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wolfer.7945

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  1. War Magebane when there are lots of thieves (not much else, do like shield master for the DE), thief if I want to be brain dead and do only dailies, D/P or S/D (strong dislike for Rifle, stealth needs nerfed on how often it can be used, make the trait once ever 10 seconds or something), and mes with a daze spammer or conditions. Per anthers comment, I am going to try Rev and see how that goes. I have tried the willbender build, and its silly how easy it is to get kills. And its funny how far and fast you can run if you really need to. I have also tried eng, ranger and ele, but they are not to my liking. Have not tried necro much in WvW. I have fun fighting about any other fight in WvW in a 1v1. Thieves are up there with Willbender. But stealth is easier once you under stand where people normally walk or jump to in fights.
  2. The problem is not that is h Of the classes you listed, none do it in the same time frame with out major setup or has a major counts. And I would place a bet you were taking out more then "less experienced players" . The item I would flag would be how many hits you get. Both the double hit sword, and spins. Getting past blind, blocks, and aegis. Along with good access to stability. you are almost impossible to stop the chain.
  3. Yup, and sadly it needs to keep going. As if its weekly it should flag something is broken. I would almost start for daily. but extreme spam is not needed.
  4. Is there any way to nerf willbender in WvW with out killing all the other specs? There is not real counter play to it. it can spike harder, and faster then almost any other class. I remove the power on Sword 5? Remove Alac? Sorry I strongly dislike how easy it is for them to repeat a high burst skill with almost no chance of a counter. I dislike going to stop an attack.... and its just 2 willbenders. and there is really nothing to stop them. I expect to have a hard time, and may lose on a 1v2 in most match ups. But when you can go 2v5 with willbenders or even higher. there is a problem.
  5. I don't need thieves running away faster. So many are just cowards. Stay and take your death. But really. It's nice idea. Fixes the initiative, but I'm not sure the 25% speed would be the right pick. May be something that works with shadow step, like remove a single condition after teleporting more then 200, 5 sec cool down.
  6. If only being a good thief was all it took, then why are so few people playing it? Stealth is not the problem. Its the tool kit needed to fight it is different then fighting most other meta builds. Just like if you prepare for a condi fight with lots of condition removal, you could get stomped from a power build. Or lots of stun breaks, yet the foe has nothing that require it. Thieves just bring something most builds are not meant to fight. For a bit I ran both a power and condition build. Went in on one, if I was losing, peal if I could. Then swap to the other build. and some times it worked wonders. On my war, if I find a thief, I try to swap to spell breaker, and use all the skills to counter them. it can work wonders with lots of count blocks. Not to mention the tether to pull them back if they run. it sucks on any other fight though.
  7. I would need to check the math. But I feel sneak attack as meant to do the same amount of damage as other classes in the time you were stealthed. So not doing damage you get good damage. The skills that need a target are not great in their own and could use some help. As for every class having a reveal, I disagree. Unless you give stealth classes a way to peal reveal off. And we all know how well that worked in PvP and WvW. One thing I would agree to is a hard cap on stealth. Or a scaling reveal based on how long your in stealth. Like stealth for 1-3 seconds get 3 seconds of revealed. 4-10 get 5 seconds. 11-29 gets 8. And if you get to 30 you get knocked out and revealed for 10 seconds. Though this may still be too tight.
  8. Really, stealth is no great tool. It really only good to reset, or surprise attack. It does not by itself make you take less damage or do more damage. None of the items recommended in the starting post would be good or fun. Learn to play against it.
  9. I mean, if I recall correctly, runes and sigils were not affected by the split. As they are not health, endurance, or a skill.
  10. Light. Ele: piano to play, you can be unkillable for like 30 seconds but then die to anything. And must know what does what off of what. To much at once. Necro: the shrouds are both good and bad. And the it works sometimes. Shot I don't even remember what base necros shroud is. Mes: Keeping track of clones or daggers. Getting the right amount for what you need can be a pain. Medium. Thief: one mistake is death. Eng: falls in with ele. Too much going on with kits. Or if you are not running kits. You don't have enough skills it fills. Ranger: Pet AI can be strange. But you also fill like you have to take only like 5 pets the rest just don't fill like they are good. Heavy: War: range fills like it is lacking. And even melee fills behind others. Or just slow. Guard: fills like they wanted it to do everything. And I dislike it because it had the "run guard or your out" time frame. Rev: the power bar is a boon and a curse. I fill like it needs faster recharge on skills or faster energy. Because it the way it is now, it fills like they are trying to slow it way down.
  11. I would also like to see a condi rifle. I mean we had ranged great sword. As long as it's not a melee rifle it should be fun. I'm looking forward to see if or what phantasm is given. Like will it be a charged sniper shot? Like the rev elite skill in vin. Or will it be a multi burst like thief rifle.
  12. I mean true. Short bow without the Ren trait is not great for WvW. But in solo fights its not bad. And it follow how most other range weapons work. And most large pve fights are only vs one person its does not help much. unless its the adds. I mean great sword damage is ok, but then becomes killer with Death drop. So they all have their up and downs.
  13. I'm looking forward for Herald Great Sword and short bow. Both a better range, and my fav rev weapon. I'm also looking forward for shield in general. And any condi build is going to ROCK with short bow now. Still wish we had more condi clears.
  14. Hammer in general. It fells too slow for attacking , and the locking for skill 3. with the knock down taking way to long to hit. and way to large. Over all hammer could use a make over.
  15. Wiki has the scaling as 0.7 right now. So I don't think its a mistake. 1940+ 0.7 * Healing Power is what I pulled from wiki.
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