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Zahld.4956

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Everything posted by Zahld.4956

  1. Be able to selectively increase complexities and requirements of base encounters of things like dynamic events and bosses (example, choose any or all of three additional encounters or events to occur) to get selective loot for each addition. Difficulty of the base or each addition could be selected also for even more improvement to loot rewards.Selection could be be done at the start or during each encounter and by possessing certain items or also protecting certain things. Simple npc interactions could also be used to choose things.Sounds complicated doesn't it?
  2. Environmental weapons the can be kept to be used permanently when the situation needs it. Masteries can be used to the upgrade properties as a way of vertical and horizontal progression.
  3. Use what's available for inspiration and creative direction, but if copy and paste is their thing, then that's up to them.
  4. Similar in theme to the point of not infringing on anything.
  5. And things not Guilds Wars 2 that Guilds Wars 2 can learn from within Guild Wars 2.
  6. New beginnings to an old world. Even if not stemming from it.
  7. More worlds like SAB but with different themes. Themes like race worlds, professions, games, movies, books, comics, animated series, animal types, historical eras, genres, game genres, etc. Each world would build on to new gameplay mechanics that would be used in gw2s main world.Each world could be released 2 or 3 times a year at below expansion prices.
  8. More simple and streamlined underwater content might be a good start.
  9. Make each race a new mastery that has new skills and abilities like mounts. Armor changing could be optional too.
  10. Maybe a lizard that can go on land and in water.
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