I dont mean to be that guy.But thieves are high risk & high reward.Except for riflecamping deadeye. And riflecamping deadeye is easy enough to run away from. Just dont bother fighting them.Its a cheesebuild which forces you to dodge/pop utilities/passives and just "slowly" withers you down.I say slowly because rifle animations are not that fast, especially from range, so you have plenty of time reacting to it. The damage is completely fine, but having permanent stealth is not.Permastealth is so easily achieved and turns so many situations to : You try to kill the little pest, which eitherA ) Ran away to fight another day, probably in permstealth so u cant tell.B ) Bores / annoys you to death by popping in and out of stealth after a bunch of failed "assassination" attempts until he kills you since u lost interest long ago to play hide and seek. You get nuked or just dont wanna fightA ) And the little turd chases after you in stealth, so you have to worry about wheter you are safe or not, and probably jumps u 20min later when ur afk / tabbed out or something or engaged in another fight.B ) Pop some mobility actives and give the littleman your ugly finger. Id suggest you stick to alternative "2 B" until they fix stealth on dodge. Killing people with boredom/annoyance shouldnt be a thing really. The damage is ok though, wouldnt change that. Oh and a note, Malicious Backstab shouldnt get touched neither. If Anet takes a dump on rifledodge there is no need.Also if the thief goes into melee with that kind of a glassy build, sneezing on him/her is enough to have him/her running back from camp.