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Zahld.4956

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Everything posted by Zahld.4956

  1. Also I don't exactly get what you mean, could you please elaborate on your idea?Switching gear/build templates mid fight isn't necessary and would go against many pexisting systems. For example you can't change equipment, skills, traits during battle wich forces you to think ahead and make decissions based on what you will be facing next. Thumbs down. Jk Not necessary doesn't mean it's not preferable. Prexisting systems will be fine with it.Builds for certain situations have been premade, they just need to be loaded. Leaving mid-battle to switch to them is not very ideal.> @Melech.4308 said: Why? What would be the motivation? No one knows.
  2. Or add a ( ) where a a nickname comment can be added.
  3. Reason for not wanting to know why people disagreed or thumbs down would be a good thing, why? Not always wanted.Same as disabling comments for youtube videos.
  4. Have thumbs down as a thread creator option that can be disabled or enabled if wanted?
  5. Same can be said for (shared) inventory slots. Second set for second pack of skins and tool mods. Etc.
  6. A solution: Add a thumbs down with box space to add notes. Requesting comments for comments is very burdensome and unrealistic to ask. Not to mention the repetitiveness of each quote.
  7. Add a temporary bracket [ ] ( ) to recently changed name to show change.Example: player-name (was changed today) Bracket lasts for one week each change.Names can be only changed once per week.(Adjust as necessary) Requiring a third party approval to change ones name is too intrusive;unnecessary.
  8. Add thumbs-down and un-helpful comment notes that can be selected to make notes more useful, instead of thumbs-up or helpful only. That is too lopsided. Flags feel very extreme and not always necessary; and possibly too offensive.
  9. Have more than one profession mechanic avalable to change to at anytime with cool downs if needed. Example: A player has three profession mechanics that are available to them to be chosen or tabbed through; if one is on cool-down then it is skipped. Make build templates changeable during battles, with cool-downs. Please keep comments respectful. A note or thumbs-down may be given to those that aren't..
  10. Also, a mastery that lets you replace a skill slot with a healing skill slot; so you can have more than one heal skill on your skill bar.
  11. An on/off toggle would be a good thing to have.
  12. Increase build diversity; at the cost of balancing and new weapon skills.
  13. Was the same situation before elite specs were a thing. "Gotta break some eggs if you want to make an omlet".
  14. A mastery that gives the ability to replace the fifth weapon skill with a fourth utility skill.A mastery that gives the ability to replace the first utility skill with a sixth weapon skill.
  15. Built-in timer lets everyone see it, not just taco users.
  16. Build storage template does not copy the name of the template but uses the name of the first template instead. Looks like a bug.
  17. World boss portal is kind of a small use case instead of just the major events per map, but the portal allows you to see the time when not on the map though.
  18. Have a count-down timer for major events in each map. Would make event timing easier.
  19. Name what map you are in somewhere in the main game screen so you don't have to go into map to see where you are at. Have a random set of chains in a meta event or whatever event so that events are always different whenever played, especially repeated events.
  20. Have you seen this device: https://wiki.guildwars2.com/wiki/Prototype_Position_Rewinder would that serve your purposes? Like that but you can move to a different map for a non-limited amount of time.Return to same instance but if instance is full then a new instance.
  21. Position rewinder that allows a player to change to a new map and recall the position of the old map at any moment. This would let players go to other maps while waiting for an event to occur without losing position in the map.
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