Thank you. It's the same issue we had with FB covering nodes with symbols. Renegod has way too much node control. It's also ridiculously tanky when built to live. Also very hard to force off node It's not the exact same issue for a number of reasons. Renegade does not put multiple AoE spirits on node. Icerazer is a single target spirit. Darkrazer is the only pulsing AoE spirit and it is tied to their stunbreak. Every other spirit is either support or an on-hit effect that you must stand in to gain benefits from. Notably, this means that they cannot put down these spirits and walk away while still gaining value. A renegade will need to stand in his AoE's and land his abilities in order to gain value, all while suffering a severe energy drain. Spirits can be interacted with. If a FB puts down 3 symbols you have to either deal with it or walk away.Spirits can be interrupted, and with a spirit vitality decrease, you could reasonably burst them down as well. Lumping them in with Firebrand and claiming it's the same issue, ergo, deserving of the same nerf isn't a productive way of solving the problem of how to make renegade feel more fair to fight. I wish anet would hot fix a solution in