Jump to content
  • Sign Up

Zeus.9458

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Zeus.9458

  1. Elementalist Balance Update Suggestions: As an avid Elementalist player, I have several enhancements in mind that could refine our gameplay experience: Make Obsidian Flesh Instantaneous: Drawing from the skill's earlier iteration which activated without delay due to no animation at all, enabling this skill to cast instantly is vital for survival in high-stakes moments where even a fraction of a second matters. Consider removing the animation of this skill. Enhance Unravel with Stunbreak Capability: Given the current PvP landscape where stunbreaks are indispensable, integrating this feature into Unravel would not only complement the weaver's toolkit but potentially offer dynamic control between weaver and core stances for a period. Another suggestion would be to make this skill act as a Kit where you can go back and forth by will / for a limited time. Boost Condition Resistance, Particularly Against Movement Impediments, Independent of Catalyst. Shorten Mist Form Cast Time: The skill's cooldown no longer aligns with the swift-paced nature of gameplay in 2024, necessitating an update. Revitalize Conjured Weapons and Traits: A complete overhaul to inject excitement and new strategies into their usage. Introduce Stealth for Elementalists: This strategic addition could dramatically alter survivability and playstyle dynamics, akin to its application in classes with similar health pools. Amplify Pistol Damage: To make the pistol a viable alternative in the Elementalist arsenal, its damage output needs significant enhancement to match or exceed the efficacy of fireweaver configurations, thereby ensuring gameplay is both enjoyable and competitive. These are key points I believe would enrich the Elementalist gameplay. I'm looking forward to potentially seeing some of these ideas in the upcoming update!
  2. Hey! It will be perfect if you can return the Mistborn Mount Adoption License for the Luminous Hunter Griffon Skin! I've worked hard on Skyscale, Griffon Mounts and jormag skins , it will complete my outfit ^^ Hope it will be possible, thank you! ❤️
  3. As for my tests, the elite weapons are not that playable outside the elite, as they synergize very well and only with them. if we add the skills of the elite, that would be more intresting to look at. As for the new weapon ele gets, if you could replace the pistol with Greatsword / Longbow that would be epic, ele needs the distance and range. My hopes are for damage non-condi based gameplay as it requires more skill, its more interactive and feels better to play. Wish we would be like core mesmer GS. One of the things that make close-combat-ele op is that since its so squishy you have to equip it with either tons of evades / barrier (fireweaver classic example, which was op at its time) or give it high amount of stability and resistance to chill and cripple (cata classic example). Give it range, and you can cut some of the sustain. ele needs range, ele needs stealth as well, that would be mind blowing for me. Thank you ! 😄
  4. Hahaha , luckily I play weaver! not catalyst most of the time 😄
  5. Hey Guys! Been wanting to do this type of video long time ago, luckily I was in mood and finished it! 🙂 If you like the video please like/comment, it supports me 😄 Also, feel free to follow or check me up in Twitch: ZeusXperience
  6. after you win a match, you dont get points. it doesnt state anything. RANKED match pvp. fix it. give us all the points lost couple of times ty.
  7. This guy needs to join to PVP balance team and get paid for his solution. He fixed pvp with 1 thread once and for all.And for all the repliers, dont fix a single thing he said, its all pin to the point anet, observe and apply, thank you.
  8. You are 100% right, and whoever says differently has litraelly no idea how PVP should work / what balance means.The whole idea of conditions, passive braindead damage, that requires 0 skill or thought to use, is just rediculous.You want talent? nerf hard the conditions.The effort you make using this garbage mechanic compared to smart use of power builds is just not right.People like the easy way so they say condi is not overpowered, that is obviously not the reality.In conclusion - get talent guys and stop praising the conditions.I'd rather die from power builds than a guy who uses conditions, it just shows how lack of talent is used.
  9. The guy NAILED IT. You can cleanse. Let me say that again. You can cleanse. It doesn't matter if you're constantly applying conditions. It's the same thing. You avoid the big condi bomb attacks and CCs, just like fighting a power build. Then you cleanse the big threats as needed. Apply counter-pressure. It's all the same. The only difference is that you can be dead before you realize it. But had it been a power build you would have died just the same. You're still arguing about comparative strength. I couldn't have made it any more clear, but I'll say again. It isn't about comparative strength. This is not about whether condi is stronger or weaker than power. Apart from a few outlying builds, condi is quite obviously weaker. It is about the method of delivery. Against a condi-mirage, there's not really anything you "have" to dodge. And that is the problem. Against a fire-weaver, unless he pops glyph, stance and lava skin all at once, there's nothing you really "have" to dodge. Against Scourge or core Necro, there's nothing you really "have" to dodge. It is 100% irrelevant that cleanses actually make condi comparatively weak. The method of delivery is anti-fun, totally regardless of strength. Okay. I disagree that it's "un-fun". I don't see the difference between kiting a weaver when they pop cooldowns and avoiding a warrior's CC->power burst. I guess we'll leave it at that.He is 100% right, and its all about the fun of the fight/ skill.I am sorry, I do not have any thought of "skill" to a player who relies on condis, since the damage is made by system and not the player.Imagine a mesmer, who can literally not move from its place, and you die cus clones (system) just send infinte conditions to you which HURT.and you ralk about "cleanses". cleanse traits cost you TONS of defense and damage. so if you have 1 enemy full condi and the rest power, you might survvie the condi one, but what about the other 4? anyway, conditions imo are just a cheap way, talentless way, to win fights, whereas playing power build requires much more thought on WHEN to land the damage, cus it can be evaded easily, and the skills which provide HIGH damage are more likely to have x15 more CD times than a condi stack.And when we say conditions are OP, it means not only the CD of stack is extremly low, you can now reach HIGH DAMAGE in a stack of only 2-3 of the condition.Example: ele's fire signet, just drop that from 900 range, and u drain 11k hp. talent? huh.
  10. Since when water weaver rely on conditions, lol? Water is power build, fire is condi build, please dont insult Mender/Avatar sword like that. The most played water build is Cellofrog's one, which relies on might stack and therfore burn abuse with decent dmg.It doesnt really matter, my point was they force you to abuse passive abilities / spam like builds, where you can make tons of mistakes and still survive.
  11. I know, and thats what I said, FA was balanced cus the damage vs the sustain was balanced.But if you compare damage vs sustain of OTHER classes, that is wrong. so why woudl i play ele and sacrifice my defense, if i can just play revanent?
  12. But its damage itself was nerfed, sustain aswell.So if we talk about long fights with current abilities of every class:which one you think will win?the fa with lackof damage and defnese?or the infinte stun higher damage warrior?maybe the permastelath higher damage+ infinite daze thief?
×
×
  • Create New...