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Equinox.1463

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Everything posted by Equinox.1463

  1. I agree. But you do realize the 1 shot pony trick is the only viable build there is for mesmers. Remove that, Mesmers might as well pillow fight. If they return old condi mirage to be one of the strongest 1x1'er and not be totally r*ped by thieves... then they can delete power mesmer for all I care ;) i'd rather fight 24/7 power mesmers than have the old condi mirage back without a second thought Agreed. Getting killed by power mes feels you you got out skilled but killed by Condi mes feels like cheese. If u can catch a power mes u can actually do dmg. While if u catch a Condi mes. It has enough tools tools to just port back. U also need to kill a Condi mes fast enough. Too slow u basically die, it's just not fun. This coming from a former thief main which hard counters mesmer. Smh.. You really think condi-mirage, in mid-2019, after being nerfed for over a year, falling into third tier on Metabattle alongside things like Dragonhunter, rated even lower than Fire Weaver (!), and becoming virtually nonexistent in ranked and AT, still requires a nerf? Or is this a case of "don't touch my meta specs, so nerf mirage?" Oh I forgot, you're one of the ones with a permanent grudge that thinks "annoying", "pesky" mirage always needs nerfs. Go figure. The "nerf teef" meme has clearly been supplanted by "nerf mes." It's not meta because scrapper destroys it. So does prot Holo. If those 2 things don't exist. You can bet there would still be Condi mirage every where. It's still very viable when those 2 things and thief aren't in the match I also don't agree with what you say is "dh" tier. They both exist in p2. N i see them every day I play. In which I have to switch out of warrior Sure if you want to call me that. I just don't like it's mechanic that even if u dodge it's attacks. Clones will still put condi on you. And the amount sustain, distort, staff 4, 2dodges, 2 jaunts, and depending on your traits another distort. Even if you are able to count which u can't cos there's too much clutter. It has enough to escape and kite. With power mes. If u know what he has. N if u r able to catch him. He will be punished. And if you left him catch u. U r punished. With Condi mes. It's far more difficult to tell. I think that they can bring the dps back but Nerf the sustain. That's my opinion and I am answering to this post WAIT A SECOND. You don't like mechanics that when you evade, it attacks? You're a warrior main right? Then you must know that the META for Warrior now is Dagger Strength Spellbreaker running Reckless Impact? You must know that! UNBLOCKABLE 2-4k damage (trust me, I play it sometimes when I troll around) from a dodge roll that attacks. Yet, you haven't said anything about that trait? Isn't that ever so slightly delusional? https://wiki.guildwars2.com/wiki/Reckless_Dodge Really, if you want to say that Mirage has it easy because clones can dodge, I can agree to a degree. Just don't omit to say that Warrior has the kit to answer to it (through blocks too because it's unblockable). As for the rest of your points... it counters your main, that's why you want it nerf, huh? That is so biased of a decision that I really think that you should rework your arguments. Warrior destroys most Mesmer builds right now, so long as it's played well. As for your last sentence... why would you want the damage back? But the sustain has to go? So that your Warrior can sustain through it after that? Seriously...Its pointless bruh, you have to deal with NA kiddo. @"AngelLovesFredrik.6741" had thread with a picture where he crit war with mighty blow 3k and take 6k from the dodge I'm from NA too... UwUOther than that... yeah, it's a dumb trait, like a lot of other traits in this game. I still think Firebrands and Holosmiths need to be toned down in their sustainability, as well as some buffs to the underdog classes of PvP. Like, is it that hard to split skills between gamemodes?I highly disagree with you about buffing other classes... More and more people starting to play weavers both power and condi and I see no end of them here, lrod is ultra disgusting with amount of CC/damage/weakness they unload at you. After meta classes would be brought down we might see other classes as well. If this wont be enough then sure,make some changes.Agreed on that. I meant making QoL (quality of life) changes to certain specializations and weapons to make them less clunky in PvP.
  2. I agree. But you do realize the 1 shot pony trick is the only viable build there is for mesmers. Remove that, Mesmers might as well pillow fight. If they return old condi mirage to be one of the strongest 1x1'er and not be totally r*ped by thieves... then they can delete power mesmer for all I care ;) i'd rather fight 24/7 power mesmers than have the old condi mirage back without a second thought Agreed. Getting killed by power mes feels you you got out skilled but killed by Condi mes feels like cheese. If u can catch a power mes u can actually do dmg. While if u catch a Condi mes. It has enough tools tools to just port back. U also need to kill a Condi mes fast enough. Too slow u basically die, it's just not fun. This coming from a former thief main which hard counters mesmer. Smh.. You really think condi-mirage, in mid-2019, after being nerfed for over a year, falling into third tier on Metabattle alongside things like Dragonhunter, rated even lower than Fire Weaver (!), and becoming virtually nonexistent in ranked and AT, still requires a nerf? Or is this a case of "don't touch my meta specs, so nerf mirage?" Oh I forgot, you're one of the ones with a permanent grudge that thinks "annoying", "pesky" mirage always needs nerfs. Go figure. The "nerf teef" meme has clearly been supplanted by "nerf mes." It's not meta because scrapper destroys it. So does prot Holo. If those 2 things don't exist. You can bet there would still be Condi mirage every where. It's still very viable when those 2 things and thief aren't in the match I also don't agree with what you say is "dh" tier. They both exist in p2. N i see them every day I play. In which I have to switch out of warrior Sure if you want to call me that. I just don't like it's mechanic that even if u dodge it's attacks. Clones will still put condi on you. And the amount sustain, distort, staff 4, 2dodges, 2 jaunts, and depending on your traits another distort. Even if you are able to count which u can't cos there's too much clutter. It has enough to escape and kite. With power mes. If u know what he has. N if u r able to catch him. He will be punished. And if you left him catch u. U r punished. With Condi mes. It's far more difficult to tell. I think that they can bring the dps back but Nerf the sustain. That's my opinion and I am answering to this post WAIT A SECOND. You don't like mechanics that when you evade, it attacks? You're a warrior main right? Then you must know that the META for Warrior now is Dagger Strength Spellbreaker running Reckless Impact? You must know that! UNBLOCKABLE 2-4k damage (trust me, I play it sometimes when I troll around) from a dodge roll that attacks. Yet, you haven't said anything about that trait? Isn't that ever so slightly delusional? https://wiki.guildwars2.com/wiki/Reckless_Dodge Really, if you want to say that Mirage has it easy because clones can dodge, I can agree to a degree. Just don't omit to say that Warrior has the kit to answer to it (through blocks too because it's unblockable). As for the rest of your points... it counters your main, that's why you want it nerf, huh? That is so biased of a decision that I really think that you should rework your arguments. Warrior destroys most Mesmer builds right now, so long as it's played well. As for your last sentence... why would you want the damage back? But the sustain has to go? So that your Warrior can sustain through it after that? Seriously...Its pointless bruh, you have to deal with NA kiddo. @"AngelLovesFredrik.6741" had thread with a picture where he crit war with mighty blow 3k and take 6k from the dodgeI'm from NA too... UwUOther than that... yeah, it's a dumb trait, like a lot of other traits in this game. I still think Firebrands and Holosmiths need to be toned down in their sustainability, as well as some buffs to the underdog classes of PvP. Like, is it that hard to split skills between gamemodes?
  3. I agree. But you do realize the 1 shot pony trick is the only viable build there is for mesmers. Remove that, Mesmers might as well pillow fight. If they return old condi mirage to be one of the strongest 1x1'er and not be totally r*ped by thieves... then they can delete power mesmer for all I care ;) i'd rather fight 24/7 power mesmers than have the old condi mirage back without a second thought Agreed. Getting killed by power mes feels you you got out skilled but killed by Condi mes feels like cheese. If u can catch a power mes u can actually do dmg. While if u catch a Condi mes. It has enough tools tools to just port back. U also need to kill a Condi mes fast enough. Too slow u basically die, it's just not fun. This coming from a former thief main which hard counters mesmer. Smh.. You really think condi-mirage, in mid-2019, after being nerfed for over a year, falling into third tier on Metabattle alongside things like Dragonhunter, rated even lower than Fire Weaver (!), and becoming virtually nonexistent in ranked and AT, still requires a nerf? Or is this a case of "don't touch my meta specs, so nerf mirage?" Oh I forgot, you're one of the ones with a permanent grudge that thinks "annoying", "pesky" mirage always needs nerfs. Go figure. The "nerf teef" meme has clearly been supplanted by "nerf mes." It's not meta because scrapper destroys it. So does prot Holo. If those 2 things don't exist. You can bet there would still be Condi mirage every where. It's still very viable when those 2 things and thief aren't in the match I also don't agree with what you say is "dh" tier. They both exist in p2. N i see them every day I play. In which I have to switch out of warrior Sure if you want to call me that. I just don't like it's mechanic that even if u dodge it's attacks. Clones will still put condi on you. And the amount sustain, distort, staff 4, 2dodges, 2 jaunts, and depending on your traits another distort. Even if you are able to count which u can't cos there's too much clutter. It has enough to escape and kite. With power mes. If u know what he has. N if u r able to catch him. He will be punished. And if you left him catch u. U r punished. With Condi mes. It's far more difficult to tell. I think that they can bring the dps back but Nerf the sustain. That's my opinion and I am answering to this postWAIT A SECOND. You don't like mechanics that when you evade, it attacks? You're a warrior main right? Then you must know that the META for Warrior now is Dagger Strength Spellbreaker running Reckless Impact? You must know that! UNBLOCKABLE 2-4k damage (trust me, I play it sometimes when I troll around) from a dodge roll that attacks. Yet, you haven't said anything about that trait? Isn't that ever so slightly delusional? https://wiki.guildwars2.com/wiki/Reckless_Dodge Really, if you want to say that Mirage has it easy because clones can dodge, I can agree to a degree. Just don't omit to say that Warrior has the kit to answer to it (through blocks too because it's unblockable). As for the rest of your points... it counters your main, that's why you want it nerf, huh? That is so biased of a decision that I really think that you should rework your arguments. Warrior destroys most Mesmer builds right now, so long as it's played well. As for your last sentence... why would you want the damage back? But the sustain has to go? So that your Warrior can sustain through it after that? Seriously...
  4. Lol they are I don't know about that. Dazes/stuns aren't effective, same with pulls and floats. You specifically need a launch CC, as knockbacks aren't working either. At least I think.
  5. There actually is a "meta" for Renegade, for as much as you can consider it meta... It was used to get an EU player to top 1 in the leaderboards a few seasons ago, and has seen some buffs. It is a very not-new friendly build though, so beware. http://en.gw2skills.net/editor/?vlAQJAVmnXMvNSum7JRZzVlst5rSY3cWJ4beskFZlSNAWgH4vBvwOkNGyhfA-jZxHABKfEAuuMwY7PA/DAAgLBAA The build sent above is from the person that got into the Top 1 position - Amulet can be menders, marauder's, celestial or avatar. It is a teamfighter/bruiser that can 1v1 under certain circumstances. Good luck!
  6. In PvP specifically, downed skills can be very punishing to glassier builds (not what I run, to be honest, but it's a fact).Should downed bodies be able to dazes and stuns? Necromancer's downed 1 ability especially hits for half your HP (exaggerating) when you're a glass cannon or a bruiser/roamer.It would make, though, for less interactive playstyles when you are downed, because you wouldn't be able to do much (which you are alrady not able to do if left to bleed out). Cast your votes!
  7. I agree. But you do realize the 1 shot pony trick is the only viable build there is for mesmers. Remove that, Mesmers might as well pillow fight. If they return old condi mirage to be one of the strongest 1x1'er and not be totally r*ped by thieves... then they can delete power mesmer for all I care ;) i'd rather fight 24/7 power mesmers than have the old condi mirage back without a second thought I'm sure you would. I hate power as a playstyle and feel forced into now that Scepter nerfs have gutted any kill potential condi mirage has on any build that isn't a scourge or rev caught out alone. Powers the only viable way to run mesmer in PvP now, unambiguously heads and shoulders better. I've never liked the feel as it's never felt like how a trickster illusionist should play and fight, lobbying 3k bouncing projectiles and nuking people at a distance with direct damage. That's what we should be seeing from damage orientated Elementalists. That playstyle on eles got nerfed 7 years ago quickly after launch as people were complaining of being nuked from distance by scepter/dagger eles...like staff was nerfed for the same reason and any power spec eles ever had since launch..always nerfed without compensation its funny how mesmers cant see this... they think they MUST have a OP spec otherwise its unfair... :D You are wrong..the people complaining about mirage "nerfs" are nothing more than FOTM rerollers who became mesmer "mains" after mirage release...they never knew how to play mesmer to start with, all they knew was that youtube copy/paste build..nerf that and they can't even use WASD on a mesmer..hence the complaintsYou see... I learnt how to play Mesmer when one shot Mirage was still a thing (oh the good ol' days) and then I kept to it. Banging my head against my keyboard because literally all the specialization's uniqueness had to or be removed, or be nerfed. I played Mesmer for the past year or so, and since the patch where dazes weren't stuns, Mesmer fell into a trap-hold. Literally, everyone used that opportunity to say "Oh and nerf that and that and that." Right now it's underperforming in so many aspects compared to back when it was semi-decent (power wise PoV, condition Mesmers are still ok-ish) that your comment made me laugh. I duel on Mesmer against duelist and win because I learnt the spec. Don't go generalizing stuff because you have a personal vendetta against them from back when they were good. The only viable Condi mirage builds currently are my original build and somewhat Sage's Chaos. Power is a pure joke to anyone trying to get into Mesmer as it is so hard to play right that literally only a few play it efficiently in the top NA ladders. I would say Firebrand and Engineer would need... not nerfs, but bumpers to their wheels. Slightly altering stuff like the healing multipliers on either of them would make the state of PvP more bearable and allow more build diversity (looking at you Holo with your 700 healing ticks per second from 10 stack of healing vent and regeneration - or you Firebrand that literally heals by blocking and pressing any button on their kit).
  8. They won't even try, with other games fully commited to pvp with millions of dollars to work with mmos will just focus on pve stuff. Gw2 had its chance with ESL, they said game was boring to watch, and anet couldn't work around that. Srsly? I mean PvP in GW2 is very dynamic, i dont see how it gets boringBack then, it was simply a matter of who gets ownership first, since you wouldn't die from anything if played minimally well and things like "X skill makes you lose node" didn't exist. IE, chronobunker used to be able to capture node while in Continuum Split or Distorted, while it isn't the case anymore. To OP: the PvP isn't that bad as to say it's hopeless, and it isn't purely spamming. But a few builds on, let's say Engineer or Revenant, outclass other builds with the same relative role, like Mesmer or Thief, respectively. Mesmer isn't the top of the food chain anymore if looked in comparison to what it was a year ago, compared to what Paradoxoglanis seemed inclined to say. It will shut you down if you misplay but it will do near no damage on you if you don't allow it to make its plays. It's... niche right now. Very much so. Coming from a Ranger/Mesmer main. Oh and Ranger's broken. It is normal if you get annoyed at how strong it is, as it is absurdly strong right now. mAT castings should let you see if the playstyle is what you're looking for. Jawgeous and Sindrener on YouTube send some really good coverage of these in the EU community, while streamers in NA cast them too (Vallun sometimes, namely) (and I'm a NA person, whilst not knowing much people casting them XD).
  9. I'll link this Reddit thread about the skyscale stuff you need to get for the saddle: https://www.reddit.com/r/Guildwars2/comments/br8kjl/how_to_easily_obtain_season_4_currencies/ It's doable in a reasonable amount of time - I'd approximate it to lower than the time I sent above from PvP/WvW grinding, possibly doable in 3 to 5 days from scratch. There's going to be a lot of trains for those, at least I anticipate them, so keep your eyes open!
  10. How is 8-15 hours of play, spread across as little as 1 day to as much as the rest of the game's lifespan is bad? Pls im not buying the hour count, have you done the math? 15 hours done while having finals is what pushed it for me to be honest. I was able to grind through the first 4(?) parts relatively easily due to having some breathing time - and that means a maximum of 8 hours spent in total on the collection. I didn't quite do the mathematics on it, though. It could be upwards 30-40 hours, at least from my full-time PvPer perspective that has a measly 3 hours to play per day.According to their Skyscale philosophy, they reduced the time gates to 2 hours. With that on my mind, I do believe that 2 hours vs 10 days is rather a harsh time to deal with - especially since you can do all the other collections in just about that, 2 hours (maybe 3 to 4 hours if you aren't being optimal).I'm not splurting out numbers though, I'm simply stating experimental facts for completing reward tracks in PvP. That is, it usually takes me around 3 hours per day, for a bit more than a week, to finish a reward track to get the 250 tokens for each map. It just doesn't fit their mentality of "2 hours time gates now", or I am dearly mistaken somewhere. (I think whilst I write, so I may be repeating myself or adding onto my arguments as I go along. Sorry if I'm confusing.)
  11. Well, to be honest, I was ok with the 24h time-gate. It gave me time to "grind" for the stuff I needed. But that farmgate requires more than just 8-10h of playing. Even using PvP/WvW tracks, it takes at least 15 hours of playing with experience boosters to finish all of the reward tracks. It would be nice if they'd lower it, by a lot. If not, even though I love the Skyscale and its mechanics, I'll just have to pass that content. If ANet's goal was to create endgame content through a finale with a mount, that, even if good, doesn't compare to how a Legendary Weapon works, I'm sorry but that content is not suited for me - and for most other players.
  12. I'm actually pleased with the quick turnaround ANet took on the Skyscale. It proves that they listen to the complaints of their players and act upon them. Good job, ANet! For those saying that the uppdate is way too far away... you won't stop arguing about something until it's fed to you, right? Metaphor apart, be pleased that you won't have to wait 24h, just 2!
  13. I thought I'd jump in again in this thread to give some more feedback about the Skyscale collection after going through all I did... which means waiting for Troublesome Skyscales to be unlocked. I loved a few things about the whole marathon through the maps to get to where I am. Yeah, I grinded it really hard, even though my end-term finals were there too. It was a fun experience to watch my Hatchling grow, as it was a happy moment I got to log in just for that tiny dragon. After that small log in time, I just felt... happy about it, in a certain way. Seeing the little baby grow was something that even my little cousins liked to do - and that's thanks to the time gate. Even though not everyone in here got the chance to feed a baby dragon with its family members, I do think, after reading the posts in here of those that actually paid attention to their hatchling, that everyone enjoyed that small time where we get to connect with a creature, even if it's a virtual experience with no real-life impact - at least not like caring for a dog. The process of going through all of Tyria was also an interesting one, and it made me encounter a lot of players I didn't know about because I used to solely PvP. It was a huge, painful in the butt grind, but it was also a way to get to communicate with other players. It felt like the game was more than just fractals, raids, WvW, PvP. It felt like a community in a way, one that wanted to help the others (shoutout to the two Commanders that helped me get on top of the highest wall in Iron Marches, that jump is hard). People, at least from what I've read so far, don't get one of the reasons they made it a time-gated process: it slows down grinds to the extent of creating bonds with others. Not friendship - just people you get to know. I am ready to bet 10 golds that most of the players here actually grinded through the content to get within the time gates, instead of taking the time to talk to others. I bet a lot of players didn't take time to talk in front of Sun's Refuge to other players for the sake of talking. The time-gating isn't there to force you within certain time limits and make you all angry cause you couldn't finish the collection within the time frame. If you haven't noticed yet, at reset, there's an abundance of people just being there and you can say "Hi!" to most of them (if you're not awkward, but that's not Arena Net's fault, now, is it?). It may look like time-gating stuff is just there to force you to play, but in reality, I believe it creates a community to arise. I've never, ever, seen a thread get so high in pages. Even if I see mostly disagreements, you cannot say that you do not see a community from simply time-gating a mount that, in itself, is simply something new to the game. There's people that feel forced to get it, and I don't get why. If you rather agree to disagree than to accept the fact that having it or not is nothing game-breaking (like the beetle and springer were in so many ways), it feels like arguments are simply not founded... which then doesn't contribute to positive feedback (and by positive I mean constructive) but saltiness and baby-raging. It's not prestige, it's fashions. if you want it for your Fashion Wars 2, then do it. The Skyscale is unique in its fashion, while its mechanics also stand out in certain areas. It feels useless to say that if you feel like the time-gate is a problem because of its length, then instead of saying ArenaNet did a bad job, send in a solution. I've rarely seen someone come with something good when being told, "Hey, what you did is just bad.". Constructive, positive feedback is nearly always better. I do agree that the time-gates are somewhat exaggerated. It did, however, boil down to something good, at least for me. 5 hours (for the daily rotations of the game) would have felt... somewhat more realistic. I do not know if it's hard to do, but I do feel like the immersion would have been better. Feel free to argue about the points I made. It's just saddening to see the sheer volume of comments that have no meaningful... meaning (sorry, my English is very much limited) and pure hatred about not being on a mount instantly. I state my point for clarity: I believe the Skyscale has more fashion impact than game impact. It's not a necessity to get it, nor is it prestigious to have it.
  14. The simple use of legendaries as examples doesn't mean they're the same thing, by far or by close.That's what I had to say to your argument.__ 1) Artificially blocking people on purpose from participating in content they wish to engage in is not what I would call Prestige Requirements -- If that's the case, make the collection LONGER or HARDER. I will do it, I do not care. 2) Playing the game without mounts for 6 years? I don't know if it the time gap between Core and PoF was 6 years, however I already am well aware of the pain of running everywhere on foot. I finished Map Completion 4 weeks after Core released, it took 250 hours. You do not see me upset that mounts were added just because I dedicated 250 hours to traversing difficult slopes and odd geometry within various maps. 3) I'm glad you have a compatible schedule that lets you play the game the way you are comfortable playing. I, however, do not. No one's personal experience is the same as another and that was my point. None of us give a kitten about who gets the mount first. Why are you insinuating that? Where have I even said that? 4) You're now comparing apples and oranges. I'm finished discussing this. 1) It's not. It's hollow. But instead of blaming Anet, blame the "NERF EVERYTHING" crowd that doesn't understand that oh no builds are there to be experimented with and you're supposed to actually get good in a video game to get prestige rewards. Maybe -then- we could get more meaningful content.So instead two solutions always: gold sink (= time sink or credit card sink) or timegate + collectaton. Pick your poison. 2) My point is that it's all entirely optional. Useless mount or not, It doesn't matter. You want it, here are the requirement, you don't want it? There's better anyway. The "optional" nature of the mount makes all of that ok. 3) I just said I wasn't comfortable with how reset was handled for raids. However, I do understand that it is literally impossible to please everyone's own schedule and life balance, so I will never blame Anet for that. I always have the option to not do it.In this case though, the requirements are not out of reach even for someone who works a lot. There are people who work full time and still are getting all their raids done every week, people who get all their WvW chests done or PVP done every week. The mount is not going anywhere, it's gonna be there in one month or two, it's 100% compatible with a busy life. 4) Timegates are timegates, and the one I was discussing before about SAB is a seasonal timegate event that does bring a lot of "stress" and "rush" for people who absolutely want it now immediately otherwise everything is lost forever. Same situation here.You, dear person, are of the more... friendly kind. And by friendly, I mean that accept stuff without needing a silver platter with it. I support your argument all the way through, as that is what I wanted to say but failed miserably to word in my poor English knowledge.__The Skyscale in itself is a, well maybe not masterpiece, but great mount. It has all three axes of dynamics almost totally controllable, and after some training with it, I am sure you'll come to agree with me that it isn't at all a bad mount, just a new mount you need to adapt to.
  15. I think the new mount is meant to be a gradual one to get? You can spend thirty minutes per day and once one collection is done, just wait for the next day and continue for the new collection. It encourages casual players to log back in I guess. But that's the wrong thread to discuss that. You may want to continue that discussion here: https://en-forum.guildwars2.com/discussion/76448/merged-about-the-skyscale-timegate#latest as it is way more appropriate Imo!
  16. it does everything that every other mount does AND MORE. it doesnt do it quite as well as each other one, but it does them all without switching which means even if you get attacked by random mobs and have to switch, YOU DONT NEED TO, and can continue on. also it's just fancier and this is fashion wars 2. this is like Aurenes Legacy to us. save this race and itll save us so will this gift from Aurene have more than one dye slot or just the one like any other bog standard mount we need buy skins forSuch pessimism, my dude... But really, the mount is meant to completely remove the need for Gliding to the non-HoT-only-PoF players. Its niche is very much so a way, way, way better gliding method, as well as small-scale precision jumps that require you to turn mid air or very high ascensions of walls. HOLY I JUST GOT THE SECOND COLLECTION'S WHOLE PURPOSE aaaaaaaaaaaaaaaaaaaaaaaaaaaaah Ok, that aside, the mount is rather good because it's like... all the mounts and gliding in one mount. It's a-wow-sing!
  17. I do not understand. How could you possibly know what achievements are to be done, @Nightcore.5621 , if no one in the whole game has access to Troublesome Skyscales, even less to Riding Skyscales?
  18. It took me 6 to do the first day's with a guide.It took me 5 to do the second's.It took me 2 to do the third's before the time-gated feeding. Everyone does things at a different pace. Some people did it quick enough to already been on Day 2 of the feeding already. We already knew this. Again, just because you could do it in a certain time even with the restrictions, it doesn't mean everyone does/can. If you have only one to two hours to spend on the game, in the end, you still won't be able to do it in the time you have specified, thus making the time-gated achievements actually be more rewarding for you because you won't be forced to wait out a whole day to unlock the new achievement collection since you'll be working. Cutting out on your gaming time, if it happens that you complete the collection right after reset, is also beneficial for you overall for obvious reasons that I won't state because they don't need to be said. (To the one I quoted: I don't mean you work (I have no idea if you work or not, I simply used your numbers to demonstrate my point because I saw similar ones higher up, I didn't read the 17 pages of thread, sorry!) Tldrr (I don't know how to resume briefly lol) Time gating only punishes bingers. Those who say that because they work they can't complete stuff before the reset occurs, you wouldn't be able to take much advantage out of the collections not being time-gated anyways because you don't have much time to play :frown: Except imagine spending all those days completing it only to be locked out another 24 hours because you missed the reset right before you finished in the 4th day or whatever. It's honestly pointless. The charged quartz at least doesn't eat all your play time but still makes it take a while to earn. In which case you can play other game modes to earn some gold before the next day. It's a strategic move from ANet too. And it's only a day, it's frustrating yes, but (without being impolite) it's on [hypothetical] you for not completing it in time in the first place - be it because you were working or something else. Also - try bying the food off the TP as well as the grow lamp ^^ You can easily make that amount of gold if you do some minor Pvp (dying on the last first round in PvP tournament earns you 5 gold - a Skyscale food!). I was slow to edit my last post so please refer to that.Also, I already have gold and already have charged quartz cause I saved it from wintersday. I am not complaining about the food time gate And to blatantly say "it's on you" for not completing the bloated 6 to 8 hour collection in the 2 hours you have before reset when you get home is quite rude. The only reset I missed was the first one, because I was unaware I should be speeding through the story and I intentionally turned off all chats to avoid spoilers. But I certainly had to spend way too many hours after reset working on just that collection before going to sleep late, just so I wouldn't be locked out the next day when I got home.I'm sorry for being rude. I don't know how to exactly word my thoughts to remain polite since English isn't my first laguage.It is annoying yes, but refer to my just sent response to CJ. It may be annoying, frustrating, but the reward at the end is a rather good mount, one that even the griffon or gliding can really be compared to. That's at least my opinion, you may have a different one ^^
  19. Sorry to cut your thread, woulda been a bit bulky to quote it all here lol. No worries though, I understand that 21 pages can be a lot to take in ^^ The main problem though, is that this isn't just about the 4 daily resets anymore. When info about Collection 3 dropped, it became a whole new beast. Not sure if you've heard about it or not, so here's a summary; the time-gating in Collection 3 on its own will take you a minimum of 4 days if you have the materials on hand or the gold to drop on them, but a maximum of about 22 if you make a Charged Quartz Crystal every day for those 22 days. That on it's own is a biiiiit steep in some people's opinion already, but then you add the issue of work and timing, and it can extend that even longer. Now, granted, once you complete the rest of the Collections, all that's really left to do is craft the daily CQC, and/or feed 3 of the 12 required food to the Skyscale, and that doesn't take much time. But when you account for people who can't afford to log on every-day, and people who's schedules are very badly timed with the daily reset, those 22 could easily become multiple months. And again, we still don't know what any of Collections 4 and 5 entail, so for all we know, there could be even more nested time-gates, which would jack that number up even higher. All's good on the cutting my post XD I do understand your point, I truly do. It also annoys me to have to wait when I could already be flying all over the maps (I did know for the food and all, was prepared before reset to do it because I had tons of gold in spare). I also agree that the time gate in the food factor, while we can just make our Skyscale hatchling get fat with treats, is kind of weird. What I don't agree with is those who are asking for change on obviously thought on reasons (encouraging different game modes to be played to earn the gold [i did find it surprising they said we could buy the food off the TP actually] and taking breaks are a few of them). It is annoying, yes. It isn't game-breaking in any ways too, Imo. I took the example of legendary crafting above: if you miss one reset, then you get delayed a whole lot for most of your materials. Yet no one ever cried about that, at least not recently. I don't see nuch of the difference is all ><
  20. It took me 6 to do the first day's with a guide.It took me 5 to do the second's.It took me 2 to do the third's before the time-gated feeding. Everyone does things at a different pace. Some people did it quick enough to already been on Day 2 of the feeding already. We already knew this. Again, just because you could do it in a certain time even with the restrictions, it doesn't mean everyone does/can. If you have only one to two hours to spend on the game, in the end, you still won't be able to do it in the time you have specified, thus making the time-gated achievements actually be more rewarding for you because you won't be forced to wait out a whole day to unlock the new achievement collection since you'll be working. Cutting out on your gaming time, if it happens that you complete the collection right after reset, is also beneficial for you overall for obvious reasons that I won't state because they don't need to be said. (To the one I quoted: I don't mean you work (I have no idea if you work or not, I simply used your numbers to demonstrate my point because I saw similar ones higher up, I didn't read the 17 pages of thread, sorry!) Tldrr (I don't know how to resume briefly lol) Time gating only punishes bingers. Those who say that because they work they can't complete stuff before the reset occurs, you wouldn't be able to take much advantage out of the collections not being time-gated anyways because you don't have much time to play :frown: Except imagine spending all those days completing it only to be locked out another 24 hours because you missed the reset right before you finished in the 4th day or whatever. It's honestly pointless. The charged quartz at least doesn't eat all your play time but still makes it take a while to earn.In which case you can play other game modes to earn some gold before the next day. It's a strategic move from ANet too. And it's only a day, it's frustrating yes, but (without being impolite) it's on [hypothetical] you for not completing it in time in the first place - be it because you were working or something else. Also - try bying the food off the TP as well as the grow lamp ^^ You can easily make that amount of gold if you do some minor Pvp (dying on the last first round in PvP tournament earns you 5 gold - a Skyscale food!).
  21. If you do the whole collections one after the other, it takes minimally 7 days. That is without knowledge of the other collections that we unlock afterwards. It could also be more, sadly, if you were anticipating a soon-to-be-yours skyscale. You can still have huge fun in the new map (which I'll omit the name because I don't want to spoil anyone) flying around!
  22. My own two cents on the whole "We have a full-time job and can't play much" argument... If you are working full-time and can only play 1 hour, up to 2 hours, the time-gate should be way, way less punishing. (Jee my fingers are freezing, typing's hard)In fact, if, like were given examples higher up, it takes you 6 hours to do the first collection (which it took me, yes, 6 hours to do), that means that you can do the first collection in a minimum, already of 3 to 6 days. Thus, making the whole point of "Argh the daily reset freaks me over because I can't play enough to finish the collection before the first day's reset!" (which I didn't achieve, either) invalid because you wouldn't be able to without the time gate anyways because you work. For the bingers like me, the time gate actually is a good thing. It forces you to take a break and do some other stuff. It's annoying yes. Should it be reworked? No. It adds gradual value to something that is "end game" in most cases, especially if you already did do a legendary. They take way more time than a week to complete and you know it. Tldr: if your argument is to whine about the fact your work schedules make it impossible for you to complete the collection in the set daily reset frame, it is invalid. Simply put, you wouldn't have time to do it otherwise anyway. I quote someone from above:> @CJtheBigBear.9610 said: It took me 6 to do the first day's with a guide.It took me 5 to do the second's.It took me 2 to do the third's before the time-gated feeding. Everyone does things at a different pace. Some people did it quick enough to already been on Day 2 of the feeding already. We already knew this. Again, just because you could do it in a certain time even with the restrictions, it doesn't mean everyone does/can. If you have only one to two hours to spend on the game, in the end, you still won't be able to do it in the time you have specified, thus making the time-gated achievements actually be more rewarding for you because you won't be forced to wait out a whole day to unlock the new achievement collection since you'll be working. Cutting out on your gaming time, if it happens that you complete the collection right after reset, is also beneficial for you overall for obvious reasons that I won't state because they don't need to be said. (To the one I quoted: I don't mean you work (I have no idea if you work or not, I simply used your numbers to demonstrate my point because I saw similar ones higher up, I didn't read the 17 pages of thread, sorry!) Tldrr (I don't know how to resume briefly lol) Time gating only punishes bingers. Those who say that because they work they can't complete stuff before the reset occurs, you wouldn't be able to take much advantage out of the collections not being time-gated anyways because you don't have much time to play :frown:
  23. That was the most hilarious shitpost I've seen in a while lol /claps gands and laughs/
  24. Breaking news: results show that your original concern is impossible. Please try again later, once you've learnt to dodge or use your utilities effectively. Thank you!
  25. Back to OP's subject though: it was you getting unsynced from the server, warrior has 0 burst skills that are instantaneously casted. I tried the class, just to see if it did. It doesn't. At all.
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