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Noidea Incognito.9607

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  1. @Efar.8153 Ive thought about usage for that mesmer skill. Merely changing appearance wont result in much usefullness? ; you may look like them, but in for instance pvp/wvw , other players will simply target you anyway. unless you mean its like temporarily switching sides completely... that would be too overpowered( avoidance/detection in one). Perhaps instead of that how about an Elite skill that allows "stealing/taking" a skill from the target while disabling it for them temporarily? But even that might be too OP.
  2. Old Tom: "I have to ask Miss Gaming Rig. We have seen alot of ups and downs together... not just gonna ditch her partways for a new lash who is much younger, faster, stronger, bleep bleep. If it comes down to choosing between her and GW3 i will choose her. We will then grow old together, rust together in GW2 and see our young golems growup, running around inside old-gen Tyria... it will be beautifull...bleep bleep" jokes aside; GW2 is my togo mmo. I consider it a possibility, but most likely i wont be switching over to GW3 and i'm ok with that.
  3. @Malus.2184 I can respect your opinion, but i dont agree with it. You keep trying to find reasons to justify the removal of ingame segments wich excisted in sab for like.... forever? Its good to know its not up to YOU to decide for everyone how SAB should be envisioned. Its in Anet's hands. Deal with it or move on. Since you wont be getting what you want and find my opinion annoying; i shall allow you to vent the frustration at me... for i am kind and benevolent o7
  4. @Malus.2184 I wasnt talking about repeating mechanics. SAB is telling an adventure story. The inspiration for it came from other adventure games like Zelda and Castlevania. What i meant was; those sections introduce new foes send by the big boss to stop the Hero(es) with ambushes and it sets the tone for what the hero(es) will discover in the next zone. Its pretty classic in alot of RPG's. In both sections the Hero(es) is/are cornered/limited and must overcome the Big Boss minions; again it speaks to the imagination of a grand adventure with danger and excitement. Your looking at it only from a pragmatic/time efficient manner... wich is fine ofcourse, but all those sections have a reason to be there from an rpg/story perspective. Its just how it is. You have to make the choice for yourself if you wanna continue playing SAB or skip it.
  5. @andreiblue.8231Unfortunantly we cant confirm if it was intentional by the original creator since SAB is missing the last worlds/pieces for the complete picture. But its not impossible to think W2 is suppose to be larger then W1; wich merely served as an introduction/starter/tutorial world. W3 would be even bigger in scope and W4 the final cherry on top the biggest. Personally I wouldnt call those sections filler either as their quality is consistent and well embedded within the rest of the overal zones. i'd even as so far to say it would make sense to have the long bridge/raft scene for instance. Its basicly serves as an introduction/a taste of things to come into the next zone. Also defending against hordes of foes on a small platform speaks to the imagination of adventure/heroics. as is climbing icy mountains while carved out rockfaces that try to blow you off with menthos breath. But i get it; from a pragmatic/time efficient perspective it seems unfavorable... but idk about adding more portals, the zones already have checkpoints at key locations.W3 test zone is experimenting with coin checkpoints rather then the Old Era SAB button checkpoint. We just have to see what next year will bring.
  6. I had some idea's in the past on Elite (weapons) Specs. some predictions came out sort off. Things that come to mind from back then: Ranger: dual pistols/Rifle: transforms your pet into an indestructible animal spirit. The ranger can use the Animal spirit as a conduit to channel other animal spirits into the pistol/rifles as bullets to "haunt" enemies. Thief: greatsword.(original the idea i had for thief, but now the concept is being used in Bladesworn XD) Ive modified it now: Greatsword skills are powered by shadowmagic, allowing to mix various shadowmagic before unleashing an attack; the more complex the mix, the more powerfull the attack is.(shadow warrior/ninja/shinobi/Hayabusa DOA idea) Necromancer: dual shields. used as "gongs". the Necromancer smashes both shields against each other to create an unholy sound (circular aoe) the closer to the caster, the more damaging the aoe, The necromancer will also command special Minions that act as an unholy orchestra/band to assist. Guardian: twin daggers. Carves magic marks on foes that cause them to become "beacons" of aoe dmg. Guardian can also apply marks on allies so they become beacons of boons/healing. The idea of an arcane tatoo artist. Warrior: staff (original the idea i had for staff warrior, but now the weapon is being used already) The original idea i had with staff was a Yin/Yang system and balance between light and dark energy. Warrior begins in a state of Light energy wich builds up dark with each attack, then if the bar was full the warrior could enter dark energy mode(increase dmg/more raging violence/each attack creates energy blasts) each attack depletes dark energy untill its back to light. staying in light while the dark bar is full results in selfinflicting dmg... the whole balance thing literaly. Engineer: Staff golemancer; wich also became a reality in the form of mechanist.... sort off. However in my idea; the engineer would command a swarm of Small golems to form all sorts of shapes like shields, cannons, hammers, swords( using the staff as a baton to weave those golems into those shapes.) Mesmer: rifle. A rather complex idea i had back then called doppelganger. there would be a permanent clone with wich the player would be a tag team of sorts. 1 would be cloaked while the other would be visible. the cloaked one would lay special/shoot traps on the floor while the visible one would keep the opponent occupied. Their health pools are either connected/or separate. basicly the idea of "i scratch your back, you scratch my back" They could switch rolles if needed(cooldown?) Elementalist: Shield. This was the idea of the elementalist using the shield as a throwable Discus wich would bounce between enemies; each hit resulting in different effects. Using a different elemental discus while another elemental discus(shield) is still bouncing between enemies would result in crazy combo effects.(pinball idea) Revenant: The original idea was to have the Greatsword act as a "key" to open various temporal rifts wich could summon creatures/foes/heroes from the Mists. The Greatsword would have various instant/zero cd"key stances"to switch between offensive/defensive rift summons. Certain rift combinations would trigger a merge wich enhances rift summons even more.
  7. There is some really interesting idea's here, but i had to turn it all into smaller chunks in my mind for it to make sense... personally. However; i can tell you absolutely gave it alot of thought. I am sure Anet employee browse this forum from time to time aswell. So consider the possibility they also can see your idea's aswell. Well just have to wait and see. o7
  8. So what your asking is the removal of (time-consuming/annoying) content in favor of getting the infusion/loot faster. I think that has little chance of happening. When the worlds released; it included all that content already and alot of thinking went into design/layout. removing that removes its reason for designing the whole thing in the 1st place. Alot of people just sucked it up/grinded teeth to get that stuff and accepted it for what it is. You only need to complete it once on 1 account. There is still plenty of days to get them before the festival ends and even then you can always continue next year. I suppose its an archaic way of getting those rewards but thats the point of SAB; a throwback on retro-gaming with all its quirks, and a nice surprise for gamers that have never experienced Retro-gaming before. Thats how i look at it anyway o7
  9. Personally i hope its an expansion about indiscovered lands, inhabited by Eons old Charr tribes following ancient rites, cultures and long-lost magics; The Charr in their purest raw form, also still waiting for the Khan-ur's return and still believing Humans are a scourge on their lands that needs to be purged.
  10. Tis a shame you cant use Fashion checker on NPC's ; then you would exactly know what outfit their using.
  11. @zealex.9410 I'm not against the idea for that in raids fractal strike/ cm's. But in generic lfg openworld squad/party stuff this could pose a problem for potential gating/kicking just about everyone that doesnt have the EXACT gear the lfg commie demands/wants. A random commander X: "Hello there, ive just checked your gear, but its not optimal for this train. Player X: "Cant i just play with my own gear? I just crafted this set, surely its not a problem? ive done the meta before." A random commander X: "you wanna play this openworld meta as yourself? in MY squad??? tough luck my friend; we are a community; get proper meta builds/gear like the rest of the community, we go for efficiency. You should be happy i checked your gear and spotted the flaws in your own choices before you went at it. Player X: "eh ok... thanks i guess..." A random commander X: "Dont go off rails please next time, learn to play the game properly and maybe.... maaaaybe i will allow you to join the meta train next time. " Player X: "ok ok" *ehhhhh, guess ill look somewhere else for another squad* A random commander X: "Btw, Ive also checked the armor skins yer using; looks weird and out of place. Might i also suggest better skins for fashion? your character looks like s***t, Look at that guy over there in my squad? see that style? thats THE style. i strongly recommend you copy his style so you can avoid being an embarrass to the community" Player X: "TY"
  12. @Randulf.7614 Ahhhh, a clever use of words. well played Sir... well played. I didnt caught unto that. *thumps up*
  13. @Randulf.7614 Ah, but it was more about exploring the possibility of a plausible Timetravel expansion for GW2. But companions.... perhaps npc-wise it would be descendants of the friends the commander knew from his time period, it could also be the oppressed citizens, it could very well be mutated new races that also face the Empire's Wrath... MMO-wise it would be other commanders/players brought under the same circumstances, but you would only see them during coop stuff.... they are in a separate "layer" of that timeline. Cause the theme of the timetravel expansion i'm talking about is much darker, much more isolation; the Commander needs to cope with this new reality... having lost every aspect of his past/ save the current equipment wich was also frozen in time, and arise once more as the great hero.
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