since its only granted while barrier is up
  24. That's not scrapper, that's holo. i know, im just saying, main point is it's tactic, you can't give up any line for the current build for a healer line without losing huge dps/sustain depend on you take strength or defense.Wrong. Its about the barrier granted by the scrapper. No one talks about holo here, except for you basically saying "I WILL STILL HULK SMASH WARRIOR WITH HOLO" is like saying that thief outruns warrior.The topic is about wvw scrapper providing miniscule barriers passively and actively, sometimes only a 100 HP barrier but makes you extremly vulnerable to e.g. Primal Zerker Burst with GS or Gunflame, like anything pushing big numbers eradicating the small barrier and punishing for having one.
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