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Xhalvia.5029

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Everything posted by Xhalvia.5029

  1. Quit your jibber-jabber, Taimi is alright boi.As far as characters go, she is one if the best.
  2. Havn't played it yet myself, but the general consensus here is that it's too short, lacks content, and given the length of time in between the last release, what they delivered was too small. That and a hoard of gem sales to go with the lack of content. Ok I see now. Yeah, perhaps it's a bit too small of a content patch.Personally I would have liked to have seen more collection achievements, but that's just me. This is a valid argument and one of the problems most MMOrpgs have.GW2 combats this in a smart way with dailies that force players into the old maps... but I think it needs a little bit more than just "do 3 out of the list of 4 things to complete dailies" which can be done in about 10 min. Other games and I will use WoW as an example cause I've criticised it enough does not do this and its constant expansion has led to anything that has come before the current content absolutely obsolete. But saying that I do not believe halting any new content is a bad thing.It's just a matter of balance in the end of the day.
  3. This map is great.I dont understand what the deal is with some people. You can never please everyone I suppose. That being said, would have been nice for a full on expansion but I'm eagerly awaiting the next living world episode.
  4. Not really.You see, I can present a decade worth of observational evidence over a multitude of games which all share the same system and all share the same observations.No matter what, you can't possibly dismiss that. In fact say there there is no basis is a little insulting, not to me but to anyone who has brought this up.(And that's a lot of people, I can literally point at google and search for any game with the same system and find the same responce) And your side of the argument can't really produce anything other than statistical fallacies which only work in a optimal environment or by citing that the top 1% of players can climb so everyone else can... So I can't really agree to "agree to disagree".I must say though, you have been the most rational of the deniers in some aspects.
  5. This is a deceptive fallacy.In an ideal scenario, a 50% winrate does deceptively indicate that it's doing a good job.But it's not, when you consider the sheer quality of matches especially in recent years it all falls appart revealing an obvious attempt to force the 50%. This is exactly what it's doing.At this point in the life of MMR/ELO systems which spans over a decade long is that there is no doubt that the system does rig matches. Saying that's its from a "purely statistical pov" does not make what you say credible.Using fallatious statistics it's the most common form of deceit. When I say that though I want to make clear that I'm not accusing you of being deceitful. I just think you have heard this lie so many times you believe it to be true and that's how this falsehood spreads.
  6. This is all I have ever wanted as well.I've not played sphp much but played many many other games and I too remember a time when pvp was actually fun.
  7. MMR/ELO matchmaking in a nutshell.It's to literally try to force you into a 50% win rate. The warrior you speak of is what system tries to give you in an attempt of artificial difficulty.Mix this with players who just don't care and are farming pips to get money from chests.
  8. Absolutely nothing "convenient" about that observation.If a player hits their skill-limit, a 50% winrate seems like the only logical conclusion.Or do you think it reasonable for any one person to climb indefinitely beyond their actual skill-level? If you believe that you are delusional.Cause what you suggest is that you would be matched with and against equal to your skill level and it's pretty obvious that is not the case. The sheer amount of 1 sided games that happen across multiple games because it favours low wait times at the expense of game quality is proof in itself. Thats reasoning can be described as correlation at best. Calling it "proof" is nothing short of make-believe.One sided matches can have multiple causes. The very snowball-y meta we currently have (where comebacks are very, very hard to make) could serve as one possible explanation. At least a gathering of observations made across a multitude of games from countless players that use the same system while they all follow the same pattern is better than the feeble and tired response of "nothing is wrong with the system" while telling people who are witnesses and victims to these systems to "your team is not to blame, learn to carry' git gud scrub"
  9. Absolutely nothing "convenient" about that observation.If a player hits their skill-limit, a 50% winrate seems like the only logical conclusion.Or do you think it reasonable for any one person to climb indefinitely beyond their actual skill-level? If you believe that you are delusional.Cause what you suggest is that you would be matched with and against equal to your skill level and it's pretty obvious that is not the case. The sheer amount of 1 sided games that happen across multiple games because it favours low wait times at the expense of game quality is proof in itself.
  10. I'm sorry no.People like you need to open your eyes.This is not the only game that uses an MMR/elo based matchmaking system, far from it. And each and every game that uses this system is criticised in the exact same way, at some point you have to admit that there is some truth behind the criticism. Matchmaking usually creates very 1 sided matchups and It conveniently keeps players at a near perfect 50%. When you consider frequency of the 1 sided matchups it becomes very clear something is rigged.Another criticism is the better you do worse your team get, this is shared throughout every single game that uses this system.So stop lying to yourself and ask if it's actually real in face of the evidence or that it's one hell of a coincidence. Yes, a very small % of players do go above this 50%, but they are either incredibly talented and they usually duo or they are rigging themselves by match manipulation.
  11. /sighBut with what I'm suggesting you could easily just change you name to what you would like to known as... which in all probability would be same as Discord.........Or...yano...with Discord you can currently change your display name without problem...
  12. I myself have started a new guild, the aim of the guild since I'm an experienced player is to create a welcoming and friendly environment for new and returning players.I did this because as I've played though the game myself I found it very hard to interact with other players and learn the game. The guild has been a huge success so far, many of my guild members are grateful that I have taken my time to help them out and create an environment where they are taking their journey guild-wise from the very begining. But this has come with some problems.Not only I but the guild members are easily confused with trying to keep track with who is who within the guild, especially when players change characters or interacting in the guild chat. I've done as much as I can to come up with a solution, the method I've been using is to add everyone onto my friends list and assign a nickname to what they would be preferred to be called.But it does not solve the guild chat solution.The only method I've implemented is to have all my characters start with what I would like to be called to be easily identified but ofc I'm the only one to do such a thing and I dont expect other people to do the same. There is no mistake to say that this is a problem, perhaps not to completely qveteran players but I assure that it is for newer players.
  13. Honestly, I'm sorry if this comes off as rude.But do people like you read and understand what has been written? I have explained extensively and and at multiple length exactly that other players are unhappy with their current Display name and this is a case of "killing 2 birds with 1 stone" because the guild/friends part is to be easily identifiable in the text box and guild/friends list. Honestly, I dont mind a diffrence of opinion backed up with actual criticism but it's now getting ridiculous when people like you share ridiculous thoughts when you have clearly not read what has been written.
  14. You are missing the point, Players like to change their account names.And it's a matter of convenience for things like Guild chat when players have multiple characters all with different names and it names it difficult to differentiate who is who. @Xhalvia.5029 said: You are missing the point, Players like to change their account names.And it's a matter of convenience for things like Guild chat when players have multiple characters all with different names and it names it difficult to differentiate who is who. Interesting...because when looking at the Guild Roster, not only does it show the character the person is playing, but it shows your account name right along side of it...I think it's only a problem if...I honestly can't think of one, I prefer to know the person by their account name and not their character names and I get that information from both the friends list and guild roster.You are missing the point.Not only have you clearly not understood my extensive explanation, you have clearly overlooked parts of it... willingly or not. Furthermore you are being quite selfish in your approach. It is not fair to assume that because it does not effect you then it should not effect other people. I have stated that this suggestion I have presented could be completely optional. I have also stated that one of the issues that could be solved is the issue that the current Display name is not used in the text box to help identify players when multiple characters are considered.You have conveniently ignored this point despite me clarifying this multiple times over the course of the thread.Regardless, even if you do not like this feature I have suggested my alternative as optional. Some players are not particularly happy with the display name they originally desired with.All other games/programs allows their users to change their display name after a period of time.What I have suggested is not something out of the ordinary. My suggestion DOES NOT SUGGEST a removal of the current Display Name and acknowledges the reasoning behind why ANET does not allow for it to be changed unless under certain circumstances.I have outlined exactly that the function of the current Display name would continue as it currently is and could be accessible still if desired. My suggestion OUTLINES precisely that it would effectively be a nickname that you place on your OWN account.And only visable towards people in your own guilds or friends list.This is another aspect of my suggestion you have either overlooked or willingly ignoring.
  15. But that's the thing, the Display Name will still be there.This new name would only be for Guild members & Friends.If someone is being toxic, the guild or the friends of the player can just remove/block them. Not only that, but I'm sure already established rules are a bit of a no-brainer like no restricted words can be used, etc.And the best way to stop an issue of someone constantly changing their new name would be restricted after a certain amount of time:"You can only change your name once ever 3/6/12months"
  16. You are missing the point, Players like to change their account names.And it's a matter of convenience for things like Guild chat when players have multiple characters all with different names and it names it difficult to differentiate who is who.
  17. Not at all, if done sensibly that would never become an issue.
  18. I apologise not being clear the first time round.Regardless of my mistakes, you have missed the point. Display names can not be changed, I have stated that I do understand why and I am not asking for it to be changed.I'm suggesting a compromise of a new name field the IGN that would mask the display name.The display name would stay intact and would be still used for the purposes that it is needed for.The new IGN I'm suggesting is purely cosmetic to yourself and guild members/friends to have better recognition in chat and when switching characters.
  19. I'm not talking about adding a player and assigning a nickname to user.I'm talking about adding a personal new name that masks the account name of the user to have other players easily identify. As another person here mentioned, like how discord does it.
  20. I don't think I've been very clear, it's really early in morning so I apologise. But this is kinda what I'm suggesting. Account name (unchanged)Display name (new IGN, effectively masks account name)Character name.Display name (2) displayed in guild chat for easy recognition of player. Display name also shown on friends list for easy recognition.
  21. Hi,I've been playing GW2 on and off since it got released and one thing has always bothered me. The display name. I understand 100% why the display name cannot be changed, but I don't understand why there has not been a compromise to the problem. I like many players like to have the ability to change their IGN when needed and I find it a real shame nothing has been done about it. It's just a matter of a "quality of life" change but I think it's very overdue. --‐------------------------------------------------------------------Edit: To clarify Account name: email (unchanged)Display name: Example.1234 (unchanged)NEW IGN: replaces/masks display name (purely cosmetic) and can be changed by user.Character name (unchanged)Nickname (unchanged)--‐------------------------------------------------------------------ The main purpose for this suggested new IGN would be to conveniently and easily identify friends and guild members under that names they wish to be known for.This would make identifying players much easier when players have multiple characters in a game that is very much tailored for multiple alternative characters. I need to clarify:This suggestion will not remove the already present display nameThis suggestion is purely for cosmetic and convenient identification for guild members/friends WHILE also addressing the issue that the current display name can not be changed. Effectively it's just a case of nicknaming your own account.The only current thing you can do that's close to this is to add everyone onto the friends list and individually assign nicknames and even this does not fully solve the issue when it comes to ease of identification in guild chat. I made this into a Poll just to easily identify the community's opinion on the matter.I'm certain this has been something that keeps getting brought up but despite my searches I have not come across one that offers any sort of compromise to the issue. Thanks for your time.
  22. Yes i would like to revisit Cantha.BUT only when the Development team are ready for it.Rushing anything can lead to serious problems down the line.
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